diff --git a/data/scripts/roulette.inc b/data/scripts/roulette.inc index 690d6c9c89..f854f37b49 100644 --- a/data/scripts/roulette.inc +++ b/data/scripts/roulette.inc @@ -67,4 +67,3 @@ Roulette_Text_YouDontHaveACoinCase:: Roulette_Text_CoinCaseIsFull:: .string "代币盒满了!\n" .string "请去兑换奖品!$" -//TODO 汉化 diff --git a/src/battle_message.c b/src/battle_message.c index ec820cf9bd..bc77146d30 100644 --- a/src/battle_message.c +++ b/src/battle_message.c @@ -638,7 +638,7 @@ const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] = [STRINGID_STEALTHROCKDMG] = COMPOUND_STRING("尖锐的岩石扎进了\n{B_SCR_NAME_WITH_PREFIX2}的体内!"), [STRINGID_TOXICSPIKESABSORBED] = COMPOUND_STRING("{B_SCR_TEAM2}脚下的\n毒菱消失不见了!"), [STRINGID_TOXICSPIKESPOISONED] = COMPOUND_STRING("{B_SCR_NAME_WITH_PREFIX}中毒了!"), - [STRINGID_TOXICSPIKESBADLYPOISONED] = COMPOUND_STRING("{B_SCR_NAME_WITH_PREFIX} was badly poisoned!"),//todo汉化 + [STRINGID_TOXICSPIKESBADLYPOISONED] = COMPOUND_STRING("{B_SCR_NAME_WITH_PREFIX}中剧毒了!"), [STRINGID_STICKYWEBSWITCHIN] = COMPOUND_STRING("{B_SCR_NAME_WITH_PREFIX}\n被黏黏网粘住了!"), [STRINGID_HEALINGWISHCAMETRUE] = COMPOUND_STRING("治愈之愿\n在{B_ATK_NAME_WITH_PREFIX2}身上实现了!"), [STRINGID_HEALINGWISHHEALED] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX}的\n体力回复了!"), diff --git a/src/data/moves_info.h b/src/data/moves_info.h index 713df68839..d376c73e0c 100644 --- a/src/data/moves_info.h +++ b/src/data/moves_info.h @@ -105,12 +105,12 @@ static const u8 sFeintDescription[] = _( "对手。解除其守护效果。"); static const u8 sProtectDescription[] = _( - "Evades attack, but may fail\n" - "if used in succession."); + "完全抵挡对手的攻击。\n" + "连续使出则容易失败。"); static const u8 sGMaxOneBlowDescription[] = _( - "G-max Urshifu attack.\n" - "Ignores Max Guard."); + "超极巨化武道熊师的攻击,\n" + "是能无视极巨防壁的一击。"); const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { @@ -20968,13 +20968,12 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = }, // Z-Moves - //todo汉化 [MOVE_BREAKNECK_BLITZ] = { .name = COMPOUND_STRING("究极无敌大冲撞"), .description = COMPOUND_STRING( - "Builds momentum and crashes\n" - "into the foe. Power varies."), + "以Z力量猛烈地全力撞击。\n" + "威力会根据原本招式而改变。"), .effect = EFFECT_HIT, .power = 1, .type = TYPE_NORMAL, @@ -20989,8 +20988,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("全力无双激烈拳"), .description = COMPOUND_STRING( - "Rams an energy orb into\n" - "the target. Power varies."), + "以Z力量制造能量弹撞击。\n" + "威力会根据原本招式而改变。"), .effect = EFFECT_HIT, .power = 1, .type = TYPE_FIGHTING, @@ -21005,8 +21004,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("极速俯冲轰烈撞"), .description = COMPOUND_STRING( - "Soars up and plummets toward\n" - "the target. Power varies."), + "以Z力量飞向天空后落下。\n" + "威力会根据原本招式而改变。"), .effect = EFFECT_HIT, .power = 1, .type = TYPE_FLYING, @@ -21021,8 +21020,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("强酸剧毒灭绝雨"), .description = COMPOUND_STRING( - "Sinks the target in a poison\n" - "swamp. Power varies."), + "以Z力量涌起毒沼淹没对手。\n" + "威力会根据原本招式而改变。"), .effect = EFFECT_HIT, .power = 1, .type = TYPE_POISON, @@ -21037,8 +21036,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("地隆啸天大终结"), .description = COMPOUND_STRING( - "Burrows deep and slams into\n" - "the target. Power varies."), + "以Z力量潜入地下后撞击。