Fix substitute graphic not disappearing after using a pivor move (#8340)
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@ -156,7 +156,11 @@ BattleScript_EffectShedTail::
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waitmessage B_WAIT_TIME_LONG
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moveendto MOVEEND_ATTACKER_VISIBLE
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moveendfrom MOVEEND_TARGET_VISIBLE
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goto BattleScript_MoveSwitchOpenPartyScreen
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call BattleScript_MoveSwitchOpenPartyScreenReturnWithNoAnim
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switchinanim BS_ATTACKER, FALSE, TRUE
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waitstate
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switchineffects BS_ATTACKER
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end
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BattleScript_EffectPsychicNoise::
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printstring STRINGID_PKMNPREVENTEDFROMHEALING
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@ -308,6 +312,14 @@ BattleScript_MoveSwitch:
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printstring STRINGID_PKMNWENTBACK
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waitmessage B_WAIT_TIME_SHORT
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BattleScript_MoveSwitchOpenPartyScreen::
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call BattleScript_MoveSwitchOpenPartyScreenReturnWithNoAnim
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switchinanim BS_ATTACKER, FALSE, FALSE
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waitstate
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switchineffects BS_ATTACKER
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BattleScript_MoveSwitchEnd:
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end
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BattleScript_MoveSwitchOpenPartyScreenReturnWithNoAnim:
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openpartyscreen BS_ATTACKER, BattleScript_MoveSwitchEnd
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waitstate
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returntoball BS_ATTACKER, FALSE
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@ -320,11 +332,7 @@ BattleScript_MoveSwitchOpenPartyScreen::
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printstring STRINGID_EMPTYSTRING3
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waitmessage 1
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printstring STRINGID_SWITCHINMON
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switchinanim BS_ATTACKER, FALSE, TRUE
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waitstate
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switchineffects BS_ATTACKER
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BattleScript_MoveSwitchEnd:
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end
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return
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BattleScript_EffectPledge::
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attackcanceler
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