Merge remote-tracking branch 'RHH_origin/dev_1.x' into RHH/pr/pokemonConfig

# Conflicts:
#	src/data/pokemon/form_change_table_pointers.h
#	src/data/pokemon/form_change_tables.h
#	src/data/pokemon/form_species_table_pointers.h
#	src/data/pokemon_graphics/back_pic_coordinates.h
#	src/data/pokemon_graphics/front_pic_coordinates.h
This commit is contained in:
Eduardo Quezada D'Ottone 2022-09-18 18:25:05 -03:00
commit 681ad8c7a9
154 changed files with 5408 additions and 14692 deletions

View File

@ -106,7 +106,7 @@ cd /mnt/c/Users/<user>/Desktop/decomps
> Note 2: If the path has spaces, then the path must be wrapped with quotations, e.g. `cd "/mnt/c/users/<user>/Desktop/decomp folder"`.
> Note 3: Windows path names are case-insensitive so adhering to capitalization isn't needed
</details>
If this works, then proceed to [Installation](#installation).
Otherwise, ask for help on Discord or IRC (see [README.md](README.md)), or continue reading below for [Windows instructions using msys2](#windows-msys2).
@ -216,7 +216,7 @@ Note that the directory **must exist** in Windows. If you want to store pokeemer
> Note 1: If the path has spaces, then the path must be wrapped with quotations, e.g. `cd "c:/users/<user>/Desktop/decomp folder"`.
> Note 2: Windows path names are case-insensitive so adhering to capitalization isn't needed
</details>
If this works, then proceed to [Installation](#installation). Otherwise, ask for help on Discord or IRC (see [README.md](README.md)).
## macOS
@ -539,7 +539,7 @@ devkitARM is now installed.
devkitARM is now installed.
### Installing devkitARM on Arch Linux
1. Follow [devkitPro's instructions](https://devkitpro.org/wiki/devkitPro_pacman#Customising_Existing_Pacman_Install) to configure `pacman` to download devkitPro packages.
2. Install `gba-dev`: run the following command as root.

View File

@ -254,7 +254,7 @@ tidynonmodern:
tidymodern:
rm -f $(MODERN_ROM_NAME) $(MODERN_ELF_NAME) $(MODERN_MAP_NAME)
rm -rf $(MODERN_OBJ_DIR_NAME)
ifneq ($(MODERN),0)
$(C_BUILDDIR)/berry_crush.o: override CFLAGS += -Wno-address-of-packed-member
endif
@ -412,7 +412,7 @@ LD_SCRIPT := ld_script.txt
LD_SCRIPT_DEPS := $(OBJ_DIR)/sym_bss.ld $(OBJ_DIR)/sym_common.ld $(OBJ_DIR)/sym_ewram.ld
else
LD_SCRIPT := ld_script_modern.txt
LD_SCRIPT_DEPS :=
LD_SCRIPT_DEPS :=
endif
$(OBJ_DIR)/ld_script.ld: $(LD_SCRIPT) $(LD_SCRIPT_DEPS)

View File

@ -558,151 +558,151 @@
.2byte \param1
.4byte \param2
.endm
.macro get_ally_chosen_move
.byte 0x63
.endm
.macro if_has_no_attacking_moves battler:req, param1:req
.byte 0x64
.byte \battler
.4byte \param1
.endm
.macro get_hazards_count battler:req, effect:req
.byte 0x65
.byte \battler
.2byte \effect
.endm
.macro if_doesnt_hold_berry battler:req, ptr:req
.byte 0x66
.byte \battler
.4byte \ptr
.endm
.macro if_share_type battler1:req, battler2:req, ptr:req
.byte 0x67
.byte \battler1
.byte \battler2
.4byte \ptr
.endm
.macro if_cant_use_last_resort battler:req, ptr:req
.byte 0x68
.byte \battler
.4byte \ptr
.endm
.macro if_has_move_with_split battler:req, split:req, ptr:req
.byte 0x69
.byte \battler
.byte \split
.4byte \ptr
.endm
.macro if_has_no_move_with_split battler:req, split:req, ptr:req
.byte 0x6A
.byte \battler
.byte \split
.4byte \ptr
.endm
.macro if_physical_moves_unusable attacker:req, target:req, ptr:req
.byte 0x6B
.byte \attacker
.byte \target
.4byte \ptr
.endm
.macro if_ai_can_go_down ptr:req
.byte 0x6C
.4byte \ptr
.endm
.macro if_has_move_with_type battler:req, type:req, ptr:req
.byte 0x6D
.byte \battler
.byte \type
.4byte \ptr
.endm
.macro if_no_move_used battler:req, ptr:req
.byte 0x6E
.byte \battler
.4byte \ptr
.endm
.macro if_has_move_with_flag battler:req, flag:req, ptr:req
.byte 0x6F
.byte \battler
.4byte \flag
.4byte \ptr
.endm
.macro if_battler_absent battler:req, ptr:req
.byte 0x70
.byte \battler
.4byte \ptr
.endm
.macro if_grounded battler:req, ptr:req
.byte 0x71
.byte \battler
.4byte \ptr
.endm
.macro get_best_dmg_hp_percent
.byte 0x72
.endm
.macro get_curr_dmg_hp_percent
.byte 0x73
.endm
.macro get_move_split_from_result
.byte 0x74
.endm
.macro get_considered_move_split
.byte 0x75
.endm
.macro get_considered_move_target
.byte 0x76
.endm
.macro compare_speeds battler1:req, battler2:req
.byte 0x77
.byte \battler1
.byte \battler2
.endm
.macro is_wakeup_turn battler:req
.byte 0x78
.byte \battler
.endm
.macro if_has_move_with_accuracy_lt battler:req, value:req, ptr:req
.byte 0x79
.byte \battler
.byte \value
.4byte \ptr
.endm
@ useful script macros
.macro if_has_physical_move battler:req, ptr:req
if_has_move_with_split \battler, SPLIT_PHYSICAL, \ptr
.endm
.macro if_has_no_physical_move battler:req, ptr:req
if_has_no_move_with_split \battler, SPLIT_PHYSICAL, \ptr
.endm
.macro if_has_special_move battler:req, ptr:req
if_has_move_with_split \battler, SPLIT_SPECIAL, \ptr
.endm
.macro if_has_no_special_move battler:req, ptr:req
if_has_no_move_with_split \battler, SPLIT_SPECIAL, \ptr
.endm
@ -714,33 +714,33 @@
.macro get_curr_move_type
get_type AI_TYPE_MOVE
.endm
.macro get_user_type1
get_type AI_TYPE1_USER
.endm
.macro get_user_type2
get_type AI_TYPE2_USER
.endm
.macro get_target_type1
get_type AI_TYPE1_TARGET
.endm
.macro get_target_type2
get_type AI_TYPE2_TARGET
.endm
.macro if_ability battler:req, ability:req, ptr:req
check_ability \battler, \ability
if_equal 1, \ptr
.endm
.macro if_no_ability battler:req, ability:req, ptr:req
check_ability \battler, \ability
if_equal 0, \ptr
.endm
.macro if_type battler:req, type:req, ptr:req
is_of_type \battler, \type
if_equal 1, \ptr
@ -750,20 +750,20 @@
is_of_type \battler, \type
if_equal 0, \ptr
.endm
.macro if_target_faster ptr:req
if_user_goes 1, \ptr
.endm
.macro if_user_faster ptr:req
if_user_goes 0, \ptr
.endm
.macro if_double_battle ptr:req
is_double_battle
if_equal 1, \ptr
.endm
.macro if_not_double_battle ptr:req
is_double_battle
if_equal 0, \ptr
@ -772,11 +772,11 @@
.macro if_any_move_disabled battler:req, ptr:req
if_any_move_disabled_or_encored \battler, 0, \ptr
.endm
.macro if_any_move_encored battler:req, ptr:req
if_any_move_disabled_or_encored \battler, 1, \ptr
.endm
.macro call_if_always_hit ptr:req
get_move_accuracy
call_if_eq 0, \ptr

View File

@ -270,20 +270,20 @@
.macro stopsound
.byte 0x2f
.endm
@ useful macros
.macro jumpreteq value:req, ptr:req
jumpargeq ARG_RET_ID, \value, \ptr
.endm
.macro jumprettrue ptr:req
jumpreteq TRUE, \ptr
.endm
.macro jumpretfalse ptr:req
jumpreteq FALSE, \ptr
.endm
.macro jumpifdoublebattle ptr:req
createvisualtask AnimTask_IsDoubleBattle, 0
jumprettrue \ptr
@ -305,7 +305,7 @@
.hword \launchtemplatearg7
.hword \launchtemplatearg8
.endm
.macro launchtask launchtaskPtr launchtaskPriority launchtaskArgsNo launchtaskarg0 launchtaskarg1 launchtaskarg2 launchtaskarg3 launchtaskarg4 launchtaskarg5 launchtaskarg6 launchtaskarg7 launchtaskarg8
.byte 0x3
.word \launchtaskPtr
@ -321,7 +321,7 @@
.hword \launchtaskarg7
.hword \launchtaskarg8
.endm
.macro setblends setblends_value
.byte 0xC
.hword \setblends_value

View File

@ -89,15 +89,15 @@
setvar VAR_0x8004, BATTLE_TOWER_FUNC_SET_INTERVIEW_DATA
special CallBattleTowerFunc
.endm
@Custom multi-battle commands
.macro choose_mons
fadescreen 1
special ChooseHalfPartyForBattle @ choose 3 mons for battle
waitstate
.endm
.macro multi_do type:req, partnerId:req, partnerPicId:req
special ReducePlayerPartyToSelectedMons
setvar VAR_0x8004, FRONTIER_UTIL_FUNC_SET_DATA
@ -113,26 +113,26 @@
special CallFrontierUtilFunc
special LoadPlayerParty
.endm
.macro multi_2_vs_2 trainer1Id:req, trainer1LoseText:req, trainer2Id:req, trainer2LoseText:req, partnerId:req, partnerPicId:req
special SavePlayerParty
trainerbattle TRAINER_BATTLE_SET_TRAINER_A, \trainer1Id, 0, NULL, \trainer1LoseText @ set first trainer mons
trainerbattle TRAINER_BATTLE_SET_TRAINER_B, \trainer2Id, 0, NULL, \trainer2LoseText @ set second trainer mons
multi_do MULTI_BATTLE_2_VS_2, \partnerId, \partnerPicId
.endm
.macro multi_2_vs_1 trainer1Id:req, trainer1LoseText:req, partnerId:req, partnerPicId:req
special SavePlayerParty
trainerbattle TRAINER_BATTLE_SET_TRAINER_A, \trainer1Id, 0, NULL, \trainer1LoseText @ set first trainer mons
multi_do MULTI_BATTLE_2_VS_1, \partnerId, \partnerPicId
.endm
@ Wild mons need to be assigned to gEnemyParty 0 and 3 slots, other slots need to be cleared out.
.macro multi_wild partnerId:req, partnerPicId:req
special SavePlayerParty
multi_do MULTI_BATTLE_2_VS_WILD, \partnerId, \partnerPicId
.endm
.macro multi_do_fixed type:req, partnerId:req, partnerPicId:req
setvar VAR_0x8004, SPECIAL_BATTLE_MULTI
setvar VAR_0x8005, \type
@ -144,20 +144,20 @@
special CallFrontierUtilFunc
special LoadPlayerParty
.endm
.macro multi_fixed_2_vs_2 trainer1Id:req, trainer1LoseText:req, trainer2Id:req, trainer2LoseText:req, partnerId:req, partnerPicId:req
special SavePlayerParty
trainerbattle TRAINER_BATTLE_SET_TRAINER_A, \trainer1Id, 0, NULL, \trainer1LoseText @ set first trainer mons
trainerbattle TRAINER_BATTLE_SET_TRAINER_B, \trainer2Id, 0, NULL, \trainer2LoseText @ set second trainer mons
multi_do_fixed MULTI_BATTLE_2_VS_2, \partnerId, \partnerPicId
.endm
.macro multi_fixed_2_vs_1 trainer1Id:req, trainer1LoseText:req, partnerId:req, partnerPicId:req
special SavePlayerParty
trainerbattle TRAINER_BATTLE_SET_TRAINER_A, \trainer1Id, 0, NULL, \trainer1LoseText @ set first trainer mons
multi_do_fixed MULTI_BATTLE_2_VS_1, \partnerId, \partnerPicId
.endm
@ Wild mons need to be assigned to gEnemyParty 0 and 3 slots, other slots need to be cleared out.
.macro multi_fixed_wild partnerId:req, partnerPicId:req
special SavePlayerParty

View File

@ -1788,7 +1788,7 @@
.macro setzeffect
various BS_ATTACKER, VARIOUS_SET_Z_EFFECT
.endm
.macro consumeberry battler:req, restoreItem=FALSE
various \battler, VARIOUS_CONSUME_BERRY
.byte \restoreItem

View File

@ -276,7 +276,7 @@
.2byte SPECIAL_\function
.endm
@ Blocks script execution until a command or C code manually unblocks it. Generally used with specific
@ Blocks script execution until a command or C code manually unblocks it. Generally used with specific
@ commands and specials. Calling ScriptContext_Enable for instance will allow execution to continue.
.macro waitstate
.byte 0x27
@ -985,7 +985,7 @@
.endm
@ Gives the player a Pokémon of the specified species and level, holding the specified item. The trailing 0s are unused parameters.
@ VAR_RESULT will be set to MON_GIVEN_TO_PARTY, MON_GIVEN_TO_PC, or MON_CANT_GIVE depending on the outcome.
@ VAR_RESULT will be set to MON_GIVEN_TO_PARTY, MON_GIVEN_TO_PC, or MON_CANT_GIVE depending on the outcome.
.macro givemon species:req, level:req, item=ITEM_NONE
.byte 0x79
.2byte \species
@ -997,7 +997,7 @@
.endm
@ Gives the player an Egg of the specified species.
@ VAR_RESULT will be set to MON_GIVEN_TO_PARTY, MON_GIVEN_TO_PC, or MON_CANT_GIVE depending on the outcome.
@ VAR_RESULT will be set to MON_GIVEN_TO_PARTY, MON_GIVEN_TO_PC, or MON_CANT_GIVE depending on the outcome.
.macro giveegg species:req
.byte 0x7a
.2byte \species
@ -1415,7 +1415,7 @@
.2byte \out
.endm
@ Gives 'count' coins to the player, up to a total of MAX_COINS.
@ Gives 'count' coins to the player, up to a total of MAX_COINS.
@ If the player already has MAX_COINS then VAR_RESULT is set to TRUE, otherwise it is set to FALSE.
.macro addcoins count:req
.byte 0xb4
@ -1893,7 +1893,7 @@
@ Gives 'amount' of the specified 'item' to the player and prints a message with fanfare.
@ If the player doesn't have space for all the items then as many are added as possible, the
@ message indicates there is no room, and VAR_RESULT is set to FALSE.
@ message indicates there is no room, and VAR_RESULT is set to FALSE.
@ Otherwise VAR_RESULT is set to TRUE, and the message indicates they have received the item(s).
.macro giveitem item:req, amount=1
setorcopyvar VAR_0x8000, \item

View File

@ -150,13 +150,13 @@
.4byte \sample
.byte 0xff, 0, 0xff, 0
.endm
.macro cry_uncomp sample @ not compressed
.byte 0x0, 60, 0, 0
.4byte \sample
.byte 0xff, 0, 0xff, 0
.endm
.macro cry_reverse_uncomp sample @ not compressed
.byte 0x10, 60, 0, 0
.4byte \sample

View File

@ -79,6 +79,7 @@ SUPER_RE = A0
'?' = AC
'.' = AD
'-' = AE
'_' = AE @ For autogenerating strings based on label names. Not using {UNDERSCORE} on purpose due to how bad it looks.
'·' = AF
'…' = B0
'“' = B1

View File

@ -1185,9 +1185,9 @@ Move_TAILWIND:
end
Move_ACUPRESSURE:
loadspritegfx ANIM_TAG_ACCUPRESSURE
loadspritegfx ANIM_TAG_ACUPRESSURE
loadspritegfx ANIM_TAG_SPARK_2
createsprite gAccupressureSpriteTemplate, ANIM_ATTACKER, 40, 0, -40, 40
createsprite gAcupressureSpriteTemplate, ANIM_ATTACKER, 40, 0, -40, 40
waitforvisualfinish
call ElectricityEffect
end
@ -4337,7 +4337,7 @@ Move_LUNAR_DANCE:
Move_CRUSH_GRIP:
loadspritegfx ANIM_TAG_EXPLOSION
loadspritegfx ANIM_TAG_ACCUPRESSURE
loadspritegfx ANIM_TAG_ACUPRESSURE
loadspritegfx ANIM_TAG_PURPLE_HAND_OUTLINE
setalpha 15, 0
createsprite gCrushGripHandTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 25, 0x101
@ -14196,7 +14196,7 @@ TerrainPulseElectric:
createvisualtask AnimTask_SwayMon, 5, 0, 4, 51200, 24, ANIM_TARGET
createvisualtask AnimTask_BlendColorCycle, 2, 4, 2, 2, 0, 12, RGB(27, 27, 0)
goto TerrainPulseEnd
TerrainPulseGrass:
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_DRAGON_PULSE, 0, 12, 12, RGB(11, 26, 11)
waitforvisualfinish
@ -14218,7 +14218,7 @@ TerrainPulseFairy:
createvisualtask AnimTask_SwayMon, 5, 0, 4, 51200, 24, ANIM_TARGET
createvisualtask AnimTask_BlendColorCycle, 2, 4, 2, 2, 0, 12, RGB(31, 24, 31)
goto TerrainPulseEnd
TerrainPulsePsychic:
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_DRAGON_PULSE, 0, 12, 12, RGB(27, 0, 13)
waitforvisualfinish
@ -24740,7 +24740,7 @@ General_RestoreBg:
restorebg
waitbgfadein
end
end
General_ZMoveActivate:
@ -24839,15 +24839,15 @@ General_PrimalReversion::
jumpargeq 0x1, ITEM_BLUE_ORB, General_PrimalReversion_Alpha
General_PrimalReversion_Alpha:
loadspritegfx ANIM_TAG_ALPHA_STONE
loadspritegfx ANIM_TAG_PRIMAL_PARTICLES
loadspritegfx ANIM_TAG_MEGA_PARTICLES
loadspritegfx ANIM_TAG_ALPHA_SYMBOL
monbg ANIM_ATTACKER
setalpha 12, 8
loopsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER, 13, 3
createvisualtask AnimTask_BlendColorCycle, 2, 2, 0, 6, 0, 11, RGB(31, 31, 11)
call PrimalReversionParticles
call PrimalReversionParticles
call PrimalReversionParticles
call MegaEvolutionParticles
call MegaEvolutionParticles
call MegaEvolutionParticles
waitforvisualfinish
playsewithpan SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER
createsprite gAlphaStoneSpriteTemplate, ANIM_ATTACKER, 41, 0, 0, 0, 0
@ -24865,15 +24865,15 @@ General_PrimalReversion_Alpha:
end
General_PrimalReversion_Omega:
loadspritegfx ANIM_TAG_OMEGA_STONE
loadspritegfx ANIM_TAG_PRIMAL_PARTICLES
loadspritegfx ANIM_TAG_MEGA_PARTICLES
loadspritegfx ANIM_TAG_OMEGA_SYMBOL
monbg ANIM_ATTACKER
setalpha 12, 8
loopsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER, 13, 3
createvisualtask AnimTask_BlendColorCycle, 2, 2, 0, 6, 0, 11, RGB(31, 31, 11)
call PrimalReversionParticles
call PrimalReversionParticles
call PrimalReversionParticles
call MegaEvolutionParticles
call MegaEvolutionParticles
call MegaEvolutionParticles
waitforvisualfinish
playsewithpan SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER
createsprite gOmegaStoneSpriteTemplate, ANIM_ATTACKER, 41, 0, 0, 0, 0
@ -24889,22 +24889,6 @@ General_PrimalReversion_Omega:
clearmonbg ANIM_ATK_PARTNER
blendoff
end
PrimalReversionParticles:
createsprite gPrimalParticlesSpriteTemplate, ANIM_ATTACKER, 2, 40, -10, 13
delay 3
createsprite gPrimalParticlesSpriteTemplate, ANIM_ATTACKER, 2, -35, -10, 13
delay 3
createsprite gPrimalParticlesSpriteTemplate, ANIM_ATTACKER, 2, 15, -40, 13
delay 3
createsprite gPrimalParticlesSpriteTemplate, ANIM_ATTACKER, 2, -10, -32, 13
delay 3
createsprite gPrimalParticlesSpriteTemplate, ANIM_ATTACKER, 2, 25, -20, 13
delay 3
createsprite gPrimalParticlesSpriteTemplate, ANIM_ATTACKER, 2, -40, -20, 13
delay 3
createsprite gPrimalParticlesSpriteTemplate, ANIM_ATTACKER, 2, 5, -40, 13
delay 3
return
General_AffectionHangedOn::
loadspritegfx ANIM_TAG_RED_HEART
@ -25263,8 +25247,8 @@ FinishSupersonicSkystrike:
call UnsetPsychicBg
waitforvisualfinish
end
Move_ACID_DOWNPOUR:
loadspritegfx ANIM_TAG_BLUE_ORB @ reversal
loadspritegfx ANIM_TAG_POISON_JAB @ poison jab
@ -25951,7 +25935,7 @@ NeverendingNightmareGeyser:
createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0xfff0, 0x10
return
Move_CORKSCREW_CRASH::
loadspritegfx ANIM_TAG_SPIKES @metal bits
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge
@ -26669,7 +26653,7 @@ HavocSpearSparkTarget:
@ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x4 0x8 0x0 0x0 0x20 0xc SOUND_PAN_ATTACKER 0x14 0x2 0x8000
launchtemplate gSparkElectricityFlashingSpriteTemplate 0x4 0x8 0x0 0x0 0x10 0xc SOUND_PAN_ATTACKER 0x14 0x2 0x8000
return
Move_SHATTERED_PSYCHE::
loadspritegfx ANIM_TAG_IMPACT @hit
@ -29127,7 +29111,7 @@ OceanicOperettaExplosion:
launchtemplate gOceanOperaExplosionSpriteTemplate 0x33 0x4 0x10 0x10 ANIM_TARGET 0x1
delay 0x6
return
Move_SPLINTERED_STORMSHARDS::
loadspritegfx ANIM_TAG_ROCKS @rock
@ -29388,7 +29372,7 @@ SplinteredStormshardsFinishFadeReturn:
return
Move_LETS_SNUGGLE_FOREVER::
Move_LETS_SNUGGLE_FOREVER::
loadspritegfx ANIM_TAG_MAGENTA_HEART @sharm
loadspritegfx ANIM_TAG_MUSIC_NOTES @music note
loadspritegfx ANIM_TAG_SMALL_BUBBLES @fake tears

View File

@ -511,7 +511,7 @@ BattleScript_BeakBlastSetUp::
setbeakblast BS_ATTACKER
printstring STRINGID_EMPTYSTRING3
waitmessage 1
playanimation BS_ATTACKER, B_ANIM_BEAK_BLAST_SETUP, NULL
playanimation BS_ATTACKER, B_ANIM_BEAK_BLAST_SETUP, NULL
printstring STRINGID_HEATUPBEAK
waitmessage B_WAIT_TIME_LONG
end2
@ -601,7 +601,7 @@ BattleScript_ScaleShotEnd::
moveendcase MOVEEND_SYNCHRONIZE_TARGET
moveendfrom MOVEEND_STATUS_IMMUNITY_ABILITIES
end
BattleScript_EffectSkyDrop:
jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_SkyDropTurn2
attackcanceler
@ -5648,7 +5648,7 @@ BattleScript_EffectRolePlay::
pause 20
destroyabilitypopup
pause 40
.endif
.endif
printstring STRINGID_PKMNCOPIEDFOE
waitmessage B_WAIT_TIME_LONG
switchinabilities BS_ATTACKER
@ -9625,7 +9625,7 @@ BattleScript_StatUpZMove::
waitmessage B_WAIT_TIME_LONG
BattleScript_StatUpZMoveEnd:
return
BattleScript_HealReplacementZMove::
playanimation BS_SCRIPTING B_ANIM_WISH_HEAL 0x0
printfromtable gZEffectStringIds
@ -9836,7 +9836,7 @@ BattleScript_NeutralizingGasExitsLoop:
jumpifbytenotequal gBattlerTarget, sByteFour, BattleScript_NeutralizingGasExitsLoop @ SOMEHOW, comparing to gBattlersCount is problematic.
restoretarget
return
BattleScript_MagicianActivates::
call BattleScript_AbilityPopUp
call BattleScript_ItemSteal

View File

@ -225,6 +225,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_CommentOnOpponentType::
call_if_eq VAR_0x8005, TYPE_ICE, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesIce
call_if_eq VAR_0x8005, TYPE_DRAGON, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesDragon
call_if_eq VAR_0x8005, TYPE_DARK, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesDark
call_if_eq VAR_0x8005, TYPE_FAIRY, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesFairy
call_if_eq VAR_0x8005, NUMBER_OF_MON_TYPES, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentHasNoMostCommonType
return
@ -296,6 +297,10 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesDark::
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDarkType, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesFairy::
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFairyType, MSGBOX_DEFAULT
return
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentHasNoMostCommonType::
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerHasNoClearFavorite, MSGBOX_DEFAULT
return
@ -559,6 +564,10 @@ BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDarkType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the DARK type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFairyType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the FAIRY type.$"
BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInSteelType:
.string "The TRAINER is apparently skilled\n"
.string "in the handling of the STEEL type.$"

View File

@ -56,7 +56,7 @@
"x": 14,
"y": 9,
"elevation": 3,
"var": "VAR_SKY_PILLAR_RAQUAZA_CRY_DONE",
"var": "VAR_SKY_PILLAR_RAYQUAZA_CRY_DONE",
"var_value": "0",
"script": "SkyPillar_Top_EventScript_AwakenRayquaza"
}

View File

@ -128,7 +128,7 @@ SkyPillar_Top_EventScript_AwakenRayquaza::
special RemoveCameraObject
setvar VAR_SOOTOPOLIS_CITY_STATE, 5
setvar VAR_SKY_PILLAR_STATE, 1
setvar VAR_SKY_PILLAR_RAQUAZA_CRY_DONE, 1
setvar VAR_SKY_PILLAR_RAYQUAZA_CRY_DONE, 1
releaseall
end

View File

@ -38,7 +38,7 @@ EventScript_ResetAllBerries::
setberrytree BERRY_TREE_ROUTE_117_WEPEAR_3, ITEM_TO_BERRY(ITEM_WEPEAR_BERRY), BERRY_STAGE_BERRIES
setberrytree BERRY_TREE_ROUTE_117_WEPEAR_2, ITEM_TO_BERRY(ITEM_WEPEAR_BERRY), BERRY_STAGE_BERRIES
setberrytree BERRY_TREE_ROUTE_117_WEPEAR_1, ITEM_TO_BERRY(ITEM_WEPEAR_BERRY), BERRY_STAGE_BERRIES
@ Route 112
setberrytree BERRY_TREE_ROUTE_112_RAWST_2, ITEM_TO_BERRY(ITEM_RAWST_BERRY), BERRY_STAGE_BERRIES
setberrytree BERRY_TREE_ROUTE_112_PECHA_2, ITEM_TO_BERRY(ITEM_PECHA_BERRY), BERRY_STAGE_BERRIES

View File

@ -22,7 +22,7 @@ Roulette_EventScript_Play::
special PlayRoulette
waitstate
end
Roulette_Text_PlayMinimumWagerIsX::
.string "The minimum wager at this table\n"
.string "is {STR_VAR_1}. Do you want to play?$"