\n" + "威力会根据原本招式而改变。"), .effect = EFFECT_HIT, .power = 1, .type = TYPE_GROUND, @@ -21054,8 +21053,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("毁天灭地巨岩坠"), .description = COMPOUND_STRING( - "Drops a huge rock mountain\n" - "on the foe. Power varies."), + "以Z力量召唤出岩山撞击。\n" + "威力会根据原本招式而改变。"), .effect = EFFECT_HIT, .power = 1, .type = TYPE_ROCK, @@ -21070,8 +21069,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("绝对捕食回旋斩"), .description = COMPOUND_STRING( - "Spits threads of silk to\n" - "bind the foe. Power varies."), + "以Z力量用丝线束缚对手。\n" + "威力会根据原本招式而改变。"), .effect = EFFECT_HIT, .power = 1, .type = TYPE_BUG, @@ -21086,8 +21085,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("无尽暗夜之诱惑"), .description = COMPOUND_STRING( - "Deep-seated grudges trap\n" - "the target. Power varies."), + "以Z力量召唤强烈怨念降临。\n" + "威力会根据原本招式而改变。"), .effect = EFFECT_HIT, .power = 1, .type = TYPE_GHOST, @@ -21102,8 +21101,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("超绝螺旋连击"), .description = COMPOUND_STRING( - "Spins very fast and rams\n" - "the target. Power varies."), + "以Z力量高速旋转撞向对手。\n" + "威力会根据原本招式而改变。"), .effect = EFFECT_HIT, .power = 1, .type = TYPE_STEEL, @@ -21118,8 +21117,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("超强极限爆焰弹"), .description = COMPOUND_STRING( - "Breathes intense fire at\n" - "the target. Power varies."), + "以Z力量喷出熊熊烈火撞击。\n" + "威力会根据原本招式而改变。"), .effect = EFFECT_HIT, .power = 1, .type = TYPE_FIRE, @@ -21134,8 +21133,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("超级水流大漩涡"), .description = COMPOUND_STRING( - "A huge whirlpool swallows\n" - "the target. Power varies."), + "以Z力量制造潮旋吞没对手。\n" + "威力会根据原本招式而改变。"), .effect = EFFECT_HIT, .power = 1, .type = TYPE_WATER, @@ -21150,8 +21149,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("绚烂缤纷花怒放"), .description = COMPOUND_STRING( - "Uses plant energy to attack\n" - "the target. Power varies."), + "以Z力量借助花草力量攻击。\n" + "威力会根据原本招式而改变。"), .effect = EFFECT_HIT, .power = 1, .type = TYPE_GRASS, @@ -21166,8 +21165,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("终极伏特狂雷闪"), .description = COMPOUND_STRING( - "Hits the foe with powerful\n" - "electricity. Power varies."), + "以Z力量积蓄强大电流撞击。\n" + "威力会根据原本招式而改变。"), .effect = EFFECT_HIT, .power = 1, .type = TYPE_ELECTRIC, @@ -21182,8 +21181,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("至高精神破坏波"), .description = COMPOUND_STRING( - "Controls the target to\n" - "hurt it. Power varies."), + "以Z力量操纵对手使其痛苦。\n" + "威力会根据原本招式而改变。"), .effect = EFFECT_HIT, .power = 1, .type = TYPE_PSYCHIC, @@ -21198,8 +21197,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("激狂大地万里冰"), .description = COMPOUND_STRING( - "Drops the temp and freezes\n" - "the target. Power varies."), + "以Z力量急速降温冰冻对手。\n" + "威力会根据原本招式而改变。"), .effect = EFFECT_HIT, .power = 1, .type = TYPE_ICE, @@ -21214,8 +21213,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("究极巨龙震天地"), .description = COMPOUND_STRING( - "Develops aura and attacks\n" - "the target. Power varies."), + "以Z力量将气场实体化袭击。\n" + "威力会根据原本招式而改变。"), .effect = EFFECT_HIT, .power = 1, .type = TYPE_DRAGON, @@ -21230,8 +21229,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("黑洞吞噬万物灭"), .description = COMPOUND_STRING( - "Sucks the target into dark\n" - "energy. Power varies."), + "以Z力量收集能量吸入对手。