Fixed non-grass Ivy Cudgel breaking battle UI (#5117)

Co-authored-by: Hedara <hedara90@gmail.com>
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hedara90 2024-08-08 10:39:38 +02:00 committed by GitHub
parent c390999141
commit 6bbc0601a9
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@ -1455,9 +1455,9 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] =
{gBattleAnimSpriteGfx_SyrupSplat, 0x400, ANIM_TAG_SYRUP_SPLAT_RED},
{gBattleAnimSpriteGfx_SyrupSplat, 0x400, ANIM_TAG_SYRUP_SPLAT_YELLOW},
{gBattleAnimSpriteGfx_IvyCudgel, 0x800, ANIM_TAG_IVY_CUDGEL_GRASS},
{NULL, 0x0, ANIM_TAG_IVY_CUDGEL_FIRE},
{NULL, 0x0, ANIM_TAG_IVY_CUDGEL_ROCK},
{NULL, 0x0, ANIM_TAG_IVY_CUDGEL_WATER},
{gBattleAnimSpriteGfx_IvyCudgel, 0x800, ANIM_TAG_IVY_CUDGEL_FIRE},
{gBattleAnimSpriteGfx_IvyCudgel, 0x800, ANIM_TAG_IVY_CUDGEL_ROCK},
{gBattleAnimSpriteGfx_IvyCudgel, 0x800, ANIM_TAG_IVY_CUDGEL_WATER},
{gBattleAnimSpriteGfx_TeraCrystal, 0x800, ANIM_TAG_TERA_CRYSTAL},
{gBattleAnimSpriteGfx_TeraShatter, 0x0180, ANIM_TAG_TERA_SHATTER},
{gBattleAnimSpriteGfx_DreepyMissile, 0x200, ANIM_TAG_DREEPY_SHINY},