View File

@ -17,8 +17,8 @@
cd /mnt/c/Users/<user>/Downloads
```
> Note 1: The Windows C:\ drive is called /mnt/c/ in WSL.
> Note 2: If the path has spaces, then the path must be wrapped with quotations, e.g. `cd "/mnt/c/users/<user>/Downloads folder"`.
> Note 1: The Windows C:\ drive is called /mnt/c/ in WSL.
> Note 2: If the path has spaces, then the path must be wrapped with quotations, e.g. `cd "/mnt/c/users/<user>/Downloads folder"`.
> Note 3: Windows path names are case-insensitive so adhering to capitalization isn't needed
4. Once the directory has been changed to the folder containing the devkitPro pacman package, run the following commands to install devkitARM.

View File

@ -73,7 +73,7 @@ static const u8 sDarkDownArrowTiles[] = INCBIN_U8("graphics/fonts/down_arrow_alt
static const u8 sUnusedFRLGBlankedDownArrow[] = INCBIN_U8("graphics/fonts/unused_frlg_blanked_down_arrow.4bpp");
static const u8 sUnusedFRLGDownArrow[] = INCBIN_U8("graphics/fonts/unused_frlg_down_arrow.4bpp");
static const u8 sDownArrowYCoords[] = { 0, 1, 2, 1 };
static const u8 sWindowVerticalScrollSpeeds[] = {
static const u8 sWindowVerticalScrollSpeeds[] = {
[OPTIONS_TEXT_SPEED_SLOW] = 1,
[OPTIONS_TEXT_SPEED_MID] = 2,
[OPTIONS_TEXT_SPEED_FAST] = 4,
@ -299,7 +299,7 @@ bool16 AddTextPrinter(struct TextPrinterTemplate *printerTemplate, u8 speed, voi
else
{
sTempTextPrinter.textSpeed = 0;
// Render all text (up to limit) at once
for (j = 0; j < 0x400; ++j)
{

View File

@ -148,7 +148,6 @@ void RestoreTextColors(u8 *fgColor, u8 *bgColor, u8 *shadowColor);
void DecompressGlyphTile(const void *src_, void *dest_);
void CopyGlyphToWindow(struct TextPrinter *x);
void ClearTextSpan(struct TextPrinter *textPrinter, u32 width);
u8 GetMenuCursorDimensionByFont(u8, u8);
void TextPrinterInitDownArrowCounters(struct TextPrinter *textPrinter);
void TextPrinterDrawDownArrow(struct TextPrinter *textPrinter);

View File

@ -0,0 +1,19 @@
JASC-PAL
0100
16
230 148 98
255 255 222
230 230 197
213 205 172
189 180 148
172 156 123
156 131 106
0 0 0
0 0 0
0 0 0
142 204 143
123 180 122
112 165 99
89 130 87
67 114 65
55 91 56

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.0 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 358 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 310 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 298 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 510 B

View File

@ -112,35 +112,35 @@ $(TILESETGFXDIR)/secondary/sootopolis/tiles.4bpp: %.4bpp: %.png
SOOTOPOLISANIMDIR := $(TILESETGFXDIR)/secondary/sootopolis/anim
$(SOOTOPOLISANIMDIR)/stormy_water/0.4bpp: $(SOOTOPOLISANIMDIR)/stormy_water/0_kyogre.4bpp \
$(SOOTOPOLISANIMDIR)/stormy_water/0_groudon.4bpp
$(SOOTOPOLISANIMDIR)/stormy_water/0_groudon.4bpp
@cat $^ >$@
$(SOOTOPOLISANIMDIR)/stormy_water/1.4bpp: $(SOOTOPOLISANIMDIR)/stormy_water/1_kyogre.4bpp \
$(SOOTOPOLISANIMDIR)/stormy_water/1_groudon.4bpp
$(SOOTOPOLISANIMDIR)/stormy_water/1_groudon.4bpp
@cat $^ >$@
$(SOOTOPOLISANIMDIR)/stormy_water/2.4bpp: $(SOOTOPOLISANIMDIR)/stormy_water/2_kyogre.4bpp \
$(SOOTOPOLISANIMDIR)/stormy_water/2_groudon.4bpp
$(SOOTOPOLISANIMDIR)/stormy_water/2_groudon.4bpp
@cat $^ >$@
$(SOOTOPOLISANIMDIR)/stormy_water/3.4bpp: $(SOOTOPOLISANIMDIR)/stormy_water/3_kyogre.4bpp \
$(SOOTOPOLISANIMDIR)/stormy_water/3_groudon.4bpp
$(SOOTOPOLISANIMDIR)/stormy_water/3_groudon.4bpp
@cat $^ >$@
$(SOOTOPOLISANIMDIR)/stormy_water/4.4bpp: $(SOOTOPOLISANIMDIR)/stormy_water/4_kyogre.4bpp \
$(SOOTOPOLISANIMDIR)/stormy_water/4_groudon.4bpp
$(SOOTOPOLISANIMDIR)/stormy_water/4_groudon.4bpp
@cat $^ >$@
$(SOOTOPOLISANIMDIR)/stormy_water/5.4bpp: $(SOOTOPOLISANIMDIR)/stormy_water/5_kyogre.4bpp \
$(SOOTOPOLISANIMDIR)/stormy_water/5_groudon.4bpp
$(SOOTOPOLISANIMDIR)/stormy_water/5_groudon.4bpp
@cat $^ >$@
$(SOOTOPOLISANIMDIR)/stormy_water/6.4bpp: $(SOOTOPOLISANIMDIR)/stormy_water/6_kyogre.4bpp \
$(SOOTOPOLISANIMDIR)/stormy_water/6_groudon.4bpp
$(SOOTOPOLISANIMDIR)/stormy_water/6_groudon.4bpp
@cat $^ >$@
$(SOOTOPOLISANIMDIR)/stormy_water/7.4bpp: $(SOOTOPOLISANIMDIR)/stormy_water/7_kyogre.4bpp \
$(SOOTOPOLISANIMDIR)/stormy_water/7_groudon.4bpp
$(SOOTOPOLISANIMDIR)/stormy_water/7_groudon.4bpp
@cat $^ >$@
$(TILESETGFXDIR)/secondary/battle_frontier_outside_west/tiles.4bpp: %.4bpp: %.png
@ -690,7 +690,7 @@ $(OBJEVENTGFXDIR)/pics/effects/unknown_4F6D38/0.4bpp: %.4bpp: %.png
$(INTERFACEGFXDIR)/selector_outline.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 8 -Wnum_tiles
$(BATTRANSGFXDIR)/frontier_logo_center.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 43 -Wnum_tiles
@ -718,7 +718,7 @@ $(PKNAVGFXDIR)/header.4bpp: %.4bpp: %.png
$(PKNAVGFXDIR)/device_outline.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 53 -Wnum_tiles
$(PKNAVGFXDIR)/match_call/ui.4bpp: %.4bpp: %.png
$(GFX) $< $@ -num_tiles 13 -Wnum_tiles

View File

@ -114,6 +114,7 @@ bool8 HasNoMonsToSwitch(u8 battlerId, u8 r1, u8 r2);
u8 TryWeatherFormChange(u8 battlerId);
bool32 TryChangeBattleWeather(u8 battler, u32 weatherEnumId, bool32 viaAbility);
u8 AbilityBattleEffects(u8 caseID, u8 battlerId, u16 ability, u8 special, u16 moveArg);
bool32 IsNeutralizingGasOnField(void);
u32 GetBattlerAbility(u8 battlerId);
u32 IsAbilityOnSide(u32 battlerId, u32 ability);
u32 IsAbilityOnOpposingSide(u32 battlerId, u32 ability);

View File

@ -56,6 +56,7 @@
#define AI_FLAG_STALL (1 << 13) // AI stalls battle and prefers secondary damage/trapping/etc. TODO not finished
#define AI_FLAG_SCREENER (1 << 14) // AI prefers screening effects like reflect, mist, etc. TODO unfinished
#define AI_FLAG_SMART_SWITCHING (1 << 15) // AI includes a lot more switching checks
#define AI_FLAG_ACE_POKEMON (1 << 16) // AI has an Ace Pokemon. The last Pokemon in the party will not be used until it's the last one remaining.
// 'other' ai logic flags
#define AI_FLAG_ROAMING (1 << 29)

View File

@ -308,7 +308,7 @@
#define ANIM_TAG_MEGA_PARTICLES (ANIM_SPRITES_START + 297)
#define ANIM_TAG_TRUMP_CARD (ANIM_SPRITES_START + 298)
#define ANIM_TAG_TRUMP_CARD_PARTICLES (ANIM_SPRITES_START + 299)
#define ANIM_TAG_ACCUPRESSURE (ANIM_SPRITES_START + 300)
#define ANIM_TAG_ACUPRESSURE (ANIM_SPRITES_START + 300)
#define ANIM_TAG_WRING_OUT (ANIM_SPRITES_START + 301)
#define ANIM_TAG_COLORED_ORBS (ANIM_SPRITES_START + 302)
#define ANIM_TAG_WORRY_SEED (ANIM_SPRITES_START + 303)
@ -334,68 +334,66 @@
#define ANIM_TAG_BRINE (ANIM_SPRITES_START + 322)
#define ANIM_TAG_GEAR (ANIM_SPRITES_START + 323)
#define ANIM_TAG_ASSURANCE_HAND (ANIM_SPRITES_START + 324)
#define ANIM_TAG_ACUPRESSURE_FINGER (ANIM_SPRITES_START + 325)
#define ANIM_TAG_WISHIWASHI_FISH (ANIM_SPRITES_START + 326)
#define ANIM_TAG_ZYGARDE_HEXES (ANIM_SPRITES_START + 327)
#define ANIM_TAG_AURA_SPHERE (ANIM_SPRITES_START + 328)
#define ANIM_TAG_OMEGA_STONE (ANIM_SPRITES_START + 329)
#define ANIM_TAG_ALPHA_STONE (ANIM_SPRITES_START + 330)
#define ANIM_TAG_BERRY_NORMAL (ANIM_SPRITES_START + 331)
#define ANIM_TAG_BERRY_EATEN (ANIM_SPRITES_START + 332)
#define ANIM_TAG_DRAGON_ASCENT (ANIM_SPRITES_START + 333)
#define ANIM_TAG_PINK_DIAMOND (ANIM_SPRITES_START + 334)
#define ANIM_TAG_STEAM_ERUPTION (ANIM_SPRITES_START + 335)
#define ANIM_TAG_CONFIDE (ANIM_SPRITES_START + 336)
#define ANIM_TAG_VERTICAL_HEX (ANIM_SPRITES_START + 337)
#define ANIM_TAG_UNAVAILABLE_1 (ANIM_SPRITES_START + 338) //0x2862.. supposedly used elsewhere?
#define ANIM_TAG_UNAVAILABLE_2 (ANIM_SPRITES_START + 339)
#define ANIM_TAG_POWER_TRICK (ANIM_SPRITES_START + 340)
#define ANIM_TAG_CHAIN_LINK (ANIM_SPRITES_START + 341)
#define ANIM_TAG_ANCHOR (ANIM_SPRITES_START + 342)
#define ANIM_TAG_HORSESHOE_SIDE_FIST (ANIM_SPRITES_START + 343)
#define ANIM_TAG_DRAGON_ASCENT_FOE (ANIM_SPRITES_START + 344)
#define ANIM_TAG_CRAFTY_SHIELD (ANIM_SPRITES_START + 345)
#define ANIM_TAG_BLACEPHALON_HEAD (ANIM_SPRITES_START + 346)
#define ANIM_TAG_FAIRY_LOCK_CHAINS (ANIM_SPRITES_START + 347)
#define ANIM_TAG_IONS (ANIM_SPRITES_START + 348)
#define ANIM_TAG_CHOP (ANIM_SPRITES_START + 349)
#define ANIM_TAG_HEART_STAMP (ANIM_SPRITES_START + 350)
#define ANIM_TAG_HORN_LEECH (ANIM_SPRITES_START + 351)
#define ANIM_TAG_STEAMROLLER (ANIM_SPRITES_START + 352)
#define ANIM_TAG_HOOPA_HAND (ANIM_SPRITES_START + 353)
#define ANIM_TAG_HOOPA_RING (ANIM_SPRITES_START + 354)
#define ANIM_TAG_METAL_BITS (ANIM_SPRITES_START + 355)
#define ANIM_TAG_SMALL_ROCK (ANIM_SPRITES_START + 356)
#define ANIM_TAG_SPIRIT_ARROW (ANIM_SPRITES_START + 357)
#define ANIM_TAG_ULTRA_BURST_SYMBOL (ANIM_SPRITES_START + 358)
#define ANIM_TAG_Z_MOVE_SYMBOL (ANIM_SPRITES_START + 359)
#define ANIM_TAG_REALLY_BIG_ROCK (ANIM_SPRITES_START + 360)
#define ANIM_TAG_COCOON (ANIM_SPRITES_START + 361)
#define ANIM_TAG_CORKSCREW (ANIM_SPRITES_START + 362)
#define ANIM_TAG_HAVOC_SPEAR (ANIM_SPRITES_START + 363)
#define ANIM_TAG_PURPLE_DRAKE (ANIM_SPRITES_START + 364)
#define ANIM_TAG_MUD_BOMB (ANIM_SPRITES_START + 365)
#define ANIM_TAG_BRANCH (ANIM_SPRITES_START + 366)
#define ANIM_TAG_APPLE (ANIM_SPRITES_START + 367)
#define ANIM_TAG_OBSTRUCT_CROSS (ANIM_SPRITES_START + 368)
#define ANIM_TAG_POISON_COLUMN (ANIM_SPRITES_START + 369)
#define ANIM_TAG_GARBAGE_COLUMN (ANIM_SPRITES_START + 370)
#define ANIM_TAG_LARGE_SPIKE (ANIM_SPRITES_START + 371)
#define ANIM_TAG_DRAGON_PULSE_RING (ANIM_SPRITES_START + 372)
#define ANIM_TAG_STONE_PILLAR (ANIM_SPRITES_START + 373)
#define ANIM_TAG_MUSHROOM (ANIM_SPRITES_START + 374)
#define ANIM_TAG_GOLDEN_APPLE (ANIM_SPRITES_START + 375)
#define ANIM_TAG_ICE_ROCK (ANIM_SPRITES_START + 376)
#define ANIM_TAG_TORNADO (ANIM_SPRITES_START + 377)
#define ANIM_TAG_STRAIGHT_BEAM (ANIM_SPRITES_START + 378)
#define ANIM_TAG_DREEPY (ANIM_SPRITES_START + 379)
#define ANIM_TAG_ICE_ROCK_SINGLE (ANIM_SPRITES_START + 380)
#define ANIM_TAG_STONE_PILLAR_MULTI (ANIM_SPRITES_START + 381)
#define ANIM_TAG_ALPHA_SYMBOL (ANIM_SPRITES_START + 382)
#define ANIM_TAG_OMEGA_SYMBOL (ANIM_SPRITES_START + 383)
#define ANIM_TAG_PRIMAL_PARTICLES (ANIM_SPRITES_START + 384)
#define ANIM_TAG_STEEL_BEAM (ANIM_SPRITES_START + 385)
#define ANIM_TAG_POLTERGEIST (ANIM_SPRITES_START + 386)
#define ANIM_TAG_WISHIWASHI_FISH (ANIM_SPRITES_START + 325)
#define ANIM_TAG_ZYGARDE_HEXES (ANIM_SPRITES_START + 326)
#define ANIM_TAG_AURA_SPHERE (ANIM_SPRITES_START + 327)
#define ANIM_TAG_OMEGA_STONE (ANIM_SPRITES_START + 328)
#define ANIM_TAG_ALPHA_STONE (ANIM_SPRITES_START + 329)
#define ANIM_TAG_BERRY_NORMAL (ANIM_SPRITES_START + 330)
#define ANIM_TAG_BERRY_EATEN (ANIM_SPRITES_START + 331)
#define ANIM_TAG_DRAGON_ASCENT (ANIM_SPRITES_START + 332)
#define ANIM_TAG_PINK_DIAMOND (ANIM_SPRITES_START + 333)
#define ANIM_TAG_STEAM_ERUPTION (ANIM_SPRITES_START + 334)
#define ANIM_TAG_CONFIDE (ANIM_SPRITES_START + 335)
#define ANIM_TAG_VERTICAL_HEX (ANIM_SPRITES_START + 336)
#define ANIM_TAG_UNAVAILABLE_1 (ANIM_SPRITES_START + 337) //0x2862.. supposedly used elsewhere?
#define ANIM_TAG_UNAVAILABLE_2 (ANIM_SPRITES_START + 338)
#define ANIM_TAG_POWER_TRICK (ANIM_SPRITES_START + 339)
#define ANIM_TAG_CHAIN_LINK (ANIM_SPRITES_START + 340)
#define ANIM_TAG_ANCHOR (ANIM_SPRITES_START + 341)
#define ANIM_TAG_HORSESHOE_SIDE_FIST (ANIM_SPRITES_START + 342)
#define ANIM_TAG_DRAGON_ASCENT_FOE (ANIM_SPRITES_START + 343)
#define ANIM_TAG_CRAFTY_SHIELD (ANIM_SPRITES_START + 344)
#define ANIM_TAG_BLACEPHALON_HEAD (ANIM_SPRITES_START + 345)
#define ANIM_TAG_FAIRY_LOCK_CHAINS (ANIM_SPRITES_START + 346)
#define ANIM_TAG_IONS (ANIM_SPRITES_START + 347)
#define ANIM_TAG_CHOP (ANIM_SPRITES_START + 348)
#define ANIM_TAG_HEART_STAMP (ANIM_SPRITES_START + 349)
#define ANIM_TAG_HORN_LEECH (ANIM_SPRITES_START + 350)
#define ANIM_TAG_STEAMROLLER (ANIM_SPRITES_START + 351)
#define ANIM_TAG_HOOPA_HAND (ANIM_SPRITES_START + 352)
#define ANIM_TAG_HOOPA_RING (ANIM_SPRITES_START + 353)
#define ANIM_TAG_METAL_BITS (ANIM_SPRITES_START + 354)
#define ANIM_TAG_SMALL_ROCK (ANIM_SPRITES_START + 355)
#define ANIM_TAG_SPIRIT_ARROW (ANIM_SPRITES_START + 356)
#define ANIM_TAG_ULTRA_BURST_SYMBOL (ANIM_SPRITES_START + 357)
#define ANIM_TAG_Z_MOVE_SYMBOL (ANIM_SPRITES_START + 358)
#define ANIM_TAG_REALLY_BIG_ROCK (ANIM_SPRITES_START + 359)
#define ANIM_TAG_COCOON (ANIM_SPRITES_START + 360)
#define ANIM_TAG_CORKSCREW (ANIM_SPRITES_START + 361)
#define ANIM_TAG_HAVOC_SPEAR (ANIM_SPRITES_START + 362)
#define ANIM_TAG_PURPLE_DRAKE (ANIM_SPRITES_START + 363)
#define ANIM_TAG_MUD_BOMB (ANIM_SPRITES_START + 364)
#define ANIM_TAG_BRANCH (ANIM_SPRITES_START + 365)
#define ANIM_TAG_APPLE (ANIM_SPRITES_START + 366)
#define ANIM_TAG_OBSTRUCT_CROSS (ANIM_SPRITES_START + 367)
#define ANIM_TAG_POISON_COLUMN (ANIM_SPRITES_START + 368)
#define ANIM_TAG_GARBAGE_COLUMN (ANIM_SPRITES_START + 369)
#define ANIM_TAG_LARGE_SPIKE (ANIM_SPRITES_START + 370)
#define ANIM_TAG_DRAGON_PULSE_RING (ANIM_SPRITES_START + 371)
#define ANIM_TAG_STONE_PILLAR (ANIM_SPRITES_START + 372)
#define ANIM_TAG_MUSHROOM (ANIM_SPRITES_START + 373)
#define ANIM_TAG_GOLDEN_APPLE (ANIM_SPRITES_START + 374)
#define ANIM_TAG_ICE_ROCK (ANIM_SPRITES_START + 375)
#define ANIM_TAG_TORNADO (ANIM_SPRITES_START + 376)
#define ANIM_TAG_STRAIGHT_BEAM (ANIM_SPRITES_START + 377)
#define ANIM_TAG_DREEPY (ANIM_SPRITES_START + 378)
#define ANIM_TAG_ICE_ROCK_SINGLE (ANIM_SPRITES_START + 379)
#define ANIM_TAG_STONE_PILLAR_MULTI (ANIM_SPRITES_START + 380)
#define ANIM_TAG_ALPHA_SYMBOL (ANIM_SPRITES_START + 381)
#define ANIM_TAG_OMEGA_SYMBOL (ANIM_SPRITES_START + 382)
#define ANIM_TAG_STEEL_BEAM (ANIM_SPRITES_START + 383)
#define ANIM_TAG_POLTERGEIST (ANIM_SPRITES_START + 384)
// battlers
#define ANIM_ATTACKER 0
@ -462,7 +460,7 @@
#define BG_WATER_2 41
#define BG_POISON 42
#define BG_AEROBLAST 43
#define BG_HURRICANE 44
#define BG_HURRICANE 44
#define BG_ELECTRIC_TERRAIN 45
#define BG_GRASSY_TERRAIN 46
#define BG_MISTY_TERRAIN 47

View File

@ -86,6 +86,7 @@
#define B_HEAL_BLOCKING GEN_LATEST // In Gen5+, Heal Block prevents healing by Black Sludge, Leftovers, Shell Bell. Affected Pokémon will not consume held HP-restoring Berries or Berry Juice.
// Draining abilities will not heal but will prevent damage. In Gen6+, Heal Block prevents the use of most HP-draining moves.
#define B_ROOTED_GROUNDING GEN_LATEST // In Gen4+, Ingrain causes the affected Pokémon to become grounded.
#define B_METRONOME_MOVES GEN_LATEST // This config will determine up to which generation will Metronome pull moves from.
// Ability settings
#define B_EXPANDED_ABILITY_NAMES TRUE // If TRUE, ability names are increased from 12 characters to 16 characters.

View File

@ -379,7 +379,7 @@
#define STRINGID_PKMNBOXLANETTESPCFULL 378
#define STRINGID_TRAINER1WINTEXT 379
#define STRINGID_TRAINER2WINTEXT 380
#define STRINGID_ENDUREDSTURDY 381
#define STRINGID_POWERHERB 382
#define STRINGID_HURTBYITEM 383

View File

@ -322,11 +322,8 @@
#define FORM_ITEM_USE 2
#define FORM_MOVE 3
#define FORM_WITHDRAW 4
#define FORM_ITEM_HOLD_ABILITY 5
#define FORM_ITEM_USE_TIME 6
#define NUM_MALE_LINK_FACILITY_CLASSES 8
#define NUM_FEMALE_LINK_FACILITY_CLASSES 8
#define FORM_BATTLE_BEGIN 5
#define FORM_BATTLE_END 6
#define MON_PIC_WIDTH 64
#define MON_PIC_HEIGHT 64

View File

@ -13,6 +13,10 @@
#define UNION_ROOM_MAX_LEVEL 30
// The number of possible trainer classes for a trainer of a given gender in the Union Room.
// This value is necessarily a power of 2 because of the way it's treated in GetUnionRoomTrainerPic / GetUnionRoomTrainerClass
#define NUM_UNION_ROOM_CLASSES (1 << 3) // 8
#define ACTIVITY_NONE 0
#define ACTIVITY_BATTLE_SINGLE 1
#define ACTIVITY_BATTLE_DOUBLE 2

View File

@ -46,235 +46,235 @@
#define VAR_OBJ_GFX_ID_F 0x401F
// general purpose vars
#define VAR_RECYCLE_GOODS 0x4020
#define VAR_REPEL_STEP_COUNT 0x4021
#define VAR_ICE_STEP_COUNT 0x4022
#define VAR_STARTER_MON 0x4023 // 0=Treecko, 1=Torchic, 2=Mudkip
#define VAR_MIRAGE_RND_H 0x4024
#define VAR_MIRAGE_RND_L 0x4025
#define VAR_SECRET_BASE_MAP 0x4026
#define VAR_CYCLING_ROAD_RECORD_COLLISIONS 0x4027
#define VAR_CYCLING_ROAD_RECORD_TIME_L 0x4028
#define VAR_CYCLING_ROAD_RECORD_TIME_H 0x4029
#define VAR_FRIENDSHIP_STEP_COUNTER 0x402A
#define VAR_POISON_STEP_COUNTER 0x402B
#define VAR_RESET_RTC_ENABLE 0x402C
#define VAR_ENIGMA_BERRY_AVAILABLE 0x402D
#define VAR_WONDER_NEWS_COUNTER 0x402E
#define VAR_RECYCLE_GOODS 0x4020
#define VAR_REPEL_STEP_COUNT 0x4021
#define VAR_ICE_STEP_COUNT 0x4022
#define VAR_STARTER_MON 0x4023 // 0=Treecko, 1=Torchic, 2=Mudkip
#define VAR_MIRAGE_RND_H 0x4024
#define VAR_MIRAGE_RND_L 0x4025
#define VAR_SECRET_BASE_MAP 0x4026
#define VAR_CYCLING_ROAD_RECORD_COLLISIONS 0x4027
#define VAR_CYCLING_ROAD_RECORD_TIME_L 0x4028
#define VAR_CYCLING_ROAD_RECORD_TIME_H 0x4029
#define VAR_FRIENDSHIP_STEP_COUNTER 0x402A
#define VAR_POISON_STEP_COUNTER 0x402B
#define VAR_RESET_RTC_ENABLE 0x402C
#define VAR_ENIGMA_BERRY_AVAILABLE 0x402D
#define VAR_WONDER_NEWS_COUNTER 0x402E
#define VAR_FRONTIER_MANIAC_FACILITY 0x402F
#define VAR_FRONTIER_GAMBLER_CHALLENGE 0x4030
#define VAR_FRONTIER_GAMBLER_SET_CHALLENGE 0x4031
#define VAR_FRONTIER_GAMBLER_AMOUNT_BET 0x4032
#define VAR_FRONTIER_GAMBLER_STATE 0x4033
#define VAR_FRONTIER_MANIAC_FACILITY 0x402F
#define VAR_FRONTIER_GAMBLER_CHALLENGE 0x4030
#define VAR_FRONTIER_GAMBLER_SET_CHALLENGE 0x4031
#define VAR_FRONTIER_GAMBLER_AMOUNT_BET 0x4032
#define VAR_FRONTIER_GAMBLER_STATE 0x4033
#define VAR_DEOXYS_ROCK_STEP_COUNT 0x4034
#define VAR_DEOXYS_ROCK_LEVEL 0x4035
#define VAR_PC_BOX_TO_SEND_MON 0x4036
#define VAR_ABNORMAL_WEATHER_LOCATION 0x4037
#define VAR_ABNORMAL_WEATHER_STEP_COUNTER 0x4038
#define VAR_SHOULD_END_ABNORMAL_WEATHER 0x4039
#define VAR_FARAWAY_ISLAND_STEP_COUNTER 0x403A
#define VAR_REGICE_STEPS_1 0x403B
#define VAR_REGICE_STEPS_2 0x403C
#define VAR_REGICE_STEPS_3 0x403D
#define VAR_ALTERING_CAVE_WILD_SET 0x403E
#define VAR_DISTRIBUTE_EON_TICKET 0x403F // This var is read and written, but is always zero. The only way to obtain the Eon Ticket in Emerald is via Record Mixing
#define VAR_DAYS 0x4040
#define VAR_FANCLUB_FAN_COUNTER 0x4041
#define VAR_FANCLUB_LOSE_FAN_TIMER 0x4042
#define VAR_DEPT_STORE_FLOOR 0x4043
#define VAR_TRICK_HOUSE_LEVEL 0x4044
#define VAR_POKELOT_PRIZE_ITEM 0x4045
#define VAR_NATIONAL_DEX 0x4046
#define VAR_SEEDOT_SIZE_RECORD 0x4047
#define VAR_ASH_GATHER_COUNT 0x4048
#define VAR_BIRCH_STATE 0x4049
#define VAR_CRUISE_STEP_COUNT 0x404A
#define VAR_POKELOT_RND1 0x404B
#define VAR_POKELOT_RND2 0x404C
#define VAR_POKELOT_PRIZE_PLACE 0x404D
#define VAR_UNUSED_0x404E 0x404E // Unused Var
#define VAR_LOTAD_SIZE_RECORD 0x404F
#define VAR_LITTLEROOT_TOWN_STATE 0x4050
#define VAR_OLDALE_TOWN_STATE 0x4051
#define VAR_DEWFORD_TOWN_STATE 0x4052 // Unused Var
#define VAR_LAVARIDGE_TOWN_STATE 0x4053
#define VAR_CURRENT_SECRET_BASE 0x4054 // was probably allocated for VAR_FALLARBOR_TOWN_STATE at one point
#define VAR_VERDANTURF_TOWN_STATE 0x4055 // Unused Var
#define VAR_PACIFIDLOG_TOWN_STATE 0x4056 // Unused Var
#define VAR_PETALBURG_CITY_STATE 0x4057
#define VAR_SLATEPORT_CITY_STATE 0x4058
#define VAR_MAUVILLE_CITY_STATE 0x4059 // Unused Var
#define VAR_RUSTBORO_CITY_STATE 0x405A
#define VAR_FORTREE_CITY_STATE 0x405B // Unused Var
#define VAR_LILYCOVE_CITY_STATE 0x405C // Unused Var
#define VAR_MOSSDEEP_CITY_STATE 0x405D
#define VAR_SOOTOPOLIS_CITY_STATE 0x405E
#define VAR_EVER_GRANDE_CITY_STATE 0x405F // Unused Var
#define VAR_ROUTE101_STATE 0x4060
#define VAR_ROUTE102_STATE 0x4061 // Unused Var
#define VAR_ROUTE103_STATE 0x4062 // Unused Var
#define VAR_ROUTE104_STATE 0x4063
#define VAR_ROUTE105_STATE 0x4064 // Unused Var
#define VAR_ROUTE106_STATE 0x4065 // Unused Var
#define VAR_ROUTE107_STATE 0x4066 // Unused Var
#define VAR_ROUTE108_STATE 0x4067 // Unused Var
#define VAR_ROUTE109_STATE 0x4068 // Unused Var
#define VAR_ROUTE110_STATE 0x4069
#define VAR_ROUTE111_STATE 0x406A // Unused Var
#define VAR_ROUTE112_STATE 0x406B // Unused Var
#define VAR_ROUTE113_STATE 0x406C // Unused Var
#define VAR_ROUTE114_STATE 0x406D // Unused Var
#define VAR_ROUTE115_STATE 0x406E // Unused Var
#define VAR_ROUTE116_STATE 0x406F
#define VAR_ROUTE117_STATE 0x4070 // Unused Var
#define VAR_ROUTE118_STATE 0x4071
#define VAR_ROUTE119_STATE 0x4072
#define VAR_ROUTE120_STATE 0x4073 // Unused Var
#define VAR_ROUTE121_STATE 0x4074
#define VAR_ROUTE122_STATE 0x4075 // Unused Var
#define VAR_ROUTE123_STATE 0x4076 // Unused Var
#define VAR_ROUTE124_STATE 0x4077 // Unused Var
#define VAR_ROUTE125_STATE 0x4078 // Unused Var
#define VAR_ROUTE126_STATE 0x4079 // Unused Var
#define VAR_ROUTE127_STATE 0x407A // Unused Var
#define VAR_ROUTE128_STATE 0x407B
#define VAR_ROUTE129_STATE 0x407C // Unused Var
#define VAR_ROUTE130_STATE 0x407D // Unused Var
#define VAR_ROUTE131_STATE 0x407E // Unused Var
#define VAR_ROUTE132_STATE 0x407F // Unused Var
#define VAR_ROUTE133_STATE 0x4080 // Unused Var
#define VAR_ROUTE134_STATE 0x4081 // Unused Var
#define VAR_LITTLEROOT_HOUSES_STATE_MAY 0x4082
#define VAR_UNUSED_0x4083 0x4083 // Unused Var
#define VAR_BIRCH_LAB_STATE 0x4084
#define VAR_PETALBURG_GYM_STATE 0x4085 // 0-1: Wally tutorial, 2-6: 0-4 badges, 7: Defeated Norman, 8: Rematch Norman
#define VAR_CONTEST_HALL_STATE 0x4086
#define VAR_CABLE_CLUB_STATE 0x4087
#define VAR_CONTEST_TYPE 0x4088
#define VAR_SECRET_BASE_INITIALIZED 0x4089
#define VAR_CONTEST_PRIZE_PICKUP 0x408A
#define VAR_UNUSED_0x408B 0x408B // Unused Var
#define VAR_LITTLEROOT_HOUSES_STATE_BRENDAN 0x408C
#define VAR_LITTLEROOT_RIVAL_STATE 0x408D
#define VAR_BOARD_BRINEY_BOAT_STATE 0x408E
#define VAR_DEVON_CORP_3F_STATE 0x408F
#define VAR_BRINEY_HOUSE_STATE 0x4090
#define VAR_UNUSED_0x4091 0x4091 // Unused Var
#define VAR_LITTLEROOT_INTRO_STATE 0x4092
#define VAR_MAUVILLE_GYM_STATE 0x4093
#define VAR_LILYCOVE_MUSEUM_2F_STATE 0x4094
#define VAR_LILYCOVE_FAN_CLUB_STATE 0x4095
#define VAR_BRINEY_LOCATION 0x4096
#define VAR_INIT_SECRET_BASE 0x4097
#define VAR_PETALBURG_WOODS_STATE 0x4098
#define VAR_LILYCOVE_CONTEST_LOBBY_STATE 0x4099
#define VAR_RUSTURF_TUNNEL_STATE 0x409A
#define VAR_UNUSED_0x409B 0x409B // Unused Var
#define VAR_ELITE_4_STATE 0x409C
#define VAR_UNUSED_0x409D 0x409D // Unused Var
#define VAR_MOSSDEEP_SPACE_CENTER_STAIR_GUARD_STATE 0x409E
#define VAR_MOSSDEEP_SPACE_CENTER_STATE 0x409F
#define VAR_SLATEPORT_HARBOR_STATE 0x40A0
#define VAR_UNUSED_0x40A1 0x40A1 // Unused var
#define VAR_SEAFLOOR_CAVERN_STATE 0x40A2
#define VAR_CABLE_CAR_STATION_STATE 0x40A3
#define VAR_SAFARI_ZONE_STATE 0x40A4 // 0: In or out of SZ, 1: Player exiting SZ, 2: Player entering SZ
#define VAR_TRICK_HOUSE_BEING_WATCHED_STATE 0x40A5
#define VAR_TRICK_HOUSE_FOUND_TRICK_MASTER 0x40A6
#define VAR_TRICK_HOUSE_ENTRANCE_STATE 0x40A7
#define VAR_UNUSED_0x40A8 0x40A8 // Unused Var
#define VAR_CYCLING_CHALLENGE_STATE 0x40A9
#define VAR_SLATEPORT_MUSEUM_1F_STATE 0x40AA
#define VAR_TRICK_HOUSE_PUZZLE_1_STATE 0x40AB
#define VAR_TRICK_HOUSE_PUZZLE_2_STATE 0x40AC
#define VAR_TRICK_HOUSE_PUZZLE_3_STATE 0x40AD
#define VAR_TRICK_HOUSE_PUZZLE_4_STATE 0x40AE
#define VAR_TRICK_HOUSE_PUZZLE_5_STATE 0x40AF
#define VAR_TRICK_HOUSE_PUZZLE_6_STATE 0x40B0
#define VAR_TRICK_HOUSE_PUZZLE_7_STATE 0x40B1
#define VAR_TRICK_HOUSE_PUZZLE_8_STATE 0x40B2
#define VAR_WEATHER_INSTITUTE_STATE 0x40B3
#define VAR_SS_TIDAL_STATE 0x40B4
#define VAR_TRICK_HOUSE_ENTER_FROM_CORRIDOR 0x40B5
#define VAR_TRICK_HOUSE_PUZZLE_7_STATE_2 0x40B6 // Leftover from RS, never set
#define VAR_SLATEPORT_FAN_CLUB_STATE 0x40B7
#define VAR_UNUSED_0x40B8 0x40B8 // Unused Var
#define VAR_MT_PYRE_STATE 0x40B9
#define VAR_NEW_MAUVILLE_STATE 0x40BA
#define VAR_UNUSED_0x40BB 0x40BB // Unused Var
#define VAR_BRAVO_TRAINER_BATTLE_TOWER_ON 0x40BC
#define VAR_JAGGED_PASS_ASH_WEATHER 0x40BD
#define VAR_GLASS_WORKSHOP_STATE 0x40BE
#define VAR_METEOR_FALLS_STATE 0x40BF
#define VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE 0x40C0
#define VAR_TRICK_HOUSE_PRIZE_PICKUP 0x40C1
#define VAR_PACIFIDLOG_TM_RECEIVED_DAY 0x40C2
#define VAR_VICTORY_ROAD_1F_STATE 0x40C3
#define VAR_FOSSIL_RESURRECTION_STATE 0x40C4
#define VAR_WHICH_FOSSIL_REVIVED 0x40C5
#define VAR_STEVENS_HOUSE_STATE 0x40C6
#define VAR_OLDALE_RIVAL_STATE 0x40C7
#define VAR_JAGGED_PASS_STATE 0x40C8
#define VAR_SCOTT_PETALBURG_ENCOUNTER 0x40C9
#define VAR_SKY_PILLAR_STATE 0x40CA
#define VAR_MIRAGE_TOWER_STATE 0x40CB
#define VAR_FOSSIL_MANIAC_STATE 0x40CC
#define VAR_CABLE_CLUB_TUTORIAL_STATE 0x40CD
#define VAR_FRONTIER_BATTLE_MODE 0x40CE
#define VAR_FRONTIER_FACILITY 0x40CF
#define VAR_HAS_ENTERED_BATTLE_FRONTIER 0x40D0 // Var is used like a flag.
#define VAR_SCOTT_STATE 0x40D1
#define VAR_SLATEPORT_OUTSIDE_MUSEUM_STATE 0x40D2
#define VAR_DEX_UPGRADE_JOHTO_STARTER_STATE 0x40D3
#define VAR_SS_TIDAL_SCOTT_STATE 0x40D4 // Always equal to FLAG_MET_SCOTT_ON_SS_TIDAL
#define VAR_ROAMER_POKEMON 0x40D5 // 0 = Latias, 1 = Latios
#define VAR_TRAINER_HILL_IS_ACTIVE 0x40D6
#define VAR_SKY_PILLAR_RAQUAZA_CRY_DONE 0x40D7
#define VAR_SOOTOPOLIS_WALLACE_STATE 0x40D8
#define VAR_DEOXYS_ROCK_STEP_COUNT 0x4034
#define VAR_DEOXYS_ROCK_LEVEL 0x4035
#define VAR_PC_BOX_TO_SEND_MON 0x4036
#define VAR_ABNORMAL_WEATHER_LOCATION 0x4037
#define VAR_ABNORMAL_WEATHER_STEP_COUNTER 0x4038
#define VAR_SHOULD_END_ABNORMAL_WEATHER 0x4039
#define VAR_FARAWAY_ISLAND_STEP_COUNTER 0x403A
#define VAR_REGICE_STEPS_1 0x403B
#define VAR_REGICE_STEPS_2 0x403C
#define VAR_REGICE_STEPS_3 0x403D
#define VAR_ALTERING_CAVE_WILD_SET 0x403E
#define VAR_DISTRIBUTE_EON_TICKET 0x403F // This var is read and written, but is always zero. The only way to obtain the Eon Ticket in Emerald is via Record Mixing
#define VAR_DAYS 0x4040
#define VAR_FANCLUB_FAN_COUNTER 0x4041
#define VAR_FANCLUB_LOSE_FAN_TIMER 0x4042
#define VAR_DEPT_STORE_FLOOR 0x4043
#define VAR_TRICK_HOUSE_LEVEL 0x4044
#define VAR_POKELOT_PRIZE_ITEM 0x4045
#define VAR_NATIONAL_DEX 0x4046
#define VAR_SEEDOT_SIZE_RECORD 0x4047
#define VAR_ASH_GATHER_COUNT 0x4048
#define VAR_BIRCH_STATE 0x4049
#define VAR_CRUISE_STEP_COUNT 0x404A
#define VAR_POKELOT_RND1 0x404B
#define VAR_POKELOT_RND2 0x404C
#define VAR_POKELOT_PRIZE_PLACE 0x404D
#define VAR_UNUSED_0x404E 0x404E // Unused Var
#define VAR_LOTAD_SIZE_RECORD 0x404F
#define VAR_LITTLEROOT_TOWN_STATE 0x4050
#define VAR_OLDALE_TOWN_STATE 0x4051
#define VAR_DEWFORD_TOWN_STATE 0x4052 // Unused Var
#define VAR_LAVARIDGE_TOWN_STATE 0x4053
#define VAR_CURRENT_SECRET_BASE 0x4054 // was probably allocated for VAR_FALLARBOR_TOWN_STATE at one point
#define VAR_VERDANTURF_TOWN_STATE 0x4055 // Unused Var
#define VAR_PACIFIDLOG_TOWN_STATE 0x4056 // Unused Var
#define VAR_PETALBURG_CITY_STATE 0x4057
#define VAR_SLATEPORT_CITY_STATE 0x4058
#define VAR_MAUVILLE_CITY_STATE 0x4059 // Unused Var
#define VAR_RUSTBORO_CITY_STATE 0x405A
#define VAR_FORTREE_CITY_STATE 0x405B // Unused Var