\n" + "威力会根据原本招式而改变。"), .effect = EFFECT_HIT, .power = 1, .type = TYPE_DARK, @@ -21246,8 +21245,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("可爱星星飞天撞"), .description = COMPOUND_STRING( - "Toys with the target in a\n" - "charming space. Power varies."), + "以Z力量制造魅惑空间魅惑。\n" + "威力会根据原本招式而改变。"), .effect = EFFECT_HIT, .power = 1, .type = TYPE_FAIRY, @@ -21262,8 +21261,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("皮卡皮卡必杀击"), .description = COMPOUND_STRING( - "Pikachu uses the max amount\n" - "of electricity and pounces."), + "皮卡丘以Z力量覆盖最强\n" + "电力全力扑向对手。"), .effect = EFFECT_HIT, .power = 210, .type = TYPE_ELECTRIC, @@ -21278,8 +21277,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("千万伏特"), .description = COMPOUND_STRING( - "Cap Pikachu unleashes jolt.\n" - "High critical-hit ratio."), + "戴帽子的皮卡丘以Z力量增强\n" + "电击后释放。容易击中要害。"), .effect = EFFECT_HIT, .power = 195, .type = TYPE_ELECTRIC, @@ -21295,8 +21294,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("驾雷驭电戏冲浪"), .description = COMPOUND_STRING( - "Alolan Raichu attacks with\n" - "full force. Causes paralysis."), + "阿罗拉雷丘以Z力量全力攻击\n" + "并让对手陷入麻痹状态。"), .effect = EFFECT_HIT, .power = 175, .type = TYPE_ELECTRIC, @@ -21315,8 +21314,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("九彩升华齐聚顶"), .description = COMPOUND_STRING( - "Eevee gets energy from\n" - "its friends. Boosts stats."), + "伊布通过Z力量借助进化后\n" + "伙伴的力量,大幅提高能力。"), .effect = EFFECT_EXTREME_EVOBOOST, .power = 0, .type = TYPE_NORMAL, @@ -21331,8 +21330,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("认真起来大爆击"), .description = COMPOUND_STRING( - "Snorlax energetically moves\n" - "and attacks with full force."), + "以Z力量使认真起来的卡比兽\n" + "跃动巨大身躯全力袭击对手。"), .effect = EFFECT_HIT, .power = 210, .type = TYPE_NORMAL, @@ -21347,8 +21346,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("起源超新星大爆炸"), .description = COMPOUND_STRING( - "Mew attacks with full force.\n" - "Psychically charges terrain."), + "梦幻以Z力量全力攻击对手,\n" + "脚下会变成精神场地。"), .effect = EFFECT_HIT_SET_REMOVE_TERRAIN, .power = 185, .type = TYPE_PSYCHIC, @@ -21364,8 +21363,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("遮天蔽日暗影箭"), .description = COMPOUND_STRING( - "Decidueye shoots countless\n" - "arrows with full force."), + "狙射树枭以Z力量制造出无数\n" + "箭射穿对手进行攻击。"), .effect = EFFECT_HIT, .power = 180, .type = TYPE_GHOST, @@ -21380,8 +21379,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("极恶飞跃粉碎击"), .description = COMPOUND_STRING( - "Incineroar crashes into\n" - "the target with full force."), + "炽焰咆哮虎以Z力量强化肉体\n" + "全力撞向对手进行攻击。"), .effect = EFFECT_HIT, .power = 180, .type = TYPE_DARK, @@ -21396,8 +21395,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("海神庄严交响乐"), .description = COMPOUND_STRING( - "Primarina summons a massive\n" - "amount of water at the foe."), + "西狮海壬召唤出大量水\n" + "全力攻击对手。"), .effect = EFFECT_HIT, .power = 195, .type = TYPE_WATER, @@ -21412,8 +21411,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("狼啸石牙飓风暴"), .description = COMPOUND_STRING( - "Lycanroc attacks with full\n" - "force. Removes all terrain."), + "鬃岩狼人以Z力量全力进行\n" + "攻击。