Fixed the animation tables being different sizes (#5063)
Co-authored-by: Hedara <hedara90@gmail.com>
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@ -1455,6 +1455,9 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] =
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{gBattleAnimSpriteGfx_SyrupSplat, 0x400, ANIM_TAG_SYRUP_SPLAT_RED},
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{gBattleAnimSpriteGfx_SyrupSplat, 0x400, ANIM_TAG_SYRUP_SPLAT_YELLOW},
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{gBattleAnimSpriteGfx_IvyCudgel, 0x800, ANIM_TAG_IVY_CUDGEL_GRASS},
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{NULL, 0x0, ANIM_TAG_IVY_CUDGEL_FIRE},
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{NULL, 0x0, ANIM_TAG_IVY_CUDGEL_ROCK},
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{NULL, 0x0, ANIM_TAG_IVY_CUDGEL_WATER},
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};
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const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
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