diff --git a/src/battle_anim_bug.c b/src/battle_anim_bug.c index 19e201a45e..44b3d20fa9 100644 --- a/src/battle_anim_bug.c +++ b/src/battle_anim_bug.c @@ -290,7 +290,7 @@ static void AnimTranslateWebThread_Step(struct Sprite *sprite) static void AnimStringWrap(struct Sprite *sprite) { SetAverageBattlerPositions(gBattleAnimTarget, FALSE, &sprite->x, &sprite->y); - if (GetBattlerSide(gBattleAnimAttacker)) + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT) sprite->x -= gBattleAnimArgs[0]; else sprite->x += gBattleAnimArgs[0]; @@ -381,7 +381,7 @@ void AnimTranslateStinger(struct Sprite *sprite) } else { - if (GetBattlerSide(gBattleAnimAttacker)) + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT) { gBattleAnimArgs[2] = -gBattleAnimArgs[2]; gBattleAnimArgs[1] = -gBattleAnimArgs[1]; @@ -426,7 +426,7 @@ void AnimMissileArc(struct Sprite *sprite) { InitSpritePosToAnimAttacker(sprite, TRUE); - if (GetBattlerSide(gBattleAnimAttacker)) + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT) gBattleAnimArgs[2] = -gBattleAnimArgs[2]; sprite->data[0] = gBattleAnimArgs[4]; diff --git a/src/battle_anim_effects_1.c b/src/battle_anim_effects_1.c index 5ab23ccdc9..c1b7079c1c 100644 --- a/src/battle_anim_effects_1.c +++ b/src/battle_anim_effects_1.c @@ -3268,7 +3268,7 @@ void AnimMovePowderParticle(struct Sprite *sprite) sprite->data[0] = gBattleAnimArgs[2]; sprite->data[1] = gBattleAnimArgs[3]; - if (GetBattlerSide(gBattleAnimAttacker)) + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT) { sprite->data[3] = -gBattleAnimArgs[4]; } @@ -3983,7 +3983,7 @@ static void AnimRazorLeafParticle_Step1(struct Sprite *sprite) static void AnimRazorLeafParticle_Step2(struct Sprite *sprite) { - if (GetBattlerSide(gBattleAnimAttacker)) + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT) sprite->x2 = -Sin(sprite->data[0], 25); else sprite->x2 = Sin(sprite->data[0], 25); @@ -5965,7 +5965,7 @@ static void AnimBowMon(struct Sprite *sprite) static void AnimBowMon_Step1(struct Sprite *sprite) { sprite->data[0] = 6; - sprite->data[1] = (GetBattlerSide(gBattleAnimAttacker)) ? 2 : -2; + sprite->data[1] = (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT) ? 2 : -2; sprite->data[2] = 0; sprite->data[3] = gBattlerSpriteIds[gBattleAnimAttacker]; StoreSpriteCallbackInData6(sprite, AnimBowMon_Step1_Callback); @@ -5978,7 +5978,7 @@ static void AnimBowMon_Step1_Callback(struct Sprite *sprite) { sprite->data[3] = gBattlerSpriteIds[gBattleAnimAttacker]; PrepareBattlerSpriteForRotScale(sprite->data[3], ST_OAM_OBJ_NORMAL); - sprite->data[4] = (sprite->data[6] = GetBattlerSide(gBattleAnimAttacker)) ? 768 : -768; + sprite->data[4] = (sprite->data[6] = GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT) ? 