Fix transform tint applying to every from change on reload (#8417)
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@ -655,7 +655,7 @@ void BattleLoadMonSpriteGfx(struct Pokemon *mon, u32 battler)
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LoadPalette(paletteData, BG_PLTT_ID(8) + BG_PLTT_ID(battler), PLTT_SIZE_4BPP);
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// transform's pink color
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if (gBattleSpritesDataPtr->battlerData[battler].transformSpecies != SPECIES_NONE)
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if (gBattleMons[battler].volatiles.transformed)
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{
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BlendPalette(paletteOffset, 16, 6, RGB_WHITE);
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CpuCopy32(&gPlttBufferFaded[paletteOffset], &gPlttBufferUnfaded[paletteOffset], PLTT_SIZEOF(16));
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