#define VAR_LILYCOVE_CITY_STATE 0x405C // Unused Var
#define VAR_MOSSDEEP_CITY_STATE 0x405D
#define VAR_SOOTOPOLIS_CITY_STATE 0x405E
#define VAR_EVER_GRANDE_CITY_STATE 0x405F // Unused Var
#define VAR_ROUTE101_STATE 0x4060
#define VAR_ROUTE102_STATE 0x4061 // Unused Var
#define VAR_ROUTE103_STATE 0x4062 // Unused Var
#define VAR_ROUTE104_STATE 0x4063
#define VAR_ROUTE105_STATE 0x4064 // Unused Var
#define VAR_ROUTE106_STATE 0x4065 // Unused Var
#define VAR_ROUTE107_STATE 0x4066 // Unused Var
#define VAR_ROUTE108_STATE 0x4067 // Unused Var
#define VAR_ROUTE109_STATE 0x4068 // Unused Var
#define VAR_ROUTE110_STATE 0x4069
#define VAR_ROUTE111_STATE 0x406A // Unused Var
#define VAR_ROUTE112_STATE 0x406B // Unused Var
#define VAR_ROUTE113_STATE 0x406C // Unused Var
#define VAR_ROUTE114_STATE 0x406D // Unused Var
#define VAR_ROUTE115_STATE 0x406E // Unused Var
#define VAR_ROUTE116_STATE 0x406F
#define VAR_ROUTE117_STATE 0x4070 // Unused Var
#define VAR_ROUTE118_STATE 0x4071
#define VAR_ROUTE119_STATE 0x4072
#define VAR_ROUTE120_STATE 0x4073 // Unused Var
#define VAR_ROUTE121_STATE 0x4074
#define VAR_ROUTE122_STATE 0x4075 // Unused Var
#define VAR_ROUTE123_STATE 0x4076 // Unused Var
#define VAR_ROUTE124_STATE 0x4077 // Unused Var
#define VAR_ROUTE125_STATE 0x4078 // Unused Var
#define VAR_ROUTE126_STATE 0x4079 // Unused Var
#define VAR_ROUTE127_STATE 0x407A // Unused Var
#define VAR_ROUTE128_STATE 0x407B
#define VAR_ROUTE129_STATE 0x407C // Unused Var
#define VAR_ROUTE130_STATE 0x407D // Unused Var
#define VAR_ROUTE131_STATE 0x407E // Unused Var
#define VAR_ROUTE132_STATE 0x407F // Unused Var
#define VAR_ROUTE133_STATE 0x4080 // Unused Var
#define VAR_ROUTE134_STATE 0x4081 // Unused Var
#define VAR_LITTLEROOT_HOUSES_STATE_MAY 0x4082
#define VAR_UNUSED_0x4083 0x4083 // Unused Var
#define VAR_BIRCH_LAB_STATE 0x4084
#define VAR_PETALBURG_GYM_STATE 0x4085 // 0-1: Wally tutorial, 2-6: 0-4 badges, 7: Defeated Norman, 8: Rematch Norman
#define VAR_CONTEST_HALL_STATE 0x4086
#define VAR_CABLE_CLUB_STATE 0x4087
#define VAR_CONTEST_TYPE 0x4088
#define VAR_SECRET_BASE_INITIALIZED 0x4089
#define VAR_CONTEST_PRIZE_PICKUP 0x408A
#define VAR_UNUSED_0x408B 0x408B // Unused Var
#define VAR_LITTLEROOT_HOUSES_STATE_BRENDAN 0x408C
#define VAR_LITTLEROOT_RIVAL_STATE 0x408D
#define VAR_BOARD_BRINEY_BOAT_STATE 0x408E
#define VAR_DEVON_CORP_3F_STATE 0x408F
#define VAR_BRINEY_HOUSE_STATE 0x4090
#define VAR_UNUSED_0x4091 0x4091 // Unused Var
#define VAR_LITTLEROOT_INTRO_STATE 0x4092
#define VAR_MAUVILLE_GYM_STATE 0x4093
#define VAR_LILYCOVE_MUSEUM_2F_STATE 0x4094
#define VAR_LILYCOVE_FAN_CLUB_STATE 0x4095
#define VAR_BRINEY_LOCATION 0x4096
#define VAR_INIT_SECRET_BASE 0x4097
#define VAR_PETALBURG_WOODS_STATE 0x4098
#define VAR_LILYCOVE_CONTEST_LOBBY_STATE 0x4099
#define VAR_RUSTURF_TUNNEL_STATE 0x409A
#define VAR_UNUSED_0x409B 0x409B // Unused Var
#define VAR_ELITE_4_STATE 0x409C
#define VAR_UNUSED_0x409D 0x409D // Unused Var
#define VAR_MOSSDEEP_SPACE_CENTER_STAIR_GUARD_STATE 0x409E
#define VAR_MOSSDEEP_SPACE_CENTER_STATE 0x409F
#define VAR_SLATEPORT_HARBOR_STATE 0x40A0
#define VAR_UNUSED_0x40A1 0x40A1 // Unused var
#define VAR_SEAFLOOR_CAVERN_STATE 0x40A2
#define VAR_CABLE_CAR_STATION_STATE 0x40A3
#define VAR_SAFARI_ZONE_STATE 0x40A4 // 0: In or out of SZ, 1: Player exiting SZ, 2: Player entering SZ
#define VAR_TRICK_HOUSE_BEING_WATCHED_STATE 0x40A5
#define VAR_TRICK_HOUSE_FOUND_TRICK_MASTER 0x40A6
#define VAR_TRICK_HOUSE_ENTRANCE_STATE 0x40A7
#define VAR_UNUSED_0x40A8 0x40A8 // Unused Var
#define VAR_CYCLING_CHALLENGE_STATE 0x40A9
#define VAR_SLATEPORT_MUSEUM_1F_STATE 0x40AA
#define VAR_TRICK_HOUSE_PUZZLE_1_STATE 0x40AB
#define VAR_TRICK_HOUSE_PUZZLE_2_STATE 0x40AC
#define VAR_TRICK_HOUSE_PUZZLE_3_STATE 0x40AD
#define VAR_TRICK_HOUSE_PUZZLE_4_STATE 0x40AE
#define VAR_TRICK_HOUSE_PUZZLE_5_STATE 0x40AF
#define VAR_TRICK_HOUSE_PUZZLE_6_STATE 0x40B0
#define VAR_TRICK_HOUSE_PUZZLE_7_STATE 0x40B1
#define VAR_TRICK_HOUSE_PUZZLE_8_STATE 0x40B2
#define VAR_WEATHER_INSTITUTE_STATE 0x40B3
#define VAR_SS_TIDAL_STATE 0x40B4
#define VAR_TRICK_HOUSE_ENTER_FROM_CORRIDOR 0x40B5
#define VAR_TRICK_HOUSE_PUZZLE_7_STATE_2 0x40B6 // Leftover from RS, never set
#define VAR_SLATEPORT_FAN_CLUB_STATE 0x40B7
#define VAR_UNUSED_0x40B8 0x40B8 // Unused Var
#define VAR_MT_PYRE_STATE 0x40B9
#define VAR_NEW_MAUVILLE_STATE 0x40BA
#define VAR_UNUSED_0x40BB 0x40BB // Unused Var
#define VAR_BRAVO_TRAINER_BATTLE_TOWER_ON 0x40BC
#define VAR_JAGGED_PASS_ASH_WEATHER 0x40BD
#define VAR_GLASS_WORKSHOP_STATE 0x40BE
#define VAR_METEOR_FALLS_STATE 0x40BF
#define VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE 0x40C0
#define VAR_TRICK_HOUSE_PRIZE_PICKUP 0x40C1
#define VAR_PACIFIDLOG_TM_RECEIVED_DAY 0x40C2
#define VAR_VICTORY_ROAD_1F_STATE 0x40C3
#define VAR_FOSSIL_RESURRECTION_STATE 0x40C4
#define VAR_WHICH_FOSSIL_REVIVED 0x40C5
#define VAR_STEVENS_HOUSE_STATE 0x40C6
#define VAR_OLDALE_RIVAL_STATE 0x40C7
#define VAR_JAGGED_PASS_STATE 0x40C8
#define VAR_SCOTT_PETALBURG_ENCOUNTER 0x40C9
#define VAR_SKY_PILLAR_STATE 0x40CA
#define VAR_MIRAGE_TOWER_STATE 0x40CB
#define VAR_FOSSIL_MANIAC_STATE 0x40CC
#define VAR_CABLE_CLUB_TUTORIAL_STATE 0x40CD
#define VAR_FRONTIER_BATTLE_MODE 0x40CE
#define VAR_FRONTIER_FACILITY 0x40CF
#define VAR_HAS_ENTERED_BATTLE_FRONTIER 0x40D0 // Var is used like a flag.
#define VAR_SCOTT_STATE 0x40D1
#define VAR_SLATEPORT_OUTSIDE_MUSEUM_STATE 0x40D2
#define VAR_DEX_UPGRADE_JOHTO_STARTER_STATE 0x40D3
#define VAR_SS_TIDAL_SCOTT_STATE 0x40D4 // Always equal to FLAG_MET_SCOTT_ON_SS_TIDAL
#define VAR_ROAMER_POKEMON 0x40D5 // 0 = Latias, 1 = Latios
#define VAR_TRAINER_HILL_IS_ACTIVE 0x40D6
#define VAR_SKY_PILLAR_RAYQUAZA_CRY_DONE 0x40D7
#define VAR_SOOTOPOLIS_WALLACE_STATE 0x40D8
#define VAR_HAS_TALKED_TO_SEAFLOOR_CAVERN_ENTRANCE_GRUNT 0x40D9
#define VAR_REGISTER_BIRCH_STATE 0x40DA
#define VAR_UNUSED_0x40DB 0x40DB // Unused Var
#define VAR_UNUSED_0x40DC 0x40DC // Unused Var
#define VAR_GIFT_PICHU_SLOT 0x40DD
#define VAR_GIFT_UNUSED_1 0x40DE // Var is written to, but never read
#define VAR_GIFT_UNUSED_2 0x40DF // Var is written to, but never read
#define VAR_GIFT_UNUSED_3 0x40E0 // Var is written to, but never read
#define VAR_GIFT_UNUSED_4 0x40E1 // Var is written to, but never read
#define VAR_GIFT_UNUSED_5 0x40E2 // Var is written to, but never read
#define VAR_GIFT_UNUSED_6 0x40E3 // Var is written to, but never read
#define VAR_GIFT_UNUSED_7 0x40E4 // var is written to, but never read
#define VAR_UNUSED_0x40E5 0x40E5 // Unused Var
#define VAR_DAILY_SLOTS 0x40E6
#define VAR_DAILY_WILDS 0x40E7
#define VAR_DAILY_BLENDER 0x40E8
#define VAR_DAILY_PLANTED_BERRIES 0x40E9
#define VAR_DAILY_PICKED_BERRIES 0x40EA
#define VAR_DAILY_ROULETTE 0x40EB
#define VAR_SECRET_BASE_STEP_COUNTER 0x40EC // Used by Secret Base TV programs
#define VAR_SECRET_BASE_LAST_ITEM_USED 0x40ED // Used by Secret Base TV programs
#define VAR_SECRET_BASE_LOW_TV_FLAGS 0x40EE // Used by Secret Base TV programs
#define VAR_SECRET_BASE_HIGH_TV_FLAGS 0x40EF // Used by Secret Base TV programs
#define VAR_SECRET_BASE_IS_NOT_LOCAL 0x40F0 // Set to TRUE while in another player's secret base.
#define VAR_DAILY_BP 0x40F1
#define VAR_WALLY_CALL_STEP_COUNTER 0x40F2
#define VAR_SCOTT_FORTREE_CALL_STEP_COUNTER 0x40F3
#define VAR_ROXANNE_CALL_STEP_COUNTER 0x40F4
#define VAR_SCOTT_BF_CALL_STEP_COUNTER 0x40F5
#define VAR_RIVAL_RAYQUAZA_CALL_STEP_COUNTER 0x40F6
#define VAR_UNUSED_0x40F7 0x40F7 // Unused Var
#define VAR_UNUSED_0x40F8 0x40F8 // Unused Var
#define VAR_UNUSED_0x40F9 0x40F9 // Unused Var
#define VAR_UNUSED_0x40FA 0x40FA // Unused Var
#define VAR_UNUSED_0x40FB 0x40FB // Unused Var
#define VAR_UNUSED_0x40FC 0x40FC // Unused Var
#define VAR_UNUSED_0x40FD 0x40FD // Unused Var
#define VAR_UNUSED_0x40FE 0x40FE // Unused Var
#define VAR_UNUSED_0x40FF 0x40FF // Unused Var
#define VAR_REGISTER_BIRCH_STATE 0x40DA
#define VAR_UNUSED_0x40DB 0x40DB // Unused Var
#define VAR_UNUSED_0x40DC 0x40DC // Unused Var
#define VAR_GIFT_PICHU_SLOT 0x40DD
#define VAR_GIFT_UNUSED_1 0x40DE // Var is written to, but never read
#define VAR_GIFT_UNUSED_2 0x40DF // Var is written to, but never read
#define VAR_GIFT_UNUSED_3 0x40E0 // Var is written to, but never read
#define VAR_GIFT_UNUSED_4 0x40E1 // Var is written to, but never read
#define VAR_GIFT_UNUSED_5 0x40E2 // Var is written to, but never read
#define VAR_GIFT_UNUSED_6 0x40E3 // Var is written to, but never read
#define VAR_GIFT_UNUSED_7 0x40E4 // var is written to, but never read
#define VAR_UNUSED_0x40E5 0x40E5 // Unused Var
#define VAR_DAILY_SLOTS 0x40E6
#define VAR_DAILY_WILDS 0x40E7
#define VAR_DAILY_BLENDER 0x40E8
#define VAR_DAILY_PLANTED_BERRIES 0x40E9
#define VAR_DAILY_PICKED_BERRIES 0x40EA
#define VAR_DAILY_ROULETTE 0x40EB
#define VAR_SECRET_BASE_STEP_COUNTER 0x40EC // Used by Secret Base TV programs
#define VAR_SECRET_BASE_LAST_ITEM_USED 0x40ED // Used by Secret Base TV programs
#define VAR_SECRET_BASE_LOW_TV_FLAGS 0x40EE // Used by Secret Base TV programs
#define VAR_SECRET_BASE_HIGH_TV_FLAGS 0x40EF // Used by Secret Base TV programs
#define VAR_SECRET_BASE_IS_NOT_LOCAL 0x40F0 // Set to TRUE while in another player's secret base.
#define VAR_DAILY_BP 0x40F1
#define VAR_WALLY_CALL_STEP_COUNTER 0x40F2
#define VAR_SCOTT_FORTREE_CALL_STEP_COUNTER 0x40F3
#define VAR_ROXANNE_CALL_STEP_COUNTER 0x40F4
#define VAR_SCOTT_BF_CALL_STEP_COUNTER 0x40F5
#define VAR_RIVAL_RAYQUAZA_CALL_STEP_COUNTER 0x40F6
#define VAR_UNUSED_0x40F7 0x40F7 // Unused Var
#define VAR_UNUSED_0x40F8 0x40F8 // Unused Var
#define VAR_UNUSED_0x40F9 0x40F9 // Unused Var
#define VAR_UNUSED_0x40FA 0x40FA // Unused Var
#define VAR_UNUSED_0x40FB 0x40FB // Unused Var
#define VAR_UNUSED_0x40FC 0x40FC // Unused Var
#define VAR_UNUSED_0x40FD 0x40FD // Unused Var
#define VAR_UNUSED_0x40FE 0x40FE // Unused Var
#define VAR_UNUSED_0x40FF 0x40FF // Unused Var
#define VARS_END 0x40FF
#define VARS_COUNT (VARS_END - VARS_START + 1)
#define VARS_END 0x40FF
#define VARS_COUNT (VARS_END - VARS_START + 1)
#define SPECIAL_VARS_START 0x8000
// special vars

View File

@ -77,55 +77,55 @@ extern const struct SpriteFrameImage *const gBerryTreePicTablePointers[];
extern const u8 *const gBerryTreePaletteSlotTablePointers[];
void ResetObjectEvents(void);
u8 GetMoveDirectionAnimNum(u8);
u8 GetObjectEventIdByLocalIdAndMap(u8, u8, u8);
bool8 TryGetObjectEventIdByLocalIdAndMap(u8, u8, u8, u8 *);
u8 GetObjectEventIdByXY(s16, s16);
void SetObjectEventDirection(struct ObjectEvent *, u8);
u8 GetMoveDirectionAnimNum(u8 direction);
u8 GetObjectEventIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroupId);
bool8 TryGetObjectEventIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroupId, u8 *objectEventId);
u8 GetObjectEventIdByXY(s16 x, s16 y);
void SetObjectEventDirection(struct ObjectEvent *objectEvent, u8 direction);
u8 GetFirstInactiveObjectEventId(void);
void RemoveObjectEventByLocalIdAndMap(u8, u8, u8);
void LoadPlayerObjectReflectionPalette(u16, u8);
void LoadSpecialObjectReflectionPalette(u16, u8);
void TryMoveObjectEventToMapCoords(u8, u8, u8, s16, s16);
void PatchObjectPalette(u16, u8);
void SpawnObjectEventsOnReturnToField(s16, s16);
void RemoveObjectEventByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup);
void LoadPlayerObjectReflectionPalette(u16 tag, u8 slot);
void LoadSpecialObjectReflectionPalette(u16 tag, u8 slot);
void TryMoveObjectEventToMapCoords(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y);
void PatchObjectPalette(u16 paletteTag, u8 paletteSlot);
void SpawnObjectEventsOnReturnToField(s16 x, s16 y);
void OverrideSecretBaseDecorationSpriteScript(u8 localId, u8 mapNum, u8 mapGroup, u8 decorCat);
void GetMapCoordsFromSpritePos(s16, s16, s16 *, s16 *);
u8 GetFaceDirectionAnimNum(u8);
void SetSpritePosToOffsetMapCoords(s16 *, s16 *, s16, s16);
void GetMapCoordsFromSpritePos(s16 x, s16 y, s16 *destX, s16 *destY);
u8 GetFaceDirectionAnimNum(u8 direction);
void SetSpritePosToOffsetMapCoords(s16 *x, s16 *y, s16 dx, s16 dy);
void ObjectEventClearHeldMovement(struct ObjectEvent *);
void ObjectEventClearHeldMovementIfActive(struct ObjectEvent *);
void TrySpawnObjectEvents(s16, s16);
void TrySpawnObjectEvents(s16 cameraX, s16 cameraY);
u8 CreateObjectGraphicsSprite(u16, void (*)(struct Sprite *), s16 x, s16 y, u8 subpriority);
u8 TrySpawnObjectEvent(u8, u8, u8);
u8 TrySpawnObjectEvent(u8 localId, u8 mapNum, u8 mapGroup);
u8 SpawnSpecialObjectEventParameterized(u8 graphicsId, u8 movementBehavior, u8 localId, s16 x, s16 y, u8 elevation);
u8 SpawnSpecialObjectEvent(struct ObjectEventTemplate *);
void SetSpritePosToMapCoords(s16, s16, s16 *, s16 *);
void SetSpritePosToMapCoords(s16 mapX, s16 mapY, s16 *destX, s16 *destY);
void CameraObjectReset1(void);
void ObjectEventSetGraphicsId(struct ObjectEvent *, u8 graphicsId);
void ObjectEventTurn(struct ObjectEvent *, u8);
void ObjectEventTurnByLocalIdAndMap(u8, u8, u8, u8);
void ObjectEventTurn(struct ObjectEvent *, u8 direction);
void ObjectEventTurnByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, u8 direction);
const struct ObjectEventGraphicsInfo *GetObjectEventGraphicsInfo(u8 graphicsId);
void SetObjectInvisibility(u8, u8, u8, bool8);
void SetObjectInvisibility(u8 localId, u8 mapNum, u8 mapGroup, bool8 invisible);
void FreeAndReserveObjectSpritePalettes(void);
void SetObjectEventSpritePosByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y);
void ResetObjectSubpriority(u8, u8, u8);
void SetObjectSubpriority(u8, u8, u8, u8);
void AllowObjectAtPosTriggerGroundEffects(s16, s16);
void ResetObjectSubpriority(u8 localId, u8 mapNum, u8 mapGroup);
void SetObjectSubpriority(u8 localId, u8 mapNum, u8 mapGroup, u8 subpriority);
void AllowObjectAtPosTriggerGroundEffects(s16 x, s16 y);
void ObjectEventGetLocalIdAndMap(struct ObjectEvent *objectEvent, void *localId, void *mapNum, void *mapGroup);
void ShiftObjectEventCoords(struct ObjectEvent *, s16, s16);
void MoveObjectEventToMapCoords(struct ObjectEvent *, s16, s16);
void TryOverrideObjectEventTemplateCoords(u8, u8, u8);
void ShiftObjectEventCoords(struct ObjectEvent *, s16 x, s16 y);
void MoveObjectEventToMapCoords(struct ObjectEvent *, s16 x, s16 y);
void TryOverrideObjectEventTemplateCoords(u8 localId, u8 mapNum, u8 mapGroup);
void InitObjectEventPalettes(u8 palSlot);
void UpdateObjectEventCurrentMovement(struct ObjectEvent *, struct Sprite *, bool8(struct ObjectEvent *, struct Sprite *));
u8 ObjectEventFaceOppositeDirection(struct ObjectEvent *, u8);
u8 GetOppositeDirection(u8);
u8 ObjectEventFaceOppositeDirection(struct ObjectEvent *, u8 direction);
u8 GetOppositeDirection(u8 direction);
u8 GetWalkInPlaceFasterMovementAction(u32);
u8 GetWalkInPlaceFastMovementAction(u32);
u8 GetWalkInPlaceNormalMovementAction(u32);
u8 GetWalkInPlaceSlowMovementAction(u32);
u8 GetCollisionAtCoords(struct ObjectEvent *, s16, s16, u32);
void MoveCoords(u8, s16 *, s16 *);
u8 GetCollisionAtCoords(struct ObjectEvent *, s16 x, s16 y, u32 dir);
void MoveCoords(u8 direction, s16 *x, s16 *y);
bool8 ObjectEventIsHeldMovementActive(struct ObjectEvent *);
u8 ObjectEventClearHeldMovementIfFinished(struct ObjectEvent *);
u8 GetObjectEventIdByPosition(u16 x, u16 y, u8 elevation);
@ -168,22 +168,22 @@ u8 AddCameraObject(u8 linkedSpriteId);
void UpdateObjectEventsForCameraUpdate(s16 x, s16 y);
u8 GetWalkSlowMovementAction(u32);
u8 GetJumpMovementAction(u32);
u8 ElevationToPriority(u8);
u8 ElevationToPriority(u8 elevation);
void ObjectEventUpdateElevation(struct ObjectEvent *objEvent);
void SetObjectSubpriorityByElevation(u8, struct Sprite *, u8);
void SetObjectSubpriorityByElevation(u8 elevation, struct Sprite *, u8 subpriority);
void UnfreezeObjectEvent(struct ObjectEvent *);
u8 FindLockedObjectEventIndex(struct ObjectEvent *);
void SetAndStartSpriteAnim(struct Sprite *, u8, u8);
void SetAndStartSpriteAnim(struct Sprite *, u8 animNum, u8 animCmdIndex);
bool8 SpriteAnimEnded(struct Sprite *);
void UnfreezeObjectEvents(void);
void FreezeObjectEventsExceptOne(u8 objectEventId);
void FreezeObjectEventsExceptTwo(u8 objectEventId1, u8 objectEventId2);
void FreezeObjectEvents(void);
bool8 FreezeObjectEvent(struct ObjectEvent *objectEvent);
u8 GetMoveDirectionFastAnimNum(u8);
u8 GetMoveDirectionFasterAnimNum(u8);
u8 GetMoveDirectionFastestAnimNum(u8);
u8 GetLedgeJumpDirection(s16, s16, u8);
u8 GetMoveDirectionFastAnimNum(u8 direction);
u8 GetMoveDirectionFasterAnimNum(u8 direction);
u8 GetMoveDirectionFastestAnimNum(u8 direction);
u8 GetLedgeJumpDirection(s16 x, s16 y, u8 direction);
void CameraObjectSetFollowedSpriteId(u8 objectId);
u16 GetObjectPaletteTag(u8 palSlot);
void UpdateObjectEventSpriteInvisibility(struct Sprite *sprite, bool8 invisible);
@ -192,7 +192,7 @@ s16 GetFigure8YOffset(s16 idx);
void CameraObjectReset2(void);
u8 GetObjectEventBerryTreeId(u8 objectEventId);
void SetBerryTreeJustPicked(u8 mapId, u8 mapNumber, u8 mapGroup);
bool8 IsBerryTreeSparkling(u8, u8, u8);
bool8 IsBerryTreeSparkling(u8 localId, u8 mapNum, u8 mapGroup);
void MovementType_None(struct Sprite *);
void MovementType_LookAround(struct Sprite *);
@ -250,7 +250,6 @@ void MovementType_RunInPlace(struct Sprite *);
void MovementType_Invisible(struct Sprite *);
void MovementType_WalkSlowlyInPlace(struct Sprite *);
u8 GetSlideMovementAction(u32);
u8 GetJumpInPlaceMovementAction(u32);
u8 GetJumpMovementAction(u32);
u8 GetJump2MovementAction(u32);
u8 CreateCopySpriteAt(struct Sprite *sprite, s16 x, s16 y, u8 subpriority);
@ -262,17 +261,17 @@ u8 MovementType_WanderAround_Step3(struct ObjectEvent *, struct Sprite *);
u8 MovementType_WanderAround_Step4(struct ObjectEvent *, struct Sprite *);
u8 MovementType_WanderAround_Step5(struct ObjectEvent *, struct Sprite *);
u8 MovementType_WanderAround_Step6(struct ObjectEvent *, struct Sprite *);
u8 GetVectorDirection(s16, s16, s16, s16);
u8 GetLimitedVectorDirection_SouthNorth(s16, s16, s16, s16);
u8 GetLimitedVectorDirection_WestEast(s16, s16, s16, s16);
u8 GetLimitedVectorDirection_WestNorth(s16, s16, s16, s16);
u8 GetLimitedVectorDirection_EastNorth(s16, s16, s16, s16);
u8 GetLimitedVectorDirection_WestSouth(s16, s16, s16, s16);
u8 GetLimitedVectorDirection_EastSouth(s16, s16, s16, s16);
u8 GetLimitedVectorDirection_SouthNorthWest(s16, s16, s16, s16);
u8 GetLimitedVectorDirection_SouthNorthEast(s16, s16, s16, s16);
u8 GetLimitedVectorDirection_NorthWestEast(s16, s16, s16, s16);
u8 GetLimitedVectorDirection_SouthWestEast(s16, s16, s16, s16);
u8 GetVectorDirection(s16 dx, s16 dy, s16 absdx, s16 absdy);
u8 GetLimitedVectorDirection_SouthNorth(s16 dx, s16 dy, s16 absdx, s16 absdy);
u8 GetLimitedVectorDirection_WestEast(s16 dx, s16 dy, s16 absdx, s16 absdy);
u8 GetLimitedVectorDirection_WestNorth(s16 dx, s16 dy, s16 absdx, s16 absdy);
u8 GetLimitedVectorDirection_EastNorth(s16 dx, s16 dy, s16 absdx, s16 absdy);
u8 GetLimitedVectorDirection_WestSouth(s16 dx, s16 dy, s16 absdx, s16 absdy);
u8 GetLimitedVectorDirection_EastSouth(s16 dx, s16 dy, s16 absdx, s16 absdy);
u8 GetLimitedVectorDirection_SouthNorthWest(s16 dx, s16 dy, s16 absdx, s16 absdy);
u8 GetLimitedVectorDirection_SouthNorthEast(s16 dx, s16 dy, s16 absdx, s16 absdy);
u8 GetLimitedVectorDirection_NorthWestEast(s16 dx, s16 dy, s16 absdx, s16 absdy);
u8 GetLimitedVectorDirection_SouthWestEast(s16 dx, s16 dy, s16 absdx, s16 absdy);
u8 MovementType_LookAround_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementType_LookAround_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementType_LookAround_Step2(struct ObjectEvent *, struct Sprite *);

View File

@ -18,7 +18,7 @@ void FieldEffectStop(struct Sprite *sprite, u8 id);
u8 CreateTrainerSprite(u8 trainerSpriteID, s16 x, s16 y, u8 subpriority, u8 *buffer);
void FldEff_TeleportWarpOut(void);
void FieldEffectActiveListRemove(u8 id);
void MultiplyInvertedPaletteRGBComponents(u16, u8, u8, u8);
void MultiplyInvertedPaletteRGBComponents(u16 i, u8 r, u8 g, u8 b);
void FieldEffectActiveListAdd(u8 id);
void FieldEffectScript_LoadTiles(u8 **script);
void FieldEffectScript_LoadFadedPalette(u8 **script);

View File

@ -38,7 +38,7 @@ void PlayerFreeze(void);
void StopPlayerAvatar(void);
void SetSpinStartFacingDir(u8);
void GetXYCoordsOneStepInFrontOfPlayer(s16 *xPtr, s16 *yPtr);
u8 GetRivalAvatarGraphicsIdByStateIdAndGender(u8, u8);
u8 GetRivalAvatarGraphicsIdByStateIdAndGender(u8 state, u8 gender);
void SetPlayerAvatarFieldMove(void);
u8 GetPlayerAvatarGraphicsIdByCurrentState(void);
void SetPlayerAvatarStateMask(u8 flags);

View File

@ -47,7 +47,7 @@ void CopySecondaryTilesetToVramUsingHeap(struct MapLayout const *mapLayout);
void CopyPrimaryTilesetToVram(const struct MapLayout *);
void CopySecondaryTilesetToVram(const struct MapLayout *);
struct MapHeader const *const GetMapHeaderFromConnection(struct MapConnection *connection);
struct MapConnection *GetConnectionAtCoords(s16 x, s16 y);
struct MapConnection *GetMapConnectionAtPos(s16 x, s16 y);
void MapGridSetMetatileImpassabilityAt(int x, int y, bool32 impassable);
// field_region_map.c

View File

@ -4,9 +4,9 @@
// Masks/shifts for blocks in the map grid
// Map grid blocks consist of a 10 bit metatile id, a 2 bit collision value, and a 4 bit elevation value
// This is the data stored in each data/layouts/*/map.bin file
#define MAPGRID_METATILE_ID_MASK 0x03FF // Bits 1-10
#define MAPGRID_COLLISION_MASK 0x0C00 // Bits 11-12
#define MAPGRID_ELEVATION_MASK 0xF000 // Bits 13-16
#define MAPGRID_METATILE_ID_MASK 0x03FF // Bits 0-9
#define MAPGRID_COLLISION_MASK 0x0C00 // Bits 10-11
#define MAPGRID_ELEVATION_MASK 0xF000 // Bits 12-15
#define MAPGRID_COLLISION_SHIFT 10
#define MAPGRID_ELEVATION_SHIFT 12
@ -16,8 +16,8 @@
// Masks/shifts for metatile attributes
// Metatile attributes consist of an 8 bit behavior value, 4 unused bits, and a 4 bit layer type value
// This is the data stored in each data/tilesets/*/*/metatile_attributes.bin file
#define METATILE_ATTR_BEHAVIOR_MASK 0x00FF // Bits 1-8
#define METATILE_ATTR_LAYER_MASK 0xF000 // Bits 13-16
#define METATILE_ATTR_BEHAVIOR_MASK 0x00FF // Bits 0-7
#define METATILE_ATTR_LAYER_MASK 0xF000 // Bits 12-15
#define METATILE_ATTR_LAYER_SHIFT 12
enum {

View File

@ -881,7 +881,7 @@ struct MysteryGiftSave
struct WonderCardMetadata cardMetadata;
u16 questionnaireWords[NUM_QUESTIONNAIRE_WORDS];
struct WonderNewsMetadata newsMetadata;
u32 trainerIds[2][5]; // Saved ids for 10 trainers, 5 each for battles and trades
u32 trainerIds[2][5]; // Saved ids for 10 trainers, 5 each for battles and trades
}; // 0x36C 0x3598
// For external event data storage. The majority of these may have never been used.

View File

@ -9464,7 +9464,7 @@ extern const u32 gBattleAnimSpriteGfx_Bird[];
extern const u32 gBattleAnimSpriteGfx_CrossImpact[];
extern const u32 gBattleAnimSpriteGfx_TrumpCard[];
extern const u32 gBattleAnimSpriteGfx_TrumpCardParticles[];
extern const u32 gBattleAnimSpriteGfx_Accupressure[];
extern const u32 gBattleAnimSpriteGfx_Acupressure[];
extern const u32 gBattleAnimSpriteGfx_WringOut[];
extern const u32 gBattleAnimSpriteGfx_ColoredOrbs[];
extern const u32 gBattleAnimSpriteGfx_WorrySeed[];
@ -9766,7 +9766,7 @@ extern const u32 gBattleAnimSpritePal_WhipHit[];
extern const u32 gBattleAnimSpritePal_BlueRing2[];
extern const u32 gBattleAnimSpritePal_TrumpCard[];
extern const u32 gBattleAnimSpritePal_TrumpCardParticles[];
extern const u32 gBattleAnimSpritePal_Accupressure[];
extern const u32 gBattleAnimSpritePal_Acupressure[];
extern const u32 gBattleAnimSpritePal_WringOut[];
extern const u32 gBattleAnimSpritePal_ColoredOrbs[];
extern const u32 gBattleAnimSpritePal_WorrySeed[];
@ -9791,8 +9791,6 @@ extern const u32 gBattleAnimSpriteGfx_MegaStone[];
extern const u32 gBattleAnimSpritePal_MegaStone[];
extern const u32 gBattleAnimSpriteGfx_MegaParticles[];
extern const u32 gBattleAnimSpritePal_MegaParticles[];
extern const u32 gBattleAnimSpriteGfx_PrimalParticles[];
extern const u32 gBattleAnimSpritePal_PrimalParticles[];
extern const u32 gBattleAnimSpriteGfx_MegaSymbol[];
extern const u32 gBattleAnimSpritePal_MegaSymbol[];
extern const u32 gBattleAnimSpriteGfx_FlashCannonBall[];
@ -9805,8 +9803,6 @@ extern const u32 gBattleAnimSpriteGfx_QuickGuard[];
extern const u32 gBattleAnimSpritePal_QuickGuard[];
// New Battle Anim Particles
extern const u32 gBattleAnimSpriteGfx_AcupressureFinger[];
extern const u32 gBattleAnimSpritePal_AcupressureFinger[];
extern const u32 gBattleAnimSpriteGfx_AlphaStone[];
extern const u32 gBattleAnimSpritePal_AlphaStone[];
extern const u32 gBattleAnimSpriteGfx_AlphaSymbol[];
@ -10247,9 +10243,6 @@ extern const u16 gSlotMachineReelTimePikachu_Pal[];
extern const u32 gBattleAnimBgTilemap_Sandstorm[];
extern const u32 gBattleAnimBgImage_Sandstorm[];
extern const u32 gBattleAnimBgTilemap_Windstorm[];
extern const u32 gBattleAnimBgImage_Windstorm[];
// Pokedex Area Screen
extern const u32 gPokedexAreaScreenAreaUnknown_Gfx[];
extern const u16 gPokedexAreaScreenAreaUnknown_Pal[];

View File

@ -284,7 +284,7 @@ void SerialCB(void);
bool32 InUnionRoom(void);
void LoadWirelessStatusIndicatorSpriteGfx(void);
bool8 IsLinkTaskFinished(void);
void CreateWirelessStatusIndicatorSprite(u8, u8);
void CreateWirelessStatusIndicatorSprite(u8 x, u8 y);
void SetLinkStandbyCallback(void);
void SetWirelessCommType1(void);
void CheckShouldAdvanceLinkState(void);

View File

@ -97,7 +97,7 @@ struct RfuGameCompatibilityData
// wireless play (the kind the Pokémon games use) the gname data can be used for
// anything the developers want. This struct is what GF decided to use it for.
// It can be up to 13 bytes in size (RFU_GAME_NAME_LENGTH).
// The player's name is sent separately as the username ("uname"), and does not
// The player's name is sent separately as the username ("uname"), and does not
// use a struct (gHostRfuUsername).
struct __attribute__((packed, aligned(2))) RfuGameData
{
@ -118,7 +118,7 @@ struct __attribute__((packed, aligned(2))) RfuGameData
// Bits 0-2 are a shortened trainerId
// Bit 3 is the player's gender
// Bits 4-6 are unknown/unused
// Bit 7 is an 'active' flag
// Bit 7 is an 'active' flag
#define PINFO_TID_MASK 0x7
#define PINFO_GENDER_SHIFT 3
#define PINFO_ACTIVE_FLAG (1 << 7)

View File

@ -10,24 +10,24 @@
* toolchains. If this is not done, the ClearSav functions will end up erasing
* the wrong memory leading to various glitches.
*/
struct SaveBlock2DMA {
struct SaveBlock2ASLR {
struct SaveBlock2 block;
u8 dma[SAVEBLOCK_MOVE_RANGE];
u8 aslr[SAVEBLOCK_MOVE_RANGE];
};
struct SaveBlock1DMA {
struct SaveBlock1ASLR {
struct SaveBlock1 block;
u8 dma[SAVEBLOCK_MOVE_RANGE];
u8 aslr[SAVEBLOCK_MOVE_RANGE];
};
struct PokemonStorageDMA {
struct PokemonStorageASLR {
