From 70dec039cb0bd4a44e5fd606c7febaa9f3585d41 Mon Sep 17 00:00:00 2001 From: hedara90 <90hedara@gmail.com> Date: Sun, 14 Sep 2025 20:19:53 +0200 Subject: [PATCH] Add tests for Filter, Solid Rock and Prism Armor (#7734) Co-authored-by: Hedara --- test/battle/ability/filter.c | 23 ++++++++++++++++++++++- test/battle/ability/prism_armor.c | 23 ++++++++++++++++++++++- test/battle/ability/solid_rock.c | 25 +++++++++++++++++++++++++ 3 files changed, 69 insertions(+), 2 deletions(-) create mode 100644 test/battle/ability/solid_rock.c diff --git a/test/battle/ability/filter.c b/test/battle/ability/filter.c index ca323b1be2..c9a742c48d 100644 --- a/test/battle/ability/filter.c +++ b/test/battle/ability/filter.c @@ -1,4 +1,25 @@ #include "global.h" #include "test/battle.h" -TO_DO_BATTLE_TEST("TODO: Write Filter (Ability) test titles") +SINGLE_BATTLE_TEST("Filter reduces damage to Super Effective moves by 0.75", s16 damage) +{ + u32 ability; + PARAMETRIZE { ability = ABILITY_SOUNDPROOF; } + PARAMETRIZE { ability = ABILITY_FILTER; } + GIVEN { + ASSUME(gSpeciesInfo[SPECIES_MR_MIME].types[0] == TYPE_PSYCHIC); + ASSUME(gSpeciesInfo[SPECIES_MR_MIME].types[1] == TYPE_FAIRY); + ASSUME(gMovesInfo[MOVE_POISON_JAB].type == TYPE_POISON); + ASSUME(gTypeEffectivenessTable[TYPE_POISON][TYPE_FAIRY] > UQ_4_12(1.0)); + ASSUME(gTypeEffectivenessTable[TYPE_POISON][TYPE_PSYCHIC] == UQ_4_12(1.0)); + PLAYER(SPECIES_MR_MIME) { Ability(ability); } + OPPONENT(SPECIES_WOBBUFFET); + } WHEN { + TURN { MOVE(opponent, MOVE_POISON_JAB); } + } SCENE { + HP_BAR(player, captureDamage: &results[i].damage); + MESSAGE("It's super effective!"); + } FINALLY { + EXPECT_MUL_EQ(results[0].damage, Q_4_12(0.75), results[1].damage); + } +} diff --git a/test/battle/ability/prism_armor.c b/test/battle/ability/prism_armor.c index 532642d3a2..60c8e238cf 100644 --- a/test/battle/ability/prism_armor.c +++ b/test/battle/ability/prism_armor.c @@ -1,4 +1,25 @@ #include "global.h" #include "test/battle.h" -TO_DO_BATTLE_TEST("TODO: Write Prism Armor (Ability) test titles") +SINGLE_BATTLE_TEST("Prism Armor reduces damage to Super Effective moves by 0.75", s16 damage) +{ + u32 ability; + PARAMETRIZE { ability = ABILITY_NEUTRALIZING_GAS; } + PARAMETRIZE { ability = ABILITY_LEVITATE; } + GIVEN { + ASSUME(gSpeciesInfo[SPECIES_NECROZMA].types[0] == TYPE_PSYCHIC); + ASSUME(gSpeciesInfo[SPECIES_NECROZMA].types[1] == TYPE_PSYCHIC); + ASSUME(gMovesInfo[MOVE_DARK_PULSE].type == TYPE_DARK); + ASSUME(gTypeEffectivenessTable[TYPE_POISON][TYPE_FAIRY] > UQ_4_12(1.0)); + ASSUME(gTypeEffectivenessTable[TYPE_POISON][TYPE_PSYCHIC] == UQ_4_12(1.0)); + PLAYER(SPECIES_NECROZMA); + OPPONENT(SPECIES_WEEZING) { Ability(ability); } + } WHEN { + TURN { MOVE(opponent, MOVE_DARK_PULSE); } + } SCENE { + HP_BAR(player, captureDamage: &results[i].damage); + MESSAGE("It's super effective!"); + } FINALLY { + EXPECT_MUL_EQ(results[0].damage, Q_4_12(0.75), results[1].damage); + } +} diff --git a/test/battle/ability/solid_rock.c b/test/battle/ability/solid_rock.c new file mode 100644 index 0000000000..b3dea4ae5e --- /dev/null +++ b/test/battle/ability/solid_rock.c @@ -0,0 +1,25 @@ +#include "global.h" +#include "test/battle.h" + +SINGLE_BATTLE_TEST("Solid Rock reduces damage to Super Effective moves by 0.75", s16 damage) +{ + u32 ability; + PARAMETRIZE { ability = ABILITY_STURDY; } + PARAMETRIZE { ability = ABILITY_SOLID_ROCK; } + GIVEN { + ASSUME(gSpeciesInfo[SPECIES_CARRACOSTA].types[0] == TYPE_WATER); + ASSUME(gSpeciesInfo[SPECIES_CARRACOSTA].types[1] == TYPE_ROCK); + ASSUME(gMovesInfo[MOVE_CLOSE_COMBAT].type == TYPE_FIGHTING); + ASSUME(gTypeEffectivenessTable[TYPE_FIGHTING][TYPE_ROCK] > UQ_4_12(1.0)); + ASSUME(gTypeEffectivenessTable[TYPE_FIGHTING][TYPE_WATER] == UQ_4_12(1.0)); + PLAYER(SPECIES_CARRACOSTA) { Ability(ability); } + OPPONENT(SPECIES_WOBBUFFET); + } WHEN { + TURN { MOVE(opponent, MOVE_CLOSE_COMBAT); } + } SCENE { + HP_BAR(player, captureDamage: &results[i].damage); + MESSAGE("It's super effective!"); + } FINALLY { + EXPECT_MUL_EQ(results[0].damage, Q_4_12(0.75), results[1].damage); + } +}