Fixes BATTLER_TURN_DAMAGED battler id (#6236)

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Alex 2025-02-11 20:18:00 +01:00 committed by GitHub
parent 27f0fb068e
commit 72de12609c
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@ -852,7 +852,7 @@ STATIC_ASSERT(sizeof(((struct BattleStruct *)0)->palaceFlags) * 8 >= MAX_BATTLER
#define BATTLER_MAX_HP(battlerId)(gBattleMons[battlerId].hp == gBattleMons[battlerId].maxHP)
#define TARGET_TURN_DAMAGED ((gSpecialStatuses[gBattlerTarget].physicalDmg != 0 || gSpecialStatuses[gBattlerTarget].specialDmg != 0) || (gBattleStruct->enduredDamage & (1u << gBattlerTarget)))
#define BATTLER_TURN_DAMAGED(battlerId) ((gSpecialStatuses[battlerId].physicalDmg != 0 || gSpecialStatuses[battlerId].specialDmg != 0) || (gBattleStruct->enduredDamage & (1u << battler)))
#define BATTLER_TURN_DAMAGED(battlerId) ((gSpecialStatuses[battlerId].physicalDmg != 0 || gSpecialStatuses[battlerId].specialDmg != 0) || (gBattleStruct->enduredDamage & (1u << battlerId)))
#define IS_BATTLER_OF_TYPE(battlerId, type)((GetBattlerType(battlerId, 0, FALSE) == type || GetBattlerType(battlerId, 1, FALSE) == type || (GetBattlerType(battlerId, 2, FALSE) != TYPE_MYSTERY && GetBattlerType(battlerId, 2, FALSE) == type)))
#define IS_BATTLER_OF_BASE_TYPE(battlerId, type)((GetBattlerType(battlerId, 0, TRUE) == type || GetBattlerType(battlerId, 1, TRUE) == type || (GetBattlerType(battlerId, 2, TRUE) != TYPE_MYSTERY && GetBattlerType(battlerId, 2, TRUE) == type)))