From b946775e5099de69642c4f02966d13bc9fb2e70d Mon Sep 17 00:00:00 2001 From: SubzeroEclipse <64367060+SubzeroEclipse@users.noreply.github.com> Date: Tue, 1 Feb 2022 13:19:07 +0100 Subject: [PATCH] Fixed some new battle strings --- src/battle_message.c | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/src/battle_message.c b/src/battle_message.c index 1e97de1886..34b258e63f 100644 --- a/src/battle_message.c +++ b/src/battle_message.c @@ -509,13 +509,13 @@ static const u8 sText_TwoInGameTrainersDefeated[]; static const u8 sText_Trainer2LoseText[]; // New battle strings. -static const s8 sText_EnduredViaSturdy[] = _("{B_DEF_NAME_WITH_PREFIX} ENDURED\nthe hit using {B_DEF_ABILITY}!"); +static const s8 sText_EnduredViaSturdy[] = _("{B_DEF_NAME_WITH_PREFIX} Endured\nthe hit using {B_DEF_ABILITY}!"); static const s8 sText_PowerHerbActivation[] = _("{B_ATK_NAME_WITH_PREFIX} became fully charged\ndue to its {B_LAST_ITEM}!"); static const s8 sText_HurtByItem[] = _("{B_ATK_NAME_WITH_PREFIX} was hurt\nby its {B_LAST_ITEM}!"); static const s8 sText_BadlyPoisonedByItem[] = _("{B_EFF_NAME_WITH_PREFIX} was badly \npoisoned by the {B_LAST_ITEM}!"); static const s8 sText_BurnedByItem[] = _("{B_EFF_NAME_WITH_PREFIX} was burned\nby the {B_LAST_ITEM}!"); static const s8 sText_TargetAbilityActivates[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY} activates!"); -static const u8 sText_GravityIntensified[] = _("GRAVITY intensified!"); +static const u8 sText_GravityIntensified[] = _("Gravity intensified!"); static const u8 sText_TargetIdentified[] = _("{B_DEF_NAME_WITH_PREFIX} was \nidentified!"); static const u8 sText_TargetWokeUp[] = _("{B_DEF_NAME_WITH_PREFIX} woke up!"); static const u8 sText_PkmnStoleAndAteItem[] = _("{B_ATK_NAME_WITH_PREFIX} stole and\nate {B_DEF_NAME_WITH_PREFIX}'s {B_LAST_ITEM}!"); @@ -615,9 +615,9 @@ static const u8 sText_TargetStatWontGoHigher[] = _("{B_DEF_NAME_WITH_PREFIX}'s { static const u8 sText_PkmnMoveBouncedViaAbility[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_CURRENT_MOVE} was\nbounced back by {B_DEF_NAME_WITH_PREFIX}'s\l{B_DEF_ABILITY}!"); static const u8 sText_ImposterTransform[] = _("{B_ATK_NAME_WITH_PREFIX} transformed into\n{B_DEF_NAME_WITH_PREFIX} using {B_LAST_ABILITY}!"); static const u8 sText_NotDoneYet[] = _("This move effect is not done yet!\p"); -static const u8 sText_PkmnBlewAwayToxicSpikes[] = _("{B_ATK_NAME_WITH_PREFIX} blew away\nTOXIC SPIKES!"); -static const u8 sText_PkmnBlewAwayStickyWeb[] = _("{B_ATK_NAME_WITH_PREFIX} blew away\nSTICKY WEB!"); -static const u8 sText_PkmnBlewAwayStealthRock[] = _("{B_ATK_NAME_WITH_PREFIX} blew away\nSTEALTH ROCK!"); +static const u8 sText_PkmnBlewAwayToxicSpikes[] = _("{B_ATK_NAME_WITH_PREFIX} blew away\nToxic Spikes!"); +static const u8 sText_PkmnBlewAwayStickyWeb[] = _("{B_ATK_NAME_WITH_PREFIX} blew away\nSticky Web!"); +static const u8 sText_PkmnBlewAwayStealthRock[] = _("{B_ATK_NAME_WITH_PREFIX} blew away\nStealth Rock!"); static const u8 sText_StickyWebUsed[] = _("A sticky web spreads out on the\nground around {B_DEF_TEAM2} team!"); static const u8 sText_QuashSuccess[] = _("The opposing {B_ATK_NAME_WITH_PREFIX}'s move was postponed!"); static const u8 sText_IonDelugeOn[] = _("A deluge of ions showers\nthe battlefield!"); @@ -680,7 +680,7 @@ static const u8 sText_AirLockActivates[] = _("The effects of weather\ndisappeare static const u8 sText_PressureActivates[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is exerting its\npressure!"); static const u8 sText_DarkAuraActivates[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is radiating\na dark aura!"); static const u8 sText_FairyAuraActivates[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is radiating\na fairy aura!"); -static const u8 sText_AuraBreakActivates[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} reversed all\nother POKéMON's auras!"); +static const u8 sText_AuraBreakActivates[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} reversed all\nother Pokémon's auras!"); static const u8 sText_ComatoseActivates[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is drowsing!"); static const u8 sText_ScreenCleanerActivates[] = _("All screens on the field were\ncleansed!"); static const u8 sText_FetchedPokeBall[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} found\na {B_LAST_ITEM}!"); @@ -726,7 +726,7 @@ static const u8 sText_SwappedAbilities[] = _("{B_DEF_NAME_WITH_PREFIX} swapped A static const u8 sText_PastelVeilProtected[] = _("{B_DEF_NAME_WITH_PREFIX} is protected\nby a pastel veil!"); static const u8 sText_PastelVeilEnters[] = _("{B_DEF_NAME_WITH_PREFIX} was cured\nof its poisoning!"); static const u8 sText_BattlerTypeChangedTo[] = _("{B_BUFF1}'s type\nchanged to {B_BUFF2}!"); -static const u8 sText_BothCanNoLongerEscape[] = _("Neither POKéMON can run away!"); +static const u8 sText_BothCanNoLongerEscape[] = _("Neither Pokémon can run away!"); static const u8 sText_CantEscapeDueToUsedMove[] = _("{B_ATK_NAME_WITH_PREFIX} can no longer escape\nbecause it used {B_CURRENT_MOVE}!"); static const u8 sText_PkmnBecameWeakerToFire[] = _("{B_DEF_NAME_WITH_PREFIX} became\nweaker to fire!"); static const u8 sText_PkmnAboutToBeAttackedByItsItem[] = _("{B_DEF_NAME_WITH_PREFIX} is about\nto be attacked by its {B_BUFF1}!");