遗漏招式对照表补全、move_info文件更新

腾讯文档同步更新
This commit is contained in:
RoamerX 2025-04-17 00:13:24 +08:00
parent 97c29fe45a
commit 5e294d29da
4 changed files with 166 additions and 37 deletions

View File

@ -906,3 +906,132 @@
❌ 未找到 MOVE_SendWhichMonToPC跳过
❌ 未找到 MOVE_MenuDexNav跳过
❌ 未找到 MOVE_CannotSendMonToBoxHM跳过
❌ MOVE_NONE 没有单独招式效果说明,跳过
❌ MOVE_HYPER_BEAM 没有单独招式效果说明,跳过
❌ MOVE_MEGA_DRAIN 没有单独招式效果说明,跳过
❌ MOVE_FEINT_ATTACK 没有单独招式效果说明,跳过
❌ MOVE_FALSE_SWIPE 没有单独招式效果说明,跳过
❌ MOVE_REVENGE 没有单独招式效果说明,跳过
❌ MOVE_HEALING_WISH 没有单独招式效果说明,跳过
❌ MOVE_PLUCK 没有单独招式效果说明,跳过
❌ MOVE_U_TURN 没有单独招式效果说明,跳过
❌ MOVE_CLOSE_COMBAT 没有单独招式效果说明,跳过
❌ MOVE_WRING_OUT 没有单独招式效果说明,跳过
❌ MOVE_SUCKER_PUNCH 没有单独招式效果说明,跳过
❌ MOVE_DRAIN_PUNCH 没有单独招式效果说明,跳过
❌ MOVE_GIGA_IMPACT 没有单独招式效果说明,跳过
❌ MOVE_AVALANCHE 没有单独招式效果说明,跳过
❌ MOVE_LAVA_PLUME 没有单独招式效果说明,跳过
❌ MOVE_ROCK_WRECKER 没有单独招式效果说明,跳过
❌ MOVE_BUG_BITE 没有单独招式效果说明,跳过
❌ MOVE_LUNAR_DANCE 没有单独招式效果说明,跳过
❌ MOVE_CRUSH_GRIP 没有单独招式效果说明,跳过
❌ MOVE_SHADOW_FORCE 没有单独招式效果说明,跳过
❌ MOVE_PSYSHOCK 没有单独招式效果说明,跳过
❌ MOVE_STORM_THROW 没有单独招式效果说明,跳过
❌ MOVE_HEAVY_SLAM 没有单独招式效果说明,跳过
❌ MOVE_CHIP_AWAY 没有单独招式效果说明,跳过
❌ MOVE_CIRCLE_THROW 没有单独招式效果说明,跳过
❌ MOVE_VOLT_SWITCH 没有单独招式效果说明,跳过
❌ MOVE_FROST_BREATH 没有单独招式效果说明,跳过
❌ MOVE_DRAGON_TAIL 没有单独招式效果说明,跳过
❌ MOVE_HORN_LEECH 没有单独招式效果说明,跳过
❌ MOVE_SACRED_SWORD 没有单独招式效果说明,跳过
❌ MOVE_HEAT_CRASH 没有单独招式效果说明,跳过
❌ MOVE_PSYSTRIKE 没有单独招式效果说明,跳过
❌ MOVE_SEARING_SHOT 没有单独招式效果说明,跳过
❌ MOVE_PHANTOM_FORCE 没有单独招式效果说明,跳过
❌ MOVE_DRAINING_KISS 没有单独招式效果说明,跳过
❌ MOVE_HOLD_BACK 没有单独招式效果说明,跳过
❌ MOVE_OBLIVION_WING 没有单独招式效果说明,跳过
❌ MOVE_DRAGON_ASCENT 没有单独招式效果说明,跳过
❌ MOVE_THUNDERCLAP 没有单独招式效果说明,跳过
❌ MOVE_MIGHTY_CLEAVE 没有单独招式效果说明,跳过
❌ MOVE_HARD_PRESS 没有单独招式效果说明,跳过
❌ MOVE_BREAKNECK_BLITZ 没有单独招式效果说明,跳过
❌ MOVE_ALL_OUT_PUMMELING 没有单独招式效果说明,跳过
❌ MOVE_SUPERSONIC_SKYSTRIKE 没有单独招式效果说明,跳过
❌ MOVE_ACID_DOWNPOUR 没有单独招式效果说明,跳过
❌ MOVE_TECTONIC_RAGE 没有单独招式效果说明,跳过
❌ MOVE_CONTINENTAL_CRUSH 没有单独招式效果说明,跳过
❌ MOVE_SAVAGE_SPIN_OUT 没有单独招式效果说明,跳过
❌ MOVE_NEVER_ENDING_NIGHTMARE 没有单独招式效果说明,跳过
❌ MOVE_CORKSCREW_CRASH 没有单独招式效果说明,跳过
❌ MOVE_INFERNO_OVERDRIVE 没有单独招式效果说明,跳过
❌ MOVE_HYDRO_VORTEX 没有单独招式效果说明,跳过
❌ MOVE_BLOOM_DOOM 没有单独招式效果说明,跳过
❌ MOVE_GIGAVOLT_HAVOC 没有单独招式效果说明,跳过
❌ MOVE_SHATTERED_PSYCHE 没有单独招式效果说明,跳过
❌ MOVE_SUBZERO_SLAMMER 没有单独招式效果说明,跳过
❌ MOVE_DEVASTATING_DRAKE 没有单独招式效果说明,跳过
❌ MOVE_BLACK_HOLE_ECLIPSE 没有单独招式效果说明,跳过
❌ MOVE_TWINKLE_TACKLE 没有单独招式效果说明,跳过