struct PokemonStorage block;
u8 dma[SAVEBLOCK_MOVE_RANGE];
u8 aslr[SAVEBLOCK_MOVE_RANGE];
};
extern struct SaveBlock1DMA gSaveblock1;
extern struct SaveBlock2DMA gSaveblock2;
extern struct PokemonStorageDMA gPokemonStorage;
extern struct SaveBlock1ASLR gSaveblock1;
extern struct SaveBlock2ASLR gSaveblock2;
extern struct PokemonStorageASLR gPokemonStorage;
extern bool32 gFlashMemoryPresent;
extern struct SaveBlock1 *gSaveBlock1Ptr;

View File

@ -92,7 +92,7 @@ void PrintMenuActionGrid(u8 windowId, u8 fontId, u8 left, u8 top, u8 optionWidth
u8 InitMenuActionGrid(u8 windowId, u8 optionWidth, u8 columns, u8 rows, u8 initialCursorPos);
u8 ChangeMenuGridCursorPosition(s8 deltaX, s8 deltaY);
u8 GetStartMenuWindowId(void);
void ListMenuLoadStdPalAt(u8, u8);
void ListMenuLoadStdPalAt(u8 palOffset, u8 palId);
u8 Menu_MoveCursor(s8 cursorDelta);
u8 Menu_MoveCursorNoWrapAround(s8 cursorDelta);
void DrawStdWindowFrame(u8 windowId, bool8 CopyToVram);

View File

@ -52,22 +52,22 @@ extern u8 gPaletteDecompressionBuffer[];
extern u16 gPlttBufferUnfaded[PLTT_BUFFER_SIZE];
extern u16 gPlttBufferFaded[PLTT_BUFFER_SIZE];
void LoadCompressedPalette(const u32 *, u16, u16);
void LoadPalette(const void *, u16, u16);
void FillPalette(u16, u16, u16);
void LoadCompressedPalette(const u32 *src, u16 offset, u16 size);
void LoadPalette(const void *src, u16 offset, u16 size);
void FillPalette(u16 value, u16 offset, u16 size);
void TransferPlttBuffer(void);
u8 UpdatePaletteFade(void);
void ResetPaletteFade(void);
bool8 BeginNormalPaletteFade(u32, s8, u8, u8, u16);
void PaletteStruct_ResetById(u16);
bool8 BeginNormalPaletteFade(u32 selectedPalettes, s8 delay, u8 startY, u8 targetY, u16 blendColor);
void PaletteStruct_ResetById(u16 id);
void ResetPaletteFadeControl(void);
void InvertPlttBuffer(u32);
void TintPlttBuffer(u32, s8, s8, s8);
void UnfadePlttBuffer(u32);
void BeginFastPaletteFade(u8);
void BeginHardwarePaletteFade(u8, u8, u8, u8, u8);
void InvertPlttBuffer(u32 selectedPalettes);
void TintPlttBuffer(u32 selectedPalettes, s8 r, s8 g, s8 b);
void UnfadePlttBuffer(u32 selectedPalettes);
void BeginFastPaletteFade(u8 submode);
void BeginHardwarePaletteFade(u8 blendCnt, u8 delay, u8 y, u8 targetY, u8 shouldResetBlendRegisters);
void BlendPalettes(u32 selectedPalettes, u8 coeff, u16 color);
void BlendPalettesUnfaded(u32, u8, u16);
void BlendPalettesUnfaded(u32 selectedPalettes, u8 coeff, u16 color);
void BlendPalettesGradually(u32 selectedPalettes, s8 delay, u8 coeff, u8 coeffTarget, u16 color, u8 priority, u8 id);
void TintPalette_GrayScale(u16 *palette, u16 count);
void TintPalette_GrayScale2(u16 *palette, u16 count);

View File

@ -367,11 +367,13 @@ struct Evolution
u16 targetSpecies;
};
struct FormChange {
struct FormChange
{
u16 method;
u16 targetSpecies;
u16 param1;
u16 param2;
u16 param3;
};
#define NUM_UNOWN_FORMS 28
@ -383,7 +385,7 @@ struct FormChange {
| (((personality) & 0x00000003) >> 0) \
) % NUM_UNOWN_FORMS)
#define GET_SHINY_VALUE(otId, personality)HIHALF(otId) ^ LOHALF(otId) ^ HIHALF(personality) ^ LOHALF(personality)
#define GET_SHINY_VALUE(otId, personality) (HIHALF(otId) ^ LOHALF(otId) ^ HIHALF(personality) ^ LOHALF(personality))
extern u8 gPlayerPartyCount;
extern struct Pokemon gPlayerParty[PARTY_SIZE];
@ -403,10 +405,11 @@ extern const u8 gPPUpGetMask[];
extern const u8 gPPUpClearMask[];
extern const u8 gPPUpAddValues[];
extern const u8 gStatStageRatios[MAX_STAT_STAGE + 1][2];
extern const u16 gLinkPlayerFacilityClasses[];
extern const u16 gUnionRoomFacilityClasses[];
extern const struct SpriteTemplate gBattlerSpriteTemplates[];
extern const s8 gNatureStatTable[][5];
extern const u16 *const gFormSpeciesIdTables[NUM_SPECIES];
extern const u32 sExpCandyExperienceTable[];
void ZeroBoxMonData(struct BoxPokemon *boxMon);
void ZeroMonData(struct Pokemon *mon);
@ -561,5 +564,6 @@ u16 GetFormChangeTargetSpecies(struct Pokemon *mon, u16 method, u32 arg);
u16 GetFormChangeTargetSpeciesBoxMon(struct BoxPokemon *mon, u16 method, u32 arg);
u16 MonTryLearningNewMoveEvolution(struct Pokemon *mon, bool8 firstMove);
bool32 ShouldShowFemaleDifferences(u16 species, u32 personality);
void TryToSetBattleFormChangeMoves(struct Pokemon *mon);
#endif // GUARD_POKEMON_H

View File

@ -116,7 +116,7 @@ enum
#define POKENAV_MENU_IDS_START 100000
enum
{
POKENAV_MAIN_MENU = POKENAV_MENU_IDS_START, // The main menu where the player selects Hoenn Map/Condition/Match Call/Ribbons
POKENAV_MAIN_MENU = POKENAV_MENU_IDS_START, // The main menu where the player selects Hoenn Map/Condition/Match Call/Ribbons
POKENAV_MAIN_MENU_CURSOR_ON_MAP,
POKENAV_CONDITION_MENU, // The first Condition screen where the player selects Party or Search
POKENAV_CONDITION_SEARCH_MENU, // The Condition search menu where the player selects a search parameter

View File

@ -500,6 +500,7 @@ extern const u8 gText_StopLearningMove2[];
extern const u8 gText_MoveNotLearned[];
extern const u8 gText_PkmnElevatedToLvVar2[];
extern const u8 gText_PkmnGainedExp[];
extern const u8 gText_PkmnGainedExpAndElevatedToLvVar3[];
extern const u8 gText_RemoveMailBeforeItem[];
extern const u8 gText_PkmnHoldingItemCantHoldMail[];
extern const u8 gText_MailTransferredFromMailbox[];
@ -2154,9 +2155,7 @@ extern const u8 gText_Switch2[];
extern const u8 gText_Item[];
extern const u8 gText_NotPkmnOtherTrainerWants[];
extern const u8 gText_ThatIsntAnEgg[];
extern const u8 gText_PkmnCantBeTradedNow[];
extern const u8 gText_OtherTrainersPkmnCantBeTraded[];
extern const u8 gText_EggCantBeTradedNow[];
extern const u8 gText_OtherTrainerCantAcceptPkmn[];
extern const u8 gText_CantTradeWithTrainer[];

View File

@ -54,7 +54,7 @@ struct TrainerCard
/*0x4C*/ bool8 shouldDrawStickers; // FRLG only
/*0x4D*/ u8 unused;
/*0x4E*/ u8 monIconTint; // FRLG only
/*0x4F*/ u8 facilityClass;
/*0x4F*/ u8 unionRoomClass;
/*0x50*/ u8 stickers[TRAINER_CARD_STICKER_TYPES]; // FRLG only
/*0x54*/ u16 monSpecies[PARTY_SIZE]; // FRLG only
// Note: Link players use linkHasAllFrontierSymbols, not the field below,

View File

@ -7,7 +7,7 @@
// In the Union Room the player is only ever connected to ≤ 4 other players.
// However, there can be up to MAX_UNION_ROOM_LEADERS (8) object events to
// represent leaders of recently discovered link groups, and each of those groups
// represent leaders of recently discovered link groups, and each of those groups
// may have up to MAX_RFU_PLAYERS (5) players in it including the leader.
// These players are represented on-screen by NPC sprites drawn around the leader.
// Thus there can be 40 sprites of other players on-screen, in 8 groups of 5.
@ -16,7 +16,7 @@
// The maximum number of recently connected players that can be tracked.
// Note that this is significantly less than NUM_UNION_ROOM_SPRITES, i.e. not
// every player that can be shown in the Union Room can be tracked at once.
// Information such as a group member's gender can instead be read from partnerInfo
// Information such as a group member's gender can instead be read from partnerInfo
// of the leader's RfuGameData by tracking at least all of the group leaders.
#define MAX_RFU_PLAYER_LIST_SIZE 16

View File

@ -3986,7 +3986,7 @@ Cry_Spectrier::
.align 2
Cry_Calyrex::
.incbin "sound/direct_sound_samples/cries/calyrex.bin"
/*
/*
.align 2
Cry_Wyrdeer::
.incbin "sound/direct_sound_samples/cries/wyrdeer.bin"

View File

@ -1,10 +1,13 @@
#include "global.h"
#include "battle.h"
#include "constants/battle_ai.h"
#include "battle_ai_main.h"
#include "battle_ai_util.h"
#include "battle_util.h"
#include "battle_anim.h"
#include "battle_controllers.h"
#include "battle_main.h"
#include "constants/hold_effects.h"
#include "battle_setup.h"
#include "data.h"
#include "pokemon.h"
@ -12,6 +15,7 @@
#include "util.h"
#include "constants/abilities.h"
#include "constants/item_effects.h"
#include "constants/battle_move_effects.h"
#include "constants/items.h"
#include "constants/moves.h"
@ -19,6 +23,7 @@
static bool8 HasSuperEffectiveMoveAgainstOpponents(bool8 noRng);
static bool8 FindMonWithFlagsAndSuperEffective(u16 flags, u8 moduloPercent);
static bool8 ShouldUseItem(void);
static bool32 AiExpectsToFaintPlayer(void);
static bool32 AI_ShouldHeal(u32 healAmount);
static bool32 AI_OpponentCanFaintAiWithMod(u32 healAmount);
@ -56,21 +61,6 @@ static bool8 ShouldSwitchIfAllBadMoves(void)
}
}
static bool8 ShouldSwitchIfPerishSong(void)
{
if (gStatuses3[gActiveBattler] & STATUS3_PERISH_SONG
&& gDisableStructs[gActiveBattler].perishSongTimer == 0)
{
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = PARTY_SIZE;
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_SWITCH, 0);
return TRUE;
}
else
{
return FALSE;
}
}
static bool8 ShouldSwitchIfWonderGuard(void)
{
u8 opposingPosition;
@ -119,6 +109,9 @@ static bool8 ShouldSwitchIfWonderGuard(void)
continue;
if (i == gBattlerPartyIndexes[gActiveBattler])
continue;
if (AI_THINKING_STRUCT->aiFlags & AI_FLAG_ACE_POKEMON
&& i == (CalculateEnemyPartyCount()-1))
continue;
for (opposingBattler = GetBattlerAtPosition(opposingPosition), j = 0; j < MAX_MON_MOVES; j++)
{
@ -180,7 +173,7 @@ static bool8 FindMonThatAbsorbsOpponentsMove(void)
else
return FALSE;
if (AI_GetAbility(gActiveBattler) == absorbingTypeAbility)
if (AI_DATA->abilities[gActiveBattler] == absorbingTypeAbility)
return FALSE;
GetAIPartyIndexes(gActiveBattler, &firstId, &lastId);
@ -209,6 +202,10 @@ static bool8 FindMonThatAbsorbsOpponentsMove(void)
continue;
if (i == *(gBattleStruct->monToSwitchIntoId + battlerIn2))
continue;
if (AI_THINKING_STRUCT->aiFlags & AI_FLAG_ACE_POKEMON
&& i == (CalculateEnemyPartyCount()-1))
continue;
species = GetMonData(&party[i], MON_DATA_SPECIES);
if (GetMonData(&party[i], MON_DATA_ABILITY_NUM) != 0)
@ -228,43 +225,228 @@ static bool8 FindMonThatAbsorbsOpponentsMove(void)
return FALSE;
}
static bool8 ShouldSwitchIfNaturalCure(void)
static bool8 ShouldSwitchIfGameStatePrompt(void)
{
if (!(gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP))
return FALSE;
if (AI_GetAbility(gActiveBattler) != ABILITY_NATURAL_CURE)
return FALSE;
if (gBattleMons[gActiveBattler].hp < gBattleMons[gActiveBattler].maxHP / 2)
return FALSE;
bool8 switchMon = FALSE;
u16 monAbility = AI_DATA->abilities[gActiveBattler];
u16 holdEffect = AI_DATA->holdEffects[gActiveBattler];
u8 opposingPosition = BATTLE_OPPOSITE(GetBattlerPosition(gActiveBattler));
u8 opposingBattler = GetBattlerAtPosition(opposingPosition);
s32 moduloChance = 4; //25% Chance Default
s32 chanceReducer = 1; //No Reduce default. Increase to reduce
s32 firstId;
s32 lastId;
s32 i;
struct Pokemon *party;
if ((gLastLandedMoves[gActiveBattler] == MOVE_NONE
|| gLastLandedMoves[gActiveBattler] == MOVE_UNAVAILABLE)
&& Random() & 1)
if (AnyStatIsRaised(gActiveBattler))
chanceReducer = 5; // Reduce switchout probability by factor of 5 if setup
//Perish Song
if (gStatuses3[gActiveBattler] & STATUS3_PERISH_SONG
&& gDisableStructs[gActiveBattler].perishSongTimer == 0
&& monAbility != ABILITY_SOUNDPROOF)
switchMon = TRUE;
if (AI_THINKING_STRUCT->aiFlags & AI_FLAG_SMART_SWITCHING)
{
//Yawn
if (gStatuses3[gActiveBattler] & STATUS3_YAWN
&& AI_CanSleep(gActiveBattler, monAbility)
&& gBattleMons[gActiveBattler].hp > gBattleMons[gActiveBattler].maxHP / 3)
{
switchMon = TRUE;
//Double Battles
//Check if partner can prevent sleep
if (IsDoubleBattle())
{
if (IsBattlerAlive(BATTLE_PARTNER(gActiveBattler))
&& (GetAIChosenMove(BATTLE_PARTNER(gActiveBattler)) == MOVE_UPROAR)
)
switchMon = FALSE;
if (IsBattlerAlive(BATTLE_PARTNER(gActiveBattler))
&& (gBattleMoves[AI_DATA->partnerMove].effect == EFFECT_MISTY_TERRAIN
|| gBattleMoves[AI_DATA->partnerMove].effect == EFFECT_ELECTRIC_TERRAIN)
&& IsBattlerGrounded(gActiveBattler)
)
switchMon = FALSE;
if (*(gBattleStruct->AI_monToSwitchIntoId + BATTLE_PARTNER(gActiveBattler)) != PARTY_SIZE) //Partner is switching
{
GetAIPartyIndexes(gActiveBattler, &firstId, &lastId);
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
party = gPlayerParty;
for (i = firstId; i < lastId; i++)
{
if (AI_THINKING_STRUCT->aiFlags & AI_FLAG_ACE_POKEMON
&& i == (CalculateEnemyPartyCount()-1))
break;
//Look for mon in party that is able to be switched into and has ability that sets terrain
if (GetMonData(&party[i], MON_DATA_HP) != 0
&& GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_NONE
&& GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG
&& i != gBattlerPartyIndexes[gActiveBattler]
&& i != gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]
&& IsBattlerGrounded(gActiveBattler)
&& (GetMonAbility(&party[i]) == ABILITY_MISTY_SURGE
|| GetMonAbility(&party[i]) == ABILITY_ELECTRIC_SURGE)) //Ally has Misty or Electric Surge
{
*(gBattleStruct->AI_monToSwitchIntoId + BATTLE_PARTNER(gActiveBattler)) = i;
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_SWITCH, 0);
switchMon = FALSE;
break;
}
}
}
}
//Check if Active Pokemon can KO opponent instead of switching
//Will still fall asleep, but take out opposing Pokemon first
if (AiExpectsToFaintPlayer())
switchMon = FALSE;
//Checks to see if active Pokemon can do something against sleep
if (monAbility == (ABILITY_NATURAL_CURE | ABILITY_SHED_SKIN | ABILITY_EARLY_BIRD)
|| holdEffect == (HOLD_EFFECT_CURE_SLP | HOLD_EFFECT_CURE_STATUS)
|| HasMove(gActiveBattler, MOVE_SLEEP_TALK)
|| (HasMoveEffect(gActiveBattler, MOVE_SNORE) && AI_GetTypeEffectiveness(MOVE_SNORE, gActiveBattler, opposingBattler) >= UQ_4_12(1.0))
|| (IsBattlerGrounded(gActiveBattler)
&& (HasMove(gActiveBattler, MOVE_MISTY_TERRAIN) || HasMove(gActiveBattler, MOVE_ELECTRIC_TERRAIN)))
)
switchMon = FALSE;
//Check if Active Pokemon evasion boosted and might be able to dodge until awake
if (gBattleMons[gActiveBattler].statStages[STAT_EVASION] > (DEFAULT_STAT_STAGE + 3)
&& AI_DATA->abilities[opposingBattler] != ABILITY_UNAWARE
&& AI_DATA->abilities[opposingBattler] != ABILITY_KEEN_EYE
&& !(gBattleMons[gActiveBattler].status2 & STATUS2_FORESIGHT)
&& !(gStatuses3[gActiveBattler] & STATUS3_MIRACLE_EYED))
switchMon = FALSE;
}
//Secondary Damage
if (monAbility != ABILITY_MAGIC_GUARD
&& !AiExpectsToFaintPlayer())
{
//Toxic
moduloChance = 2; //50%
if (((gBattleMons[gActiveBattler].status1 & STATUS1_TOXIC_COUNTER) >= STATUS1_TOXIC_TURN(2))
&& gBattleMons[gActiveBattler].hp >= (gBattleMons[gActiveBattler].maxHP / 3)
&& (Random() % (moduloChance*chanceReducer)) == 0)
switchMon = TRUE;
//Cursed
moduloChance = 2; //50%
if (gBattleMons[gActiveBattler].status2 & STATUS2_CURSED
&& (Random() % (moduloChance*chanceReducer)) == 0)
switchMon = TRUE;
//Nightmare
moduloChance = 3; //33.3%
if (gBattleMons[gActiveBattler].status2 & STATUS2_NIGHTMARE
&& (Random() % (moduloChance*chanceReducer)) == 0)
switchMon = TRUE;
//Leech Seed
moduloChance = 4; //25%
if (gStatuses3[gActiveBattler] & STATUS3_LEECHSEED
&& (Random() % (moduloChance*chanceReducer)) == 0)
switchMon = TRUE;
}
//Infatuation
if (gBattleMons[gActiveBattler].status2 & STATUS2_INFATUATION
&& !AiExpectsToFaintPlayer())
switchMon = TRUE;
//Todo
//Pass Wish Heal
//Semi-Invulnerable
if (gStatuses3[opposingBattler] & STATUS3_SEMI_INVULNERABLE)
{
if (FindMonThatAbsorbsOpponentsMove()) //If find absorber default to switch
switchMon = TRUE;
if (!AI_OpponentCanFaintAiWithMod(0)
&& AnyStatIsRaised(gActiveBattler))
switchMon = FALSE;
if (AiExpectsToFaintPlayer()
&& !WillAIStrikeFirst()
&& !AI_OpponentCanFaintAiWithMod(0))
switchMon = FALSE;
}
}
if (switchMon)
{
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = PARTY_SIZE;
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_SWITCH, 0);
return TRUE;
}
else if (IS_MOVE_STATUS(gLastLandedMoves[gActiveBattler]) && Random() & 1)
else
{
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = PARTY_SIZE;
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_SWITCH, 0);
return TRUE;
return FALSE;
}
}
static bool8 ShouldSwitchIfAbilityBenefit(void)
{
s32 monToSwitchId;
s32 moduloChance = 4; //25% Chance Default
s32 chanceReducer = 1; //No Reduce default. Increase to reduce
u8 battlerId = GetBattlerPosition(gActiveBattler);
if (AnyStatIsRaised(battlerId))
chanceReducer = 5; // Reduce switchout probability by factor of 5 if setup
//Check if ability is blocked
if (gStatuses3[gActiveBattler] & STATUS3_GASTRO_ACID
||IsNeutralizingGasOnField())
return FALSE;
switch(AI_DATA->abilities[gActiveBattler]) {
case ABILITY_NATURAL_CURE:
moduloChance = 4; //25%
//Attempt to cure bad ailment
if (gBattleMons[gActiveBattler].status1 & (STATUS1_SLEEP | STATUS1_FREEZE | STATUS1_TOXIC_POISON)
&& GetMostSuitableMonToSwitchInto() != PARTY_SIZE)
break;
//Attempt to cure lesser ailment
if ((gBattleMons[gActiveBattler].status1 & STATUS1_ANY)
&& (gBattleMons[gActiveBattler].hp >= gBattleMons[gActiveBattler].maxHP / 2)
&& GetMostSuitableMonToSwitchInto() != PARTY_SIZE
&& Random() % (moduloChance*chanceReducer) == 0)
break;
return FALSE;
case ABILITY_REGENERATOR:
moduloChance = 2; //50%
//Don't switch if ailment
if (gBattleMons[gActiveBattler].status1 & STATUS1_ANY)
return FALSE;
if ((gBattleMons[gActiveBattler].hp <= ((gBattleMons[gActiveBattler].maxHP * 2) / 3))
&& GetMostSuitableMonToSwitchInto() != PARTY_SIZE
&& Random() % (moduloChance*chanceReducer) == 0)
break;
return FALSE;
default:
return FALSE;
}
if (FindMonWithFlagsAndSuperEffective(MOVE_RESULT_DOESNT_AFFECT_FOE, 1))
return TRUE;
if (FindMonWithFlagsAndSuperEffective(MOVE_RESULT_NOT_VERY_EFFECTIVE, 1))
return TRUE;
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = PARTY_SIZE;
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_SWITCH, 0);
if (Random() & 1)
{
*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) = PARTY_SIZE;
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_SWITCH, 0);
return TRUE;
}
return FALSE;
return TRUE;
}
static bool8 HasSuperEffectiveMoveAgainstOpponents(bool8 noRng)
@ -392,6 +574,10 @@ static bool8 FindMonWithFlagsAndSuperEffective(u16 flags, u8 moduloPercent)
continue;
if (i == *(gBattleStruct->monToSwitchIntoId + battlerIn2))
continue;
if (AI_THINKING_STRUCT->aiFlags & AI_FLAG_ACE_POKEMON
&& i == (CalculateEnemyPartyCount()-1))
continue;
species = GetMonData(&party[i], MON_DATA_SPECIES);
if (GetMonData(&party[i], MON_DATA_ABILITY_NUM) != 0)
@ -480,26 +666,42 @@ bool32 ShouldSwitch(void)
continue;
if (i == *(gBattleStruct->monToSwitchIntoId + battlerIn2))
continue;
if (AI_THINKING_STRUCT->aiFlags & AI_FLAG_ACE_POKEMON
&& i == (CalculateEnemyPartyCount()-1))
continue;
availableToSwitch++;
}
if (availableToSwitch == 0)
return FALSE;
if (ShouldSwitchIfAllBadMoves())
return TRUE;
if (ShouldSwitchIfPerishSong())
return TRUE;
//NOTE: The sequence of the below functions matter! Do not change unless you have carefully considered the outcome.
//Since the order is sequencial, and some of these functions prompt switch to specific party members.
//These Functions can prompt switch to specific party members
if (ShouldSwitchIfWonderGuard())
return TRUE;
if (ShouldSwitchIfGameStatePrompt())
return TRUE;
if (FindMonThatAbsorbsOpponentsMove())
return TRUE;
if (ShouldSwitchIfNaturalCure())
//These Functions can prompt switch to generic pary members
if (ShouldSwitchIfAllBadMoves())
return TRUE;
if (ShouldSwitchIfAbilityBenefit())
return TRUE;
//Removing switch capabilites under specific conditions
//These Functions prevent the "FindMonWithFlagsAndSuperEffective" from getting out of hand.
if (HasSuperEffectiveMoveAgainstOpponents(FALSE))
return FALSE;
if (AreStatsRaised())
return FALSE;
//Default Function
//Can prompt switch if AI has a pokemon in party that resists current opponent & has super effective move
if (FindMonWithFlagsAndSuperEffective(MOVE_RESULT_DOESNT_AFFECT_FOE, 2)
|| FindMonWithFlagsAndSuperEffective(MOVE_RESULT_NOT_VERY_EFFECTIVE, 3))
return TRUE;
@ -542,7 +744,7 @@ void AI_TrySwitchOrUseItem(void)
GetAIPartyIndexes(gActiveBattler, &firstId, &lastId);
for (monToSwitchId = firstId; monToSwitchId < lastId; monToSwitchId++)
for (monToSwitchId = (lastId-1); monToSwitchId >= firstId; monToSwitchId--)
{
if (GetMonData(&party[monToSwitchId], MON_DATA_HP) == 0)
continue;
@ -554,6 +756,9 @@ void AI_TrySwitchOrUseItem(void)
continue;
if (monToSwitchId == *(gBattleStruct->monToSwitchIntoId + battlerIn2))
continue;
if (AI_THINKING_STRUCT->aiFlags & AI_FLAG_ACE_POKEMON
&& monToSwitchId == (CalculateEnemyPartyCount()-1))
continue;
break;
}
@ -751,7 +956,9 @@ u8 GetMostSuitableMonToSwitchInto(void)
|| gBattlerPartyIndexes[battlerIn2] == i
|| i == *(gBattleStruct->monToSwitchIntoId + battlerIn1)
|| i == *(gBattleStruct->monToSwitchIntoId + battlerIn2)
|| (GetMonAbility(&party[i]) == ABILITY_TRUANT && IsTruantMonVulnerable(gActiveBattler, opposingBattler))) // While not really invalid per say, not really wise to switch into this mon.
|| (GetMonAbility(&party[i]) == ABILITY_TRUANT && IsTruantMonVulnerable(gActiveBattler, opposingBattler)) // While not really invalid per say, not really wise to switch into this mon.
|| ((AI_THINKING_STRUCT->aiFlags & AI_FLAG_ACE_POKEMON)
&& i == (CalculateEnemyPartyCount() - 1))) //Save Ace Pokemon for last
invalidMons |= gBitTable[i];
else
aliveCount++;
@ -793,17 +1000,17 @@ static bool32 AiExpectsToFaintPlayer(void)
bool32 canFaintPlayer;
u32 i;
u8 target = gBattleStruct->aiChosenTarget[gActiveBattler];
if (gBattleStruct->aiMoveOrAction[gActiveBattler] > 3)
return FALSE; // AI not planning to use move
if (GetBattlerSide(target) != GetBattlerSide(gActiveBattler)
&& CanIndexMoveFaintTarget(gActiveBattler, target, gBattleStruct->aiMoveOrAction[gActiveBattler], 0)
&& AI_WhoStrikesFirst(gActiveBattler, target, GetAIChosenMove(gActiveBattler)) == AI_IS_FASTER) {
// We expect to faint the target and move first -> dont use an item
return TRUE;
}
return FALSE;
}
@ -818,10 +1025,10 @@ static bool8 ShouldUseItem(void)
if ((gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_RIGHT)
|| gStatuses3[gActiveBattler] & STATUS3_SKY_DROPPED)
return FALSE;
if (gStatuses3[gActiveBattler] & STATUS3_EMBARGO)
return FALSE;
if (AiExpectsToFaintPlayer())
return FALSE;
@ -948,14 +1155,14 @@ static bool8 ShouldUseItem(void)
static bool32 AI_ShouldHeal(u32 healAmount)
{
bool32 shouldHeal = FALSE;
if (gBattleMons[gActiveBattler].hp < gBattleMons[gActiveBattler].maxHP / 4
|| gBattleMons[gActiveBattler].hp == 0
|| (healAmount != 0 && gBattleMons[gActiveBattler].maxHP - gBattleMons[gActiveBattler].hp > healAmount)) {
// We have low enough HP to consider healing
shouldHeal = !AI_OpponentCanFaintAiWithMod(healAmount); // if target can kill us even after we heal, why bother
}
return shouldHeal;
}

View File

@ -793,7 +793,7 @@ s32 AI_CalcDamage(u16 move, u8 battlerAtk, u8 battlerDef, u8 *typeEffectiveness,
dmg *= 2;
else if (move == MOVE_SURGING_STRIKES || (move == MOVE_WATER_SHURIKEN && gBattleMons[battlerAtk].species == SPECIES_GRENINJA_ASH))
dmg *= 3;
if (dmg == 0)
dmg = 1;
}
@ -804,7 +804,7 @@ s32 AI_CalcDamage(u16 move, u8 battlerAtk, u8 battlerDef, u8 *typeEffectiveness,
RestoreBattlerData(battlerAtk);
RestoreBattlerData(battlerDef);
// convert multiper to AI_EFFECTIVENESS_xX
*typeEffectiveness = AI_GetEffectiveness(effectivenessMultiplier);
@ -1159,11 +1159,11 @@ bool32 AI_IsAbilityOnSide(u32 battlerId, u32 ability)
s32 AI_GetAbility(u32 battlerId)
{
u32 knownAbility = GetBattlerAbility(battlerId);
// The AI knows its own ability.
if (IsBattlerAIControlled(battlerId))
return knownAbility;
// Check neutralizing gas, gastro acid
if (knownAbility == ABILITY_NONE)
return knownAbility;
@ -1183,10 +1183,10 @@ s32 AI_GetAbility(u32 battlerId)
{
abilityGuess = gBaseStats[gBattleMons[battlerId].species].abilities[Random() % NUM_ABILITY_SLOTS];
}
return abilityGuess;
}
return ABILITY_NONE; // Unknown.
}
@ -2691,7 +2691,7 @@ static bool32 AI_CanPoisonType(u8 battlerAttacker, u8 battlerTarget)
static bool32 AI_CanBePoisoned(u8 battlerAtk, u8 battlerDef)
{
u16 ability = AI_DATA->abilities[battlerDef];
if (!(AI_CanPoisonType(battlerAtk, battlerDef))
|| gSideStatuses[GetBattlerSide(battlerDef)] & SIDE_STATUS_SAFEGUARD
|| gBattleMons[battlerDef].status1 & STATUS1_ANY
@ -3042,7 +3042,7 @@ bool32 IsValidDoubleBattle(u8 battlerAtk)
u16 GetAllyChosenMove(u8 battlerId)
{
u8 partnerBattler = BATTLE_PARTNER(battlerId);
if (!IsBattlerAlive(partnerBattler) || !IsBattlerAIControlled(partnerBattler))
return MOVE_NONE;
else if (partnerBattler > battlerId) // Battler with the lower id chooses the move first.
@ -3444,7 +3444,7 @@ void IncreaseStatUpScore(u8 battlerAtk, u8 battlerDef, u8 statId, s16 *score)
if (AI_DATA->hpPercents[battlerAtk] < 80 && AI_RandLessThan(128))
return;
if ((AI_THINKING_STRUCT->aiFlags & AI_FLAG_TRY_TO_FAINT) && CanAIFaintTarget(battlerAtk, battlerDef, 0))
return; // Damaging moves would get a score boost from AI_TryToFaint or PreferStrongestMove so we don't consider them here
@ -3563,7 +3563,7 @@ void IncreaseParalyzeScore(u8 battlerAtk, u8 battlerDef, u16 move, s16 *score)
{
if ((AI_THINKING_STRUCT->aiFlags & AI_FLAG_TRY_TO_FAINT) && CanAIFaintTarget(battlerAtk, battlerDef, 0))
return;
if (AI_CanParalyze(battlerAtk, battlerDef, AI_DATA->abilities[battlerDef], move, AI_DATA->partnerMove))
{
u8 atkSpeed = GetBattlerTotalSpeedStat(battlerAtk);
@ -3584,7 +3584,7 @@ void IncreaseSleepScore(u8 battlerAtk, u8 battlerDef, u16 move, s16 *score)
{
if ((AI_THINKING_STRUCT->aiFlags & AI_FLAG_TRY_TO_FAINT) && CanAIFaintTarget(battlerAtk, battlerDef, 0))
return;
if (AI_CanPutToSleep(battlerAtk, battlerDef, AI_DATA->abilities[battlerDef], move, AI_DATA->partnerMove))
*score += 2;
else
@ -3602,7 +3602,7 @@ void IncreaseConfusionScore(u8 battlerAtk, u8 battlerDef, u16 move, s16 *score)
{
if ((AI_THINKING_STRUCT->aiFlags & AI_FLAG_TRY_TO_FAINT) && CanAIFaintTarget(battlerAtk, battlerDef, 0))
return;
if (AI_CanConfuse(battlerAtk, battlerDef, AI_DATA->abilities[battlerDef], BATTLE_PARTNER(battlerAtk), move, AI_DATA->partnerMove)
&& AI_DATA->holdEffects[battlerDef] != HOLD_EFFECT_CURE_CONFUSION
&& AI_DATA->holdEffects[battlerDef] != HOLD_EFFECT_CURE_STATUS)
@ -3633,26 +3633,26 @@ bool32 ShouldUseZMove(u8 battlerAtk, u8 battlerDef, u16 chosenMove)
return FALSE; //don't use z move on partner
if (gBattleStruct->zmove.used[battlerAtk])
return FALSE; //cant use z move twice
if (IsViableZMove(battlerAtk, chosenMove))
{
u8 effectiveness;
if (gBattleMons[battlerDef].ability == ABILITY_DISGUISE && gBattleMons[battlerDef].species == SPECIES_MIMIKYU)
return FALSE; // Don't waste a Z-Move busting disguise
if (gBattleMons[battlerDef].ability == ABILITY_ICE_FACE && gBattleMons[battlerDef].species == SPECIES_EISCUE && IS_MOVE_PHYSICAL(chosenMove))
return FALSE; // Don't waste a Z-Move busting Ice Face
if (IS_MOVE_STATUS(chosenMove) && !IS_MOVE_STATUS(gBattleStruct->zmove.chosenZMove))
return FALSE;
