[battle_engine] fix wrap style move damage

This commit is contained in:
sbird 2021-01-15 16:04:09 +01:00
parent b5b4efdaa0
commit 5d02cc2059

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@ -2341,9 +2341,9 @@ u8 DoBattlerEndTurnEffects(void)
PREPARE_MOVE_BUFFER(gBattleTextBuff1, gBattleStruct->wrappedMove[gActiveBattler]);
gBattlescriptCurrInstr = BattleScript_WrapTurnDmg;
if (GetBattlerHoldEffect(gBattleStruct->wrappedBy[gActiveBattler], TRUE) == HOLD_EFFECT_BINDING_BAND)
gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / (B_BINDING_DAMAGE >= GEN_6) ? 6 : 8;
gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / ((B_BINDING_DAMAGE >= GEN_6) ? 6 : 8);
else
gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / (B_BINDING_DAMAGE >= GEN_6) ? 8 : 16;
gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / ((B_BINDING_DAMAGE >= GEN_6) ? 8 : 16);
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;