From 6d128a71b23d3ca14cdd3eb68647886eef01b46a Mon Sep 17 00:00:00 2001 From: Eduardo Quezada Date: Sat, 28 Oct 2023 10:54:20 -0300 Subject: [PATCH] Fixed compile when Gen 9 is disabled --- src/data/pokemon/level_up_learnsets.h | 40 +++++++++++++-------------- 1 file changed, 20 insertions(+), 20 deletions(-) diff --git a/src/data/pokemon/level_up_learnsets.h b/src/data/pokemon/level_up_learnsets.h index 5875e11d11..1cfa0157d9 100644 --- a/src/data/pokemon/level_up_learnsets.h +++ b/src/data/pokemon/level_up_learnsets.h @@ -18157,6 +18157,26 @@ static const struct LevelUpMove sUrsalunaLevelUpLearnset[] = { LEVEL_UP_END }; +static const struct LevelUpMove sUrsalunaBloodmoonLevelUpLearnset[] = { + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 1, MOVE_LEER), + LEVEL_UP_MOVE( 1, MOVE_LICK), + LEVEL_UP_MOVE( 1, MOVE_HEADLONG_RUSH), + LEVEL_UP_MOVE( 8, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(13, MOVE_PAYBACK), + LEVEL_UP_MOVE(17, MOVE_HARDEN), + LEVEL_UP_MOVE(22, MOVE_SLASH), + LEVEL_UP_MOVE(25, MOVE_PLAY_NICE), + LEVEL_UP_MOVE(35, MOVE_SCARY_FACE), + LEVEL_UP_MOVE(41, MOVE_REST), + LEVEL_UP_MOVE(41, MOVE_SNORE), + LEVEL_UP_MOVE(48, MOVE_EARTH_POWER), + LEVEL_UP_MOVE(56, MOVE_MOONBLAST), + LEVEL_UP_MOVE(64, MOVE_HAMMER_ARM), + LEVEL_UP_MOVE(70, MOVE_BLOOD_MOON), + LEVEL_UP_END +}; + static const struct LevelUpMove sBasculegionLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SHADOW_BALL), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), @@ -21991,24 +22011,4 @@ static const struct LevelUpMove sOgerponLevelUpLearnset[] = { LEVEL_UP_END }; -static const struct LevelUpMove sUrsalunaBloodmoonLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_SCRATCH), - LEVEL_UP_MOVE( 1, MOVE_LEER), - LEVEL_UP_MOVE( 1, MOVE_LICK), - LEVEL_UP_MOVE( 1, MOVE_HEADLONG_RUSH), - LEVEL_UP_MOVE( 8, MOVE_FURY_SWIPES), - LEVEL_UP_MOVE(13, MOVE_PAYBACK), - LEVEL_UP_MOVE(17, MOVE_HARDEN), - LEVEL_UP_MOVE(22, MOVE_SLASH), - LEVEL_UP_MOVE(25, MOVE_PLAY_NICE), - LEVEL_UP_MOVE(35, MOVE_SCARY_FACE), - LEVEL_UP_MOVE(41, MOVE_REST), - LEVEL_UP_MOVE(41, MOVE_SNORE), - LEVEL_UP_MOVE(48, MOVE_EARTH_POWER), - LEVEL_UP_MOVE(56, MOVE_MOONBLAST), - LEVEL_UP_MOVE(64, MOVE_HAMMER_ARM), - LEVEL_UP_MOVE(70, MOVE_BLOOD_MOON), - LEVEL_UP_END -}; - #endif