diff --git a/include/constants/battle_config.h b/include/constants/battle_config.h index ba9c1b984c..d28e9da5c2 100644 --- a/include/constants/battle_config.h +++ b/include/constants/battle_config.h @@ -181,7 +181,7 @@ #define B_LURE_BALL_MODIFIER GEN_7 // In Gen7+, Lure Ball's catch multiplier is x5 instead of x3. #define B_HEAVY_BALL_MODIFIER GEN_7 // In Gen7+, Heavy Ball's ranges change. See Cmd_handleballthrow. #define B_DREAM_BALL_MODIFIER GEN_8 // In Gen8, Dream Ball's catch multiplier is x4 when the target is asleep or has the ability Comatose. -#define B_KINGS_ROCK_BOOST GEN_7 // In Gen5+, King's Rock is boosted by Serene Grace +#define B_SERENE_GRACE_BOOST GEN_7 // In Gen5+, Serene Grace boosts King's Rock and Razor fang // Flag settings // To use the following features in scripting, replace the 0s with the flag ID you're assigning it to. diff --git a/src/battle_util.c b/src/battle_util.c index 8b23cdec37..18847b8cce 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -6860,7 +6860,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) switch (atkHoldEffect) { case HOLD_EFFECT_FLINCH: - #if B_KINGS_ROCK_BOOST >= GEN_5 + #if B_SERENE_GRACE_BOOST >= GEN_5 if (GetBattlerAbility(gBattlerAttacker) == ABILITY_SERENE_GRACE) atkHoldEffectParam *= 2; #endif