else if (!IS_MOVE_STATUS(chosenMove) && IS_MOVE_STATUS(gBattleStruct->zmove.chosenZMove))
return FALSE;
if (!IS_MOVE_STATUS(chosenMove) && AI_CalcDamage(chosenMove, battlerAtk, battlerDef, &effectiveness, FALSE) >= gBattleMons[battlerDef].hp)
return FALSE; // don't waste damaging z move if can otherwise faint target
return TRUE;
}
return FALSE;
}

View File

@ -219,7 +219,7 @@ void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMo
{
s32 i;
bool32 hideHpBoxes = (tableId == MOVE_TRANSFORM) ? FALSE : TRUE;
if (!isMoveAnim)
{
switch (tableId)

View File

@ -354,10 +354,10 @@ const struct SpriteTemplate gSmallCloudTemplate =
.callback = AnimMoveSmallCloud
};
const struct SpriteTemplate gAccupressureSpriteTemplate =
const struct SpriteTemplate gAcupressureSpriteTemplate =
{
.tileTag = ANIM_TAG_ACCUPRESSURE,
.paletteTag = ANIM_TAG_ACCUPRESSURE,
.tileTag = ANIM_TAG_ACUPRESSURE,
.paletteTag = ANIM_TAG_ACUPRESSURE,
.oam = &gOamData_AffineDouble_ObjNormal_32x32,
.anims = gDummySpriteAnimTable,
.images = NULL,
@ -6798,7 +6798,7 @@ static const union AffineAnimCmd sCompressTargetHorizontallyAffineAnimCmds[] =
static void AnimTask_CompressTargetStep(u8 taskId)
{
struct Task* task = &gTasks[taskId];
if (!RunAffineAnimFromTaskData(task))
DestroyAnimVisualTask(taskId);
}

View File

@ -1239,17 +1239,6 @@ const struct SpriteTemplate gOmegaStoneSpriteTemplate =
.callback = AnimSpriteOnMonPos,
};
const struct SpriteTemplate gPrimalParticlesSpriteTemplate =
{
.tileTag = ANIM_TAG_PRIMAL_PARTICLES,
.paletteTag = ANIM_TAG_PRIMAL_PARTICLES,
.oam = &gOamData_AffineNormal_ObjBlend_16x16,
.anims = gPowerAbsorptionOrbAnimTable,
.images = NULL,
.affineAnims = gPowerAbsorptionOrbAffineAnimTable,
.callback = AnimPowerAbsorptionOrb,
};
const struct SpriteTemplate gAlphaSymbolSpriteTemplate =
{
.tileTag = ANIM_TAG_ALPHA_SYMBOL,

View File

@ -1252,8 +1252,8 @@ void AnimTask_LoadWindstormBackground(u8 taskId)
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
GetBattleAnimBg1Data(&animBg);
AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnimBgImage_Windstorm, animBg.tilesOffset);
AnimLoadCompressedBgTilemapHandleContest(&animBg, gBattleAnimBgTilemap_Windstorm, 0);
AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnimBgImage_Sandstorm, animBg.tilesOffset);
AnimLoadCompressedBgTilemapHandleContest(&animBg, gBattleAnimBgTilemap_Sandstorm, 0);
LoadCompressedPalette(gBattleAnimSpritePal_Windstorm, animBg.paletteId * 16, 32);
if (gBattleAnimArgs[0] && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)

View File

@ -888,7 +888,7 @@ void AnimTask_DestinyBondWhiteShadow(u8 taskId)
spriteId = CreateSprite(&gDarkVoidBlackHoleTemplate, baseX, baseY, 55); //dark void
else
spriteId = CreateSprite(&gDestinyBondWhiteShadowSpriteTemplate, baseX, baseY, 55); //destiny bond
if (spriteId != MAX_SPRITES)
{
x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2);
@ -914,7 +914,7 @@ void AnimTask_DestinyBondWhiteShadow(u8 taskId)
spriteId = CreateSprite(&gDarkVoidBlackHoleTemplate, baseX, baseY, 55); //dark void
else
spriteId = CreateSprite(&gDestinyBondWhiteShadowSpriteTemplate, baseX, baseY, 55); //destiny bond
if (spriteId != MAX_SPRITES)
{
x = 48;

File diff suppressed because it is too large Load Diff

View File

@ -331,7 +331,7 @@ static const union AffineAnimCmd* const sSpriteAffineAnimTable_CrushGripHand[] =
const struct SpriteTemplate gCrushGripHandTemplate =
{
.tileTag = ANIM_TAG_PURPLE_HAND_OUTLINE,
.paletteTag = ANIM_TAG_ACCUPRESSURE,
.paletteTag = ANIM_TAG_ACUPRESSURE,
.oam = &gOamData_AffineNormal_ObjNormal_32x32,
.anims = sAnims_BasicRock,
.images = NULL,

View File

@ -388,13 +388,9 @@ static void CompleteOnHealthbarDone(void)
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
if (hpValue != -1)
{
UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], HP_CURRENT, hpValue, gBattleMons[gActiveBattler].maxHP);
}
else
{
LinkOpponentBufferExecCompleted();
}
}
static void HideHealthboxAfterMonFaint(void)

View File

@ -2,6 +2,7 @@
#include "battle.h"
#include "battle_ai_main.h"
#include "battle_ai_util.h"
#include "constants/battle_ai.h"
#include "battle_anim.h"
#include "battle_arena.h"
#include "battle_controllers.h"
@ -94,6 +95,7 @@ static void OpponentHandleResetActionMoveSelection(void);
static void OpponentHandleEndLinkBattle(void);
static void OpponentHandleDebugMenu(void);
static void OpponentCmdEnd(void);
static u8 CountAIAliveNonEggMonsExcept(u8 slotToIgnore);
static void OpponentBufferRunCommand(void);
static void OpponentBufferExecCompleted(void);
@ -409,9 +411,7 @@ static void CompleteOnHealthbarDone(void)
s16 hpValue = MoveBattleBar(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
if (hpValue != -1)
{
UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], HP_CURRENT, hpValue, gBattleMons[gActiveBattler].maxHP);
}
else
OpponentBufferExecCompleted();
}
@ -1670,6 +1670,7 @@ static void OpponentHandleChooseItem(void)
static void OpponentHandleChoosePokemon(void)
{
s32 chosenMonId;
s32 pokemonInBattle = 1;
if (*(gBattleStruct->AI_monToSwitchIntoId + gActiveBattler) == PARTY_SIZE)
{
@ -1687,15 +1688,20 @@ static void OpponentHandleChoosePokemon(void)
{
battler1 = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
battler2 = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
pokemonInBattle = 2;
}
GetAIPartyIndexes(gActiveBattler, &firstId, &lastId);
for (chosenMonId = firstId; chosenMonId < lastId; chosenMonId++)
for (chosenMonId = (lastId-1); chosenMonId >= firstId; chosenMonId--)
{
if (GetMonData(&gEnemyParty[chosenMonId], MON_DATA_HP) != 0
&& chosenMonId != gBattlerPartyIndexes[battler1]
&& chosenMonId != gBattlerPartyIndexes[battler2])
&& chosenMonId != gBattlerPartyIndexes[battler2]
&& (!(AI_THINKING_STRUCT->aiFlags & AI_FLAG_ACE_POKEMON)
|| chosenMonId != CalculateEnemyPartyCount() - 1
|| CountAIAliveNonEggMonsExcept(PARTY_SIZE) == pokemonInBattle))
{
break;
}
@ -1714,6 +1720,24 @@ static void OpponentHandleChoosePokemon(void)
OpponentBufferExecCompleted();
}
static u8 CountAIAliveNonEggMonsExcept(u8 slotToIgnore)
{
u16 i, count;
for (i = 0, count = 0; i < PARTY_SIZE; i++)
{
if (i != slotToIgnore
&& GetMonData(&gEnemyParty[i], MON_DATA_SPECIES) != SPECIES_NONE
&& !GetMonData(&gEnemyParty[i], MON_DATA_IS_EGG)
&& GetMonData(&gEnemyParty[i], MON_DATA_HP) != 0)
{
count++;
}
}
return count;
}
static void OpponentHandleCmd23(void)
{
OpponentBufferExecCompleted();

View File

@ -375,13 +375,9 @@ static void CompleteOnHealthbarDone(void)
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
if (hpValue != -1)
{
UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], HP_CURRENT, hpValue, gBattleMons[gActiveBattler].maxHP);
}
else
{
RecordedOpponentBufferExecCompleted();
}
}
static void HideHealthboxAfterMonFaint(void)

View File

@ -670,18 +670,12 @@ static void PrepareBufferDataTransfer(u8 bufferId, u8 *data, u16 size)
switch (bufferId)
{
case BUFFER_A:
for (i = 0; i < size; i++)
{
for (i = 0; i < size; data++, i++)
gBattleResources->bufferA[gActiveBattler][i] = *data;
data++;
}
break;
case BUFFER_B:
for (i = 0; i < size; i++)
{
for (i = 0; i < size; data++, i++)
gBattleResources->bufferB[gActiveBattler][i] = *data;
data++;
}
break;
}
}
@ -818,8 +812,7 @@ static void Task_HandleSendLinkBuffersData(u8 taskId)
}
break;
case 5:
gTasks[taskId].data[13]--;
if (gTasks[taskId].data[13] == 0)
if (--gTasks[taskId].data[13] == 0)
{
gTasks[taskId].data[13] = 1;
gTasks[taskId].data[11] = 3;
@ -834,7 +827,7 @@ void TryReceiveLinkBattleData(void)
s32 j;
u8 *recvBuffer;
if (gReceivedRemoteLinkPlayers != 0 && (gBattleTypeFlags & BATTLE_TYPE_LINK_IN_BATTLE))
if (gReceivedRemoteLinkPlayers && (gBattleTypeFlags & BATTLE_TYPE_LINK_IN_BATTLE))
{
DestroyTask_RfuIdle();
for (i = 0; i < GetLinkPlayerCount(); i++)

View File

@ -817,7 +817,7 @@ static void SwitchToAiPointsView(u8 taskId)
GetStructPtr(taskId)->aiViewState = 0;
}
static const u8 *const sAiInfoItemNames[] =
static const u8 *const sAiInfoItemNames[] =
{
sText_Ability,
sText_HeldItem,
@ -829,13 +829,13 @@ static void PutAiInfoText(struct BattleDebugMenu *data)
u8 *text = malloc(0x50);
FillWindowPixelBuffer(data->aiMovesWindowId, 0x11);
// item names
for (i = 0; i < ARRAY_COUNT(sAiInfoItemNames); i++)
{
AddTextPrinterParameterized(data->aiMovesWindowId, 1, sAiInfoItemNames[i], 3, i * 15, 0, NULL);
}
// items info
for (i = 0; i < gBattlersCount; i++)
{
@ -2004,7 +2004,7 @@ static const u8 sText_HoldEffectRoomService[] = _("Room Service");
static const u8 sText_HoldEffectBlunderPolicy[] = _("Blunder Policy");
static const u8 sText_HoldEffectHeavyDutyBoots[] = _("Heavy Duty Boots");
static const u8 sText_HoldEffectThroatSpray[] = _("Throat Spray");
static const u8 *const sHoldEffectNames[] =
static const u8 *const sHoldEffectNames[] =
{
[HOLD_EFFECT_NONE] = sText_HoldEffectNone,
[HOLD_EFFECT_RESTORE_HP] = sText_HoldEffectRestoreHp,

View File

@ -3123,9 +3123,6 @@ void CreateAbilityPopUp(u8 battlerId, u32 ability, bool32 isDoubleBattle)
const s16 (*coords)[2];
u8 spriteId1, spriteId2, battlerPosition, taskId;
return;
if (gBattleScripting.abilityPopupOverwrite != 0)
ability = gBattleScripting.abilityPopupOverwrite;

View File

@ -481,6 +481,7 @@ void CB2_InitBattle(void)
static void CB2_InitBattleInternal(void)
{
s32 i;
u16 targetSpecies;
SetHBlankCallback(NULL);
SetVBlankCallback(NULL);
@ -571,6 +572,27 @@ static void CB2_InitBattleInternal(void)
for (i = 0; i < PARTY_SIZE; i++)
AdjustFriendship(&gPlayerParty[i], FRIENDSHIP_EVENT_LEAGUE_BATTLE);
// Apply party-wide start-of-battle form changes
for (i = 0; i < PARTY_SIZE; i++)
{
// Player's side
targetSpecies = GetFormChangeTargetSpecies(&gPlayerParty[i], FORM_BATTLE_BEGIN, 0);
if (targetSpecies != SPECIES_NONE)
{
SetMonData(&gPlayerParty[i], MON_DATA_SPECIES, &targetSpecies);
CalculateMonStats(&gPlayerParty[i]);
TryToSetBattleFormChangeMoves(&gPlayerParty[i]);
}
// Opponent's side
targetSpecies = GetFormChangeTargetSpecies(&gEnemyParty[i], FORM_BATTLE_BEGIN, 0);
if (targetSpecies != SPECIES_NONE)
{
SetMonData(&gEnemyParty[i], MON_DATA_SPECIES, &targetSpecies);
CalculateMonStats(&gEnemyParty[i]);
TryToSetBattleFormChangeMoves(&gEnemyParty[i]);
}
}
gBattleCommunication[MULTIUSE_STATE] = 0;
}
@ -846,7 +868,7 @@ static void CB2_HandleStartBattle(void)
case 1:
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
if (gReceivedRemoteLinkPlayers != 0)
if (gReceivedRemoteLinkPlayers)
{
if (IsLinkTaskFinished())
{
@ -1053,7 +1075,7 @@ static void CB2_HandleStartMultiPartnerBattle(void)
case 1:
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
if (gReceivedRemoteLinkPlayers != 0)
if (gReceivedRemoteLinkPlayers)
{
u8 language;
@ -1320,7 +1342,7 @@ static void CB2_PreInitMultiBattle(void)
switch (gBattleCommunication[MULTIUSE_STATE])
{
case 0:
if (gReceivedRemoteLinkPlayers != 0 && IsLinkTaskFinished())
if (gReceivedRemoteLinkPlayers && IsLinkTaskFinished())
{
sMultiPartnerPartyBuffer = Alloc(sizeof(gMultiPartnerParty));
SetMultiPartnerMenuParty(0);
@ -1456,7 +1478,7 @@ static void CB2_HandleStartMultiBattle(void)
case 1:
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
if (gReceivedRemoteLinkPlayers != 0)
if (gReceivedRemoteLinkPlayers)
{
if (IsLinkTaskFinished())
{
@ -5284,7 +5306,7 @@ static void ReturnFromBattleToOverworld(void)
PartySpreadPokerus(gPlayerParty);
}
if (gBattleTypeFlags & BATTLE_TYPE_LINK && gReceivedRemoteLinkPlayers != 0)
if (gBattleTypeFlags & BATTLE_TYPE_LINK && gReceivedRemoteLinkPlayers)
return;
gSpecialVar_Result = gBattleOutcome;

View File

@ -1383,7 +1383,7 @@ const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
[STRINGID_TARGETTOOHEAVY - BATTLESTRINGS_TABLE_START] = sText_TargetTooHeavy,
};
const u16 gZEffectStringIds[] =
const u16 gZEffectStringIds[] =
{
[B_MSG_Z_RESET_STATS] = STRINGID_ZMOVERESETSSTATS,
[B_MSG_Z_ALL_STATS_UP]= STRINGID_ZMOVEALLSTATSUP,
@ -1394,7 +1394,7 @@ const u16 gZEffectStringIds[] =
[B_MSG_Z_HP_TRAP] = STRINGID_ZMOVEHPTRAP,
};
const u16 gMentalHerbCureStringIds[] =
const u16 gMentalHerbCureStringIds[] =
{
[B_MSG_MENTALHERBCURE_INFATUATION] = STRINGID_ATKGOTOVERINFATUATION,
[B_MSG_MENTALHERBCURE_TAUNT] = STRINGID_BUFFERENDS,
@ -1409,7 +1409,7 @@ const u16 gTerrainStringIds[] =
STRINGID_TERRAINBECOMESMISTY, STRINGID_TERRAINBECOMESGRASSY, STRINGID_TERRAINBECOMESELECTRIC, STRINGID_TERRAINBECOMESPSYCHIC, STRINGID_TERRAINREMOVED,
};
const u16 gTerrainEndingStringIds[] =
const u16 gTerrainEndingStringIds[] =
{
STRINGID_MISTYTERRAINENDS, STRINGID_GRASSYTERRAINENDS, STRINGID_ELECTRICTERRAINENDS, STRINGID_PSYCHICTERRAINENDS
};

View File

@ -11472,9 +11472,23 @@ static void Cmd_mimicattackcopy(void)
static void Cmd_metronome(void)
{
#if B_METRONOME_MOVES >= GEN_8
u16 moveCount = MOVES_COUNT_GEN8;
#elif B_METRONOME_MOVES >= GEN_7
u16 moveCount = MOVES_COUNT_GEN7;
#elif B_METRONOME_MOVES >= GEN_6
u16 moveCount = MOVES_COUNT_GEN6;
#elif B_METRONOME_MOVES >= GEN_5
u16 moveCount = MOVES_COUNT_GEN5;
#elif B_METRONOME_MOVES >= GEN_4
u16 moveCount = MOVES_COUNT_GEN4;
#elif B_METRONOME_MOVES >= GEN_3
u16 moveCount = MOVES_COUNT_GEN3;
#endif
while (TRUE)
{
gCurrentMove = (Random() % (MOVES_COUNT - 1)) + 1;
gCurrentMove = (Random() % (moveCount - 1)) + 1;
if (gBattleMoves[gCurrentMove].effect == EFFECT_PLACEHOLDER)
continue;

View File

@ -390,7 +390,7 @@ static void GenerateOpponentMons(void)
while (i != FRONTIER_PARTY_SIZE)
{
sRandMonId = monSet[Random() % numMons];
// Ensure none of the opponent's pokemon are the same as the potential rental pokemon for the player
for (j = 0; j < (int)ARRAY_COUNT(gSaveBlock2Ptr->frontier.rentalMons); j++)
{

View File

@ -2679,7 +2679,7 @@ static void LoadLinkMultiOpponentsData(void)
gTrainerBattleOpponent_B = gSaveBlock2Ptr->frontier.trainerIds[battleNum * 2 + 1];
SetBattleFacilityTrainerGfxId(gTrainerBattleOpponent_A, 0);
SetBattleFacilityTrainerGfxId(gTrainerBattleOpponent_B, 1);
if (gReceivedRemoteLinkPlayers != 0 && gWirelessCommType == 0)
if (gReceivedRemoteLinkPlayers && gWirelessCommType == 0)
gSpecialVar_Result = 4;
else
gSpecialVar_Result = 6;

View File

@ -2434,7 +2434,7 @@ static bool8 Mugshot_WaitStartPlayerSlide(struct Task *task)
{
sTransitionData->BG0HOFS_Lower -= 8;
sTransitionData->BG0HOFS_Upper += 8;
// Start player's slide in once the opponent is finished
if (IsTrainerPicSlideDone(task->tOpponentSpriteId))
{
@ -2770,7 +2770,7 @@ static bool8 Slice_Main(struct Task *task)
{
u16 *storeLoc1 = &gScanlineEffectRegBuffers[0][i];
u16 *storeLoc2 = &gScanlineEffectRegBuffers[0][i + DISPLAY_HEIGHT];
// Alternate rows
if (i % 2)
{
@ -3251,7 +3251,7 @@ static bool8 RectangularSpiral_Main(struct Task *task)
// The line moved to a new position, draw the tile.
done = FALSE;
position = sRectangularSpiralLines[j].position;
// Invert position for the two lines that start at the bottom.
if ((j % 2) == 1)
position = 637 - position;
@ -3281,7 +3281,7 @@ static bool8 RectangularSpiral_End(struct Task *task)
static bool16 UpdateRectangularSpiralLine(const s16 * const *moveDataTable, struct RectangularSpiralLine *line)
{
const s16 *moveData = moveDataTable[line->state];
// Has spiral finished?
// Note that most move data arrays endsin SPIRAL_END but it is
// only ever reached on the final array of spiraling outward.
@ -3294,9 +3294,9 @@ static bool16 UpdateRectangularSpiralLine(const s16 * const *moveDataTable, stru
sDebug_RectangularSpiralData = moveData[2];
sDebug_RectangularSpiralData = moveData[3];
// Note that for the two lines originating at the bottom the
// Note that for the two lines originating at the bottom the
// position is inverted, so the directions are flipped.
// i.e. position += 1 is right for the top lines and left
// i.e. position += 1 is right for the top lines and left
// for their inverted partners on the bottom.
switch (moveData[0])
{
@ -4170,13 +4170,13 @@ static void InitBlackWipe(s16 *data, s16 startX, s16 startY, s16 endX, s16 endY,
static bool8 UpdateBlackWipe(s16 *data, bool8 xExact, bool8 yExact)
{
u8 numFinished;
if (tWipeXDist > tWipeYDist)
{
// X has further to move, move it first
tWipeCurrX += tWipeXMove;
// If it has been far enough since Y's
// If it has been far enough since Y's
// last move then move it too
tWipeTemp += tWipeYDist;
if (tWipeTemp > tWipeXDist)
@ -4190,7 +4190,7 @@ static bool8 UpdateBlackWipe(s16 *data, bool8 xExact, bool8 yExact)
// Y has further to move, move it first
tWipeCurrY += tWipeYMove;
// If it has been far enough since X's
// If it has been far enough since X's
// last move then move it too
tWipeTemp += tWipeXDist;
if (tWipeTemp > tWipeYDist)
@ -4201,9 +4201,9 @@ static bool8 UpdateBlackWipe(s16 *data, bool8 xExact, bool8 yExact)
}
numFinished = 0;
// Has X coord reached end?
if ((tWipeXMove > 0 && tWipeCurrX >= tWipeEndX)
if ((tWipeXMove > 0 && tWipeCurrX >= tWipeEndX)
|| (tWipeXMove < 0 && tWipeCurrX <= tWipeEndX))
{
numFinished++;
@ -4212,7 +4212,7 @@ static bool8 UpdateBlackWipe(s16 *data, bool8 xExact, bool8 yExact)
}
// Has Y coord reached end?
if ((tWipeYMove > 0 && tWipeCurrY >= tWipeEndY)
if ((tWipeYMove > 0 && tWipeCurrY >= tWipeEndY)
|| (tWipeYMove < 0 && tWipeCurrY <= tWipeEndY))
{
numFinished++;

View File

@ -4744,8 +4744,9 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
}
break;
case ABILITY_INTREPID_SWORD:
if (!gSpecialStatuses[battler].switchInAbilityDone)
if (!gSpecialStatuses[battler].switchInAbilityDone && CompareStat(battler, STAT_ATK, MAX_STAT_STAGE, CMP_LESS_THAN))
{
gBattlerAttacker = battler;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
SET_STATCHANGER(STAT_ATK, 1, FALSE);
BattleScriptPushCursorAndCallback(BattleScript_BattlerAbilityStatRaiseOnSwitchIn);
@ -4753,8 +4754,9 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
}
break;
case ABILITY_DAUNTLESS_SHIELD:
if (!gSpecialStatuses[battler].switchInAbilityDone)
if (!gSpecialStatuses[battler].switchInAbilityDone && CompareStat(battler, STAT_DEF, MAX_STAT_STAGE, CMP_LESS_THAN))
{
gBattlerAttacker = battler;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
SET_STATCHANGER(STAT_DEF, 1, FALSE);
BattleScriptPushCursorAndCallback(BattleScript_BattlerAbilityStatRaiseOnSwitchIn);
@ -9692,7 +9694,7 @@ void UndoMegaEvolution(u32 monId)
void UndoFormChange(u32 monId, u32 side, bool32 isSwitchingOut)
{
u32 i, currSpecies;
u32 i, currSpecies, targetSpecies;
struct Pokemon *party = (side == B_SIDE_PLAYER) ? gPlayerParty : gEnemyParty;
static const u16 species[][3] =
{
@ -9726,6 +9728,16 @@ void UndoFormChange(u32 monId, u32 side, bool32 isSwitchingOut)
break;
}
}
if (!isSwitchingOut)
{
targetSpecies = GetFormChangeTargetSpecies(&party[monId], FORM_BATTLE_END, 0);
if (targetSpecies != SPECIES_NONE)
{
SetMonData(&party[monId], MON_DATA_SPECIES, &targetSpecies);
CalculateMonStats(&party[monId]);
TryToSetBattleFormChangeMoves(&party[monId]);
}
}
}
bool32 DoBattlersShareType(u32 battler1, u32 battler2)

View File

@ -165,23 +165,23 @@ bool32 IsViableZMove(u8 battlerId, u16 move)
u32 item;
u16 holdEffect;
u16 species;
if (gBattleStruct->zmove.used[battlerId])
return FALSE;
species = gBattleMons[battlerId].species;
item = gBattleMons[battlerId].item;
if (gBattleTypeFlags & (BATTLE_TYPE_SAFARI | BATTLE_TYPE_WALLY_TUTORIAL | BATTLE_TYPE_FRONTIER))
return FALSE;
#ifdef ITEM_Z_RING
if ((GetBattlerPosition(battlerId) == B_POSITION_PLAYER_LEFT || (!(gBattleTypeFlags & BATTLE_TYPE_MULTI) && GetBattlerPosition(battlerId) == B_POSITION_PLAYER_RIGHT)) && !CheckBagHasItem(ITEM_Z_RING, 1))
return FALSE;
#endif
if (mega->alreadyEvolved[battlerPosition])
return FALSE; // Trainer has mega evolved
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
if (IsPartnerMonFromSameTrainer(battlerId) && (mega->alreadyEvolved[partnerPosition] || (mega->toEvolve & gBitTable[BATTLE_PARTNER(battlerId)])))
@ -194,10 +194,10 @@ bool32 IsViableZMove(u8 battlerId, u16 move)
else
#endif
if (item == ITEM_ENIGMA_BERRY)
return FALSE; // HoldEffect = gEnigmaBerries[battlerId].holdEffect;
return FALSE; // HoldEffect = gEnigmaBerries[battlerId].holdEffect;
else
holdEffect = ItemId_GetHoldEffect(item);
#ifdef ITEM_ULTRANECROZIUM_Z
if (holdEffect == HOLD_EFFECT_Z_CRYSTAL || item == ITEM_ULTRANECROZIUM_Z)
#else
@ -210,18 +210,18 @@ bool32 IsViableZMove(u8 battlerId, u16 move)
gBattleStruct->zmove.chosenZMove = zMove; // Signature z move exists
return TRUE;
}
if (move != MOVE_NONE && zMove != MOVE_Z_STATUS && gBattleMoves[move].type == ItemId_GetSecondaryId(item))
{
if (IS_MOVE_STATUS(move))
gBattleStruct->zmove.chosenZMove = move;
else
gBattleStruct->zmove.chosenZMove = GetTypeBasedZMove(move, battlerId);
return TRUE;
}
}
return FALSE;
}
@ -248,7 +248,7 @@ bool32 IsZMoveUsable(u8 battlerId, u16 moveIndex)
bool32 TryChangeZIndicator(u8 battlerId, u8 moveIndex)
{
bool32 viableZMove = IsZMoveUsable(battlerId, moveIndex);
if (gBattleStruct->zmove.viable && !viableZMove)
HideZMoveTriggerSprite(); // Was a viable z move, now is not -> slide out
else if (!gBattleStruct->zmove.viable && viableZMove)
@ -271,11 +271,11 @@ bool32 TryChangeZIndicator(u8 battlerId, u8 moveIndex)
void CreateZMoveTriggerSprite(u8 battlerId, bool8 viable)
{
s16 x, y;
LoadSpritePalette(&sSpritePalette_ZMoveTrigger);
if (GetSpriteTileStartByTag(TAG_ZMOVE_TRIGGER_TILE) == 0xFFFF)
LoadCompressedSpriteSheetUsingHeap(&sSpriteSheet_ZMoveTrigger);
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
x = gSprites[gHealthboxSpriteIds[battlerId]].x - DOUBLES_Z_TRIGGER_POS_X_SLIDE;
@ -286,10 +286,10 @@ void CreateZMoveTriggerSprite(u8 battlerId, bool8 viable)
x = gSprites[gHealthboxSpriteIds[battlerId]].x - SINGLES_Z_TRIGGER_POS_X_SLIDE;
y = gSprites[gHealthboxSpriteIds[battlerId]].y - SINGLES_Z_TRIGGER_POS_Y_DIFF, 0;
}
if (gBattleStruct->zmove.triggerSpriteId == 0xFF)
gBattleStruct->zmove.triggerSpriteId = CreateSprite(&sSpriteTemplate_ZMoveTrigger, x, y, 0);
gSprites[gBattleStruct->zmove.triggerSpriteId].tBattler = battlerId;
gSprites[gBattleStruct->zmove.triggerSpriteId].tHide = (viable == TRUE) ? FALSE : TRUE;
}
@ -375,14 +375,14 @@ void DestroyZMoveTriggerSprite(void)
FreeSpriteTilesByTag(TAG_ZMOVE_TRIGGER_TILE);
if (gBattleStruct->zmove.triggerSpriteId != 0xFF)
DestroySprite(&gSprites[gBattleStruct->zmove.triggerSpriteId]);
gBattleStruct->zmove.triggerSpriteId = 0xFF;
}
static u16 GetSignatureZMove(u16 move, u16 species, u16 item)
{
u32 i;
// Check signature z move
for (i = 0; i < ARRAY_COUNT(sSignatureZMoves); ++i)
{
@ -396,7 +396,7 @@ static u16 GetSignatureZMove(u16 move, u16 species, u16 item)
static u16 GetTypeBasedZMove(u16 move, u8 battler)
{
u8 moveType = gBattleMoves[move].type;
// Get z move from type
if (moveType < TYPE_FIRE)
return MOVE_BREAKNECK_BLITZ + moveType;
@ -411,7 +411,7 @@ bool32 MoveSelectionDisplayZMove(u16 zmove)
u32 i;
struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct *)(&gBattleResources->bufferA[gActiveBattler][4]);
u16 move = moveInfo->moves[gMoveSelectionCursor[gActiveBattler]];
PlaySE(SE_SELECT);
gBattleStruct->zmove.viewing = TRUE;
if (zmove != MOVE_NONE)
@ -421,15 +421,15 @@ bool32 MoveSelectionDisplayZMove(u16 zmove)
{
MoveSelectionDestroyCursorAt(i);
StringCopy(gDisplayedStringBattle, gText_EmptyString2);
BattlePutTextOnWindow(gDisplayedStringBattle, i + 3);
BattlePutTextOnWindow(gDisplayedStringBattle, i + 3);
}
if (IS_MOVE_STATUS(move))
{
u8 zEffect = gBattleMoves[move].zMoveEffect;
gDisplayedStringBattle[0] = EOS;
if (zEffect == Z_EFFECT_CURSE)
{
if (moveInfo->monType1 == TYPE_GHOST || moveInfo->monType2 == TYPE_GHOST || moveInfo->monType3 == TYPE_GHOST)
@ -437,7 +437,7 @@ bool32 MoveSelectionDisplayZMove(u16 zmove)
else
zEffect = Z_EFFECT_ATK_UP_1;
}
switch (zEffect)
{
case Z_EFFECT_RESET_STATS:
@ -501,7 +501,7 @@ bool32 MoveSelectionDisplayZMove(u16 zmove)
ExpandBattleTextBuffPlaceholders(gBattleTextBuff1, gDisplayedStringBattle + 4);
break;
}
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MOVE_NAME_3);
gDisplayedStringBattle[0] = CHAR_Z;
gDisplayedStringBattle[1] = CHAR_HYPHEN;
@ -584,11 +584,11 @@ void SetZEffect(void)
else
gBattleStruct->zmove.effect = Z_EFFECT_ATK_UP_1;
}
gBattleScripting.savedStatChanger = gBattleScripting.statChanger; // Save used move's stat changer (e.g. for Z-Growl)
gBattleScripting.battler = gBattlerAttacker;
switch (gBattleStruct->zmove.effect)
switch (gBattleStruct->zmove.effect)
{
case Z_EFFECT_RESET_STATS:
for (i = 0; i < NUM_BATTLE_STATS - 1; i++)
@ -645,7 +645,7 @@ void SetZEffect(void)
gBattlescriptCurrInstr = BattleScript_ZEffectPrintString;
break;
case Z_EFFECT_ATK_UP_1 ... Z_EFFECT_EVSN_UP_1:
SET_STATCHANGER(gBattleStruct->zmove.effect - Z_EFFECT_ATK_UP_1 + 1, 1, FALSE);
SET_STATCHANGER(gBattleStruct->zmove.effect - Z_EFFECT_ATK_UP_1 + 1, 1, FALSE);
BattleScriptPush(gBattlescriptCurrInstr + Z_EFFECT_BS_LENGTH);
gBattlescriptCurrInstr = BattleScript_StatUpZMove;
break;
@ -663,7 +663,7 @@ void SetZEffect(void)
gBattlescriptCurrInstr += 3;
break;
}
gBattleStruct->zmove.zStatusActive = FALSE;
}

View File

@ -3428,7 +3428,7 @@ static u32 Cmd_CloseLink(struct BerryCrushGame *game, u8 *args)
SetCloseLinkCallback();
break;
case 2:
if (gReceivedRemoteLinkPlayers != 0)
if (gReceivedRemoteLinkPlayers)
return 0;
game->nextCmd = CMD_QUIT;
RunOrScheduleCommand(CMD_HIDE_GAME, SCHEDULE_CMD, NULL);

View File

@ -5,8 +5,7 @@
.arm
.align 2, 0
.global Init
Init:
Init::
mov r0, #PSR_IRQ_MODE
msr cpsr_cf, r0
ldr sp, sp_irq
@ -33,8 +32,7 @@ sp_irq: .word IWRAM_END - 0x60
.arm
.align 2, 0
.global IntrMain
IntrMain:
IntrMain::
mov r3, #REG_BASE
add r3, r3, #OFFSET_REG_IE
ldr r2, [r3]

View File

@ -1365,7 +1365,7 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] =
{gBattleAnimSpriteGfx_MegaParticles, 0x0180, ANIM_TAG_MEGA_PARTICLES},
{gBattleAnimSpriteGfx_TrumpCard, 0x0180, ANIM_TAG_TRUMP_CARD},
{gBattleAnimSpriteGfx_TrumpCardParticles, 0x0060, ANIM_TAG_TRUMP_CARD_PARTICLES},
{gBattleAnimSpriteGfx_Accupressure, 0x0200, ANIM_TAG_ACCUPRESSURE},
{gBattleAnimSpriteGfx_Acupressure, 0x0200, ANIM_TAG_ACUPRESSURE},
{gBattleAnimSpriteGfx_WringOut, 0x0200, ANIM_TAG_WRING_OUT},
{gBattleAnimSpriteGfx_ColoredOrbs, 0x0300, ANIM_TAG_COLORED_ORBS},
{gBattleAnimSpriteGfx_WorrySeed, 0x0080, ANIM_TAG_WORRY_SEED},
@ -1390,7 +1390,6 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] =
{gBattleAnimSpriteGfx_Brine, 0xc00, ANIM_TAG_BRINE},
{gBattleAnimSpriteGfx_Gear, 0x200, ANIM_TAG_GEAR},
{gBattleAnimSpriteGfx_AssuranceHand, 0x200, ANIM_TAG_ASSURANCE_HAND},
{gBattleAnimSpriteGfx_AcupressureFinger, 0x200, ANIM_TAG_ACUPRESSURE_FINGER},
{gBattleAnimSpriteGfx_Fishies, 0x480, ANIM_TAG_WISHIWASHI_FISH},
{gBattleAnimSpriteGfx_ZygardeHexes, 0x480, ANIM_TAG_ZYGARDE_HEXES},
{gBattleAnimSpriteGfx_AuraSphere, 0x200, ANIM_TAG_AURA_SPHERE},