❌ MOVE_CATASTROPIKA 没有单独招式效果说明,跳过
❌ MOVE_10000000_VOLT_THUNDERBOLT 没有单独招式效果说明,跳过
❌ MOVE_STOKED_SPARKSURFER 没有单独招式效果说明,跳过
❌ MOVE_EXTREME_EVOBOOST 没有单独招式效果说明,跳过
❌ MOVE_PULVERIZING_PANCAKE 没有单独招式效果说明,跳过
❌ MOVE_GENESIS_SUPERNOVA 没有单独招式效果说明,跳过
❌ MOVE_SINISTER_ARROW_RAID 没有单独招式效果说明,跳过
❌ MOVE_MALICIOUS_MOONSAULT 没有单独招式效果说明,跳过
❌ MOVE_OCEANIC_OPERETTA 没有单独招式效果说明,跳过
❌ MOVE_SPLINTERED_STORMSHARDS 没有单独招式效果说明,跳过
❌ MOVE_LETS_SNUGGLE_FOREVER 没有单独招式效果说明,跳过
❌ MOVE_CLANGOROUS_SOULBLAZE 没有单独招式效果说明,跳过
❌ MOVE_GUARDIAN_OF_ALOLA 没有单独招式效果说明,跳过
❌ MOVE_SEARING_SUNRAZE_SMASH 没有单独招式效果说明,跳过
❌ MOVE_MENACING_MOONRAZE_MAELSTROM 没有单独招式效果说明,跳过
❌ MOVE_LIGHT_THAT_BURNS_THE_SKY 没有单独招式效果说明,跳过
❌ MOVE_SOUL_STEALING_7_STAR_STRIKE 没有单独招式效果说明,跳过
❌ MOVE_MAX_GUARD 没有单独招式效果说明,跳过
❌ MOVE_MAX_FLARE 没有单独招式效果说明,跳过
❌ MOVE_MAX_FLUTTERBY 没有单独招式效果说明,跳过
❌ MOVE_MAX_LIGHTNING 没有单独招式效果说明,跳过
❌ MOVE_MAX_STRIKE 没有单独招式效果说明,跳过
❌ MOVE_MAX_KNUCKLE 没有单独招式效果说明,跳过
❌ MOVE_MAX_PHANTASM 没有单独招式效果说明,跳过
❌ MOVE_MAX_HAILSTORM 没有单独招式效果说明,跳过
❌ MOVE_MAX_OOZE 没有单独招式效果说明,跳过
❌ MOVE_MAX_GEYSER 没有单独招式效果说明,跳过
❌ MOVE_MAX_AIRSTREAM 没有单独招式效果说明,跳过
❌ MOVE_MAX_STARFALL 没有单独招式效果说明,跳过
❌ MOVE_MAX_WYRMWIND 没有单独招式效果说明,跳过
❌ MOVE_MAX_MINDSTORM 没有单独招式效果说明,跳过
❌ MOVE_MAX_ROCKFALL 没有单独招式效果说明,跳过
❌ MOVE_MAX_QUAKE 没有单独招式效果说明,跳过
❌ MOVE_MAX_DARKNESS 没有单独招式效果说明,跳过
❌ MOVE_MAX_OVERGROWTH 没有单独招式效果说明,跳过
❌ MOVE_MAX_STEELSPIKE 没有单独招式效果说明,跳过
❌ MOVE_G_MAX_VINE_LASH 没有单独招式效果说明,跳过
❌ MOVE_G_MAX_WILDFIRE 没有单独招式效果说明,跳过
❌ MOVE_G_MAX_CANNONADE 没有单独招式效果说明,跳过
❌ MOVE_G_MAX_BEFUDDLE 没有单独招式效果说明,跳过
❌ MOVE_G_MAX_VOLT_CRASH 没有单独招式效果说明,跳过
❌ MOVE_G_MAX_GOLD_RUSH 没有单独招式效果说明,跳过
❌ MOVE_G_MAX_CHI_STRIKE 没有单独招式效果说明,跳过
❌ MOVE_G_MAX_TERROR 没有单独招式效果说明,跳过
❌ MOVE_G_MAX_FOAM_BURST 没有单独招式效果说明,跳过
❌ MOVE_G_MAX_RESONANCE 没有单独招式效果说明,跳过
❌ MOVE_G_MAX_CUDDLE 没有单独招式效果说明,跳过
❌ MOVE_G_MAX_REPLENISH 没有单独招式效果说明,跳过
❌ MOVE_G_MAX_MALODOR 没有单独招式效果说明,跳过
❌ MOVE_G_MAX_MELTDOWN 没有单独招式效果说明,跳过
❌ MOVE_G_MAX_DRUM_SOLO 没有单独招式效果说明,跳过
❌ MOVE_G_MAX_FIREBALL 没有单独招式效果说明,跳过
❌ MOVE_G_MAX_HYDROSNIPE 没有单独招式效果说明,跳过
❌ MOVE_G_MAX_WIND_RAGE 没有单独招式效果说明,跳过
❌ MOVE_G_MAX_GRAVITAS 没有单独招式效果说明,跳过
❌ MOVE_G_MAX_STONESURGE 没有单独招式效果说明,跳过
❌ MOVE_G_MAX_VOLCALITH 没有单独招式效果说明,跳过
❌ MOVE_G_MAX_TARTNESS 没有单独招式效果说明,跳过
❌ MOVE_G_MAX_SWEETNESS 没有单独招式效果说明,跳过
❌ MOVE_G_MAX_SANDBLAST 没有单独招式效果说明,跳过
❌ MOVE_G_MAX_STUN_SHOCK 没有单独招式效果说明,跳过
❌ MOVE_G_MAX_CENTIFERNO 没有单独招式效果说明,跳过
❌ MOVE_G_MAX_SMITE 没有单独招式效果说明,跳过
