Turn battle string ids into enums (#6594)
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@ -8,7 +8,7 @@ u8 BattleArena_ShowJudgmentWindow(u8 *state);
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void BattleArena_InitPoints(void);
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void BattleArena_AddMindPoints(u8 battler);
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void BattleArena_AddSkillPoints(u8 battler);
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void BattleArena_DeductSkillPoints(u8 battler, u16 stringId);
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void BattleArena_DeductSkillPoints(u8 battler, enum StringID stringId);
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void DrawArenaRefereeTextBox(void);
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void EraseArenaRefereeTextBox(void);
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@ -214,8 +214,8 @@ void BtlController_EmitTrainerSlideBack(u32 battler, u32 bufferId);
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void BtlController_EmitFaintAnimation(u32 battler, u32 bufferId);
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void BtlController_EmitBallThrowAnim(u32 battler, u32 bufferId, u8 caseId);
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void BtlController_EmitMoveAnimation(u32 battler, u32 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 dmg, u8 friendship, struct DisableStruct *disableStructPtr, u8 multihit);
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void BtlController_EmitPrintString(u32 battler, u32 bufferId, u16 stringId);
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void BtlController_EmitPrintSelectionString(u32 battler, u32 bufferId, u16 stringId);
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void BtlController_EmitPrintString(u32 battler, u32 bufferId, enum StringID stringId);
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void BtlController_EmitPrintSelectionString(u32 battler, u32 bufferId, enum StringID stringId);
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void BtlController_EmitChooseAction(u32 battler, u32 bufferId, u8 action, u16 itemId);
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void BtlController_EmitYesNoBox(u32 battler, u32 bufferId);
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void BtlController_EmitChooseMove(u32 battler, u32 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct ChooseMoveStruct *movePpData);
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@ -2,6 +2,7 @@
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#define GUARD_BATTLE_MESSAGE_H
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#include "constants/battle.h"
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#include "constants/battle_string_ids.h"
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// This buffer can hold many different things. Some of the things it can hold
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// that have explicit sizes are listed below to ensure it can contain them.
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@ -247,7 +248,7 @@ struct BattleMsgData
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u8 textBuffs[3][TEXT_BUFF_ARRAY_COUNT];
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};
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void BufferStringBattle(u16 stringID, u32 battler);
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void BufferStringBattle(enum StringID stringID, u32 battler);
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u32 BattleStringExpandPlaceholdersToDisplayedString(const u8 *src);
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u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst, u32 dstSize);
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void BattlePutTextOnWindow(const u8 *text, u8 windowId);
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@ -1,7 +1,7 @@
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#ifndef GUARD_BATTLE_TV_H
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#define GUARD_BATTLE_TV_H
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void BattleTv_SetDataBasedOnString(u16 stringId);
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void BattleTv_SetDataBasedOnString(enum StringID stringId);
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void BattleTv_SetDataBasedOnMove(u16 move, u16 weatherFlags, struct DisableStruct *disableStructPtr);
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void BattleTv_SetDataBasedOnAnimation(u8 animationId);
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void TryPutLinkBattleTvShowOnAir(void);
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@ -2,6 +2,7 @@
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#define GUARD_BATTLE_UTIL_H
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#include "move.h"
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#include "constants/battle_string_ids.h"
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#define MOVE_LIMITATION_ZEROMOVE (1 << 0)
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#define MOVE_LIMITATION_PP (1 << 1)
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@ -193,7 +194,7 @@ void MarkBattlerForControllerExec(u32 battler);
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void MarkBattlerReceivedLinkData(u32 battler);
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const u8* CancelMultiTurnMoves(u32 battler);
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bool32 WasUnableToUseMove(u32 battler);
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void PrepareStringBattle(u16 stringId, u32 battler);
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void PrepareStringBattle(enum StringID stringId, u32 battler);
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void ResetSentPokesToOpponentValue(void);
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void OpponentSwitchInResetSentPokesToOpponentValue(u32 battler);
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void UpdateSentPokesToOpponentValue(u32 battler);
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@ -296,7 +297,7 @@ bool32 IsBattlerAffectedByHazards(u32 battler, bool32 toxicSpikes);
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void SortBattlersBySpeed(u8 *battlers, bool32 slowToFast);
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bool32 CompareStat(u32 battler, u8 statId, u8 cmpTo, u8 cmpKind);
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bool32 TryRoomService(u32 battler);
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void BufferStatChange(u32 battler, u8 statId, u8 stringId);
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void BufferStatChange(u32 battler, u8 statId, enum StringID stringId);
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bool32 BlocksPrankster(u16 move, u32 battlerPrankster, u32 battlerDef, bool32 checkTarget);
