Bulletproof and a couple of new moves
This commit is contained in:
parent
065032bf35
commit
5fbeef860c
@ -286,7 +286,60 @@ gBattleScriptsForMoveEffects:: @ 82D86A8
|
||||
.4byte BattleScript_EffectGrassyTerrain
|
||||
.4byte BattleScript_EffectElectricTerrain
|
||||
.4byte BattleScript_EffectPsychicTerrain
|
||||
.4byte BattleScript_EffectAttackAccUp
|
||||
.4byte BattleScript_EffectAttackSpAttackUp
|
||||
.4byte BattleScript_EffectHurricane
|
||||
|
||||
BattleScript_EffectAttackSpAttackUp:
|
||||
attackcanceler
|
||||
attackstring
|
||||
ppreduce
|
||||
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, 0xC, BattleScript_AttackSpAttackUpDoMoveAnim
|
||||
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPATK, 0xC, BattleScript_CantRaiseMultipleStats
|
||||
BattleScript_AttackSpAttackUpDoMoveAnim::
|
||||
attackanimation
|
||||
waitanimation
|
||||
setbyte sSTAT_ANIM_PLAYED, FALSE
|
||||
playstatchangeanimation BS_ATTACKER, BIT_SPATK | BIT_SPDEF, 0x0
|
||||
setstatchanger STAT_ATK, 1, FALSE
|
||||
statbuffchange MOVE_EFFECT_AFFECTS_USER | 0x1, BattleScript_AttackSpAttackUpTrySpDef
|
||||
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_AttackSpAttackUpTrySpDef
|
||||
printfromtable gStatUpStringIds
|
||||
waitmessage 0x40
|
||||
BattleScript_AttackSpAttackUpTrySpDef::
|
||||
setstatchanger STAT_SPATK, 1, FALSE
|
||||
statbuffchange MOVE_EFFECT_AFFECTS_USER | 0x1, BattleScript_AttackSpAttackUpEnd
|
||||
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_AttackSpAttackUpEnd
|
||||
printfromtable gStatUpStringIds
|
||||
waitmessage 0x40
|
||||
BattleScript_AttackSpAttackUpEnd:
|
||||
goto BattleScript_MoveEnd
|
||||
|
||||
BattleScript_EffectAttackAccUp:
|
||||
attackcanceler
|
||||
attackstring
|
||||
ppreduce
|
||||
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, 0xC, BattleScript_AttackAccUpDoMoveAnim
|
||||
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_ACC, 0xC, BattleScript_CantRaiseMultipleStats
|
||||
BattleScript_AttackAccUpDoMoveAnim::
|
||||
attackanimation
|
||||
waitanimation
|
||||
setbyte sSTAT_ANIM_PLAYED, FALSE
|
||||
playstatchangeanimation BS_ATTACKER, BIT_SPATK | BIT_SPDEF, 0x0
|
||||
setstatchanger STAT_ATK, 1, FALSE
|
||||
statbuffchange MOVE_EFFECT_AFFECTS_USER | 0x1, BattleScript_AttackAccUpTrySpDef
|
||||
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_AttackAccUpTrySpDef
|
||||
printfromtable gStatUpStringIds
|
||||
waitmessage 0x40
|
||||
BattleScript_AttackAccUpTrySpDef::
|
||||
setstatchanger STAT_ACC, 1, FALSE
|
||||
statbuffchange MOVE_EFFECT_AFFECTS_USER | 0x1, BattleScript_AttackAccUpEnd
|
||||
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_AttackAccUpEnd
|
||||
printfromtable gStatUpStringIds
|
||||
waitmessage 0x40
|
||||
BattleScript_AttackAccUpEnd:
|
||||
goto BattleScript_MoveEnd
|
||||
|
||||
BattleScript_EffectMistyTerrain:
|
||||
BattleScript_EffectGrassyTerrain:
|
||||
BattleScript_EffectElectricTerrain:
|
||||
@ -2501,12 +2554,17 @@ BattleScript_SolarbeamOnFirstTurn::
|
||||
ppreduce
|
||||
goto BattleScript_TwoTurnMovesSecondTurn
|
||||
|
||||
BattleScript_EffectThunder::
|
||||