❌ MOVE_G_MAX_SNOOZE 没有单独招式效果说明,跳过
❌ MOVE_G_MAX_FINALE 没有单独招式效果说明,跳过
❌ MOVE_G_MAX_STEELSURGE 没有单独招式效果说明,跳过
❌ MOVE_G_MAX_DEPLETION 没有单独招式效果说明,跳过
❌ MOVE_G_MAX_ONE_BLOW 没有单独招式效果说明,跳过
❌ MOVE_G_MAX_RAPID_FLOW 没有单独招式效果说明,跳过

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@ -492,10 +492,10 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
[MOVE_GUST] =
{
.name = COMPOUND_STRING("Gust"),
.name = COMPOUND_STRING("起风"),
.description = COMPOUND_STRING(
"Strikes the foe with a gust\n"
"of wind whipped up by wings."),
"用翅膀将刮起的狂风\n"
"袭向对手进行攻击。"),
.effect = EFFECT_HIT,
.power = 40,
.type = TYPE_FLYING,
@ -20980,7 +20980,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
},
[MOVE_ALL_OUT_PUMMELING] =
{
.name = COMPOUND_STRING("All Out Pummeling"),
.name = COMPOUND_STRING("全力无双激烈拳"),
.description = sNullDescription,
.effect = EFFECT_HIT,
.power = 1,
@ -20994,7 +20994,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
},
[MOVE_SUPERSONIC_SKYSTRIKE] =
{
.name = COMPOUND_STRING("Supersonic Skystrike"),
.name = COMPOUND_STRING("极速俯冲轰烈撞"),
.description = sNullDescription,
.effect = EFFECT_HIT,
.power = 1,
@ -21008,7 +21008,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
},
[MOVE_ACID_DOWNPOUR] =
{
.name = COMPOUND_STRING("Acid Downpour"),
.name = COMPOUND_STRING("强酸剧毒灭绝雨"),
.description = sNullDescription,
.effect = EFFECT_HIT,
.power = 1,
@ -21022,7 +21022,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
},
[MOVE_TECTONIC_RAGE] =
{
.name = COMPOUND_STRING("Tectonic Rage"),
.name = COMPOUND_STRING("地隆啸天大终结"),
.description = sNullDescription,
.effect = EFFECT_HIT,
.power = 1,
@ -21037,7 +21037,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
},
[MOVE_CONTINENTAL_CRUSH] =
{
.name = COMPOUND_STRING("Continental Crush"),
.name = COMPOUND_STRING("毁天灭地巨岩坠"),
.description = sNullDescription,
.effect = EFFECT_HIT,
.power = 1,
@ -21051,7 +21051,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
},
[MOVE_SAVAGE_SPIN_OUT] =
{
.name = COMPOUND_STRING("Savage Spin Out"),
.name = COMPOUND_STRING("绝对捕食回旋斩"),
.description = sNullDescription,
.effect = EFFECT_HIT,
.power = 1,
@ -21065,7 +21065,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
},
[MOVE_NEVER_ENDING_NIGHTMARE] =
{
.name = COMPOUND_STRING("Never Ending Nightmare"),
.name = COMPOUND_STRING("无尽暗夜之诱惑"),
.description = sNullDescription,