而且会消除场地状态。"), .effect = EFFECT_HIT_SET_REMOVE_TERRAIN, .power = 190, .type = TYPE_ROCK, @@ -21429,8 +21428,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("亲密无间大乱揍"), .description = COMPOUND_STRING( - "Mimikyu punches the target\n" - "with full force."), + "谜拟丘以Z力量全力\n" + "进行乱揍攻击。"), .effect = EFFECT_HIT, .power = 190, .type = TYPE_FAIRY, @@ -21445,8 +21444,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("炽魂热舞烈音爆"), .description = COMPOUND_STRING( - "Kommo-o attacks with full\n" - "force. Boosts all stats."), + "杖尾鳞甲龙以Z力量全力攻击\n" + "对手。并会提高自身的能力。"), .effect = EFFECT_HIT, .power = 185, .type = TYPE_DRAGON, @@ -21468,8 +21467,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("巨人卫士阿罗拉"), .description = COMPOUND_STRING( - "The Land Spirit Pokémon\n" - "greatly reduces the foe's HP."), + "土地神宝可梦以Z力量攻击。\n" + "对手的剩余HP会减少很多。"), .effect = EFFECT_GUARDIAN_OF_ALOLA, .power = 1, .type = TYPE_FAIRY, @@ -21484,8 +21483,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("日光回旋下苍穹"), .description = COMPOUND_STRING( - "Solgaleo attacks with full\n" - "force. Ignores abilities."), + "索尔迦雷欧以Z力量全力攻击\n" + "可以无视对手的特性效果。"), .effect = EFFECT_HIT, .power = 200, .type = TYPE_STEEL, @@ -21501,8 +21500,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("月华飞溅落灵霄"), .description = COMPOUND_STRING( - "Lunala attacks with full\n" - "force. Ignores abilities."), + "露奈雅拉以Z力量全力攻击,\n" + "可以无视对手的特性效果。"), .effect = EFFECT_HIT, .power = 200, .type = TYPE_GHOST, @@ -21518,8 +21517,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("焚天灭世炽光爆"), .description = COMPOUND_STRING( - "Uses Necrozma's highest\n" - "attack. Ignores abilities."), + "奈克洛兹玛会无视对手特性\n" + "以攻击特攻中更高项攻击。"), .effect = EFFECT_PHOTON_GEYSER, .power = 200, .type = TYPE_PSYCHIC, @@ -21535,8 +21534,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("七星夺魂腿"), .description = COMPOUND_STRING( - "Marshadow punches and\n" - "kicks with full force."), + "玛夏多以Z力量全力使用拳脚\n" + "的连续招式叩打对手。"), .effect = EFFECT_HIT, .power = 195, .type = TYPE_GHOST, @@ -21567,8 +21566,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("极巨火爆"), .description = COMPOUND_STRING( - "Fire Dynamax attack.\n" - "Intensifies sun for 5 turns."), + "极巨化宝可梦的火属性攻击。\n" + "在5回合内让日照变得强烈。"), .effect = EFFECT_MAX_MOVE, .power = 1, .type = TYPE_FIRE, @@ -21589,8 +21588,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("极巨虫蛊"), .description = COMPOUND_STRING( - "Bug Dynamax attack.\n" - "Lowers foe's Sp. Atk stat."), + "极巨化宝可梦的虫属性攻击。\n" + "会降低对手的特攻。"), .effect = EFFECT_MAX_MOVE, .power = 1, .type = TYPE_BUG, @@ -21611,8 +21610,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("极巨闪电"), .description = COMPOUND_STRING( - "Electric Dynamax attack.\n" - "Turns the terrain electric."), + "极巨化宝可梦的电属性攻击。\n" + "在5回合内生成电气场地。"), .effect = EFFECT_MAX_MOVE, .power = 1, .type = TYPE_ELECTRIC, @@ -21633,8 +21632,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("极巨攻击"), .description = COMPOUND_STRING( - "Normal Dynamax attack.\n" - "Lowers foe's Speed stat."), + "极巨化宝可梦的一般属性攻\n" + "击。会降低对手的特攻。"), .effect = EFFECT_MAX_MOVE, .power = 1, .type = TYPE_NORMAL, @@ -21655,8 +21654,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("极巨拳斗"), .description = COMPOUND_STRING( - "Fighting Dynamax attack.\n" - "Boosts ally Attack stats."), + "极巨化宝可梦的格斗属性攻\n" + "击。