Added glowing colors for some follower pokemon (Ampharos).
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Before Width: | Height: | Size: 703 B After Width: | Height: | Size: 5.0 KiB |
@ -1,13 +1,13 @@
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JASC-PAL
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0100
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16
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205 205 172
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0 8 248
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255 255 255
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255 238 74
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255 197 16
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213 148 0
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148 74 0
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255 0 255
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230 230 230
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230 230 230
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172 172 172
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98 106 106
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@ -16,4 +16,4 @@ JASC-PAL
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197 65 0
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139 32 0
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90 0 0
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255 0 255
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197 65 0
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@ -1,13 +1,13 @@
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JASC-PAL
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0100
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16
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205 205 172
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0 8 248
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255 255 255
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246 180 213
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213 148 180
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189 115 156
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139 82 106
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255 0 255
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230 230 230
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230 230 230
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172 172 172
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98 106 106
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@ -16,4 +16,4 @@ JASC-PAL
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65 106 205
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32 65 156
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49 74 139
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255 0 255
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65 106 205
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@ -1672,6 +1672,18 @@ static void FollowerSetGraphics(struct ObjectEvent *objectEvent, u16 species, u8
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if (IndexOfSpritePaletteTag(spritePalette->tag) == 0xFF) { // Load compressed palette
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LoadCompressedSpritePalette(spritePalette);
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sprite->oam.paletteNum = IndexOfSpritePaletteTag(spritePalette->tag); // Tag is always present
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if (species == SPECIES_AMPHAROS) { // palette should be light-blended TODO: Add more glowing pokemon
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// CHARIZARD_LINE ?
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// CHINCHOU & LANTERN
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// FLAAFY, MAREEP
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// UMBREON
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// VOLBEAT ?
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// REGIS ?
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u16 * palette = &gPlttBufferUnfaded[(sprite->oam.paletteNum+16)*16];
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palette[0] |= 0x8000;
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if (palette[0] & 0x4000) // If color 15 is blended, use it as the alternate color
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palette[15] |= 0x8000;
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}
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UpdateSpritePaletteWithTime(sprite->oam.paletteNum);
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} else
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sprite->oam.paletteNum = IndexOfSpritePaletteTag(spritePalette->tag); // Tag is always present
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