Add failsafe to AI_DecideHoldEffectForTurn (#7849)
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@ -1673,7 +1673,10 @@ s32 AI_DecideKnownAbilityForTurn(u32 battlerId)
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enum ItemHoldEffect AI_DecideHoldEffectForTurn(u32 battlerId)
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{
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enum ItemHoldEffect holdEffect;
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enum ItemHoldEffect holdEffect = HOLD_EFFECT_NONE;
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if (gBattleMons[battlerId].item == ITEM_NONE) // Failsafe for when user recorded an item but it was consumed
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return holdEffect;
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if (!IsAiBattlerAware(battlerId))
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holdEffect = gAiPartyData->mons[GetBattlerSide(battlerId)][gBattlerPartyIndexes[battlerId]].heldEffect;
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