.effect = EFFECT_HIT,
.power = 1,
@ -21079,7 +21079,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
},
[MOVE_CORKSCREW_CRASH] =
{
.name = COMPOUND_STRING("Corkscrew Crash"),
.name = COMPOUND_STRING("超绝螺旋连击"),
.description = sNullDescription,
.effect = EFFECT_HIT,
.power = 1,
@ -21093,7 +21093,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
},
[MOVE_INFERNO_OVERDRIVE] =
{
.name = COMPOUND_STRING("Inferno Overdrive"),
.name = COMPOUND_STRING("超强极限爆焰弹"),
.description = sNullDescription,
.effect = EFFECT_HIT,
.power = 1,
@ -21107,7 +21107,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
},
[MOVE_HYDRO_VORTEX] =
{
.name = COMPOUND_STRING("Hydro Vortex"),
.name = COMPOUND_STRING("超级水流大漩涡"),
.description = sNullDescription,
.effect = EFFECT_HIT,
.power = 1,
@ -21121,7 +21121,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
},
[MOVE_BLOOM_DOOM] =
{
.name = COMPOUND_STRING("Bloom Doom"),
.name = COMPOUND_STRING("绚烂缤纷花怒放"),
.description = sNullDescription,
.effect = EFFECT_HIT,
.power = 1,
@ -21135,7 +21135,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
},
[MOVE_GIGAVOLT_HAVOC] =
{
.name = COMPOUND_STRING("Gigavolt Havoc"),
.name = COMPOUND_STRING("终极伏特狂雷闪"),
.description = sNullDescription,
.effect = EFFECT_HIT,
.power = 1,
@ -21149,7 +21149,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
},
[MOVE_SHATTERED_PSYCHE] =
{
.name = COMPOUND_STRING("Shattered Psyche"),
.name = COMPOUND_STRING("至高精神破坏波"),
.description = sNullDescription,
.effect = EFFECT_HIT,
.power = 1,
@ -21163,7 +21163,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
},
[MOVE_SUBZERO_SLAMMER] =
{
.name = COMPOUND_STRING("Subzero Slammer"),
.name = COMPOUND_STRING("激狂大地万里冰"),
.description = sNullDescription,
.effect = EFFECT_HIT,
.power = 1,
@ -21177,7 +21177,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
},
[MOVE_DEVASTATING_DRAKE] =
{
.name = COMPOUND_STRING("Devastating Drake"),
.name = COMPOUND_STRING("究极巨龙震天地"),
.description = sNullDescription,
.effect = EFFECT_HIT,
.power = 1,
@ -21191,7 +21191,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
},
[MOVE_BLACK_HOLE_ECLIPSE] =
{
.name = COMPOUND_STRING("Black Hole Eclipse"),
.name = COMPOUND_STRING("黑洞吞噬万物灭"),
.description = sNullDescription,
.effect = EFFECT_HIT,
.power = 1,
@ -21205,7 +21205,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
