From 62ce29d0e98467cf0235caff1bfb72a5b6ac0e04 Mon Sep 17 00:00:00 2001 From: Martin Griffin Date: Sat, 20 Apr 2024 16:31:04 +0100 Subject: [PATCH] Debug Menu: Re-render 'Flags & Vars' rather than re-create --- src/debug.c | 54 +++++++++++++++++++++++++++++------------------------ 1 file changed, 30 insertions(+), 24 deletions(-) diff --git a/src/debug.c b/src/debug.c index ea3ffbabb8..76fd85fdcd 100644 --- a/src/debug.c +++ b/src/debug.c @@ -1344,36 +1344,16 @@ static void Debug_InitDebugBattleData(void) sDebugBattleData->aiFlags[i] = FALSE; } -static void Debug_RefreshListMenu(u8 taskId) +static void Debug_GenerateListMenuNames(u32 totalItems) { - u16 i; const u8 sColor_Red[] = _("{COLOR RED}"); const u8 sColor_Green[] = _("{COLOR GREEN}"); - u8 totalItems = 0, flagResult = 0; + u32 i, flagResult = 0; u8 const *name = NULL; - if (sDebugMenuListData->listId == 0) - { - gMultiuseListMenuTemplate = sDebugMenu_ListTemplate_FlagsVars; - totalItems = gMultiuseListMenuTemplate.totalItems; - } - else if (sDebugMenuListData->listId == 1 && sDebugBattleData->submenu <= 1) - { - gMultiuseListMenuTemplate = sDebugMenu_ListTemplate_Battle_1; - totalItems = gMultiuseListMenuTemplate.totalItems; - } - else if (sDebugMenuListData->listId == 1 && sDebugBattleData->submenu > 1) - { - gMultiuseListMenuTemplate = sDebugMenu_ListTemplate_Battle_2; - totalItems = 7; - } - - // Failsafe to prevent memory corruption - totalItems = min(totalItems, DEBUG_MAX_MENU_ITEMS); // Copy item names for all entries but the last (which is Cancel) - for(i = 0; i < totalItems; i++) + for (i = 0; i < totalItems; i++) { - if (sDebugMenuListData->listId == 1 && sDebugBattleData->submenu > 1) { u16 species; @@ -1429,6 +1409,31 @@ static void Debug_RefreshListMenu(u8 taskId) sDebugMenuListData->listItems[i].name = &sDebugMenuListData->itemNames[i][0]; sDebugMenuListData->listItems[i].id = i; } +} + +static void Debug_RefreshListMenu(u8 taskId) +{ + u8 totalItems = 0; + + if (sDebugMenuListData->listId == 0) + { + gMultiuseListMenuTemplate = sDebugMenu_ListTemplate_FlagsVars; + totalItems = gMultiuseListMenuTemplate.totalItems; + } + else if (sDebugMenuListData->listId == 1 && sDebugBattleData->submenu <= 1) + { + gMultiuseListMenuTemplate = sDebugMenu_ListTemplate_Battle_1; + totalItems = gMultiuseListMenuTemplate.totalItems; + } + else if (sDebugMenuListData->listId == 1 && sDebugBattleData->submenu > 1) + { + gMultiuseListMenuTemplate = sDebugMenu_ListTemplate_Battle_2; + totalItems = 7; + } + + // Failsafe to prevent memory corruption + totalItems = min(totalItems, DEBUG_MAX_MENU_ITEMS); + Debug_GenerateListMenuNames(totalItems); // Set list menu data gMultiuseListMenuTemplate.items = sDebugMenuListData->listItems; @@ -1595,7 +1600,8 @@ static void DebugTask_HandleMenuInput_FlagsVars(u8 taskId) else { func(taskId); - Debug_RedrawListMenu(taskId); + Debug_GenerateListMenuNames(gMultiuseListMenuTemplate.totalItems); + RedrawListMenu(gTasks[taskId].tMenuTaskId); } // Remove TRUE/FALSE window for functions that haven't been assigned flags