BattleScript_EffectThunder:
|
||||
setmoveeffect MOVE_EFFECT_PARALYSIS
|
||||
orword gHitMarker, HITMARKER_IGNORE_ON_AIR
|
||||
goto BattleScript_EffectHit
|
||||
|
||||
BattleScript_EffectHurricane:
|
||||
setmoveeffect MOVE_EFFECT_CONFUSION
|
||||
orword gHitMarker, HITMARKER_IGNORE_ON_AIR
|
||||
goto BattleScript_EffectHit
|
||||
|
||||
BattleScript_EffectTeleport::
|
||||
BattleScript_EffectTeleport:
|
||||
attackcanceler
|
||||
attackstring
|
||||
ppreduce
|
||||
|
||||
@ -275,5 +275,8 @@
|
||||
#define EFFECT_GRASSY_TERRAIN 269
|
||||
#define EFFECT_ELECTRIC_TERRAIN 270
|
||||
#define EFFECT_PSYCHIC_TERRAIN 271
|
||||
#define EFFECT_ATTACK_ACCURACY_UP 272
|
||||
#define EFFECT_ATTACK_SPATK_UP 273
|
||||
#define EFFECT_HURRICANE 274
|
||||
|
||||
#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
|
||||
|
||||
@ -96,6 +96,7 @@
|
||||
#define FLAG_DMG_UNDERGROUND 0x4000
|
||||
#define FLAG_DMG_UNDERWATER 0x8000
|
||||
#define FLAG_SOUND 0x10000
|
||||
#define FLAG_BALLISTIC 0x20000
|
||||
|
||||
// Split defines.
|
||||
#define SPLIT_PHYSICAL 0x0
|
||||
|
||||
@ -1464,7 +1464,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED | FLAG_BALLISTIC,
|
||||
.split = SPLIT_PHYSICAL,
|
||||
},
|
||||
{ // MOVE_LICK
|
||||
@ -1692,7 +1692,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED | FLAG_BALLISTIC,
|
||||
.split = SPLIT_PHYSICAL,
|
||||
},
|
||||
{ // MOVE_LEECH_LIFE
|
||||
@ -2268,7 +2268,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
|
||||
.secondaryEffectChance = 30,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_BALLISTIC,
|
||||
.split = SPLIT_SPECIAL,
|
||||
},
|
||||
{ // MOVE_MUD_SLAP
|
||||
@ -2292,7 +2292,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
|
||||
.secondaryEffectChance = 50,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_BALLISTIC,
|
||||
.split = SPLIT_SPECIAL,
|
||||
},
|
||||
{ // MOVE_SPIKES
|
||||
@ -2316,7 +2316,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
|
||||
.secondaryEffectChance = 100,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_BALLISTIC,
|
||||
.split = SPLIT_SPECIAL,
|
||||
},
|
||||
{ // MOVE_FORESIGHT
|
||||
@ -2976,7 +2976,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
|
||||
.secondaryEffectChance = 20,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_BALLISTIC,
|
||||
.split = SPLIT_SPECIAL,
|
||||
},
|
||||
{ // MOVE_FUTURE_SIGHT
|
||||
@ -3564,7 +3564,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
|
||||
.secondaryEffectChance = 50,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_BALLISTIC,
|
||||
.split = SPLIT_SPECIAL,
|
||||
},
|
||||
{ // MOVE_FEATHER_DANCE
|
||||
@ -3624,7 +3624,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
|
||||
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED | FLAG_BALLISTIC,
|
||||
.split = SPLIT_PHYSICAL,
|
||||
},
|
||||
{ // MOVE_NEEDLE_ARM
|
||||
@ -3744,7 +3744,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED | FLAG_BALLISTIC,
|
||||
.split = SPLIT_SPECIAL,
|
||||
},
|
||||
{ // MOVE_AROMATHERAPY
|
||||
@ -3984,7 +3984,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED | FLAG_BALLISTIC,
|