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u16 GetUsedHeldItem(u32 battler);
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bool32 PickupHasValidTarget(u32 battler);
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File diff suppressed because it is too large
Load Diff
@ -415,7 +415,7 @@ void BattleArena_AddSkillPoints(u8 battler)
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}
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}
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void BattleArena_DeductSkillPoints(u8 battler, u16 stringId)
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void BattleArena_DeductSkillPoints(u8 battler, enum StringID stringId)
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{
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s8 *skillPoints = gBattleStruct->arenaSkillPoints;
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@ -442,6 +442,8 @@ void BattleArena_DeductSkillPoints(u8 battler, u16 stringId)
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case STRINGID_PKMNSTAYEDAWAKEUSING:
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skillPoints[battler] -= 3;
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break;
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default:
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break;
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}
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}
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@ -1097,7 +1097,7 @@ void BtlController_EmitMoveAnimation(u32 battler, u32 bufferId, u16 move, u8 tur
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PrepareBufferDataTransfer(battler, bufferId, gBattleResources->transferBuffer, 16 + sizeof(struct DisableStruct));
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}
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void BtlController_EmitPrintString(u32 battler, u32 bufferId, u16 stringID)
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void BtlController_EmitPrintString(u32 battler, u32 bufferId, enum StringID stringID)
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{
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s32 i;
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struct BattleMsgData *stringInfo;
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@ -1129,7 +1129,7 @@ void BtlController_EmitPrintString(u32 battler, u32 bufferId, u16 stringID)
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PrepareBufferDataTransfer(battler, bufferId, gBattleResources->transferBuffer, sizeof(struct BattleMsgData) + 4);
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}
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void BtlController_EmitPrintSelectionString(u32 battler, u32 bufferId, u16 stringID)
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void BtlController_EmitPrintSelectionString(u32 battler, u32 bufferId, enum StringID stringID)
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{
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s32 i;
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struct BattleMsgData *stringInfo;
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@ -169,7 +169,7 @@ const u8 gText_drastically[] = _("drastically ");
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const u8 gText_severely[] = _("severely ");
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static const u8 sText_TerrainReturnedToNormal[] = _("The terrain returned to normal!"); // Unused
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const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
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const u8 *const gBattleStringsTable[STRINGID_COUNT] =
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{
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[STRINGID_TRAINER1LOSETEXT] = COMPOUND_STRING("{B_TRAINER1_LOSE_TEXT}"),
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[STRINGID_PKMNGAINEDEXP] = COMPOUND_STRING("{B_BUFF1} gained{B_BUFF2} {B_BUFF3} Exp. Points!\p"),
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@ -2062,7 +2062,7 @@ static const struct BattleWindowText *const sBattleTextOnWindowsInfo[] =
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static const u8 sRecordedBattleTextSpeeds[] = {8, 4, 1, 0};
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void BufferStringBattle(u16 stringID, u32 battler)
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void BufferStringBattle(enum StringID stringID, u32 battler)
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{
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s32 i;
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const u8 *stringPtr = NULL;
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@ -2344,7 +2344,7 @@ void BufferStringBattle(u16 stringID, u32 battler)
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stringPtr = gBattleStruct->trainerSlideMsg;
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break;
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default: // load a string from the table
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if (stringID >= BATTLESTRINGS_COUNT)
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if (stringID >= STRINGID_COUNT)
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{
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gDisplayedStringBattle[0] = EOS;
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return;
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@ -2848,7 +2848,7 @@ static void Cmd_resultmessage(void)
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{
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CMD_ARGS();
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u32 stringId = 0;
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enum StringID stringId = 0;
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u16 *moveResultFlags = &gBattleStruct->moveResultFlags[gBattlerTarget];
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if (gBattleControllerExecFlags)
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@ -4424,10 +4424,13 @@ void SetMoveEffect(bool32 primary, bool32 certain)
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msg = B_MSG_STARTED_SANDSTORM;
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break;
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case MOVE_EFFECT_HAIL:
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if (B_PREFERRED_ICE_WEATHER == B_ICE_WEATHER_SNOW) {
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if (B_PREFERRED_ICE_WEATHER == B_ICE_WEATHER_SNOW)
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{
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weather = BATTLE_WEATHER_SNOW;
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msg = B_MSG_STARTED_SNOW;
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} else {