会提高我方的攻击。"), .effect = EFFECT_MAX_MOVE, .power = 1, .type = TYPE_FIGHTING, @@ -21677,8 +21676,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("极巨幽魂"), .description = COMPOUND_STRING( - "Ghost Dynamax attack.\n" - "Lowers foe's Defense stat."), + "极巨化宝可梦的幽灵属性攻\n" + "击。会降低对手的特攻。"), .effect = EFFECT_MAX_MOVE, .power = 1, .type = TYPE_GHOST, @@ -21699,8 +21698,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("极巨寒冰"), .description = COMPOUND_STRING( - "Ice Dynamax attack.\n" - "Summons hail for 5 turns."), + "极巨化宝可梦的冰属性攻击。\n" + "在5回合内会下雪。"), .effect = EFFECT_MAX_MOVE, .power = 1, .type = TYPE_ICE, @@ -21721,8 +21720,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("极巨酸毒"), .description = COMPOUND_STRING( - "Poison Dynamax attack.\n" - "Boosts ally Sp. Atk stats."), + "极巨化宝可梦的毒属性攻击。\n" + "会提高我方的特攻。"), .effect = EFFECT_MAX_MOVE, .power = 1, .type = TYPE_POISON, @@ -21743,8 +21742,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("极巨水流"), .description = COMPOUND_STRING( - "Water Dynamax attack.\n" - "Summons rain for 5 turns."), + "极巨化宝可梦的水属性攻击。\n" + "在5回合内降下大雨。"), .effect = EFFECT_MAX_MOVE, .power = 1, .type = TYPE_WATER, @@ -21765,8 +21764,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("极巨飞冲"), .description = COMPOUND_STRING( - "Flying Dynamax attack.\n" - "Boosts ally Speed stats."), + "极巨化宝可梦的飞行属性攻\n" + "击。会提高我方的速度。"), .effect = EFFECT_MAX_MOVE, .power = 1, .type = TYPE_FLYING, @@ -21787,8 +21786,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("极巨妖精"), .description = COMPOUND_STRING( - "Fairy Dynamax attack.\n" - "Turns the terrain misty."), + "极巨化宝可梦的妖精属性攻\n" + "击。5回合内生成薄雾场地。"), .effect = EFFECT_MAX_MOVE, .power = 1, .type = TYPE_FAIRY, @@ -21809,8 +21808,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("极巨龙骑"), .description = COMPOUND_STRING( - "Dragon Dynamax attack.\n" - "Lowers foe's Attack stat."), + "极巨化宝可梦的龙属性攻击。\n" + "会降低对手的攻击。"), .effect = EFFECT_MAX_MOVE, .power = 1, .type = TYPE_DRAGON, @@ -21831,8 +21830,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("极巨超能"), .description = COMPOUND_STRING( - "Psychic Dynamax attack.\n" - "Turns the terrain psychic."), + "极巨化宝可梦超能力属性攻\n" + "击。5回合内生成超能场地。"), .effect = EFFECT_MAX_MOVE, .power = 1, .type = TYPE_PSYCHIC, @@ -21853,8 +21852,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("极巨岩石"), .description = COMPOUND_STRING( - "Rock Dynamax attack.\n" - "Summons a sandstorm."), + "极巨化宝可梦的岩石属性攻\n" + "击。在5回合内卷起沙暴。"), .effect = EFFECT_MAX_MOVE, .power = 1, .type = TYPE_ROCK, @@ -21875,8 +21874,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("极巨大地"), .description = COMPOUND_STRING( - "Ground Dynamax attack.\n" - "Boosts ally Sp. Def stats."), + "极巨化宝可梦的地面属性攻\n" + "击。会提高我方的特防。"), .effect = EFFECT_MAX_MOVE, .power = 1, .type = TYPE_GROUND, @@ -21898,8 +21897,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("极巨恶霸"), .description = COMPOUND_STRING( - "Dark Dynamax attack.\n" - "Lowers foe's Sp. Def stat."), + "极巨化宝可梦的恶属性攻击。\n" + "会降低对手的特防。"), .effect = EFFECT_MAX_MOVE, .power = 1, .type = TYPE_DARK, @@ -21920,8 +21919,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("极巨草原"), .description = COMPOUND_STRING( - "Grass Dynamax attack.\n" - "Turns the terrain grassy."), + "极巨化宝可梦的草属性攻击。