fixed doubles target bug
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@ -343,7 +343,6 @@ void HandleAction_UseMove(void)
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{
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gCurrentMove = gChosenMove = GetMaxMove(gBattlerAttacker, gCurrentMove);
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gBattleStruct->dynamax.activeSplit = gBattleStruct->dynamax.splits[gBattlerAttacker];
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gBattleStruct->moveTarget[gBattlerAttacker] = GetMoveTarget(gCurrentMove, NO_TARGET_OVERRIDE);
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}
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// choose target
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