From 6096f97f3f506f89c3f53d3af60dc5b66d95dfb5 Mon Sep 17 00:00:00 2001 From: PhallenTree <168426989+PhallenTree@users.noreply.github.com> Date: Tue, 16 Sep 2025 18:40:25 +0100 Subject: [PATCH] Fixes AI scoring when Priority moves are blocked (#7745) --- src/battle_ai_main.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/battle_ai_main.c b/src/battle_ai_main.c index 25971437bc..6cc42f482c 100644 --- a/src/battle_ai_main.c +++ b/src/battle_ai_main.c @@ -1142,7 +1142,7 @@ static s32 AI_CheckBadMove(u32 battlerAtk, u32 battlerDef, u32 move, s32 score) if (!(moveTarget & MOVE_TARGET_USER)) { if (Ai_IsPriorityBlocked(battlerAtk, battlerDef, move, aiData)) - return TRUE; + RETURN_SCORE_MINUS(20); if (CanAbilityBlockMove(battlerAtk, battlerDef, abilityAtk, abilityDef, move, AI_CHECK)) RETURN_SCORE_MINUS(20);