\n" + "在5回合内生成青草场地。"), .effect = EFFECT_MAX_MOVE, .power = 10, .type = TYPE_GRASS, @@ -21942,8 +21941,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("极巨钢铁"), .description = COMPOUND_STRING( - "Steel Dynamax attack.\n" - "Boosts ally Defense stats."), + "极巨化宝可梦的钢属性攻击。\n" + "会提高我方的防御。"), .effect = EFFECT_MAX_MOVE, .power = 10, .type = TYPE_STEEL, @@ -21964,8 +21963,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("超极巨灰飞鞭灭"), .description = COMPOUND_STRING( - "G-max Venusaur attack.\n" - "Damages for 4 turns."), //ANIM TODO + "超极巨化妙蛙花的攻击。\n" + "可在4回合内给予对手伤害。"), //ANIM TODO .effect = EFFECT_MAX_MOVE, .power = 10, .type = TYPE_GRASS, @@ -21986,8 +21985,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("超极巨深渊灭焰"), .description = COMPOUND_STRING( - "G-max Charizard attack.\n" - "Damages for 4 turns."), //ANIM TODO + "超极巨化喷火龙的攻击。\n" + "可在4回合内给予对手伤害。"), //ANIM TODO .effect = EFFECT_MAX_MOVE, .power = 10, .type = TYPE_FIRE, @@ -22008,8 +22007,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("超极巨水炮轰灭"), .description = COMPOUND_STRING( - "G-max Blastoise attack.\n" - "Damages for 4 turns."), //ANIM TODO + "超极巨化水箭龟的攻击。\n" + "可在4回合内给予对手伤害。"), //ANIM TODO .effect = EFFECT_MAX_MOVE, .power = 10, .type = TYPE_WATER, @@ -22030,8 +22029,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("超极巨蝶影蛊惑"), .description = COMPOUND_STRING( - "G-max Butterfree attack.\n" - "Poison, paralysis, or sleep."), //ANIM TODO + "超极巨化巴大蝶的攻击。\n" + "会让对手中毒、麻痹或睡眠。"), //ANIM TODO .effect = EFFECT_MAX_MOVE, .power = 10, .type = TYPE_BUG, @@ -22052,8 +22051,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("超极巨万雷轰顶"), .description = COMPOUND_STRING( - "G-max Pikachu attack.\n" - "Paralyzes opponents."), //ANIM TODO + "超极巨化皮卡丘的攻击。\n" + "会让对手陷入麻痹状态。"), //ANIM TODO .effect = EFFECT_MAX_MOVE, .power = 10, .type = TYPE_ELECTRIC, @@ -22074,8 +22073,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("超极巨特大金币"), .description = COMPOUND_STRING( - "G-max Meowth attack.\n" - "Confuses and earns money."), //ANIM TODO + "超极巨化喵喵的攻击。\n" + "会让对手混乱,并获得金钱。"), //ANIM TODO .effect = EFFECT_MAX_MOVE, .power = 10, .type = TYPE_NORMAL, @@ -22096,8 +22095,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("超极巨会心一击"), .description = COMPOUND_STRING( - "G-max Machamp attack.\n" - "Boosts critical-hit ratio."), //ANIM TODO + "超极巨化怪力的攻击。\n" + "会变得容易击中要害。"), //ANIM TODO .effect = EFFECT_MAX_MOVE, .power = 10, .type = TYPE_FIGHTING, @@ -22118,8 +22117,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("超极巨幻影幽魂"), .description = COMPOUND_STRING( - "G-max Gengar attack.\n" - "Prevents foes from escaping."), //ANIM TODO + "超极巨化耿鬼的攻击。\n" + "踩住对手影子让其无法替换。"), //ANIM TODO .effect = EFFECT_MAX_MOVE, .power = 10, .type = TYPE_GHOST, @@ -22140,8 +22139,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("超极巨激漩泡涡"), .description = COMPOUND_STRING( - "G-max Kingler attack.\n" - "Harshly lowers foe's Speed."), //ANIM TODO + "超极巨化巨钳蟹的攻击。\n" + "会大幅降低对手速度。"), //ANIM TODO .effect = EFFECT_MAX_MOVE, .power = 10, .type = TYPE_WATER, @@ -22162,8 +22161,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("超极巨极光旋律"), .description = COMPOUND_STRING( - "G-max Lapras attack.\n" - "Reduces damage for 5 turns."), //ANIM TODO + "超极巨化拉普拉斯的攻击。