diff --git a/graphics/pokedex/hgss/tileset_interface.png b/graphics/pokedex/hgss/tileset_interface.png index 8b4e944417..528176f36d 100644 Binary files a/graphics/pokedex/hgss/tileset_interface.png and b/graphics/pokedex/hgss/tileset_interface.png differ diff --git a/src/pokedex.c b/src/pokedex.c index ef8c7899d8..60835c22fe 100644 --- a/src/pokedex.c +++ b/src/pokedex.c @@ -2891,7 +2891,7 @@ static void CreateInterfaceSprites(u8 page) { u16 seenOwnedCount; // Changes sprite distance based on the seen count (owned count can't ever be bigger than it) - u8 counterXDist = sPokedexView->seenCount > 999 ? 7 : 8; + u8 counterXDist = 7; u8 counterX1s = sPokedexView->seenCount > 999 ? 57 : 56; u8 counterX10s = counterX1s - counterXDist; u8 counterX100s = counterX10s - counterXDist; diff --git a/src/pokedex_plus_hgss.c b/src/pokedex_plus_hgss.c index 65df818263..6b21a41a22 100644 --- a/src/pokedex_plus_hgss.c +++ b/src/pokedex_plus_hgss.c @@ -3227,6 +3227,11 @@ static void CreateInterfaceSprites(u8 page) else if (page == PAGE_MAIN) { u16 seenOwnedCount; + u8 counterXDist = 6; + u8 counterX1s = LIST_RIGHT_SIDE_TEXT_X + 28 - (sPokedexView->seenCount > 999 ? 0 : 1); + u8 counterX10s = counterX1s - counterXDist; + u8 counterX100s = counterX10s - counterXDist; + u8 counterX1000s = counterX100s - counterXDist; // Hoenn text CreateSprite(&sHoennNationalTextSpriteTemplate, LIST_RIGHT_SIDE_TEXT_X, 40 - LIST_RIGHT_SIDE_TEXT_Y_OFFSET - 6, 1); @@ -3248,7 +3253,7 @@ static void CreateInterfaceSprites(u8 page) // Hoenn seen value - 100s seenOwnedCount = GetHoennPokedexCount(FLAG_GET_SEEN); drawNextDigit = FALSE; - spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, LIST_RIGHT_SIDE_TEXT_X + LIST_RIGHT_SIDE_TEXT_X_OFFSET, 45 - LIST_RIGHT_SIDE_TEXT_Y_OFFSET, 1); + spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, counterX100s, 45 - LIST_RIGHT_SIDE_TEXT_Y_OFFSET, 1); digitNum = seenOwnedCount / 100; StartSpriteAnim(&gSprites[spriteId], digitNum); if (digitNum != 0) @@ -3257,7 +3262,7 @@ static void CreateInterfaceSprites(u8 page) gSprites[spriteId].invisible = TRUE; // Hoenn seen value - 10s - spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, LIST_RIGHT_SIDE_TEXT_X + LIST_RIGHT_SIDE_TEXT_X_OFFSET + 8, 45 - LIST_RIGHT_SIDE_TEXT_Y_OFFSET, 1); + spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, counterX10s, 45 - LIST_RIGHT_SIDE_TEXT_Y_OFFSET, 1); digitNum = (seenOwnedCount % 100) / 10; if (digitNum != 0 || drawNextDigit) StartSpriteAnim(&gSprites[spriteId], digitNum); @@ -3265,14 +3270,14 @@ static void CreateInterfaceSprites(u8 page) gSprites[spriteId].invisible = TRUE; // Hoenn seen value - 1s - spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, LIST_RIGHT_SIDE_TEXT_X + LIST_RIGHT_SIDE_TEXT_X_OFFSET + 16, 45 - LIST_RIGHT_SIDE_TEXT_Y_OFFSET, 1); + spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, counterX1s, 45 - LIST_RIGHT_SIDE_TEXT_Y_OFFSET, 1); digitNum = (seenOwnedCount % 100) % 10; StartSpriteAnim(&gSprites[spriteId], digitNum); seenOwnedCount = GetHoennPokedexCount(FLAG_GET_CAUGHT); // Hoenn owned value - 100s drawNextDigit = FALSE; - spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, LIST_RIGHT_SIDE_TEXT_X + LIST_RIGHT_SIDE_TEXT_X_OFFSET, 55 - LIST_RIGHT_SIDE_TEXT_Y_OFFSET, 1); + spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, counterX100s, 55 - LIST_RIGHT_SIDE_TEXT_Y_OFFSET, 1); digitNum = seenOwnedCount / 100; StartSpriteAnim(&gSprites[spriteId], digitNum); if (digitNum != 0) @@ -3281,7 +3286,7 @@ static void CreateInterfaceSprites(u8 page) gSprites[spriteId].invisible = TRUE; // Hoenn owned value - 10s - spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, LIST_RIGHT_SIDE_TEXT_X + LIST_RIGHT_SIDE_TEXT_X_OFFSET + 8, 55 - LIST_RIGHT_SIDE_TEXT_Y_OFFSET, 1); + spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, counterX10s, 55 - LIST_RIGHT_SIDE_TEXT_Y_OFFSET, 1); digitNum = (seenOwnedCount % 100) / 10; if (digitNum != 0 || drawNextDigit) StartSpriteAnim(&gSprites[spriteId], digitNum); @@ -3289,55 +3294,77 @@ static void CreateInterfaceSprites(u8 page) gSprites[spriteId].invisible = TRUE; // Hoenn owned value - 1s - spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, LIST_RIGHT_SIDE_TEXT_X + LIST_RIGHT_SIDE_TEXT_X_OFFSET + 16, 55 - LIST_RIGHT_SIDE_TEXT_Y_OFFSET, 1); + spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, counterX1s, 55 - LIST_RIGHT_SIDE_TEXT_Y_OFFSET, 1); digitNum = (seenOwnedCount % 100) % 10; StartSpriteAnim(&gSprites[spriteId], digitNum); //**************************** - // National seen value - 100s + // National seen value - 1000s drawNextDigit = FALSE; - spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, LIST_RIGHT_SIDE_TEXT_X + LIST_RIGHT_SIDE_TEXT_X_OFFSET, 78 - LIST_RIGHT_SIDE_TEXT_Y_OFFSET, 1); - digitNum = sPokedexView->seenCount / 100; + spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, counterX1000s, 78 - LIST_RIGHT_SIDE_TEXT_Y_OFFSET, 1); + digitNum = sPokedexView->seenCount / 1000; StartSpriteAnim(&gSprites[spriteId], digitNum); if (digitNum != 0) drawNextDigit = TRUE; else gSprites[spriteId].invisible = TRUE; + // National seen value - 100s + spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, counterX100s, 78 - LIST_RIGHT_SIDE_TEXT_Y_OFFSET, 1); + digitNum = (sPokedexView->seenCount % 1000) / 100; + if (digitNum != 0 || drawNextDigit) + { + drawNextDigit = TRUE; + StartSpriteAnim(&gSprites[spriteId], digitNum); + } + else + gSprites[spriteId].invisible = TRUE; + // National seen value - 10s - spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, LIST_RIGHT_SIDE_TEXT_X + LIST_RIGHT_SIDE_TEXT_X_OFFSET + 8, 78 - LIST_RIGHT_SIDE_TEXT_Y_OFFSET, 1); - digitNum = (sPokedexView->seenCount % 100) / 10; + spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, counterX10s, 78 - LIST_RIGHT_SIDE_TEXT_Y_OFFSET, 1); + digitNum = ((sPokedexView->seenCount % 1000) % 100) / 10; if (digitNum != 0 || drawNextDigit) StartSpriteAnim(&gSprites[spriteId], digitNum); else gSprites[spriteId].invisible = TRUE; // National seen value - 1s - spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, LIST_RIGHT_SIDE_TEXT_X + LIST_RIGHT_SIDE_TEXT_X_OFFSET + 16, 78 - LIST_RIGHT_SIDE_TEXT_Y_OFFSET, 1); - digitNum = (sPokedexView->seenCount % 100) % 10; + spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, counterX1s, 78 - LIST_RIGHT_SIDE_TEXT_Y_OFFSET, 1); + digitNum = ((sPokedexView->seenCount % 1000) % 100) % 10; StartSpriteAnim(&gSprites[spriteId], digitNum); - // National owned value - 100s + // National owned value - 1000s drawNextDigit = FALSE; - spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, LIST_RIGHT_SIDE_TEXT_X + LIST_RIGHT_SIDE_TEXT_X_OFFSET, 88 - LIST_RIGHT_SIDE_TEXT_Y_OFFSET, 1); - digitNum = sPokedexView->ownCount / 100; + spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, counterX1000s, 88 - LIST_RIGHT_SIDE_TEXT_Y_OFFSET, 1); + digitNum = sPokedexView->ownCount / 1000; StartSpriteAnim(&gSprites[spriteId], digitNum); if (digitNum != 0) drawNextDigit = TRUE; else gSprites[spriteId].invisible = TRUE; - // National owned value - 10s - spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, LIST_RIGHT_SIDE_TEXT_X + LIST_RIGHT_SIDE_TEXT_X_OFFSET + 8, 88 - LIST_RIGHT_SIDE_TEXT_Y_OFFSET, 1); - digitNum = (sPokedexView->ownCount % 100) / 10; + // National owned value - 100s + spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, counterX100s, 88 - LIST_RIGHT_SIDE_TEXT_Y_OFFSET, 1); + digitNum = (sPokedexView->ownCount % 1000) / 100; + if (digitNum != 0 || drawNextDigit) + { + drawNextDigit = TRUE; + StartSpriteAnim(&gSprites[spriteId], digitNum); + } + else + gSprites[spriteId].invisible = TRUE; + + // National owned value - 10s + spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, counterX10s, 88 - LIST_RIGHT_SIDE_TEXT_Y_OFFSET, 1); + digitNum = ((sPokedexView->ownCount % 1000) % 100) / 10; if (digitNum != 0 || drawNextDigit) StartSpriteAnim(&gSprites[spriteId], digitNum); else gSprites[spriteId].invisible = TRUE; // National owned value - 1s - spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, LIST_RIGHT_SIDE_TEXT_X + LIST_RIGHT_SIDE_TEXT_X_OFFSET + 16, 88 - LIST_RIGHT_SIDE_TEXT_Y_OFFSET, 1); - digitNum = (sPokedexView->ownCount % 100) % 10; + spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, counterX1s, 88 - LIST_RIGHT_SIDE_TEXT_Y_OFFSET, 1); + digitNum = ((sPokedexView->ownCount % 1000) % 100) % 10; StartSpriteAnim(&gSprites[spriteId], digitNum); }