Fixed bug where followers could be talked to while invisible.
Was caused by quick `applymovements` not giving enough time to move the follower on top of the player.
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@ -4705,6 +4705,12 @@ bool8 MovementType_FollowPlayer_Shadow(struct ObjectEvent *objectEvent, struct S
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objectEvent->triggerGroundEffectsOnMove = FALSE; // Stop endless reflection spawning
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return FALSE;
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}
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// Move follower to player, in case we end up in the shadowing state for only 1 frame
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// This way the player cannot talk to the invisible follower before it appears
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if (objectEvent->invisible) {
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MoveObjectEventToMapCoords(objectEvent, gObjectEvents[gPlayerAvatar.objectEventId].currentCoords.x, gObjectEvents[gPlayerAvatar.objectEventId].currentCoords.y);
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objectEvent->triggerGroundEffectsOnMove = FALSE; // Stop endless reflection spawning
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}
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sprite->data[1] = 1; // Enter active state; if the player moves the follower will appear
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return TRUE;
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}
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