@ -1449,7 +1448,6 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] =
{gBattleAnimSpriteGfx_StonePillar, 0x1800, ANIM_TAG_STONE_PILLAR_MULTI},
{gBattleAnimSpriteGfx_AlphaSymbol, 0x0200, ANIM_TAG_ALPHA_SYMBOL},
{gBattleAnimSpriteGfx_OmegaSymbol, 0x0200, ANIM_TAG_OMEGA_SYMBOL},
{gBattleAnimSpriteGfx_PrimalParticles, 0x0180, ANIM_TAG_PRIMAL_PARTICLES},
{gBattleAnimSpriteGfx_Orbs, 0x0180, ANIM_TAG_STEEL_BEAM},
{gBattleAnimSpriteGfx_AuraSphere, 0x200, ANIM_TAG_POLTERGEIST},
};
@ -1817,7 +1815,7 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
{gBattleAnimSpritePal_MegaParticles, ANIM_TAG_MEGA_PARTICLES},
{gBattleAnimSpritePal_TrumpCard, ANIM_TAG_TRUMP_CARD},
{gBattleAnimSpritePal_TrumpCardParticles, ANIM_TAG_TRUMP_CARD_PARTICLES},
{gBattleAnimSpritePal_Accupressure, ANIM_TAG_ACCUPRESSURE},
{gBattleAnimSpritePal_Acupressure, ANIM_TAG_ACUPRESSURE},
{gBattleAnimSpritePal_WringOut, ANIM_TAG_WRING_OUT},
{gBattleAnimSpritePal_ColoredOrbs, ANIM_TAG_COLORED_ORBS},
{gBattleAnimSpritePal_WorrySeed, ANIM_TAG_WORRY_SEED},
@ -1842,7 +1840,6 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
{gBattleAnimSpritePal_Brine, ANIM_TAG_BRINE},
{gBattleAnimSpritePal_Gear, ANIM_TAG_GEAR},
{gBattleAnimSpritePal_AssuranceHand, ANIM_TAG_ASSURANCE_HAND},
{gBattleAnimSpritePal_AcupressureFinger, ANIM_TAG_ACUPRESSURE_FINGER},
{gBattleAnimSpritePal_Fishies, ANIM_TAG_WISHIWASHI_FISH},
{gBattleAnimSpritePal_ZygardeHexes, ANIM_TAG_ZYGARDE_HEXES},
{gBattleAnimSpritePal_AuraSphere, ANIM_TAG_AURA_SPHERE},
@ -1901,7 +1898,6 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
{gBattleAnimSpritePal_StonePillar, ANIM_TAG_STONE_PILLAR_MULTI},
{gBattleAnimSpritePal_AlphaSymbol, ANIM_TAG_ALPHA_SYMBOL},
{gBattleAnimSpritePal_OmegaSymbol, ANIM_TAG_OMEGA_SYMBOL},
{gBattleAnimSpritePal_PrimalParticles, ANIM_TAG_PRIMAL_PARTICLES},
{gBattleAnimSpritePal_SteelBeam, ANIM_TAG_STEEL_BEAM},
{gBattleAnimSpritePal_Poltergeist, ANIM_TAG_POLTERGEIST},
};

View File

@ -1,67 +1,67 @@
// Also used by early Pkmn Breeder, Collector, and Beauty trainers
#define FRONTIER_MONS_YOUNGSTER_LASS_1 \
FRONTIER_MON_SUNKERN, \
FRONTIER_MON_AZURILL, \
FRONTIER_MON_CATERPIE, \
FRONTIER_MON_WEEDLE, \
FRONTIER_MON_WURMPLE, \
FRONTIER_MON_RALTS, \
FRONTIER_MON_MAGIKARP, \
FRONTIER_MON_FEEBAS, \
FRONTIER_MON_PICHU, \
FRONTIER_MON_IGGLYBUFF, \
FRONTIER_MON_WOOPER, \
FRONTIER_MON_TYROGUE, \
FRONTIER_MON_SENTRET, \
FRONTIER_MON_CLEFFA, \
FRONTIER_MON_SEEDOT, \
FRONTIER_MON_LOTAD, \
FRONTIER_MON_POOCHYENA, \
FRONTIER_MON_SHEDINJA, \
FRONTIER_MON_MAKUHITA, \
FRONTIER_MON_WHISMUR, \
FRONTIER_MON_ZIGZAGOON, \
FRONTIER_MON_ZUBAT, \
FRONTIER_MON_TOGEPI, \
FRONTIER_MON_SPINARAK, \
FRONTIER_MON_MARILL, \
FRONTIER_MON_HOPPIP, \
FRONTIER_MON_SLUGMA, \
FRONTIER_MON_SWINUB, \
FRONTIER_MON_SMEARGLE, \
FRONTIER_MON_PIDGEY, \
FRONTIER_MON_RATTATA, \
FRONTIER_MON_WYNAUT, \
FRONTIER_MON_SKITTY, \
FRONTIER_MON_SPEAROW, \
FRONTIER_MON_HOOTHOOT, \
FRONTIER_MON_DIGLETT, \
FRONTIER_MON_LEDYBA, \
FRONTIER_MON_NINCADA, \
FRONTIER_MON_SURSKIT, \
FRONTIER_MON_JIGGLYPUFF, \
FRONTIER_MON_TAILLOW, \
FRONTIER_MON_WINGULL, \
FRONTIER_MON_NIDORAN_M, \
FRONTIER_MON_NIDORAN_F, \
FRONTIER_MON_KIRLIA, \
FRONTIER_MON_MAREEP, \
FRONTIER_MON_MEDITITE, \
FRONTIER_MON_SLAKOTH, \
FRONTIER_MON_PARAS, \
FRONTIER_MON_EKANS, \
FRONTIER_MON_DITTO, \
FRONTIER_MON_BARBOACH, \
FRONTIER_MON_MEOWTH, \
FRONTIER_MON_PINECO, \
FRONTIER_MON_TRAPINCH, \
FRONTIER_MON_SPHEAL, \
FRONTIER_MON_HORSEA, \
FRONTIER_MON_SHROOMISH, \
FRONTIER_MON_SHUPPET, \
FRONTIER_MON_DUSKULL, \
FRONTIER_MON_ELECTRIKE, \
FRONTIER_MON_VULPIX, \
FRONTIER_MON_SUNKERN, \
FRONTIER_MON_AZURILL, \
FRONTIER_MON_CATERPIE, \
FRONTIER_MON_WEEDLE, \
FRONTIER_MON_WURMPLE, \
FRONTIER_MON_RALTS, \
FRONTIER_MON_MAGIKARP, \
FRONTIER_MON_FEEBAS, \
FRONTIER_MON_PICHU, \
FRONTIER_MON_IGGLYBUFF, \
FRONTIER_MON_WOOPER, \
FRONTIER_MON_TYROGUE, \
FRONTIER_MON_SENTRET, \
FRONTIER_MON_CLEFFA, \
FRONTIER_MON_SEEDOT, \
FRONTIER_MON_LOTAD, \
FRONTIER_MON_POOCHYENA, \
FRONTIER_MON_SHEDINJA, \
FRONTIER_MON_MAKUHITA, \
FRONTIER_MON_WHISMUR, \
FRONTIER_MON_ZIGZAGOON, \
FRONTIER_MON_ZUBAT, \
FRONTIER_MON_TOGEPI, \
FRONTIER_MON_SPINARAK, \
FRONTIER_MON_MARILL, \
FRONTIER_MON_HOPPIP, \
FRONTIER_MON_SLUGMA, \
FRONTIER_MON_SWINUB, \
FRONTIER_MON_SMEARGLE, \
FRONTIER_MON_PIDGEY, \
FRONTIER_MON_RATTATA, \
FRONTIER_MON_WYNAUT, \
FRONTIER_MON_SKITTY, \
FRONTIER_MON_SPEAROW, \
FRONTIER_MON_HOOTHOOT, \
FRONTIER_MON_DIGLETT, \
FRONTIER_MON_LEDYBA, \
FRONTIER_MON_NINCADA, \
FRONTIER_MON_SURSKIT, \
FRONTIER_MON_JIGGLYPUFF, \
FRONTIER_MON_TAILLOW, \
FRONTIER_MON_WINGULL, \
FRONTIER_MON_NIDORAN_M, \
FRONTIER_MON_NIDORAN_F, \
FRONTIER_MON_KIRLIA, \
FRONTIER_MON_MAREEP, \
FRONTIER_MON_MEDITITE, \
FRONTIER_MON_SLAKOTH, \
FRONTIER_MON_PARAS, \
FRONTIER_MON_EKANS, \
FRONTIER_MON_DITTO, \
FRONTIER_MON_BARBOACH, \
FRONTIER_MON_MEOWTH, \
FRONTIER_MON_PINECO, \
FRONTIER_MON_TRAPINCH, \
FRONTIER_MON_SPHEAL, \
FRONTIER_MON_HORSEA, \
FRONTIER_MON_SHROOMISH, \
FRONTIER_MON_SHUPPET, \
FRONTIER_MON_DUSKULL, \
FRONTIER_MON_ELECTRIKE, \
FRONTIER_MON_VULPIX, \
-1
// Also used by early Pkmn Breeder, Collector, and Beauty trainers
@ -113,43 +113,43 @@
-1
#define FRONTIER_MONS_RICH_BOY_LADY_1 \
FRONTIER_MON_RALTS, \
FRONTIER_MON_POOCHYENA, \
FRONTIER_MON_SHEDINJA, \
FRONTIER_MON_ZUBAT, \
FRONTIER_MON_SPINARAK, \
FRONTIER_MON_WYNAUT, \
FRONTIER_MON_NIDORAN_M, \
FRONTIER_MON_NIDORAN_F, \
FRONTIER_MON_KIRLIA, \
FRONTIER_MON_MEDITITE, \
FRONTIER_MON_EKANS, \
FRONTIER_MON_SHUPPET, \
FRONTIER_MON_DUSKULL, \
FRONTIER_MON_BELLSPROUT, \
FRONTIER_MON_BALTOY, \
FRONTIER_MON_BELDUM, \
FRONTIER_MON_GULPIN, \
FRONTIER_MON_VENONAT, \
FRONTIER_MON_SMOOCHUM, \
FRONTIER_MON_ABRA, \
FRONTIER_MON_GASTLY, \
FRONTIER_MON_SLOWPOKE, \
FRONTIER_MON_BULBASAUR, \
FRONTIER_MON_ODDISH, \
FRONTIER_MON_NATU, \
FRONTIER_MON_GRIMER, \
FRONTIER_MON_EXEGGCUTE, \
FRONTIER_MON_DROWZEE, \
FRONTIER_MON_HOUNDOUR, \
FRONTIER_MON_SPOINK, \
FRONTIER_MON_TENTACOOL, \
FRONTIER_MON_KOFFING, \
FRONTIER_MON_NIDORINA, \
FRONTIER_MON_NIDORINO, \
FRONTIER_MON_BEEDRILL, \
FRONTIER_MON_DUSTOX, \
FRONTIER_MON_ARIADOS, \
FRONTIER_MON_RALTS, \
FRONTIER_MON_POOCHYENA, \
FRONTIER_MON_SHEDINJA, \
FRONTIER_MON_ZUBAT, \
FRONTIER_MON_SPINARAK, \
FRONTIER_MON_WYNAUT, \
FRONTIER_MON_NIDORAN_M, \
FRONTIER_MON_NIDORAN_F, \
FRONTIER_MON_KIRLIA, \
FRONTIER_MON_MEDITITE, \
FRONTIER_MON_EKANS, \
FRONTIER_MON_SHUPPET, \
FRONTIER_MON_DUSKULL, \
FRONTIER_MON_BELLSPROUT, \
FRONTIER_MON_BALTOY, \
FRONTIER_MON_BELDUM, \
FRONTIER_MON_GULPIN, \
FRONTIER_MON_VENONAT, \
FRONTIER_MON_SMOOCHUM, \
FRONTIER_MON_ABRA, \
FRONTIER_MON_GASTLY, \
FRONTIER_MON_SLOWPOKE, \
FRONTIER_MON_BULBASAUR, \
FRONTIER_MON_ODDISH, \
FRONTIER_MON_NATU, \
FRONTIER_MON_GRIMER, \
FRONTIER_MON_EXEGGCUTE, \
FRONTIER_MON_DROWZEE, \
FRONTIER_MON_HOUNDOUR, \
FRONTIER_MON_SPOINK, \
FRONTIER_MON_TENTACOOL, \
FRONTIER_MON_KOFFING, \
FRONTIER_MON_NIDORINA, \
FRONTIER_MON_NIDORINO, \
FRONTIER_MON_BEEDRILL, \
FRONTIER_MON_DUSTOX, \
FRONTIER_MON_ARIADOS, \
-1
// Also used by early Pkmn Breeder, Collector, and Beauty trainers

View File

@ -11881,7 +11881,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
.zMovePower = 180,
.zMoveEffect = Z_EFFECT_NONE,
},
[MOVE_ZIPPY_ZAP] =
{
#if B_UPDATED_MOVE_DATA >= GEN_8
@ -12193,7 +12193,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
.zMovePower = 120,
.zMoveEffect = Z_EFFECT_NONE,
},
[MOVE_DYNAMAX_CANNON] =
{
.effect = EFFECT_DYNAMAX_DOUBLE_DMG,
@ -13105,7 +13105,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
.zMovePower = 100,
.zMoveEffect = Z_EFFECT_NONE,
},
[MOVE_THUNDER_CAGE] =
{
.effect = EFFECT_TRAP,

View File

@ -1,40 +1,40 @@
const struct SpriteTemplate gFieldEffectObjectTemplate_ShadowSmall;
const struct SpriteTemplate gFieldEffectObjectTemplate_ShadowMedium;
const struct SpriteTemplate gFieldEffectObjectTemplate_ShadowLarge;
const struct SpriteTemplate gFieldEffectObjectTemplate_ShadowExtraLarge;
const struct SpriteTemplate gFieldEffectObjectTemplate_TallGrass;
const struct SpriteTemplate gFieldEffectObjectTemplate_Ripple;
const struct SpriteTemplate gFieldEffectObjectTemplate_Ash;
const struct SpriteTemplate gFieldEffectObjectTemplate_SurfBlob;
const struct SpriteTemplate gFieldEffectObjectTemplate_Arrow;
const struct SpriteTemplate gFieldEffectObjectTemplate_GroundImpactDust;
const struct SpriteTemplate gFieldEffectObjectTemplate_JumpTallGrass;
const struct SpriteTemplate gFieldEffectObjectTemplate_SandFootprints;
const struct SpriteTemplate gFieldEffectObjectTemplate_JumpBigSplash;
const struct SpriteTemplate gFieldEffectObjectTemplate_Splash;
const struct SpriteTemplate gFieldEffectObjectTemplate_JumpSmallSplash;
const struct SpriteTemplate gFieldEffectObjectTemplate_LongGrass;
const struct SpriteTemplate gFieldEffectObjectTemplate_JumpLongGrass;
const struct SpriteTemplate gFieldEffectObjectTemplate_UnusedGrass;
const struct SpriteTemplate gFieldEffectObjectTemplate_UnusedGrass2;
const struct SpriteTemplate gFieldEffectObjectTemplate_UnusedSand;
const struct SpriteTemplate gFieldEffectObjectTemplate_WaterSurfacing;
const struct SpriteTemplate gFieldEffectObjectTemplate_ReflectionDistortion;
const struct SpriteTemplate gFieldEffectObjectTemplate_Sparkle;
const struct SpriteTemplate gFieldEffectObjectTemplate_DeepSandFootprints;
const struct SpriteTemplate gFieldEffectObjectTemplate_TreeDisguise;
const struct SpriteTemplate gFieldEffectObjectTemplate_MountainDisguise;
const struct SpriteTemplate gFieldEffectObjectTemplate_Bird;
const struct SpriteTemplate gFieldEffectObjectTemplate_BikeTireTracks;
const struct SpriteTemplate gFieldEffectObjectTemplate_SandDisguisePlaceholder;
const struct SpriteTemplate gFieldEffectObjectTemplate_SandPile;
const struct SpriteTemplate gFieldEffectObjectTemplate_ShortGrass;
const struct SpriteTemplate gFieldEffectObjectTemplate_HotSpringsWater;
const struct SpriteTemplate gFieldEffectObjectTemplate_AshPuff;
const struct SpriteTemplate gFieldEffectObjectTemplate_AshLaunch;
const struct SpriteTemplate gFieldEffectObjectTemplate_Bubbles;
const struct SpriteTemplate gFieldEffectObjectTemplate_SmallSparkle;
const struct SpriteTemplate gFieldEffectObjectTemplate_Rayquaza;
extern const struct SpriteTemplate gFieldEffectObjectTemplate_ShadowSmall;
extern const struct SpriteTemplate gFieldEffectObjectTemplate_ShadowMedium;
extern const struct SpriteTemplate gFieldEffectObjectTemplate_ShadowLarge;
extern const struct SpriteTemplate gFieldEffectObjectTemplate_ShadowExtraLarge;
extern const struct SpriteTemplate gFieldEffectObjectTemplate_TallGrass;
extern const struct SpriteTemplate gFieldEffectObjectTemplate_Ripple;
extern const struct SpriteTemplate gFieldEffectObjectTemplate_Ash;
extern const struct SpriteTemplate gFieldEffectObjectTemplate_SurfBlob;
extern const struct SpriteTemplate gFieldEffectObjectTemplate_Arrow;
extern const struct SpriteTemplate gFieldEffectObjectTemplate_GroundImpactDust;
extern const struct SpriteTemplate gFieldEffectObjectTemplate_JumpTallGrass;
extern const struct SpriteTemplate gFieldEffectObjectTemplate_SandFootprints;
extern const struct SpriteTemplate gFieldEffectObjectTemplate_JumpBigSplash;
extern const struct SpriteTemplate gFieldEffectObjectTemplate_Splash;
extern const struct SpriteTemplate gFieldEffectObjectTemplate_JumpSmallSplash;
extern const struct SpriteTemplate gFieldEffectObjectTemplate_LongGrass;
extern const struct SpriteTemplate gFieldEffectObjectTemplate_JumpLongGrass;
extern const struct SpriteTemplate gFieldEffectObjectTemplate_UnusedGrass;
extern const struct SpriteTemplate gFieldEffectObjectTemplate_UnusedGrass2;
extern const struct SpriteTemplate gFieldEffectObjectTemplate_UnusedSand;
extern const struct SpriteTemplate gFieldEffectObjectTemplate_WaterSurfacing;
extern const struct SpriteTemplate gFieldEffectObjectTemplate_ReflectionDistortion;
extern const struct SpriteTemplate gFieldEffectObjectTemplate_Sparkle;
extern const struct SpriteTemplate gFieldEffectObjectTemplate_DeepSandFootprints;
extern const struct SpriteTemplate gFieldEffectObjectTemplate_TreeDisguise;
extern const struct SpriteTemplate gFieldEffectObjectTemplate_MountainDisguise;
extern const struct SpriteTemplate gFieldEffectObjectTemplate_Bird;
extern const struct SpriteTemplate gFieldEffectObjectTemplate_BikeTireTracks;
extern const struct SpriteTemplate gFieldEffectObjectTemplate_SandDisguisePlaceholder;
extern const struct SpriteTemplate gFieldEffectObjectTemplate_SandPile;
extern const struct SpriteTemplate gFieldEffectObjectTemplate_ShortGrass;
extern const struct SpriteTemplate gFieldEffectObjectTemplate_HotSpringsWater;
extern const struct SpriteTemplate gFieldEffectObjectTemplate_AshPuff;
extern const struct SpriteTemplate gFieldEffectObjectTemplate_AshLaunch;
extern const struct SpriteTemplate gFieldEffectObjectTemplate_Bubbles;
extern const struct SpriteTemplate gFieldEffectObjectTemplate_SmallSparkle;
extern const struct SpriteTemplate gFieldEffectObjectTemplate_Rayquaza;
const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[] = {
[FLDEFFOBJ_SHADOW_S] = &gFieldEffectObjectTemplate_ShadowSmall,

View File

@ -1147,7 +1147,7 @@ static const union AnimCmd *const sAnimTable_AshPuff[] =
sAnim_AshPuff,
};
const struct SpriteTemplate gFieldEffectObjectTemplate_AshPuff =
const struct SpriteTemplate gFieldEffectObjectTemplate_AshPuff =
{
.tileTag = TAG_NONE,
.paletteTag = FLDEFF_PAL_TAG_ASH,

View File

@ -1560,7 +1560,7 @@ const struct Item gItems[] =
{
.name = _("Lure"),
.itemId = ITEM_LURE,
.price = 350,
.price = 400,
.holdEffectParam = 100,
.description = sLureDesc,
.pocket = POCKET_ITEMS,
@ -1574,7 +1574,7 @@ const struct Item gItems[] =
{
.name = _("Super Lure"),
.itemId = ITEM_SUPER_LURE,
.price = 500,
.price = 700,
.holdEffectParam = 200,
.description = sSuperLureDesc,
.pocket = POCKET_ITEMS,
@ -1588,7 +1588,7 @@ const struct Item gItems[] =
{
.name = _("Max Lure"),
.itemId = ITEM_MAX_LURE,
.price = 700,
.price = 900,
.holdEffectParam = 250,
.description = sMaxLureDesc,
.pocket = POCKET_ITEMS,
@ -9071,7 +9071,7 @@ const struct Item gItems[] =
.pocket = POCKET_KEY_ITEMS,
.type = ITEM_USE_PARTY_MENU,
.fieldUseFunc = ItemUseOutOfBattle_FormChange,
.secondaryId = FORM_ITEM_USE_TIME,
.secondaryId = FORM_ITEM_USE,
},
[ITEM_REVEAL_GLASS] =

View File

@ -0,0 +1 @@
static const u8 MAP_GROUP_COUNT[] = {57, 5, 5, 6, 7, 8, 9, 7, 7, 14, 8, 17, 10, 23, 13, 15, 15, 2, 2, 2, 3, 1, 1, 1, 108, 61, 89, 2, 1, 13, 1, 1, 3, 1, 0};

View File

@ -1,249 +1,249 @@
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BrendanNormal;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BrendanMachBike;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BrendanSurfing;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BrendanFieldMove;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_QuintyPlump;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_NinjaBoy;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Twin;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Boy1;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Girl1;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Boy2;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Girl2;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_LittleBoy;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_LittleGirl;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Boy3;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Girl3;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RichBoy;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Woman1;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_FatMan;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_PokefanF;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Man1;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Woman2;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_ExpertM;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_ExpertF;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Man2;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Woman3;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_PokefanM;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Woman4;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Cook;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_LinkReceptionist;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_OldMan;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_OldWoman;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Camper;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Picnicker;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Man3;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Woman5;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Youngster;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BugCatcher;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_PsychicM;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SchoolKidM;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Maniac;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_HexManiac;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RayquazaStill;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SwimmerM;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SwimmerF;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BlackBelt;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Beauty;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Scientist1;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Lass;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Gentleman;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Sailor;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Fisherman;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RunningTriathleteM;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RunningTriathleteF;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_TuberF;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_TuberM;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Hiker;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_CyclingTriathleteM;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_CyclingTriathleteF;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Nurse;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_ItemBall;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BerryTree;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BerryTreeEarlyStages;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BerryTreeLateStages;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BrendanAcroBike;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_ProfBirch;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Man4;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Man5;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_ReporterM;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_ReporterF;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Bard;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Anabel;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Tucker;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Greta;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Spenser;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Noland;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Lucy;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_UnusedNatuDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_UnusedMagnemiteDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_UnusedSquirtleDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_UnusedWooperDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_UnusedPikachuDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_UnusedPorygon2Doll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_CuttableTree;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MartEmployee;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RooftopSaleWoman;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Teala;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BreakableRock;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_PushableBoulder;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MrBrineysBoat;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MayNormal;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MayMachBike;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MayAcroBike;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MaySurfing;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MayFieldMove;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Truck;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_VigorothCarryingBox;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_VigorothFacingAway;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BirchsBag;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_EnemyZigzagoon;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Artist;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RivalBrendanNormal;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RivalBrendanMachBike;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RivalBrendanAcroBike;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RivalBrendanSurfing;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RivalBrendanFieldMove;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RivalMayNormal;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RivalMayMachBike;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RivalMayAcroBike;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RivalMaySurfing;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RivalMayFieldMove;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Cameraman;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BrendanUnderwater;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MayUnderwater;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MovingBox;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_CableCar;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Scientist2;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_DevonEmployee;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_AquaMemberM;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_AquaMemberF;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MagmaMemberM;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MagmaMemberF;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Sidney;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Phoebe;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Glacia;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Drake;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Roxanne;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Brawly;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Wattson;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Flannery;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Norman;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Winona;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Liza;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Tate;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Wallace;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Steven;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Wally;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RubySapphireLittleBoy;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BrendanFishing;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MayFishing;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_HotSpringsOldWoman;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SSTidal;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SubmarineShadow;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_PichuDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_PikachuDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MarillDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_TogepiDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_CyndaquilDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_ChikoritaDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_TotodileDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_JigglypuffDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MeowthDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_ClefairyDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_DittoDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SmoochumDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_TreeckoDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_TorchicDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MudkipDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_DuskullDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_WynautDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BaltoyDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_KecleonDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_AzurillDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SkittyDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SwabluDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_GulpinDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_LotadDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SeedotDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_PikaCushion;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RoundCushion;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_KissCushion;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_ZigzagCushion;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SpinCushion;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_DiamondCushion;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BallCushion;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_GrassCushion;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_FireCushion;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_WaterCushion;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BigSnorlaxDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BigRhydonDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BigLaprasDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BigVenusaurDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BigCharizardDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BigBlastoiseDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BigWailmerDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BigRegirockDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BigRegiceDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BigRegisteelDoll;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Latias;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Latios;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_GameboyKid;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_ContestJudge;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BrendanWatering;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MayWatering;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BrendanDecorating;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MayDecorating;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Archie;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Maxie;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_KyogreFront;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_GroudonFront;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Fossil;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Regirock;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Regice;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Registeel;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Skitty;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Kecleon;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_KyogreAsleep;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_GroudonAsleep;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Rayquaza;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Zigzagoon;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Pikachu;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Azumarill;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Wingull;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_KecleonBridgeShadow;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_TuberMSwimming;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Azurill;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Mom;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_LinkBrendan;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_LinkMay;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Juan;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Scott;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Poochyena;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_KyogreSide;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_GroudonSide;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MysteryEventDeliveryman;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Statue;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Kirlia;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Dusclops;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_UnionRoomAttendant;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Sudowoodo;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Mew;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Red;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Leaf;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Deoxys;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BirthIslandStone;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Brandon;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RubySapphireBrendan;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RubySapphireMay;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Lugia;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_HoOh;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Bard;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Hipster;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Trader;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Storyteller;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Giddy;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_UnusedMauvilleOldMan1;