||||
.split = SPLIT_PHYSICAL,
|
||||
},
|
||||
{ // MOVE_AERIAL_ACE
|
||||
@ -4212,7 +4212,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED | FLAG_BALLISTIC,
|
||||
.split = SPLIT_PHYSICAL,
|
||||
},
|
||||
{ // MOVE_SHOCK_WAVE
|
||||
@ -4332,7 +4332,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
|
||||
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED | FLAG_BALLISTIC,
|
||||
.split = SPLIT_PHYSICAL,
|
||||
},
|
||||
{ // MOVE_HEALING_WISH
|
||||
@ -4764,7 +4764,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED | FLAG_MEGA_LAUNCHER_BOOST,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED | FLAG_MEGA_LAUNCHER_BOOST | FLAG_BALLISTIC,
|
||||
.split = SPLIT_SPECIAL,
|
||||
},
|
||||
{ // MOVE_ROCK_POLISH
|
||||
@ -4944,7 +4944,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
|
||||
.secondaryEffectChance = 10,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_BALLISTIC,
|
||||
.split = SPLIT_SPECIAL,
|
||||
},
|
||||
{ // MOVE_ENERGY_BALL
|
||||
@ -4956,7 +4956,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
|
||||
.secondaryEffectChance = 10,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_BALLISTIC,
|
||||
.split = SPLIT_SPECIAL,
|
||||
},
|
||||
{ // MOVE_BRAVE_BIRD
|
||||
@ -5124,7 +5124,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
|
||||
.secondaryEffectChance = 30,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_BALLISTIC,
|
||||
.split = SPLIT_SPECIAL,
|
||||
},
|
||||
{ // MOVE_PSYCHO_CUT
|
||||
@ -5280,7 +5280,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED | FLAG_BALLISTIC,
|
||||
.split = SPLIT_PHYSICAL,
|
||||
},
|
||||
{ // MOVE_CROSS_POISON
|
||||
@ -5328,7 +5328,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED | FLAG_BALLISTIC,
|
||||
.split = SPLIT_PHYSICAL,
|
||||
},
|
||||
{ // MOVE_STONE_EDGE
|
||||
@ -5620,7 +5620,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
|
||||
.split = SPLIT_PHYSICAL,
|
||||
},
|
||||
{ // MOVE_HONE_CLAWS
|
||||
.effect = EFFECT_PLACEHOLDER, // Needs a custom move effect
|
||||
.effect = EFFECT_ATTACK_ACCURACY_UP,
|
||||
.power = 0,
|
||||
.type = TYPE_DARK,
|
||||
.accuracy = 0,
|
||||
@ -5844,7 +5844,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED | FLAG_BALLISTIC,
|
||||
.split = SPLIT_SPECIAL,
|
||||
},
|
||||
{ // MOVE_SOAK
|
||||
@ -5904,7 +5904,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
|
||||
.secondaryEffectChance = 100,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED | FLAG_BALLISTIC,
|
||||
.split = SPLIT_SPECIAL,
|
||||
},
|
||||
{ // MOVE_FOUL_PLAY
|
||||
@ -6316,7 +6316,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
|
||||
.split = SPLIT_PHYSICAL,
|
||||
},
|
||||
{ // MOVE_WORK_UP
|
||||
.effect = EFFECT_PLACEHOLDER, // Needs a custom move effect
|
||||
.effect = EFFECT_ATTACK_SPATK_UP,
|
||||
.power = 0,
|
||||
.type = TYPE_NORMAL,
|
||||
.accuracy = 0,
|
||||
@ -6424,7 +6424,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
|
||||
.split = SPLIT_PHYSICAL,
|
||||
},
|
||||
{ // MOVE_HEAT_CRASH
|
||||
.effect = EFFECT_HEAT_CRASH, // Needs a custom move effect (maybe the same as heavy slam?)