\n" + "可在5回合内减弱受到伤害。"), //ANIM TODO .effect = EFFECT_MAX_MOVE, .power = 10, .type = TYPE_ICE, @@ -22184,8 +22183,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("超极巨热情拥抱"), .description = COMPOUND_STRING( - "G-max Eevee attack.\n" - "Infatuates opponents."), //ANIM TODO + "超极巨化伊布的攻击。\n" + "会让对手陷入着迷状态。"), //ANIM TODO .effect = EFFECT_MAX_MOVE, .power = 10, .type = TYPE_NORMAL, @@ -22206,8 +22205,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("超极巨资源再生"), .description = COMPOUND_STRING( - "G-max Snorlax attack.\n" - "Restores eaten Berries."), //ANIM TODO + "超极巨化卡比兽的攻击。\n" + "会让吃掉的树果再生。"), //ANIM TODO .effect = EFFECT_MAX_MOVE, .power = 10, .type = TYPE_NORMAL, @@ -22228,8 +22227,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("超极巨臭气冲天"), .description = COMPOUND_STRING( - "G-max Garbodor attack.\n" - "Poisons opponents."), //ANIM TODO + "超极巨化灰尘山的攻击。\n" + "会让对手陷入中毒状态。"), //ANIM TODO .effect = EFFECT_MAX_MOVE, .power = 10, .type = TYPE_POISON, @@ -22250,8 +22249,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("超极巨液金熔击"), .description = COMPOUND_STRING( - "G-max Melmetal attack.\n" - "Prevents repeat move use."), //ANIM TODO + "超极巨化美录梅塔的攻击。\n" + "让对手无法连续用相同招式。"), //ANIM TODO .effect = EFFECT_MAX_MOVE, .power = 10, .type = TYPE_STEEL, @@ -22272,8 +22271,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("超极巨狂擂乱打"), .description = COMPOUND_STRING( - "G-max Rillaboom attack.\n" - "Ignores target's abilities."), //ANIM TODO + "超极巨化轰擂金刚猩的攻击。\n" + "不会受到对手特性干扰。"), //ANIM TODO .effect = EFFECT_MAX_MOVE, .power = 10, .type = TYPE_GRASS, @@ -22295,8 +22294,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("超极巨破阵火球"), .description = COMPOUND_STRING( - "G-max Cinderace attack.\n" - "Ignores target's abilities."), //ANIM TODO + "超极巨化闪焰王牌的攻击。\n" + "不会受到对手特性干扰。"), //ANIM TODO .effect = EFFECT_MAX_MOVE, .power = 10, .type = TYPE_FIRE, @@ -22318,8 +22317,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("超极巨狙击神射"), .description = COMPOUND_STRING( - "G-max Inteleon attack.\n" - "Ignores target's abilities."), //ANIM TODO + "超极巨化千面避役的攻击。\n" + "不会受到对手特性干扰。"), //ANIM TODO .effect = EFFECT_MAX_MOVE, .power = 10, .type = TYPE_WATER, @@ -22341,8 +22340,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("超极巨旋风袭卷"), .description = COMPOUND_STRING( - "G-max Corviknight attack.\n" - "Removes opponent screens."), //ANIM TODO + "超极巨化钢铠鸦的攻击。\n" + "可消除反射壁和光墙。"), //ANIM TODO .effect = EFFECT_MAX_MOVE, .power = 10, .type = TYPE_FLYING, @@ -22363,8 +22362,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("超极巨天道七星"), .description = COMPOUND_STRING( - "G-max Orbeetle attack.\n" - "Changes gravity for 5 turns."), //ANIM TODO + "超极巨化以欧路普的攻击。\n" + "在5回合内重力会产生变化。"), //ANIM TODO .effect = EFFECT_MAX_MOVE, .power = 10, .type = TYPE_PSYCHIC, @@ -22385,8 +22384,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("超极巨岩阵以待"), .description = COMPOUND_STRING( - "G-max Drednaw attack.\n" - "Scatters sharp rocks."), //ANIM TODO + "超极巨化暴噬龟的攻击。\n" + "会发射无数锐利岩石。"), //ANIM TODO .effect = EFFECT_MAX_MOVE, .power = 10, .type = TYPE_WATER, @@ -22407,8 +22406,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("超极巨炎石喷发"), .description = COMPOUND_STRING( - "G-max Coalossal attack.\n" - "Damages for 4 turns."), //ANIM TODO + "超极巨化巨炭山的攻击。