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}
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else
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{
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weather = BATTLE_WEATHER_HAIL;
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msg = B_MSG_STARTED_HAIL;
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}
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@ -11,7 +11,7 @@
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#include "constants/battle_move_effects.h"
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// this file's functions
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static bool8 IsNotSpecialBattleString(u16 stringId);
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static bool8 IsNotSpecialBattleString(enum StringID stringId);
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static void AddMovePoints(u8 caseId, u16 arg1, u8 arg2, u8 arg3);
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static void TrySetBattleSeminarShow(void);
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static void AddPointsOnFainting(bool8 targetFainted);
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@ -319,7 +319,7 @@ static const u16 sSpecialBattleStrings[] =
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};
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// code
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void BattleTv_SetDataBasedOnString(u16 stringId)
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void BattleTv_SetDataBasedOnString(enum StringID stringId)
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{
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struct BattleTv *tvPtr;
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u32 atkSide, defSide, effSide, scriptingSide;
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@ -342,7 +342,7 @@ void BattleTv_SetDataBasedOnString(u16 stringId)
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defMon = GetPartyBattlerData(gBattlerTarget);
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moveSlot = GetBattlerMoveSlotId(gBattlerAttacker, gBattleMsgDataPtr->currentMove);
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if (moveSlot >= MAX_MON_MOVES && IsNotSpecialBattleString(stringId) && stringId > BATTLESTRINGS_TABLE_START)
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if (moveSlot >= MAX_MON_MOVES && IsNotSpecialBattleString(stringId) && stringId > STRINGID_TABLE_START)
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{
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tvPtr->side[atkSide].faintCause = FNT_OTHER;
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return;
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@ -720,10 +720,12 @@ void BattleTv_SetDataBasedOnString(u16 stringId)
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case STRINGID_PKMNHITWITHRECOIL:
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tvPtr->side[atkSide].faintCause = FNT_RECOIL;
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break;
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default:
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break;
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}
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}
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static bool8 IsNotSpecialBattleString(u16 stringId)
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static bool8 IsNotSpecialBattleString(enum StringID stringId)
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{
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s32 i = 0;
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@ -1092,7 +1092,7 @@ bool32 WasUnableToUseMove(u32 battler)
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return FALSE;
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}
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void PrepareStringBattle(u16 stringId, u32 battler)
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void PrepareStringBattle(enum StringID stringId, u32 battler)
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{
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u32 targetSide = GetBattlerSide(gBattlerTarget);
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u16 battlerAbility = GetBattlerAbility(battler);
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@ -6993,7 +6993,7 @@ static enum ItemEffect StatRaiseBerry(u32 battler, u32 itemId, u32 statId, enum
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static enum ItemEffect RandomStatRaiseBerry(u32 battler, u32 itemId, enum ItemCaseId caseID)
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{
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s32 i;
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u16 stringId;
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enum StringID stringId;
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for (i = 0; i < NUM_STATS - 1; i++)
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{
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@ -11768,7 +11768,7 @@ bool32 CompareStat(u32 battler, u8 statId, u8 cmpTo, u8 cmpKind)
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return ret;
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}
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void BufferStatChange(u32 battler, u8 statId, u8 stringId)
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void BufferStatChange(u32 battler, u8 statId, enum StringID stringId)
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{
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bool32 hasContrary = (GetBattlerAbility(battler) == ABILITY_CONTRARY);
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@ -561,10 +561,10 @@ extern u16 sBattlerAbilities[MAX_BATTLERS_COUNT];
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TEST("Battle strings fit on the battle message window")
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{
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u32 i, j, strWidth;
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u32 start = BATTLESTRINGS_TABLE_START;
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u32 end = BATTLESTRINGS_COUNT - 1;
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u32 start = STRINGID_TABLE_START + 1;
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u32 end = STRINGID_COUNT - 1;
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const u32 fontId = FONT_NORMAL;
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u32 battleStringId = 0;
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enum StringID battleStringId = 0;
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u8 *battleString = Alloc(BATTLE_STRING_BUFFER_SIZE);
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s32 sixDigitNines = 999999; // 36 pixels.
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