const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_UnusedMauvilleOldMan2;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BrendanNormal;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BrendanMachBike;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BrendanSurfing;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BrendanFieldMove;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_QuintyPlump;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_NinjaBoy;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Twin;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Boy1;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Girl1;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Boy2;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Girl2;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_LittleBoy;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_LittleGirl;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Boy3;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Girl3;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RichBoy;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Woman1;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_FatMan;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_PokefanF;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Man1;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Woman2;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_ExpertM;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_ExpertF;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Man2;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Woman3;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_PokefanM;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Woman4;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Cook;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_LinkReceptionist;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_OldMan;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_OldWoman;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Camper;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Picnicker;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Man3;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Woman5;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Youngster;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BugCatcher;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_PsychicM;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SchoolKidM;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Maniac;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_HexManiac;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RayquazaStill;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SwimmerM;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SwimmerF;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BlackBelt;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Beauty;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Scientist1;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Lass;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Gentleman;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Sailor;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Fisherman;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RunningTriathleteM;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RunningTriathleteF;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_TuberF;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_TuberM;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Hiker;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_CyclingTriathleteM;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_CyclingTriathleteF;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Nurse;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_ItemBall;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BerryTree;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BerryTreeEarlyStages;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BerryTreeLateStages;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BrendanAcroBike;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_ProfBirch;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Man4;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Man5;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_ReporterM;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_ReporterF;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Bard;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Anabel;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Tucker;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Greta;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Spenser;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Noland;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Lucy;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_UnusedNatuDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_UnusedMagnemiteDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_UnusedSquirtleDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_UnusedWooperDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_UnusedPikachuDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_UnusedPorygon2Doll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_CuttableTree;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MartEmployee;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RooftopSaleWoman;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Teala;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BreakableRock;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_PushableBoulder;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MrBrineysBoat;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MayNormal;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MayMachBike;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MayAcroBike;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MaySurfing;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MayFieldMove;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Truck;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_VigorothCarryingBox;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_VigorothFacingAway;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BirchsBag;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_EnemyZigzagoon;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Artist;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RivalBrendanNormal;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RivalBrendanMachBike;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RivalBrendanAcroBike;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RivalBrendanSurfing;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RivalBrendanFieldMove;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RivalMayNormal;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RivalMayMachBike;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RivalMayAcroBike;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RivalMaySurfing;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RivalMayFieldMove;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Cameraman;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BrendanUnderwater;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MayUnderwater;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MovingBox;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_CableCar;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Scientist2;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_DevonEmployee;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_AquaMemberM;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_AquaMemberF;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MagmaMemberM;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MagmaMemberF;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Sidney;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Phoebe;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Glacia;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Drake;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Roxanne;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Brawly;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Wattson;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Flannery;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Norman;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Winona;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Liza;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Tate;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Wallace;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Steven;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Wally;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RubySapphireLittleBoy;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BrendanFishing;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MayFishing;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_HotSpringsOldWoman;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SSTidal;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SubmarineShadow;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_PichuDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_PikachuDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MarillDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_TogepiDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_CyndaquilDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_ChikoritaDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_TotodileDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_JigglypuffDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MeowthDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_ClefairyDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_DittoDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SmoochumDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_TreeckoDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_TorchicDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MudkipDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_DuskullDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_WynautDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BaltoyDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_KecleonDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_AzurillDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SkittyDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SwabluDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_GulpinDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_LotadDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SeedotDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_PikaCushion;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RoundCushion;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_KissCushion;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_ZigzagCushion;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_SpinCushion;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_DiamondCushion;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BallCushion;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_GrassCushion;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_FireCushion;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_WaterCushion;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BigSnorlaxDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BigRhydonDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BigLaprasDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BigVenusaurDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BigCharizardDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BigBlastoiseDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BigWailmerDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BigRegirockDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BigRegiceDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BigRegisteelDoll;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Latias;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Latios;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_GameboyKid;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_ContestJudge;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BrendanWatering;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MayWatering;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BrendanDecorating;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MayDecorating;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Archie;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Maxie;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_KyogreFront;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_GroudonFront;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Fossil;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Regirock;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Regice;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Registeel;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Skitty;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Kecleon;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_KyogreAsleep;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_GroudonAsleep;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Rayquaza;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Zigzagoon;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Pikachu;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Azumarill;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Wingull;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_KecleonBridgeShadow;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_TuberMSwimming;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Azurill;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Mom;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_LinkBrendan;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_LinkMay;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Juan;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Scott;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Poochyena;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_KyogreSide;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_GroudonSide;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_MysteryEventDeliveryman;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Statue;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Kirlia;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Dusclops;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_UnionRoomAttendant;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Sudowoodo;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Mew;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Red;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Leaf;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Deoxys;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_BirthIslandStone;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Brandon;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RubySapphireBrendan;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_RubySapphireMay;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Lugia;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_HoOh;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Bard;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Hipster;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Trader;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Storyteller;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_Giddy;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_UnusedMauvilleOldMan1;
extern const struct ObjectEventGraphicsInfo gObjectEventGraphicsInfo_UnusedMauvilleOldMan2;
const struct ObjectEventGraphicsInfo *const gObjectEventGraphicsInfoPointers[NUM_OBJ_EVENT_GFX] = {

View File

@ -859,7 +859,7 @@
.bodyColor = color, \
.noFlip = FALSE, \
}
#define MORPEKO_BASE_STATS \
{ \
.baseHP = 58, \
@ -883,7 +883,7 @@
.bodyColor = BODY_COLOR_YELLOW, \
.noFlip = FALSE, \
}
#define ZARUDE_BASE_STATS \
{ \
.baseHP = 105, \
@ -22763,7 +22763,7 @@ const struct BaseStats gBaseStats[] =
.bodyColor = BODY_COLOR_BROWN,
.noFlip = FALSE,
},
[SPECIES_BASCULEGION] =
{
.baseHP = 120,
@ -26468,7 +26468,7 @@ const struct BaseStats gBaseStats[] =
[SPECIES_MINIOR_CORE_BLUE] = MINIOR_CORE_BASE_STATS(BODY_COLOR_BLUE),
[SPECIES_MINIOR_CORE_INDIGO] = MINIOR_CORE_BASE_STATS(BODY_COLOR_BLUE),
[SPECIES_MINIOR_CORE_VIOLET] = MINIOR_CORE_BASE_STATS(BODY_COLOR_PURPLE),
[SPECIES_MIMIKYU_BUSTED] = MIMIKYU_BASE_STATS,
[SPECIES_NECROZMA_DUSK_MANE] =
@ -26569,7 +26569,7 @@ const struct BaseStats gBaseStats[] =
[SPECIES_ALCREMIE_RUBY_SWIRL] = ALCREMIE_BASE_STATS(BODY_COLOR_YELLOW),
[SPECIES_ALCREMIE_CARAMEL_SWIRL] = ALCREMIE_BASE_STATS(BODY_COLOR_BROWN),
[SPECIES_ALCREMIE_RAINBOW_SWIRL] = ALCREMIE_BASE_STATS(BODY_COLOR_YELLOW),
[SPECIES_EISCUE_NOICE_FACE] =
{
.baseHP = 75,

View File

@ -1,4 +1,4 @@
const struct FormChange *const gFormChangeTablePointers[NUM_SPECIES] =
const struct FormChange *const gFormChangeTablePointers[NUM_SPECIES] =
{
#if P_GEN_4_POKEMON == TRUE
[SPECIES_GIRATINA] = sGiratinaFormChangeTable,
@ -26,22 +26,24 @@ const struct FormChange *const gFormChangeTablePointers[NUM_SPECIES] =
#endif
#if P_GEN_5_POKEMON == TRUE
[SPECIES_TORNADUS] = sTornadusFormChangeTable,
[SPECIES_TORNADUS_THERIAN] = sTornadusTherianFormChangeTable,
[SPECIES_TORNADUS_THERIAN] = sTornadusFormChangeTable,
[SPECIES_THUNDURUS] = sThundurusFormChangeTable,
[SPECIES_THUNDURUS_THERIAN] = sThundurusTherianFormChangeTable,
[SPECIES_THUNDURUS_THERIAN] = sThundurusFormChangeTable,
[SPECIES_LANDORUS] = sLandorusFormChangeTable,
[SPECIES_LANDORUS_THERIAN] = sLandorusTherianFormChangeTable,
[SPECIES_LANDORUS_THERIAN] = sLandorusFormChangeTable,
[SPECIES_KELDEO] = sKeldeoFormChangeTable,
[SPECIES_KELDEO_RESOLUTE] = sKeldeoResoluteFormChangeTable,
[SPECIES_GENESECT] = sGenesectFormChangeTable,
[SPECIES_KELDEO_RESOLUTE] = sKeldeoFormChangeTable,
[SPECIES_GENESECT] = sGenesectFormChangeTable,
[SPECIES_GENESECT_DOUSE_DRIVE] = sGenesectFormChangeTable,
[SPECIES_GENESECT_SHOCK_DRIVE] = sGenesectFormChangeTable,
[SPECIES_GENESECT_BURN_DRIVE] = sGenesectFormChangeTable,
[SPECIES_GENESECT_CHILL_DRIVE] = sGenesectFormChangeTable,
#endif
#if P_GEN_6_POKEMON == TRUE
[SPECIES_XERNEAS] = sXerneasFormChangeTable,
[SPECIES_XERNEAS_ACTIVE] = sXerneasFormChangeTable,
[SPECIES_HOOPA] = sHoopaFormChangeTable,
[SPECIES_HOOPA_UNBOUND] = sHoopaUnboundFormChangeTable,
[SPECIES_HOOPA_UNBOUND] = sHoopaFormChangeTable,
#endif
#if P_GEN_7_POKEMON == TRUE
[SPECIES_ORICORIO] = sOricorioFormChangeTable,
@ -68,7 +70,11 @@ const struct FormChange *const gFormChangeTablePointers[NUM_SPECIES] =
[SPECIES_SILVALLY_WATER] = sSilvallyFormChangeTable,
#endif
#if P_GEN_8_POKEMON == TRUE
[SPECIES_ZACIAN] = sZacianFormChangeTable,
[SPECIES_ZACIAN_CROWNED_SWORD] = sZacianFormChangeTable,
[SPECIES_ZAMAZENTA] = sZamazentaFormChangeTable,
[SPECIES_ZAMAZENTA_CROWNED_SHIELD] = sZamazentaFormChangeTable,
[SPECIES_ENAMORUS] = sEnamorusFormChangeTable,
[SPECIES_ENAMORUS_THERIAN] = sEnamorusTherianFormChangeTable,
[SPECIES_ENAMORUS_THERIAN] = sEnamorusFormChangeTable,
#endif
};

View File

@ -1,15 +1,16 @@
/*
For cycling between forms with the same method and parameters but different target species (eg. Tornadus using the
Reveal Glass to change between its two forms), a separate form change table is required for each form.
Otherwise, only the last form change on the table will trigger.
FORM_ITEM_HOLD:
Form change activates when the item is given to or taken from the selected Pokémon.
Form change activates when the specified item is given to or taken from the selected Pokémon.
Alternatively, form change activates when the specified item is is given to or taken from
the selected Pokémon that has a particular ability.
param1 = item to hold
param2 = ability to check for, optional
FORM_ITEM_USE:
Form change activates when the item is used on the selected Pokémon.
param1 = item to use
param2 = DAY if form change activates in the daytime, optional
NIGHT if form change activates at nighttime, optional
FORM_MOVE:
Form change activates when the Pokémon learns or forgets the move.
@ -21,27 +22,26 @@ FORM_WITHDRAW:
Form change activates when the Pokémon is withdrawn from the PC or Daycare.
no parameters
FORM_ITEM_HOLD_ABILITY:
Form change activates when the item is used on the selected Pokémon that has
a particular ability.
param1 = item to use
param2 = ability to check for
FORM_BATTLE_BEGIN:
Form change activates when the Pokémon is sent out at the beginning of a battle
param1 = item to hold, optional
param2 = a move that will be replaced, optional
param3 = a new move to replace it with, optional
FORM_ITEM_USE_TIME:
Form change activates when the item is used on the selected Pokémon at the
appropriate time of day.
param1 = item to use
param2 = DAY if form change activates in the daytime
NIGHT if form change activates at nighttime
FORM_BATTLE_END:
Form change activates at the end of a battle
param1 = item to hold, optional
param2 = a move that will be replaced, optional
param3 = a new move to replace it with, optional
*/
// FORM_MOVE param2 Arguments
#define WHEN_LEARNED 0
#define WHEN_FORGOTTEN 1
// FORM_ITEM_USE_TIME param2 Arguments
#define DAY 0
#define NIGHT 1
// FORM_ITEM_USE param2 Arguments
#define DAY 1
#define NIGHT 2
#if P_GEN_4_POKEMON == TRUE
static const struct FormChange sGiratinaFormChangeTable[] = {
@ -51,47 +51,47 @@ static const struct FormChange sGiratinaFormChangeTable[] = {
};
static const struct FormChange sShayminFormChangeTable[] = {
{FORM_ITEM_USE_TIME, SPECIES_SHAYMIN_SKY, ITEM_GRACIDEA, DAY},
{FORM_WITHDRAW, SPECIES_SHAYMIN},
{FORM_ITEM_USE, SPECIES_SHAYMIN_SKY, ITEM_GRACIDEA, DAY},
// {FORM_WITHDRAW, SPECIES_SHAYMIN},
{FORM_CHANGE_END},
};
static const struct FormChange sArceusFormChangeTable[] = {
{FORM_ITEM_HOLD_ABILITY, SPECIES_ARCEUS, ITEM_NONE, ABILITY_MULTITYPE},
{FORM_ITEM_HOLD_ABILITY, SPECIES_ARCEUS_FIGHTING, ITEM_FIST_PLATE, ABILITY_MULTITYPE},
{FORM_ITEM_HOLD_ABILITY, SPECIES_ARCEUS_FIGHTING, ITEM_FIGHTINIUM_Z, ABILITY_MULTITYPE},
{FORM_ITEM_HOLD_ABILITY, SPECIES_ARCEUS_FLYING, ITEM_SKY_PLATE, ABILITY_MULTITYPE},
{FORM_ITEM_HOLD_ABILITY, SPECIES_ARCEUS_FLYING, ITEM_FLYINIUM_Z, ABILITY_MULTITYPE},
{FORM_ITEM_HOLD_ABILITY, SPECIES_ARCEUS_POISON, ITEM_TOXIC_PLATE, ABILITY_MULTITYPE},
{FORM_ITEM_HOLD_ABILITY, SPECIES_ARCEUS_POISON, ITEM_POISONIUM_Z, ABILITY_MULTITYPE},
{FORM_ITEM_HOLD_ABILITY, SPECIES_ARCEUS_ROCK, ITEM_STONE_PLATE, ABILITY_MULTITYPE},
{FORM_ITEM_HOLD_ABILITY, SPECIES_ARCEUS_ROCK, ITEM_ROCKIUM_Z, ABILITY_MULTITYPE},
{FORM_ITEM_HOLD_ABILITY, SPECIES_ARCEUS_GROUND, ITEM_EARTH_PLATE, ABILITY_MULTITYPE},
{FORM_ITEM_HOLD_ABILITY, SPECIES_ARCEUS_GROUND, ITEM_GROUNDIUM_Z, ABILITY_MULTITYPE},
{FORM_ITEM_HOLD_ABILITY, SPECIES_ARCEUS_BUG, ITEM_INSECT_PLATE, ABILITY_MULTITYPE},
{FORM_ITEM_HOLD_ABILITY, SPECIES_ARCEUS_BUG, ITEM_BUGINIUM_Z, ABILITY_MULTITYPE},