|
||||
.effect = EFFECT_HEAT_CRASH,
|
||||
.power = 1,
|
||||
.type = TYPE_FIRE,
|
||||
.accuracy = 100,
|
||||
@ -6508,7 +6508,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
|
||||
.split = SPLIT_PHYSICAL,
|
||||
},
|
||||
{ // MOVE_HURRICANE
|
||||
.effect = EFFECT_PLACEHOLDER, // Needs a custom move effect
|
||||
.effect = EFFECT_HURRICANE,
|
||||
.power = 110,
|
||||
.type = TYPE_FLYING,
|
||||
.accuracy = 70,
|
||||
@ -6544,7 +6544,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
|
||||
.split = SPLIT_PHYSICAL,
|
||||
},
|
||||
{ // MOVE_SEARING_SHOT
|
||||
.effect = EFFECT_PLACEHOLDER, // Needs a custom move effect (30% burn, does not affect opponents with BULLETPROOF)
|
||||
.effect = EFFECT_BURN_HIT,
|
||||
.power = 100,
|
||||
.type = TYPE_FIRE,
|
||||
.accuracy = 100,
|
||||
@ -6552,7 +6552,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
|
||||
.secondaryEffectChance = 30,
|
||||
.target = MOVE_TARGET_FOES_AND_ALLY,
|
||||
.priority = 0,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED | FLAG_BALLISTIC,
|
||||
.split = SPLIT_SPECIAL,
|
||||
},
|
||||
{ // MOVE_TECHNO_BLAST
|
||||
|
||||
@ -1137,7 +1137,7 @@ static bool32 AccuracyCalcHelper(u16 move)
|
||||
|
||||
gHitMarker &= ~HITMARKER_IGNORE_UNDERWATER;
|
||||
|
||||
if ((WEATHER_HAS_EFFECT && (gBattleWeather & WEATHER_RAIN_ANY) && gBattleMoves[move].effect == EFFECT_THUNDER)
|
||||
if ((WEATHER_HAS_EFFECT && (gBattleWeather & WEATHER_RAIN_ANY) && (gBattleMoves[move].effect == EFFECT_THUNDER || gBattleMoves[move].effect == EFFECT_HURRICANE))
|
||||
|| (gBattleMoves[move].effect == EFFECT_ALWAYS_HIT || gBattleMoves[move].effect == EFFECT_VITAL_THROW))
|
||||
{
|
||||
JumpIfMoveFailed(7, move);
|
||||
@ -1199,8 +1199,8 @@ static void atk01_accuracycheck(void)
|
||||
buff = 0xC;
|
||||
|
||||
moveAcc = gBattleMoves[move].accuracy;
|
||||
// Check Thunder on sunny weather.
|
||||
if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY && gBattleMoves[move].effect == EFFECT_THUNDER)
|
||||
// Check Thunder and Hurricane on sunny weather.
|
||||
if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY && (gBattleMoves[move].effect == EFFECT_THUNDER || gBattleMoves[move].effect == EFFECT_HURRICANE))
|
||||
moveAcc = 50;
|
||||
// Check Wonder Skin.
|
||||
if (defAbility == ABILITY_WONDER_SKIN && gBattleMoves[move].power == 0)
|
||||
|
||||
@ -2822,7 +2822,8 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
|
||||
}
|
||||
break;
|
||||
case ABILITYEFFECT_MOVES_BLOCK: // 2
|
||||
if (gLastUsedAbility == ABILITY_SOUNDPROOF && gBattleMoves[move].flags & FLAG_SOUND)
|
||||
if ((gLastUsedAbility == ABILITY_SOUNDPROOF && gBattleMoves[move].flags & FLAG_SOUND)
|
||||
|| (gLastUsedAbility == ABILITY_BULLETPROOF && gBattleMoves[move].flags & FLAG_BALLISTIC))
|
||||
{
|
||||
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS)
|
||||
gHitMarker |= HITMARKER_NO_PPDEDUCT;
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user