},
[MOVE_TWINKLE_TACKLE] =
{
.name = COMPOUND_STRING("Twinkle Tackle"),
.name = COMPOUND_STRING("可爱星星飞天撞"),
.description = sNullDescription,
.effect = EFFECT_HIT,
.power = 1,
@ -21219,7 +21219,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
},
[MOVE_CATASTROPIKA] =
{
.name = COMPOUND_STRING("Catastropika"),
.name = COMPOUND_STRING("皮卡皮卡必杀击"),
.description = sNullDescription,
.effect = EFFECT_HIT,
.power = 210,
@ -21233,7 +21233,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
},
[MOVE_10000000_VOLT_THUNDERBOLT] =
{
.name = COMPOUND_STRING("10,000,000 Volt Thunderbolt"),
.name = COMPOUND_STRING("千万伏特"),
.description = sNullDescription,
.effect = EFFECT_HIT,
.power = 195,
@ -21248,7 +21248,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
},
[MOVE_STOKED_SPARKSURFER] =
{
.name = COMPOUND_STRING("Stoked Sparksurfer"),
.name = COMPOUND_STRING("驾雷驭电戏冲浪"),
.description = sNullDescription,
.effect = EFFECT_HIT,
.power = 175,
@ -21266,7 +21266,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
},
[MOVE_EXTREME_EVOBOOST] =
{
.name = COMPOUND_STRING("Extreme Evoboost"),
.name = COMPOUND_STRING("九彩升华齐聚顶"),
.description = sNullDescription,
.effect = EFFECT_EXTREME_EVOBOOST,
.power = 0,
@ -21280,7 +21280,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
},
[MOVE_PULVERIZING_PANCAKE] =
{
.name = COMPOUND_STRING("Pulverizing Pancake"),
.name = COMPOUND_STRING("认真起来大爆击"),
.description = sNullDescription,
.effect = EFFECT_HIT,
.power = 210,
@ -21294,7 +21294,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
},
[MOVE_GENESIS_SUPERNOVA] =
{
.name = COMPOUND_STRING("Genesis Supernova"),
.name = COMPOUND_STRING("起源超新星大爆炸"),
.description = sNullDescription,
.effect = EFFECT_HIT_SET_REMOVE_TERRAIN,
.power = 185,
@ -21309,7 +21309,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
},
[MOVE_SINISTER_ARROW_RAID] =
{
.name = COMPOUND_STRING("Sinister Arrow Raid"),
.name = COMPOUND_STRING("遮天蔽日暗影箭"),
.description = sNullDescription,
.effect = EFFECT_HIT,
.power = 180,
@ -21323,7 +21323,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
},
[MOVE_MALICIOUS_MOONSAULT] =
{
.name = COMPOUND_STRING("Malicious Moonsault"),
.name = COMPOUND_STRING("极恶飞跃粉碎击"),
.description = sNullDescription,
.effect = EFFECT_HIT,
.power = 180,
@ -21337,7 +21337,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
},
