Tweaked macro to be more appealing
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@ -476,9 +476,7 @@ struct BattleMove
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const struct AdditionalEffect *additionalEffects;
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};
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#define ADDITIONAL_EFFECTS(...) \
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.numAdditionalEffects = ARRAY_COUNT(EFFECTS_ARR( __VA_ARGS__ )), \
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.additionalEffects = EFFECTS_ARR( __VA_ARGS__ )
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#define ADDITIONAL_EFFECTS(...) EFFECTS_ARR( __VA_ARGS__ ), .numAdditionalEffects = ARRAY_COUNT(EFFECTS_ARR( __VA_ARGS__ ))
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#define EFFECTS_ARR(...) (const struct AdditionalEffect[]) { __VA_ARGS__ }
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