\n" + "可在4回合内给予对手伤害。"), //ANIM TODO .effect = EFFECT_MAX_MOVE, .power = 10, .type = TYPE_ROCK, @@ -22429,8 +22428,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("超极巨酸不溜丢"), .description = COMPOUND_STRING( - "G-max Flapple attack.\n" - "Lowers foe's evasiveness."), //ANIM TODO + "超极巨化苹裹龙的攻击。\n" + "会降低对手闪避率。"), //ANIM TODO .effect = EFFECT_MAX_MOVE, .power = 10, .type = TYPE_GRASS, @@ -22451,8 +22450,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("超极巨琼浆玉液"), .description = COMPOUND_STRING( - "G-max Appletun attack.\n" - "Heals ally status conditions."), //ANIM TODO + "超极巨化丰蜜龙的攻击。\n" + "会治愈我方异常状态。"), //ANIM TODO .effect = EFFECT_MAX_MOVE, .power = 10, .type = TYPE_GRASS, @@ -22473,8 +22472,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("超极巨沙尘漫天"), .description = COMPOUND_STRING( - "G-max Sandaconda attack.\n" - "Traps foes in a sandstorm."), //ANIM TODO + "超极巨化沙螺蟒的攻击。\n" + "在4~5回合内会狂刮沙暴。"), //ANIM TODO .effect = EFFECT_MAX_MOVE, .power = 10, .type = TYPE_GROUND, @@ -22495,8 +22494,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("超极巨异毒电场"), .description = COMPOUND_STRING( - "G-max Toxtricity attack.\n" - "Poisons or paralyzes foes."), //ANIM TODO + "超极巨化颤弦蝾螈的攻击。\n" + "会让对手陷入中毒或麻痹。"), //ANIM TODO .effect = EFFECT_MAX_MOVE, .power = 10, .type = TYPE_ELECTRIC, @@ -22517,8 +22516,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("超极巨百火焚野"), .description = COMPOUND_STRING( - "G-max Toxtricity attack.\n" - "Traps foes in flames."), //ANIM TODO + "超极巨化焚焰蚣的攻击。\n" + "4~5回合用火焰困住对手。"), //ANIM TODO .effect = EFFECT_MAX_MOVE, .power = 10, .type = TYPE_FIRE, @@ -22539,8 +22538,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("超极巨天谴雷诛"), .description = COMPOUND_STRING( - "G-max Hatterene attack.\n" - "Confuses opponents."), //ANIM TODO + "超极巨化布莉姆温的攻击。\n" + "会让对手陷入混乱状态。"), //ANIM TODO .effect = EFFECT_MAX_MOVE, .power = 10, .type = TYPE_FAIRY, @@ -22562,8 +22561,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("超极巨睡魔降临"), .description = COMPOUND_STRING( - "G-max Grimmsnarl attack.\n" - "Lulls foes into sleep."), //ANIM TODO + "超极巨化长毛巨魔的攻击。\n" + "通过哈欠让对手产生睡意。"), //ANIM TODO .effect = EFFECT_MAX_MOVE, .power = 10, .type = TYPE_DARK, @@ -22584,8 +22583,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("超极巨幸福圆满"), .description = COMPOUND_STRING( - "G-max Alcremie attack.\n" - "Heals ally HP."), //ANIM TODO + "超极巨化霜奶仙的攻击。\n" + "可回复我方HP。"), //ANIM TODO .effect = EFFECT_MAX_MOVE, .power = 10, .type = TYPE_FAIRY, @@ -22606,8 +22605,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("超极巨钢铁阵法"), .description = COMPOUND_STRING( - "G-max Copperajah attack.\n" - "Scatters sharp spikes."), //ANIM TODO + "超极巨化大王铜象的攻击。\n" + "会发射无数锐利刺。"), //ANIM TODO .effect = EFFECT_MAX_MOVE, .power = 10, .type = TYPE_STEEL, @@ -22628,8 +22627,8 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = { .name = COMPOUND_STRING("超极巨劣化衰变"), .description = COMPOUND_STRING( - "G-max Duraludon attack.\n" - "Reduces target's PP."), //ANIM TODO + "超极巨化铝钢龙的攻击。\n" + "可减少对手最后使用招式PP。"), //ANIM TODO .effect = EFFECT_MAX_MOVE, .power = 10, .type = TYPE_DRAGON, @@ -22677,4 +22676,3 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_ALL] = .battleAnimScript = gBattleAnimMove_GMaxRapidFlow, }, }; -//todo汉化 \ No newline at end of file