[MOVE_OCEANIC_OPERETTA] =
{
.name = COMPOUND_STRING("Oceanic Operetta"),
.name = COMPOUND_STRING("海神庄严交响乐"),
.description = sNullDescription,
.effect = EFFECT_HIT,
.power = 195,
@ -21351,7 +21351,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
},
[MOVE_SPLINTERED_STORMSHARDS] =
{
.name = COMPOUND_STRING("Splintered Stormshards"),
.name = COMPOUND_STRING("狼啸石牙飓风暴"),
.description = sNullDescription,
.effect = EFFECT_HIT_SET_REMOVE_TERRAIN,
.power = 190,
@ -21366,7 +21366,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
},
[MOVE_LETS_SNUGGLE_FOREVER] =
{
.name = COMPOUND_STRING("Let's Snuggle Forever"),
.name = COMPOUND_STRING("亲密无间大乱揍"),
.description = sNullDescription,
.effect = EFFECT_HIT,
.power = 190,
@ -21380,7 +21380,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
},
[MOVE_CLANGOROUS_SOULBLAZE] =
{
.name = COMPOUND_STRING("Clangorous Soulblaze"),
.name = COMPOUND_STRING("炽魂热舞烈音爆"),
.description = sNullDescription,
.effect = EFFECT_HIT,
.power = 185,
@ -21401,7 +21401,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
},
[MOVE_GUARDIAN_OF_ALOLA] =
{
.name = COMPOUND_STRING("Guardian of Alola"),
.name = COMPOUND_STRING("巨人卫士阿罗拉"),
.description = sNullDescription,
.effect = EFFECT_GUARDIAN_OF_ALOLA,
.power = 1,
@ -21415,7 +21415,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
},
[MOVE_SEARING_SUNRAZE_SMASH] =
{
.name = COMPOUND_STRING("Searing Sunraze Smash"),
.name = COMPOUND_STRING("日光回旋下苍穹"),
.description = sNullDescription,
.effect = EFFECT_HIT,
.power = 200,
@ -21430,7 +21430,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
},
[MOVE_MENACING_MOONRAZE_MAELSTROM] =
{
.name = COMPOUND_STRING("Menacing Moonraze Maelstrom"),
.name = COMPOUND_STRING("月华飞溅落灵霄"),
.description = sNullDescription,
.effect = EFFECT_HIT,
.power = 200,
@ -21445,7 +21445,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
},
[MOVE_LIGHT_THAT_BURNS_THE_SKY] =
{
.name = COMPOUND_STRING("Light That Burns The Sky"),
.name = COMPOUND_STRING("焚天灭世炽光爆"),
.description = sNullDescription,
.effect = EFFECT_PHOTON_GEYSER,
.power = 200,
@ -21460,7 +21460,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] =
},
[MOVE_SOUL_STEALING_7_STAR_STRIKE] =
{
.name = COMPOUND_STRING("Soul Stealing 7 Star Strike"),
.name = COMPOUND_STRING("七星夺魂腿"),
.description = sNullDescription,
.effect = EFFECT_HIT,
.power = 195,