{FORM_ITEM_HOLD_ABILITY, SPECIES_ARCEUS_GHOST, ITEM_SPOOKY_PLATE, ABILITY_MULTITYPE},
{FORM_ITEM_HOLD_ABILITY, SPECIES_ARCEUS_GHOST, ITEM_GHOSTIUM_Z, ABILITY_MULTITYPE},
{FORM_ITEM_HOLD_ABILITY, SPECIES_ARCEUS_STEEL, ITEM_IRON_PLATE, ABILITY_MULTITYPE},
{FORM_ITEM_HOLD_ABILITY, SPECIES_ARCEUS_STEEL, ITEM_STEELIUM_Z, ABILITY_MULTITYPE},
{FORM_ITEM_HOLD_ABILITY, SPECIES_ARCEUS_FIRE, ITEM_FLAME_PLATE, ABILITY_MULTITYPE},
{FORM_ITEM_HOLD_ABILITY, SPECIES_ARCEUS_FIRE, ITEM_FIRIUM_Z, ABILITY_MULTITYPE},
{FORM_ITEM_HOLD_ABILITY, SPECIES_ARCEUS_WATER, ITEM_SPLASH_PLATE, ABILITY_MULTITYPE},
{FORM_ITEM_HOLD_ABILITY, SPECIES_ARCEUS_WATER, ITEM_WATERIUM_Z, ABILITY_MULTITYPE},
{FORM_ITEM_HOLD_ABILITY, SPECIES_ARCEUS_GRASS, ITEM_MEADOW_PLATE, ABILITY_MULTITYPE},
{FORM_ITEM_HOLD_ABILITY, SPECIES_ARCEUS_GRASS, ITEM_GRASSIUM_Z, ABILITY_MULTITYPE},
{FORM_ITEM_HOLD_ABILITY, SPECIES_ARCEUS_ELECTRIC, ITEM_ZAP_PLATE, ABILITY_MULTITYPE},
{FORM_ITEM_HOLD_ABILITY, SPECIES_ARCEUS_ELECTRIC, ITEM_ELECTRIUM_Z, ABILITY_MULTITYPE},
{FORM_ITEM_HOLD_ABILITY, SPECIES_ARCEUS_PSYCHIC, ITEM_MIND_PLATE, ABILITY_MULTITYPE},
{FORM_ITEM_HOLD_ABILITY, SPECIES_ARCEUS_PSYCHIC, ITEM_PSYCHIUM_Z, ABILITY_MULTITYPE},
{FORM_ITEM_HOLD_ABILITY, SPECIES_ARCEUS_ICE, ITEM_ICICLE_PLATE, ABILITY_MULTITYPE},
{FORM_ITEM_HOLD_ABILITY, SPECIES_ARCEUS_ICE, ITEM_ICIUM_Z, ABILITY_MULTITYPE},
{FORM_ITEM_HOLD_ABILITY, SPECIES_ARCEUS_DRAGON, ITEM_DRACO_PLATE, ABILITY_MULTITYPE},
{FORM_ITEM_HOLD_ABILITY, SPECIES_ARCEUS_DRAGON, ITEM_DRAGONIUM_Z, ABILITY_MULTITYPE},
{FORM_ITEM_HOLD_ABILITY, SPECIES_ARCEUS_DARK, ITEM_DREAD_PLATE, ABILITY_MULTITYPE},
{FORM_ITEM_HOLD_ABILITY, SPECIES_ARCEUS_DARK, ITEM_DARKINIUM_Z, ABILITY_MULTITYPE},
{FORM_ITEM_HOLD_ABILITY, SPECIES_ARCEUS_FAIRY, ITEM_PIXIE_PLATE, ABILITY_MULTITYPE},
{FORM_ITEM_HOLD_ABILITY, SPECIES_ARCEUS_FAIRY, ITEM_FAIRIUM_Z, ABILITY_MULTITYPE},
{FORM_ITEM_HOLD, SPECIES_ARCEUS, ITEM_NONE, ABILITY_MULTITYPE},
{FORM_ITEM_HOLD, SPECIES_ARCEUS_FIGHTING, ITEM_FIST_PLATE, ABILITY_MULTITYPE},
{FORM_ITEM_HOLD, SPECIES_ARCEUS_FIGHTING, ITEM_FIGHTINIUM_Z, ABILITY_MULTITYPE},
{FORM_ITEM_HOLD, SPECIES_ARCEUS_FLYING, ITEM_SKY_PLATE, ABILITY_MULTITYPE},
{FORM_ITEM_HOLD, SPECIES_ARCEUS_FLYING, ITEM_FLYINIUM_Z, ABILITY_MULTITYPE},
{FORM_ITEM_HOLD, SPECIES_ARCEUS_POISON, ITEM_TOXIC_PLATE, ABILITY_MULTITYPE},
{FORM_ITEM_HOLD, SPECIES_ARCEUS_POISON, ITEM_POISONIUM_Z, ABILITY_MULTITYPE},
{FORM_ITEM_HOLD, SPECIES_ARCEUS_ROCK, ITEM_STONE_PLATE, ABILITY_MULTITYPE},
{FORM_ITEM_HOLD, SPECIES_ARCEUS_ROCK, ITEM_ROCKIUM_Z, ABILITY_MULTITYPE},
{FORM_ITEM_HOLD, SPECIES_ARCEUS_GROUND, ITEM_EARTH_PLATE, ABILITY_MULTITYPE},
{FORM_ITEM_HOLD, SPECIES_ARCEUS_GROUND, ITEM_GROUNDIUM_Z, ABILITY_MULTITYPE},
{FORM_ITEM_HOLD, SPECIES_ARCEUS_BUG, ITEM_INSECT_PLATE, ABILITY_MULTITYPE},
{FORM_ITEM_HOLD, SPECIES_ARCEUS_BUG, ITEM_BUGINIUM_Z, ABILITY_MULTITYPE},
{FORM_ITEM_HOLD, SPECIES_ARCEUS_GHOST, ITEM_SPOOKY_PLATE, ABILITY_MULTITYPE},
{FORM_ITEM_HOLD, SPECIES_ARCEUS_GHOST, ITEM_GHOSTIUM_Z, ABILITY_MULTITYPE},
{FORM_ITEM_HOLD, SPECIES_ARCEUS_STEEL, ITEM_IRON_PLATE, ABILITY_MULTITYPE},
{FORM_ITEM_HOLD, SPECIES_ARCEUS_STEEL, ITEM_STEELIUM_Z, ABILITY_MULTITYPE},
{FORM_ITEM_HOLD, SPECIES_ARCEUS_FIRE, ITEM_FLAME_PLATE, ABILITY_MULTITYPE},
{FORM_ITEM_HOLD, SPECIES_ARCEUS_FIRE, ITEM_FIRIUM_Z, ABILITY_MULTITYPE},
{FORM_ITEM_HOLD, SPECIES_ARCEUS_WATER, ITEM_SPLASH_PLATE, ABILITY_MULTITYPE},
{FORM_ITEM_HOLD, SPECIES_ARCEUS_WATER, ITEM_WATERIUM_Z, ABILITY_MULTITYPE},
{FORM_ITEM_HOLD, SPECIES_ARCEUS_GRASS, ITEM_MEADOW_PLATE, ABILITY_MULTITYPE},
{FORM_ITEM_HOLD, SPECIES_ARCEUS_GRASS, ITEM_GRASSIUM_Z, ABILITY_MULTITYPE},
{FORM_ITEM_HOLD, SPECIES_ARCEUS_ELECTRIC, ITEM_ZAP_PLATE, ABILITY_MULTITYPE},
{FORM_ITEM_HOLD, SPECIES_ARCEUS_ELECTRIC, ITEM_ELECTRIUM_Z, ABILITY_MULTITYPE},
{FORM_ITEM_HOLD, SPECIES_ARCEUS_PSYCHIC, ITEM_MIND_PLATE, ABILITY_MULTITYPE},
{FORM_ITEM_HOLD, SPECIES_ARCEUS_PSYCHIC, ITEM_PSYCHIUM_Z, ABILITY_MULTITYPE},
{FORM_ITEM_HOLD, SPECIES_ARCEUS_ICE, ITEM_ICICLE_PLATE, ABILITY_MULTITYPE},
{FORM_ITEM_HOLD, SPECIES_ARCEUS_ICE, ITEM_ICIUM_Z, ABILITY_MULTITYPE},
{FORM_ITEM_HOLD, SPECIES_ARCEUS_DRAGON, ITEM_DRACO_PLATE, ABILITY_MULTITYPE},
{FORM_ITEM_HOLD, SPECIES_ARCEUS_DRAGON, ITEM_DRAGONIUM_Z, ABILITY_MULTITYPE},
{FORM_ITEM_HOLD, SPECIES_ARCEUS_DARK, ITEM_DREAD_PLATE, ABILITY_MULTITYPE},
{FORM_ITEM_HOLD, SPECIES_ARCEUS_DARK, ITEM_DARKINIUM_Z, ABILITY_MULTITYPE},
{FORM_ITEM_HOLD, SPECIES_ARCEUS_FAIRY, ITEM_PIXIE_PLATE, ABILITY_MULTITYPE},
{FORM_ITEM_HOLD, SPECIES_ARCEUS_FAIRY, ITEM_FAIRIUM_Z, ABILITY_MULTITYPE},
{FORM_CHANGE_END},
};
#endif
@ -99,41 +99,25 @@ static const struct FormChange sArceusFormChangeTable[] = {
#if P_GEN_5_POKEMON == TRUE
static const struct FormChange sTornadusFormChangeTable[] = {
{FORM_ITEM_USE, SPECIES_TORNADUS_THERIAN, ITEM_REVEAL_GLASS},
{FORM_CHANGE_END},
};
static const struct FormChange sTornadusTherianFormChangeTable[] = {
{FORM_ITEM_USE, SPECIES_TORNADUS, ITEM_REVEAL_GLASS},
{FORM_CHANGE_END},
};
static const struct FormChange sThundurusFormChangeTable[] = {
{FORM_ITEM_USE, SPECIES_THUNDURUS_THERIAN, ITEM_REVEAL_GLASS},
{FORM_CHANGE_END},
};
static const struct FormChange sThundurusTherianFormChangeTable[] = {
{FORM_ITEM_USE, SPECIES_THUNDURUS, ITEM_REVEAL_GLASS},
{FORM_CHANGE_END},
};
static const struct FormChange sLandorusFormChangeTable[] = {
{FORM_ITEM_USE, SPECIES_LANDORUS_THERIAN, ITEM_REVEAL_GLASS},
{FORM_CHANGE_END},
};
static const struct FormChange sLandorusTherianFormChangeTable[] = {
{FORM_ITEM_USE, SPECIES_LANDORUS, ITEM_REVEAL_GLASS},
{FORM_CHANGE_END},
};
static const struct FormChange sKeldeoFormChangeTable[] = {
{FORM_MOVE, SPECIES_KELDEO_RESOLUTE, MOVE_SECRET_SWORD, WHEN_LEARNED},
{FORM_CHANGE_END},
};
static const struct FormChange sKeldeoResoluteFormChangeTable[] = {
{FORM_MOVE, SPECIES_KELDEO, MOVE_SECRET_SWORD, WHEN_FORGOTTEN},
// {FORM_MOVE, SPECIES_KELDEO_RESOLUTE, MOVE_SECRET_SWORD, WHEN_LEARNED},
// {FORM_MOVE, SPECIES_KELDEO, MOVE_SECRET_SWORD, WHEN_FORGOTTEN},
{FORM_CHANGE_END},
};
@ -148,13 +132,15 @@ static const struct FormChange sGenesectFormChangeTable[] = {
#endif
#if P_GEN_6_POKEMON == TRUE
static const struct FormChange sHoopaFormChangeTable[] = {
// {FORM_ITEM_USE, SPECIES_HOOPA_UNBOUND, ITEM_PRISON_BOTTLE, SPECIES_HOOPA},
static const struct FormChange sXerneasFormChangeTable[] = {
{FORM_BATTLE_BEGIN, SPECIES_XERNEAS_ACTIVE},
{FORM_BATTLE_END, SPECIES_XERNEAS, },
{FORM_CHANGE_END},
};
static const struct FormChange sHoopaUnboundFormChangeTable[] = {
{FORM_WITHDRAW, SPECIES_HOOPA},
static const struct FormChange sHoopaFormChangeTable[] = {
{FORM_ITEM_USE, SPECIES_HOOPA_UNBOUND, ITEM_PRISON_BOTTLE, SPECIES_HOOPA},
// {FORM_WITHDRAW, SPECIES_HOOPA},
{FORM_CHANGE_END},
};
#endif
@ -169,35 +155,43 @@ static const struct FormChange sOricorioFormChangeTable[] = {
};
static const struct FormChange sSilvallyFormChangeTable[] = {
{FORM_ITEM_HOLD_ABILITY, SPECIES_SILVALLY, ITEM_NONE, ABILITY_RKS_SYSTEM},
{FORM_ITEM_HOLD_ABILITY, SPECIES_SILVALLY_FIGHTING, ITEM_FIGHTING_MEMORY, ABILITY_RKS_SYSTEM},
{FORM_ITEM_HOLD_ABILITY, SPECIES_SILVALLY_FLYING, ITEM_FLYING_MEMORY, ABILITY_RKS_SYSTEM},
{FORM_ITEM_HOLD_ABILITY, SPECIES_SILVALLY_POISON, ITEM_POISON_MEMORY, ABILITY_RKS_SYSTEM},
{FORM_ITEM_HOLD_ABILITY, SPECIES_SILVALLY_GROUND, ITEM_GROUND_MEMORY, ABILITY_RKS_SYSTEM},
{FORM_ITEM_HOLD_ABILITY, SPECIES_SILVALLY_ROCK, ITEM_ROCK_MEMORY, ABILITY_RKS_SYSTEM},
{FORM_ITEM_HOLD_ABILITY, SPECIES_SILVALLY_BUG, ITEM_BUG_MEMORY, ABILITY_RKS_SYSTEM},
{FORM_ITEM_HOLD_ABILITY, SPECIES_SILVALLY_GHOST, ITEM_GHOST_MEMORY, ABILITY_RKS_SYSTEM},
{FORM_ITEM_HOLD_ABILITY, SPECIES_SILVALLY_STEEL, ITEM_STEEL_MEMORY, ABILITY_RKS_SYSTEM},
{FORM_ITEM_HOLD_ABILITY, SPECIES_SILVALLY_FIRE, ITEM_FIRE_MEMORY, ABILITY_RKS_SYSTEM},
{FORM_ITEM_HOLD_ABILITY, SPECIES_SILVALLY_WATER, ITEM_WATER_MEMORY, ABILITY_RKS_SYSTEM},
{FORM_ITEM_HOLD_ABILITY, SPECIES_SILVALLY_GRASS, ITEM_GRASS_MEMORY, ABILITY_RKS_SYSTEM},
{FORM_ITEM_HOLD_ABILITY, SPECIES_SILVALLY_ELECTRIC, ITEM_ELECTRIC_MEMORY, ABILITY_RKS_SYSTEM},
{FORM_ITEM_HOLD_ABILITY, SPECIES_SILVALLY_PSYCHIC, ITEM_PSYCHIC_MEMORY, ABILITY_RKS_SYSTEM},
{FORM_ITEM_HOLD_ABILITY, SPECIES_SILVALLY_ICE, ITEM_ICE_MEMORY, ABILITY_RKS_SYSTEM},
{FORM_ITEM_HOLD_ABILITY, SPECIES_SILVALLY_DRAGON, ITEM_DRAGON_MEMORY, ABILITY_RKS_SYSTEM},
{FORM_ITEM_HOLD_ABILITY, SPECIES_SILVALLY_DARK, ITEM_DARK_MEMORY, ABILITY_RKS_SYSTEM},
{FORM_ITEM_HOLD_ABILITY, SPECIES_SILVALLY_FAIRY, ITEM_FAIRY_MEMORY, ABILITY_RKS_SYSTEM},
{FORM_ITEM_HOLD, SPECIES_SILVALLY, ITEM_NONE, ABILITY_RKS_SYSTEM},
{FORM_ITEM_HOLD, SPECIES_SILVALLY_FIGHTING, ITEM_FIGHTING_MEMORY, ABILITY_RKS_SYSTEM},
{FORM_ITEM_HOLD, SPECIES_SILVALLY_FLYING, ITEM_FLYING_MEMORY, ABILITY_RKS_SYSTEM},
{FORM_ITEM_HOLD, SPECIES_SILVALLY_POISON, ITEM_POISON_MEMORY, ABILITY_RKS_SYSTEM},
{FORM_ITEM_HOLD, SPECIES_SILVALLY_GROUND, ITEM_GROUND_MEMORY, ABILITY_RKS_SYSTEM},
{FORM_ITEM_HOLD, SPECIES_SILVALLY_ROCK, ITEM_ROCK_MEMORY, ABILITY_RKS_SYSTEM},
{FORM_ITEM_HOLD, SPECIES_SILVALLY_BUG, ITEM_BUG_MEMORY, ABILITY_RKS_SYSTEM},
{FORM_ITEM_HOLD, SPECIES_SILVALLY_GHOST, ITEM_GHOST_MEMORY, ABILITY_RKS_SYSTEM},
{FORM_ITEM_HOLD, SPECIES_SILVALLY_STEEL, ITEM_STEEL_MEMORY, ABILITY_RKS_SYSTEM},
{FORM_ITEM_HOLD, SPECIES_SILVALLY_FIRE, ITEM_FIRE_MEMORY, ABILITY_RKS_SYSTEM},
{FORM_ITEM_HOLD, SPECIES_SILVALLY_WATER, ITEM_WATER_MEMORY, ABILITY_RKS_SYSTEM},
{FORM_ITEM_HOLD, SPECIES_SILVALLY_GRASS, ITEM_GRASS_MEMORY, ABILITY_RKS_SYSTEM},
{FORM_ITEM_HOLD, SPECIES_SILVALLY_ELECTRIC, ITEM_ELECTRIC_MEMORY, ABILITY_RKS_SYSTEM},
{FORM_ITEM_HOLD, SPECIES_SILVALLY_PSYCHIC, ITEM_PSYCHIC_MEMORY, ABILITY_RKS_SYSTEM},
{FORM_ITEM_HOLD, SPECIES_SILVALLY_ICE, ITEM_ICE_MEMORY, ABILITY_RKS_SYSTEM},
{FORM_ITEM_HOLD, SPECIES_SILVALLY_DRAGON, ITEM_DRAGON_MEMORY, ABILITY_RKS_SYSTEM},
{FORM_ITEM_HOLD, SPECIES_SILVALLY_DARK, ITEM_DARK_MEMORY, ABILITY_RKS_SYSTEM},
{FORM_ITEM_HOLD, SPECIES_SILVALLY_FAIRY, ITEM_FAIRY_MEMORY, ABILITY_RKS_SYSTEM},
{FORM_CHANGE_END},
};
#endif
#if P_GEN_8_POKEMON == TRUE
static const struct FormChange sEnamorusFormChangeTable[] = {
{FORM_ITEM_USE, SPECIES_ENAMORUS, ITEM_REVEAL_GLASS},
static const struct FormChange sZacianFormChangeTable[] = {
{FORM_BATTLE_BEGIN, SPECIES_ZACIAN_CROWNED_SWORD, ITEM_RUSTED_SWORD, MOVE_IRON_HEAD, MOVE_BEHEMOTH_BLADE},
{FORM_BATTLE_END, SPECIES_ZACIAN, ITEM_RUSTED_SWORD, MOVE_BEHEMOTH_BLADE, MOVE_IRON_HEAD},
{FORM_CHANGE_END},
};
static const struct FormChange sEnamorusTherianFormChangeTable[] = {
static const struct FormChange sZamazentaFormChangeTable[] = {
{FORM_BATTLE_BEGIN, SPECIES_ZAMAZENTA_CROWNED_SHIELD, ITEM_RUSTED_SHIELD, MOVE_IRON_HEAD, MOVE_BEHEMOTH_BASH},
{FORM_BATTLE_END, SPECIES_ZAMAZENTA, ITEM_RUSTED_SHIELD, MOVE_BEHEMOTH_BASH, MOVE_IRON_HEAD},
{FORM_CHANGE_END},
};
static const struct FormChange sEnamorusFormChangeTable[] = {
{FORM_ITEM_USE, SPECIES_ENAMORUS, ITEM_REVEAL_GLASS},
{FORM_ITEM_USE, SPECIES_ENAMORUS_THERIAN, ITEM_REVEAL_GLASS},
{FORM_CHANGE_END},
};

View File

@ -18,8 +18,8 @@ const u16 *const gFormSpeciesIdTables[NUM_SPECIES] =
[SPECIES_MEOWTH] = sMeowthFormSpeciesIdTable,
[SPECIES_PERSIAN] = sPersianFormSpeciesIdTable,
[SPECIES_ALAKAZAM] = sAlakazamFormSpeciesIdTable,
[SPECIES_GROWLITHE] = sGrowlitheFormSpeciesIdTable,
[SPECIES_ARCANINE] = sArcanineFormSpeciesIdTable,
[SPECIES_GROWLITHE] = sGrowlitheFormSpeciesIdTable,
[SPECIES_ARCANINE] = sArcanineFormSpeciesIdTable,
[SPECIES_GEODUDE] = sGeodudeFormSpeciesIdTable,
[SPECIES_GRAVELER] = sGravelerFormSpeciesIdTable,
[SPECIES_GOLEM] = sGolemFormSpeciesIdTable,
@ -109,7 +109,7 @@ const u16 *const gFormSpeciesIdTables[NUM_SPECIES] =
[SPECIES_LILLIGANT] = sLilligantFormSpeciesIdTable,
[SPECIES_DARUMAKA] = sDarumakaFormSpeciesIdTable,
[SPECIES_DARMANITAN] = sDarmanitanFormSpeciesIdTable,
[SPECIES_YAMASK] = sYamaskFormSpeciesIdTable,
[SPECIES_YAMASK] = sYamaskFormSpeciesIdTable,
[SPECIES_ZORUA] = sZoruaFormSpeciesIdTable,
[SPECIES_ZOROARK] = sZoroarkFormSpeciesIdTable,
[SPECIES_DEERLING] = sDeerlingFormSpeciesIdTable,
@ -137,7 +137,7 @@ const u16 *const gFormSpeciesIdTables[NUM_SPECIES] =
[SPECIES_GOODRA] = sGoodraFormSpeciesIdTable,
[SPECIES_PUMPKABOO] = sPumpkabooFormSpeciesIdTable,
[SPECIES_GOURGEIST] = sGourgeistFormSpeciesIdTable,
[SPECIES_AVALUGG] = sAvaluggFormSpeciesIdTable,
[SPECIES_AVALUGG] = sAvaluggFormSpeciesIdTable,
[SPECIES_XERNEAS] = sXerneasFormSpeciesIdTable,
[SPECIES_ZYGARDE] = sZygardeFormSpeciesIdTable,
[SPECIES_DIANCIE] = sDiancieFormSpeciesIdTable,

View File

@ -18104,8 +18104,8 @@ static const struct LevelUpMove sWyrdeerLevelUpLearnset[] = {
LEVEL_UP_MOVE(15, MOVE_CALM_MIND),
//LEVEL_UP_MOVE(21, MOVE_PSYSHIELD_BASH),
LEVEL_UP_MOVE(29, MOVE_EXTRASENSORY),
//LEVEL_UP_MOVE(37, MOVE_ZEN_HEADBUTT),
LEVEL_UP_MOVE(47, MOVE_DOUBLE_EDGE),
//LEVEL_UP_MOVE(37, MOVE_ZEN_HEADBUTT),
LEVEL_UP_MOVE(47, MOVE_DOUBLE_EDGE),
LEVEL_UP_END
};
@ -18114,7 +18114,7 @@ static const struct LevelUpMove sKleavorLevelUpLearnset[] = {
LEVEL_UP_MOVE( 6, MOVE_SILVER_WIND),
LEVEL_UP_MOVE(11, MOVE_AERIAL_ACE),
LEVEL_UP_MOVE(14, MOVE_DOUBLE_HIT),
//LEVEL_UP_MOVE(14, MOVE_STEALTH_ROCK),
//LEVEL_UP_MOVE(14, MOVE_STEALTH_ROCK),
//LEVEL_UP_MOVE(18, MOVE_AIR_SLASH),
LEVEL_UP_MOVE(25, MOVE_SWORDS_DANCE),
//LEVEL_UP_MOVE(29, MOVE_STONE_AXE),
@ -18130,8 +18130,8 @@ static const struct LevelUpMove sUrsalunaLevelUpLearnset[] = {
LEVEL_UP_MOVE(18, MOVE_SLASH),
//LEVEL_UP_MOVE(25, MOVE_PLAY_ROUGH),
//LEVEL_UP_MOVE(34, MOVE_HIGH_HORSEPOWER),
LEVEL_UP_MOVE(43, MOVE_DOUBLE_EDGE),
//LEVEL_UP_MOVE(47, MOVE_HEADLONG_RUSH),
LEVEL_UP_MOVE(43, MOVE_DOUBLE_EDGE),
//LEVEL_UP_MOVE(47, MOVE_HEADLONG_RUSH),
LEVEL_UP_END
};
@ -18144,7 +18144,7 @@ static const struct LevelUpMove sBasculegionLevelUpLearnset[] = {
LEVEL_UP_MOVE(25, MOVE_CRUNCH),
LEVEL_UP_MOVE(25, MOVE_SHADOW_BALL),
//LEVEL_UP_MOVE(34, MOVE_WAVE_CRASH),
LEVEL_UP_MOVE(43, MOVE_DOUBLE_EDGE),
LEVEL_UP_MOVE(43, MOVE_DOUBLE_EDGE),
LEVEL_UP_END
};
@ -18154,9 +18154,9 @@ static const struct LevelUpMove sSneaslerLevelUpLearnset[] = {
//LEVEL_UP_MOVE(11, MOVE_DIRE_CLAW),
LEVEL_UP_MOVE(11, MOVE_SWIFT),
LEVEL_UP_MOVE(18, MOVE_SLASH),
//LEVEL_UP_MOVE(25, MOVE_POISON_JAB),
LEVEL_UP_MOVE(34, MOVE_SWORDS_DANCE),
//LEVEL_UP_MOVE(43, MOVE_CLOSE_COMBAT),
//LEVEL_UP_MOVE(25, MOVE_POISON_JAB),
LEVEL_UP_MOVE(34, MOVE_SWORDS_DANCE),
//LEVEL_UP_MOVE(43, MOVE_CLOSE_COMBAT),
LEVEL_UP_END
};
@ -18950,7 +18950,7 @@ static const struct LevelUpMove sGrowlitheHisuianLevelUpLearnset[] = {
LEVEL_UP_MOVE( 9, MOVE_BITE),
//LEVEL_UP_MOVE(15, MOVE_FIRE_FANG),
LEVEL_UP_MOVE(21, MOVE_ROCK_SLIDE),
LEVEL_UP_MOVE(29, MOVE_CRUNCH),
LEVEL_UP_MOVE(29, MOVE_CRUNCH),
LEVEL_UP_MOVE(37, MOVE_DOUBLE_EDGE),
//LEVEL_UP_MOVE(47, MOVE_FLARE_BLITZ),
LEVEL_UP_END
@ -18963,7 +18963,7 @@ static const struct LevelUpMove sArcanineHisuianLevelUpLearnset[] = {
//LEVEL_UP_MOVE(15, MOVE_FIRE_FANG),
LEVEL_UP_MOVE(21, MOVE_ROCK_SLIDE),
LEVEL_UP_MOVE(29, MOVE_CRUNCH),
//LEVEL_UP_MOVE(29, MOVE_RAGING_FURY),
//LEVEL_UP_MOVE(29, MOVE_RAGING_FURY),
LEVEL_UP_MOVE(37, MOVE_DOUBLE_EDGE),
//LEVEL_UP_MOVE(47, MOVE_FLARE_BLITZ),
LEVEL_UP_END
@ -19027,9 +19027,9 @@ static const struct LevelUpMove sSneaselHisuianLevelUpLearnset[] = {
LEVEL_UP_MOVE( 6, MOVE_ROCK_SMASH),
LEVEL_UP_MOVE(11, MOVE_SWIFT),
LEVEL_UP_MOVE(18, MOVE_SLASH),
//LEVEL_UP_MOVE(25, MOVE_POISON_JAB),
LEVEL_UP_MOVE(34, MOVE_SWORDS_DANCE),
//LEVEL_UP_MOVE(43, MOVE_CLOSE_COMBAT),
//LEVEL_UP_MOVE(25, MOVE_POISON_JAB),
LEVEL_UP_MOVE(34, MOVE_SWORDS_DANCE),
//LEVEL_UP_MOVE(43, MOVE_CLOSE_COMBAT),
LEVEL_UP_END
};
@ -19131,7 +19131,7 @@ static const struct LevelUpMove sGoodraHisuianLevelUpLearnset[] = {
};
static const struct LevelUpMove sAvaluggHisuianLevelUpLearnset[] = {
//LEVEL_UP_MOVE( 0, MOVE_ROCK_SLIDE),
//LEVEL_UP_MOVE( 0, MOVE_ROCK_SLIDE),
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 5, MOVE_POWDER_SNOW),
//LEVEL_UP_MOVE( 9, MOVE_ICE_SHARD),

View File

@ -1423,7 +1423,7 @@ const u16 gPokedexOrder_Weight[] =
NATIONAL_DEX_ESPEON,
NATIONAL_DEX_FROSLASS,
NATIONAL_DEX_UMBREON,
//NATIONAL_DEX_SNEASEL, //Hisuian Form
//NATIONAL_DEX_SNEASEL, //Hisuian Form
NATIONAL_DEX_HUNTAIL,
NATIONAL_DEX_CARNIVINE,
NATIONAL_DEX_WATCHOG,
@ -1577,7 +1577,7 @@ const u16 gPokedexOrder_Weight[] =
NATIONAL_DEX_GLISCOR,
NATIONAL_DEX_DUBWOOL,
NATIONAL_DEX_SNEASLER,
//NATIONAL_DEX_BRAVIARY, //Hisuian Form
//NATIONAL_DEX_BRAVIARY, //Hisuian Form
NATIONAL_DEX_PURUGLY,
//NATIONAL_DEX_MANECTRIC, // Mega
NATIONAL_DEX_GOTHITELLE,
@ -1600,7 +1600,7 @@ const u16 gPokedexOrder_Weight[] =
NATIONAL_DEX_HAKAMO_O,
NATIONAL_DEX_ALAKAZAM,
NATIONAL_DEX_HITMONTOP,
NATIONAL_DEX_ENAMORUS,
NATIONAL_DEX_ENAMORUS,
NATIONAL_DEX_GARDEVOIR,
NATIONAL_DEX_KELDEO,
NATIONAL_DEX_GRANBULL,
@ -1660,7 +1660,7 @@ const u16 gPokedexOrder_Weight[] =
NATIONAL_DEX_HEATMOR,
//NATIONAL_DEX_LURANTIS, // Totem-sized
//NATIONAL_DEX_ZAPDOS, // Galarian Form
//NATIONAL_DEX_SAMUROTT, // Hisuian Form
//NATIONAL_DEX_SAMUROTT, // Hisuian Form
NATIONAL_DEX_MR_RIME,
NATIONAL_DEX_WHIRLIPEDE,
//NATIONAL_DEX_PINSIR, // Mega
@ -1823,7 +1823,7 @@ const u16 gPokedexOrder_Weight[] =
NATIONAL_DEX_FERROTHORN,
NATIONAL_DEX_MUDBRAY,
NATIONAL_DEX_ZACIAN, // Hero of Many Battles
NATIONAL_DEX_BASCULEGION,
NATIONAL_DEX_BASCULEGION,
//NATIONAL_DEX_CHARIZARD, // Mega X
NATIONAL_DEX_SHELGON,
//NATIONAL_DEX_SALAMENCE, // Mega
@ -1933,7 +1933,7 @@ const u16 gPokedexOrder_Weight[] =
//NATIONAL_DEX_AVALUGG, //Hisuian Form
NATIONAL_DEX_TYRANTRUM,
NATIONAL_DEX_RHYPERIOR,
NATIONAL_DEX_URSALUNA,
NATIONAL_DEX_URSALUNA,
NATIONAL_DEX_MAMOSWINE,
// 661.4 - 667.0 lbs / 300.0 - 307.1 kg
NATIONAL_DEX_GOLEM,
@ -2642,7 +2642,7 @@ const u16 gPokedexOrder_Height[] =
NATIONAL_DEX_GURDURR,
NATIONAL_DEX_LEAVANNY,
NATIONAL_DEX_WHIRLIPEDE,
//NATIONAL_DEX_LILLIGANT, //Hisuian Form
//NATIONAL_DEX_LILLIGANT, //Hisuian Form
NATIONAL_DEX_CARRACOSTA,
NATIONAL_DEX_FRILLISH,
NATIONAL_DEX_ALOMOMOLA,
@ -2697,7 +2697,7 @@ const u16 gPokedexOrder_Height[] =
NATIONAL_DEX_DUBWOOL,
NATIONAL_DEX_BARRASKEWDA,
NATIONAL_DEX_FROSMOTH,
NATIONAL_DEX_SNEASLER,
NATIONAL_DEX_SNEASLER,
// 4'07" / 1.4m
//NATIONAL_DEX_BEEDRILL, // Mega
//NATIONAL_DEX_RATICATE, // Alolan Form, Totem-sized
@ -2734,7 +2734,7 @@ const u16 gPokedexOrder_Height[] =
NATIONAL_DEX_ZWEILOUS,
//NATIONAL_DEX_TORNADUS, // Therian Forme
NATIONAL_DEX_KELDEO,
//NATIONAL_DEX_AVALUGG, // Hisuian Form
//NATIONAL_DEX_AVALUGG, // Hisuian Form
//NATIONAL_DEX_GUMSHOOS, // Totem-sized
NATIONAL_DEX_CINDERACE,
NATIONAL_DEX_EISCUE,
@ -2805,7 +2805,7 @@ const u16 gPokedexOrder_Height[] =
NATIONAL_DEX_HYPNO,
NATIONAL_DEX_ZAPDOS,
//NATIONAL_DEX_ZAPDOS, // Galarian Form
//NATIONAL_DEX_TYPHLOSION, // Hisuian Form
//NATIONAL_DEX_TYPHLOSION, // Hisuian Form
NATIONAL_DEX_NOCTOWL,
NATIONAL_DEX_GARDEVOIR,
//NATIONAL_DEX_GARDEVOIR, // Mega
@ -2818,15 +2818,15 @@ const u16 gPokedexOrder_Height[] =
NATIONAL_DEX_EMBOAR,
NATIONAL_DEX_ZEBSTRIKA,
NATIONAL_DEX_ZOROARK,
//NATIONAL_DEX_ZOROARK, // Hisuian Form
//NATIONAL_DEX_ZOROARK, // Hisuian Form
NATIONAL_DEX_DRUDDIGON,
NATIONAL_DEX_BISHARP,
NATIONAL_DEX_BOUFFALANT,
//NATIONAL_DEX_BRAVIARY, // Hisuian Form
//NATIONAL_DEX_BRAVIARY, // Hisuian Form
NATIONAL_DEX_VOLCARONA,
NATIONAL_DEX_CHESNAUGHT,
NATIONAL_DEX_DECIDUEYE,
//NATIONAL_DEX_DECIDUEYE, // Hisuian Form
//NATIONAL_DEX_DECIDUEYE, // Hisuian Form
NATIONAL_DEX_KOMMO_O,
NATIONAL_DEX_TOXTRICITY,
NATIONAL_DEX_GRAPPLOCT,
@ -3010,7 +3010,7 @@ const u16 gPokedexOrder_Height[] =
NATIONAL_DEX_MUDSDALE,
NATIONAL_DEX_MELMETAL,
NATIONAL_DEX_STONJOURNER,
NATIONAL_DEX_OVERQWIL,
NATIONAL_DEX_OVERQWIL,
// 8'06" / 2.6m
NATIONAL_DEX_BEARTIC,
//NATIONAL_DEX_VIKAVOLT, // Totem-sized

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -2691,144 +2691,144 @@ static const u8 sVeeveeVolleyDescription[] = _(
static const u8 sDoubleIronBashDescription[] = _(
"The user spins and hits with\n"
"its arms. May cause flinch.");
// GEN 8
static const u8 sDynamaxCannonDescription[] = _(
"Fires a strong beam. Deals\n"
"2x damage to Dynamaxed foes.");
static const u8 sSnipeShotDescription[] = _(
"The user ignores effects\n"
"that draw in moves.");
static const u8 sJawLockDescription[] = _(
"Prevents the user and\n"
"the target from escaping.");
static const u8 sStuffCheeksDescription[] = _(
"Consumes the user's Berry,\n"
"then sharply raises Def.");
static const u8 sNoRetreatDescription[] = _(
"Raises all of the user's\n"
"stats but prevents escape.");
static const u8 sTarShotDescription[] = _(
"Lowers the foe's Speed and\n"
"makes it weak to Fire.");
static const u8 sMagicPowderDescription[] = _(
"Magic powder changes the\n"
"target into a Psychic-type.");
static const u8 sDragonDartsDescription[] = _(
"The user attacks twice. Two\n"
"targets are hit once each.");
static const u8 sTeatimeDescription[] = _(
"All Pokémon have teatime\n"
"and eat their Berries.");
static const u8 sOctolockDescription[] = _(
"Traps the foe to lower Def\n"
"and Sp. Def fall each turn.");
static const u8 sBoltBeakDescription[] = _(
"Double power if the user\n"
"moves before the target.");
static const u8 sFishiousRendDescription[] = _(
"Double power if the user\n"
"moves before the target.");
static const u8 sCourtChangeDescription[] = _(
"The user swaps effects on\n"
"either side of the field.");
static const u8 sClangorousSoulDescription[] = _(
"The user uses some of its\n"
"HP to raise all its stats.");
static const u8 sBodyPressDescription[] = _(
"Does more damage the\n"
"higher the user's Def.");
static const u8 sDecorateDescription[] = _(
"The user sharply raises\n"
"the target's Atk and Sp.Atk");
static const u8 sDrumBeatingDescription[] = _(
"Plays a drum to attack.\n"
"The foe's Speed is lowered.");
static const u8 sSnapTrapDescription[] = _(
"Snares the target in a snap\n"
"trap for four to five turns.");
static const u8 sPyroBallDescription[] = _(
"Launches a fiery ball at the\n"
"target. It may cause a burn.");
static const u8 sBehemothBladeDescription[] = _(
"Strikes as a sword. It deals\n"
"2x damage to Dynamaxed foes.");
"Strikes as a sword. Deals 2x\n"
"damage to Dynamaxed foes.");
static const u8 sBehemothBashDescription[] = _(
"Attacks as a shield. Deals\n"
"2x damage to Dynamaxed foes.");
"Attacks as a shield. Deals 2x\n"
"damage to Dynamaxed foes.");
static const u8 sAuraWheelDescription[] = _(
"Raises Speed to attack. The\n"
"Type is based on its form.");
static const u8 sBreakingSwipeDescription[] = _(
"Swings its tail to attack.\n"
"Lowers the Atk of those hit.");
static const u8 sBranchPokeDescription[] = _(
"The user pokes the target\n"
"with a pointed branch.");
static const u8 sOverdriveDescription[] = _(
"The user twangs its guitar,\n"
"causing strong vibrations.");
static const u8 sAppleAcidDescription[] = _(
"Attacks with tart apple acid\n"
"to lower the foe's Sp. Def.");
static const u8 sGravAppleDescription[] = _(
"Drops an apple from above.\n"
"Lowers the foe's Defense.");
static const u8 sSpiritBreakDescription[] = _(
"Attacks with spirit-breaking\n"
"force. Lowers Sp. Atk.");
static const u8 sStrangeSteamDescription[] = _(
"Emits a strange steam to\n"
"potentially confuse the foe.");
static const u8 sLifeDewDescription[] = _(
"Scatters water to restore\n"
"the HP of itself and allies.");
static const u8 sObstructDescription[] = _(
"Protects itself, harshly\n"
"lowering Def on contact.");
static const u8 sFalseSurrenderDescription[] = _(
"Bows to stab the foe\n"
"with hair. It never misses.");
static const u8 sMeteorAssaultDescription[] = _(
"Attacks with a thick leek.\n"
"The user must then rest.");
static const u8 sEternabeamDescription[] = _(
"Eternatus' strongest move.\n"
"The user rests next turn.");
static const u8 sSteelBeamDescription[] = _(
"Fires a beam of steel from\n"
"its body. It hurts the user.");

View File

@ -1604,7 +1604,7 @@ static const u8 sText_Menacing_Moonraze_Maelstrom[] = _("Menacing Moonraze Maels
static const u8 sText_Light_That_Burns_The_Sky[] = _("Light That Burns The Sky");
static const u8 sText_Soul_Stealing_7_Star_Strike[] = _("Soul Stealing 7 Star Strike");
const u8 *const gZMoveNames[] =
const u8 *const gZMoveNames[] =
{
[MOVE_BREAKNECK_BLITZ - FIRST_Z_MOVE] = sText_Breakneck_Blitz,
[MOVE_ALL_OUT_PUMMELING - FIRST_Z_MOVE] = sText_All_Out_Pummeling,

View File

@ -885,6 +885,7 @@ static const struct ListMenuItem sTradingBoardTypes[NUMBER_OF_MON_TYPES] = {
{ gTypeNames[TYPE_DRAGON], TYPE_DRAGON },
{ gTypeNames[TYPE_STEEL], TYPE_STEEL },
{ gTypeNames[TYPE_DARK], TYPE_DARK },
{ gTypeNames[TYPE_FAIRY], TYPE_FAIRY },
{ sText_Exit, NUMBER_OF_MON_TYPES }
};

View File

@ -261,7 +261,7 @@ static u16 TakeSelectedPokemonFromDaycare(struct DaycareMon *daycareMon)
CalculateMonStats(&pokemon);
species = newSpecies;
}
if (GetMonData(&pokemon, MON_DATA_LEVEL) != MAX_LEVEL)
{
experience = GetMonData(&pokemon, MON_DATA_EXP) + daycareMon->steps;
@ -1359,7 +1359,7 @@ static u8 ModifyBreedingScoreForOvalCharm(u8 score)
return 88;
}
}
return score;
}

File diff suppressed because it is too large Load Diff

View File

@ -1211,7 +1211,7 @@ static void ShowDecorationOnMap_(u16 mapX, u16 mapY, u8 decWidth, u8 decHeight,
{
x = mapX + i;
attributes = GetMetatileAttributesById(NUM_TILES_IN_PRIMARY + gDecorations[decoration].tiles[j * decWidth + i]);
if (MetatileBehavior_IsSecretBaseImpassable(attributes & METATILE_ATTR_BEHAVIOR_MASK) == TRUE
if (MetatileBehavior_IsSecretBaseImpassable(attributes & METATILE_ATTR_BEHAVIOR_MASK) == TRUE
|| (gDecorations[decoration].permission != DECORPERM_PASS_FLOOR && (attributes >> METATILE_ATTR_LAYER_SHIFT) != METATILE_LAYER_TYPE_NORMAL))
impassableFlag = MAPGRID_COLLISION_MASK;
else
@ -1482,7 +1482,7 @@ static bool8 IsSecretBaseTrainerSpot(u8 behaviorAt, u16 layerType)
// Can't place decoration where the player was standing when they interacted with the PC
static bool8 IsntInitialPosition(u8 taskId, s16 x, s16 y, u16 layerType)
{
if (x == gTasks[taskId].tInitialX + MAP_OFFSET
if (x == gTasks[taskId].tInitialX + MAP_OFFSET
&& y == gTasks[taskId].tInitialY + MAP_OFFSET
&& layerType != METATILE_LAYER_TYPE_NORMAL)
return FALSE;

View File

@ -665,7 +665,7 @@ void StartDodrioBerryPicking(u16 partyId, void (*exitCallback)(void))
{
sExitingGame = FALSE;
if (gReceivedRemoteLinkPlayers != 0 && (sGame = AllocZeroed(sizeof(*sGame))))
if (gReceivedRemoteLinkPlayers && (sGame = AllocZeroed(sizeof(*sGame))))
{
ResetTasksAndSprites();
InitDodrioGame(sGame);
@ -775,7 +775,7 @@ static void Task_StartDodrioGame(u8 taskId)
case 3:
if (IsLinkTaskFinished())
{
if (gReceivedRemoteLinkPlayers != 0)
if (gReceivedRemoteLinkPlayers)
{
LoadWirelessStatusIndicatorSpriteGfx();
CreateWirelessStatusIndicatorSprite(0, 0);

Some files were not shown because too many files have changed in this diff Show More