Replace BattleStruct members quickClawRandom/quickDrawRandom with locals (#6136)

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Alex 2025-01-29 11:02:40 +01:00 committed by GitHub
parent 927bb8f833
commit 6432027f6b
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2 changed files with 12 additions and 11 deletions

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@ -806,8 +806,6 @@ struct BattleStruct
u8 dauntlessShieldBoost[NUM_BATTLE_SIDES];
u8 supersweetSyrup[NUM_BATTLE_SIDES];
u8 supremeOverlordCounter[MAX_BATTLERS_COUNT];
u8 quickClawRandom[MAX_BATTLERS_COUNT];
u8 quickDrawRandom[MAX_BATTLERS_COUNT];
u8 shellSideArmCategory[MAX_BATTLERS_COUNT][MAX_BATTLERS_COUNT];
u8 speedTieBreaks; // MAX_BATTLERS_COUNT! values.
u8 categoryOverride; // for Z-Moves and Max Moves

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@ -111,7 +111,7 @@ static void SetActionsAndBattlersTurnOrder(void);
static void UpdateBattlerPartyOrdersOnSwitch(u32 battler);
static bool8 AllAtActionConfirmed(void);
static void TryChangeTurnOrder(void);
static void TryChangingTurnOrderEffects(u32 battler1, u32 battler2);
static void TryChangingTurnOrderEffects(u32 battler1, u32 battler2, u32 *quickClawRandom, u32 *quickDrawRandom);
static void CheckChangingTurnOrderEffects(void);
static void FreeResetData_ReturnToOvOrDoEvolutions(void);
static void ReturnFromBattleToOverworld(void);
@ -5045,6 +5045,9 @@ static void SetActionsAndBattlersTurnOrder(void)
}
else
{
u32 quickClawRandom[MAX_BATTLERS_COUNT] = {0};
u32 quickDrawRandom[MAX_BATTLERS_COUNT] = {0};
for (battler = 0; battler < gBattlersCount; battler++)
{
if (gChosenActionByBattler[battler] == B_ACTION_USE_ITEM
@ -5064,8 +5067,8 @@ static void SetActionsAndBattlersTurnOrder(void)
{
gActionsByTurnOrder[turnOrderId] = gChosenActionByBattler[battler];
gBattlerByTurnOrder[turnOrderId] = battler;
gBattleStruct->quickClawRandom[battler] = RandomPercentage(RNG_QUICK_CLAW, GetBattlerHoldEffectParam(battler));
gBattleStruct->quickDrawRandom[battler] = RandomPercentage(RNG_QUICK_DRAW, 30);
quickClawRandom[battler] = RandomPercentage(RNG_QUICK_CLAW, GetBattlerHoldEffectParam(battler));
quickDrawRandom[battler] = RandomPercentage(RNG_QUICK_DRAW, 30);
turnOrderId++;
}
}
@ -5075,7 +5078,7 @@ static void SetActionsAndBattlersTurnOrder(void)
{
u8 battler1 = gBattlerByTurnOrder[i];
u8 battler2 = gBattlerByTurnOrder[j];
TryChangingTurnOrderEffects(battler1, battler2);
TryChangingTurnOrderEffects(battler1, battler2, quickClawRandom, quickDrawRandom);
if (gActionsByTurnOrder[i] != B_ACTION_USE_ITEM
&& gActionsByTurnOrder[j] != B_ACTION_USE_ITEM
&& gActionsByTurnOrder[i] != B_ACTION_SWITCH
@ -5254,7 +5257,7 @@ static void TryChangeTurnOrder(void)
}
}
static void TryChangingTurnOrderEffects(u32 battler1, u32 battler2)
static void TryChangingTurnOrderEffects(u32 battler1, u32 battler2, u32 *quickClawRandom, u32 *quickDrawRandom)
{
u32 ability1 = GetBattlerAbility(battler1);
u32 holdEffectBattler1 = GetBattlerHoldEffect(battler1, TRUE);
@ -5263,21 +5266,21 @@ static void TryChangingTurnOrderEffects(u32 battler1, u32 battler2)
// Battler 1
// Quick Draw
if (ability1 == ABILITY_QUICK_DRAW && !IsBattleMoveStatus(gChosenMoveByBattler[battler1]) && gBattleStruct->quickDrawRandom[battler1])
if (ability1 == ABILITY_QUICK_DRAW && !IsBattleMoveStatus(gChosenMoveByBattler[battler1]) && quickDrawRandom[battler1])
gProtectStructs[battler1].quickDraw = TRUE;
// Quick Claw and Custap Berry
if (!gProtectStructs[battler1].quickDraw
&& ((holdEffectBattler1 == HOLD_EFFECT_QUICK_CLAW && gBattleStruct->quickClawRandom[battler1])
&& ((holdEffectBattler1 == HOLD_EFFECT_QUICK_CLAW && quickClawRandom[battler1])
|| (holdEffectBattler1 == HOLD_EFFECT_CUSTAP_BERRY && HasEnoughHpToEatBerry(battler1, 4, gBattleMons[battler1].item))))
gProtectStructs[battler1].usedCustapBerry = TRUE;
// Battler 2
// Quick Draw
if (ability2 == ABILITY_QUICK_DRAW && !IsBattleMoveStatus(gChosenMoveByBattler[battler2]) && gBattleStruct->quickDrawRandom[battler2])
if (ability2 == ABILITY_QUICK_DRAW && !IsBattleMoveStatus(gChosenMoveByBattler[battler2]) && quickDrawRandom[battler2])
gProtectStructs[battler2].quickDraw = TRUE;
// Quick Claw and Custap Berry
if (!gProtectStructs[battler2].quickDraw
&& ((holdEffectBattler2 == HOLD_EFFECT_QUICK_CLAW && gBattleStruct->quickClawRandom[battler2])
&& ((holdEffectBattler2 == HOLD_EFFECT_QUICK_CLAW && quickClawRandom[battler2])
|| (holdEffectBattler2 == HOLD_EFFECT_CUSTAP_BERRY && HasEnoughHpToEatBerry(battler2, 4, gBattleMons[battler2].item))))
gProtectStructs[battler2].usedCustapBerry = TRUE;
}