Fixes incorrect recoil damage after a berry was eaten
This commit is contained in:
parent
73a2e5104e
commit
674d46bb0f
@ -6380,7 +6380,7 @@ static bool32 HandleMoveEndMoveBlock(u32 moveEffect)
|
||||
case EFFECT_RECOIL:
|
||||
if (IsBattlerTurnDamaged(gBattlerTarget) && IsBattlerAlive(gBattlerAttacker))
|
||||
{
|
||||
gBattleStruct->moveDamage[gBattlerAttacker] = max(1, gBattleStruct->moveDamage[gBattlerTarget] * max(1, GetMoveRecoil(gCurrentMove)) / 100);
|
||||
gBattleStruct->moveDamage[gBattlerAttacker] = max(1, gBattleScripting.savedDmg * max(1, GetMoveRecoil(gCurrentMove)) / 100);
|
||||
BattleScriptPushCursor();
|
||||
gBattlescriptCurrInstr = BattleScript_MoveEffectRecoil;
|
||||
effect = TRUE;
|
||||
|
||||
@ -102,3 +102,23 @@ SINGLE_BATTLE_TEST("Recoil: Flare Blitz is absorbed by Flash Fire and no recoil
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Recoil: The correct amount of recoil damage is dealt after targets recovery berry proc")
|
||||
{
|
||||
s16 directDamage;
|
||||
s16 recoilDamage;
|
||||
|
||||
GIVEN {
|
||||
ASSUME(GetMoveRecoil(MOVE_TAKE_DOWN) == 25);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET) { MaxHP(100); HP(51); Item(ITEM_SITRUS_BERRY); };
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_TAKE_DOWN); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_TAKE_DOWN, player);
|
||||
HP_BAR(opponent, captureDamage: &directDamage);
|
||||
HP_BAR(player, captureDamage: &recoilDamage);
|
||||
} THEN {
|
||||
EXPECT_MUL_EQ(directDamage, UQ_4_12(0.25), recoilDamage);
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user