768 : -768; sprite->data[5] = 0; } @@ -5995,7 +5995,7 @@ static void AnimBowMon_Step1_Callback(struct Sprite *sprite) static void AnimBowMon_Step2(struct Sprite *sprite) { sprite->data[0] = 4; - sprite->data[1] = (GetBattlerSide(gBattleAnimAttacker)) ? -3 : 3; + sprite->data[1] = (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT) ? -3 : 3; sprite->data[2] = 0; sprite->data[3] = gBattlerSpriteIds[gBattleAnimAttacker]; StoreSpriteCallbackInData6(sprite, AnimBowMon_Step4); diff --git a/src/battle_anim_effects_2.c b/src/battle_anim_effects_2.c index 65c1d2dac5..d309c163aa 100755 --- a/src/battle_anim_effects_2.c +++ b/src/battle_anim_effects_2.c @@ -953,7 +953,7 @@ const struct SpriteTemplate gRedHeartRisingSpriteTemplate = .callback = AnimRedHeartRising, }; -// New struct that's just a copy of 'gMagentaHeartSpriteTemplate', without need to make new anim tags +// New struct that's just a copy of 'gMagentaHeartSpriteTemplate', without need to make new anim tags const struct SpriteTemplate gRedHeartCharmSpriteTemplate = { .tileTag = ANIM_TAG_RED_HEART, @@ -2726,7 +2726,7 @@ void AnimHyperVoiceRing(struct Sprite *sprite) y = GetBattlerSpriteCoord(battler2, yCoordType); } - if (GetBattlerSide(battler2)) + if (GetBattlerSide(battler2) == B_SIDE_OPPONENT) x += gBattleAnimArgs[3]; else x -= gBattleAnimArgs[3]; diff --git a/src/battle_anim_fire.c b/src/battle_anim_fire.c index 240f3a40c8..bebbba725f 100644 --- a/src/battle_anim_fire.c +++ b/src/battle_anim_fire.c @@ -594,7 +594,7 @@ void AnimFirePlume(struct Sprite *sprite) { SetSpriteCoordsToAnimAttackerCoords(sprite); - if (GetBattlerSide(gBattleAnimAttacker)) + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT) { sprite->x -= gBattleAnimArgs[0]; sprite->y += gBattleAnimArgs[1]; @@ -616,7 +616,7 @@ void AnimFirePlume(struct Sprite *sprite) static void AnimLargeFlame(struct Sprite *sprite) { - if (GetBattlerSide(gBattleAnimAttacker)) + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT) { sprite->x -= gBattleAnimArgs[0]; sprite->y += gBattleAnimArgs[1]; @@ -652,7 +652,7 @@ static void AnimUnusedSmallEmber(struct Sprite *sprite) { SetSpriteCoordsToAnimAttackerCoords(sprite); - if (GetBattlerSide(gBattleAnimAttacker)) + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT) { sprite->x -= gBattleAnimArgs[0]; } diff --git a/src/battle_anim_mon_movement.c b/src/battle_anim_mon_movement.c index e8ce92677c..49390bb3d4 100644 --- a/src/battle_anim_mon_movement.c +++ b/src/battle_anim_mon_movement.c @@ -1078,7 +1078,7 @@ void AnimTask_RotateMonToSideAndRestore(u8 taskId) gTasks[taskId].data[2] = gBattleAnimArgs[0]; if (gBattleAnimArgs[2] == ANIM_ATTACKER) { - if (GetBattlerSide(gBattleAnimAttacker)) + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT) { gBattleAnimArgs[1] = -gBattleAnimArgs[1]; } @@ -1176,7 +1176,7 @@ void SetupShakeBattlerBasedOnMovePowerOrDmg(u8 taskId, u8 animBattlerId) // args[0] - 0 if scale on move power, 1 if scale on move damage // args[1] - delay before starting anim // args[2] - duration of anim (after anim starts from above counter) -// args[3] - 1 if do horizontal shake +// args[3] - 1 if do horizontal shake // args[4] - 1 if do vertical shake void AnimTask_ShakeTargetPartnerBasedOnMovePowerOrDmg(u8 taskId) { diff --git a/src/battle_anim_mons.c b/src/battle_anim_mons.c index da983c7326..03f0dd8bfa 100644 --- a/src/battle_anim_mons.c +++ b/src/battle_anim_mons.c @@ -1502,7 +1502,7 @@ void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite) void AnimThrowProjectile(struct Sprite *sprite) { InitSpritePosToAnimAttacker(sprite, TRUE); - if (GetBattlerSide(gBattleAnimAttacker)) + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT) gBattleAnimArgs[2] = -gBattleAnimArgs[2]; sprite->data[0] = gBattleAnimArgs[4]; sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[2]; @@ -1543,7 +1543,7 @@ void AnimTravelDiagonally(struct Sprite *sprite) InitSpritePosToAnimTarget(sprite, respectOffsets); battlerId = gBattleAnimTarget; } - if (GetBattlerSide(gBattleAnimAttacker)) + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT) gBattleAnimArgs[2] = -gBattleAnimArgs[2]; InitSpritePosToAnimTarget(sprite, respectOffsets); sprite->data[0] = gBattleAnimArgs[4]; @@ -2193,7 +2193,7 @@ u8 CreateInvisibleSpriteCopy(int battlerId, u8 spriteId, int species) void AnimTranslateLinearAndFlicker_Flipped(struct Sprite *sprite) { SetSpriteCoordsToAnimAttackerCoords(sprite); - if (GetBattlerSide(gBattleAnimAttacker)) + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT) { sprite->x -= gBattleAnimArgs[0]; gBattleAnimArgs[3] = -gBattleAnimArgs[3]; @@ -2238,7 +2238,7 @@ void AnimTranslateLinearAndFlicker(struct Sprite *sprite) void AnimSpinningSparkle(struct Sprite *sprite) { SetSpriteCoordsToAnimAttackerCoords(sprite); - if (GetBattlerSide(gBattleAnimAttacker)) + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT) sprite->x -= gBattleAnimArgs[0]; else sprite->x += gBattleAnimArgs[0]; diff --git a/src/battle_anim_new.c b/src/battle_anim_new.c index 50fd8f3f0b..54c9c8bf08 100644 --- a/src/battle_anim_new.c +++ b/src/battle_anim_new.c @@ -8096,7 +8096,7 @@ static void SpriteCB_PyroBallLaunch(struct Sprite *sprite) { InitSpritePositionForPyroBall(sprite); - if (GetBattlerSide(gBattleAnimAttacker)) + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT) gBattleAnimArgs[2] = -gBattleAnimArgs[2]; sprite->data[0] = gBattleAnimArgs[4]; @@ -8119,7 +8119,7 @@ static void SpriteCB_AcidLaunchSingleTarget(struct Sprite *sprite) InitSpritePosToAnimTarget(sprite, TRUE); l1 = sprite->x; l2 = sprite->y; InitSpritePosToAnimAttacker(sprite, TRUE); - if (GetBattlerSide(gBattleAnimAttacker)) + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT) gBattleAnimArgs[4] = -gBattleAnimArgs[4]; sprite->data[0] = gBattleAnimArgs[2]; diff --git a/src/battle_anim_poison.c b/src/battle_anim_poison.c index dec8998437..6c96c2be29 100644 --- a/src/battle_anim_poison.c +++ b/src/battle_anim_poison.c @@ -551,7 +551,7 @@ static void AnimAcidPoisonBubble(struct Sprite *sprite) else l1 = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2), l2 = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); - if (GetBattlerSide(gBattleAnimAttacker)) + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT) gBattleAnimArgs[4] = -gBattleAnimArgs[4]; sprite->data[0] = gBattleAnimArgs[2]; diff --git a/src/battle_anim_psychic.c b/src/battle_anim_psychic.c index 327c04e34a..e49ac83d1c 100644 --- a/src/battle_anim_psychic.c +++ b/src/battle_anim_psychic.c @@ -493,7 +493,7 @@ static void AnimPsychoCut(struct Sprite *sprite) } else { - if (GetBattlerSide(gBattleAnimAttacker)) + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT) { gBattleAnimArgs[2] = -gBattleAnimArgs[2]; gBattleAnimArgs[1] = -gBattleAnimArgs[1];