diff --git a/src/battle_end_turn.c b/src/battle_end_turn.c index 0c7807bece..d423659be9 100644 --- a/src/battle_end_turn.c +++ b/src/battle_end_turn.c @@ -311,13 +311,12 @@ static bool32 HandleEndTurnEmergencyExit(u32 battler) && IsBattlerAlive(battler) && (CanBattlerSwitch(battler) || !(gBattleTypeFlags & BATTLE_TYPE_TRAINER)) && !(gBattleTypeFlags & BATTLE_TYPE_ARENA) - && CountUsablePartyMons(battler) > 0 && gBattleMons[battler].volatiles.semiInvulnerable != STATE_SKY_DROP) // Not currently held by Sky Drop { gBattlerAbility = battler; gLastUsedAbility = ability; - if (gBattleTypeFlags & BATTLE_TYPE_TRAINER || IsOnPlayerSide(battler)) + if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) BattleScriptExecute(BattleScript_EmergencyExitEnd2); else BattleScriptExecute(BattleScript_EmergencyExitWildEnd2); diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index 00963383b1..b8c12c1c5e 100755 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -1079,7 +1079,6 @@ bool32 EmergencyExitCanBeTriggered(u32 battler) && HadMoreThanHalfHpNowDoesnt(battler) && (CanBattlerSwitch(battler) || !(gBattleTypeFlags & BATTLE_TYPE_TRAINER)) && !(gBattleTypeFlags & BATTLE_TYPE_ARENA) - && CountUsablePartyMons(battler) > 0 && gBattleMons[battler].volatiles.semiInvulnerable != STATE_SKY_DROP) return TRUE; @@ -6696,7 +6695,7 @@ static void Cmd_moveend(void) effect = TRUE; gBattleScripting.battler = battler; - if (gBattleTypeFlags & BATTLE_TYPE_TRAINER || IsOnPlayerSide(battler)) + if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) BattleScriptCall(BattleScript_EmergencyExit); else BattleScriptCall(BattleScript_EmergencyExitWild); diff --git a/test/battle/ability/emergency_exit.c b/test/battle/ability/emergency_exit.c index 5027d929ec..1dcd0be21b 100644 --- a/test/battle/ability/emergency_exit.c +++ b/test/battle/ability/emergency_exit.c @@ -108,3 +108,69 @@ SINGLE_BATTLE_TEST("Emergency Exit activates when taking residual damage and fal ABILITY_POPUP(opponent, ABILITY_EMERGENCY_EXIT); } } + +WILD_BATTLE_TEST("Emergency Exit makes the pokemon flee during wild battle") +{ + GIVEN { + PLAYER(SPECIES_WOBBUFFET); + PLAYER(SPECIES_WYNAUT); + OPPONENT(SPECIES_GOLISOPOD) { Ability(ABILITY_EMERGENCY_EXIT); MaxHP(263); HP(262); }; + } WHEN { + TURN { MOVE(player, MOVE_SUPER_FANG);} + } SCENE { + ANIMATION(ANIM_TYPE_MOVE, MOVE_SUPER_FANG, player); + HP_BAR(opponent); + ABILITY_POPUP(opponent, ABILITY_EMERGENCY_EXIT); + } THEN { + EXPECT_EQ(gBattleOutcome, B_OUTCOME_MON_TELEPORTED); + } +} + +WILD_BATTLE_TEST("Emergency Exit activates when taking residual damage and falling under 50% max-hp (wild battle)") +{ + GIVEN { + PLAYER(SPECIES_WOBBUFFET); + PLAYER(SPECIES_WYNAUT); + OPPONENT(SPECIES_GOLISOPOD) { Ability(ABILITY_EMERGENCY_EXIT); MaxHP(263); HP(134); Status1(STATUS1_BURN); }; + } WHEN { + TURN { } + } SCENE { + HP_BAR(opponent); + ABILITY_POPUP(opponent, ABILITY_EMERGENCY_EXIT); + } THEN { + EXPECT_EQ(gBattleOutcome, B_OUTCOME_MON_TELEPORTED); + } +} + +WILD_BATTLE_TEST("Emergency Exit makes the player ran during wild battle") +{ + GIVEN { + PLAYER(SPECIES_GOLISOPOD) { Ability(ABILITY_EMERGENCY_EXIT); MaxHP(263); HP(262); }; + PLAYER(SPECIES_WYNAUT); + OPPONENT(SPECIES_WOBBUFFET); + } WHEN { + TURN { MOVE(opponent, MOVE_SUPER_FANG);} + } SCENE { + ANIMATION(ANIM_TYPE_MOVE, MOVE_SUPER_FANG, opponent); + HP_BAR(player); + ABILITY_POPUP(player, ABILITY_EMERGENCY_EXIT); + } THEN { + EXPECT_EQ(gBattleOutcome, B_OUTCOME_PLAYER_TELEPORTED); + } +} + +WILD_BATTLE_TEST("Emergency Exit activates when taking residual damage and falling under 50% max-hp (wild battle player side)") +{ + GIVEN { + PLAYER(SPECIES_GOLISOPOD) { Ability(ABILITY_EMERGENCY_EXIT); MaxHP(263); HP(134); }; + PLAYER(SPECIES_WYNAUT); + OPPONENT(SPECIES_WOBBUFFET); + } WHEN { + TURN { MOVE(opponent, MOVE_SANDSTORM);} + } SCENE { + HP_BAR(player); + ABILITY_POPUP(player, ABILITY_EMERGENCY_EXIT); + } THEN { + EXPECT_EQ(gBattleOutcome, B_OUTCOME_PLAYER_TELEPORTED); + } +}