Fixes bug preventing Belch from usage after Stuff Cheeks (#4376)
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@ -10391,6 +10391,7 @@ static void Cmd_various(void)
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if (cmd->fromBattler)
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gLastUsedItem = gBattleMons[battler].item;
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gBattleStruct->ateBerry[battler & BIT_SIDE] |= gBitTable[gBattlerPartyIndexes[battler]];
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gBattleScripting.battler = gEffectBattler = gBattlerTarget = battler; // Cover all berry effect battler cases. e.g. ChangeStatBuffs uses target ID
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if (ItemBattleEffects(ITEMEFFECT_USE_LAST_ITEM, battler, FALSE))
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return;
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@ -104,3 +104,28 @@ SINGLE_BATTLE_TEST("Stuff Cheeks fails if the user's berry is removed before the
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}
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}
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SINGLE_BATTLE_TEST("Belch cannot be used if the user has not eaten a berry")
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{
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u16 item = 0;
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PARAMETRIZE { item = ITEM_NONE; }
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PARAMETRIZE { item = ITEM_ORAN_BERRY; }
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GIVEN {
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PLAYER(SPECIES_SKWOVET) { Item(item); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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if (item == ITEM_NONE)
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TURN { MOVE(player, MOVE_BELCH, allowed: FALSE); MOVE(player, MOVE_CELEBRATE); }
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else {
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TURN { MOVE(player, MOVE_STUFF_CHEEKS); }
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TURN { MOVE(player, MOVE_BELCH); }
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}
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} SCENE {
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if (item == ITEM_NONE) {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
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}
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else {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_STUFF_CHEEKS, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_BELCH, player);
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}
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}
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}
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