Fixed Mirage Tower falling fossil palette.
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@ -4,6 +4,7 @@
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#include "event_data.h"
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#include "event_object_movement.h"
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#include "field_camera.h"
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#include "field_effect.h"
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#include "fieldmap.h"
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#include "gpu_regs.h"
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#include "menu.h"
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@ -150,10 +151,13 @@ static const union AnimCmd *const sAnims_FallingFossil[] =
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sAnim_FallingFossil,
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};
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// Duplicate of event_object_movement
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#define OBJ_EVENT_PAL_TAG_NPC_1 0x1103
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static const struct SpriteTemplate sSpriteTemplate_FallingFossil =
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{
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.tileTag = TAG_NONE,
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.paletteTag = TAG_NONE,
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.paletteTag = OBJ_EVENT_PAL_TAG_NPC_1,
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.oam = &sOamData_FallingFossil,
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.anims = sAnims_FallingFossil,
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.images = NULL,
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@ -689,6 +693,7 @@ static void Task_FossilFallAndSink(u8 taskId)
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{
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struct SpriteTemplate fossilTemplate = sSpriteTemplate_FallingFossil;
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fossilTemplate.images = sFallingFossil->frameImage;
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LoadObjectEventPalette(sSpriteTemplate_FallingFossil.paletteTag);
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sFallingFossil->spriteId = CreateSprite(&fossilTemplate, 128, -16, 1);
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gSprites[sFallingFossil->spriteId].centerToCornerVecX = 0;
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gSprites[sFallingFossil->spriteId].data[0] = gSprites[sFallingFossil->spriteId].x;
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@ -714,6 +719,9 @@ static void Task_FossilFallAndSink(u8 taskId)
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// Wait for fossil to finish falling / disintegrating
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if (gSprites[sFallingFossil->spriteId].callback != SpriteCallbackDummy)
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return;
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gSprites[sFallingFossil->spriteId].inUse = FALSE;
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FieldEffectFreePaletteIfUnused(gSprites[sFallingFossil->spriteId].oam.paletteNum);
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gSprites[sFallingFossil->spriteId].inUse = TRUE;
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DestroySprite(&gSprites[sFallingFossil->spriteId]);
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FREE_AND_SET_NULL(sFallingFossil->disintegrateRand);;
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FREE_AND_SET_NULL(sFallingFossil->frameImage);
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