From 74cc8c5ecb18962204f3ff1a42c8e9cc7f998b60 Mon Sep 17 00:00:00 2001 From: AgustinGDLV Date: Thu, 5 May 2022 22:37:28 -0700 Subject: [PATCH] fixed bolt beak switch-in boost --- src/battle_util.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/battle_util.c b/src/battle_util.c index c0a7f2150e..55602cdc1d 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -8119,7 +8119,8 @@ static u16 CalcMoveBasePower(u16 move, u8 battlerAtk, u8 battlerDef) basePower *= 2; break; case EFFECT_BOLT_BEAK: - if (GetBattlerTurnOrderNum(battlerAtk) < GetBattlerTurnOrderNum(battlerDef)) + if (GetBattlerTurnOrderNum(battlerAtk) < GetBattlerTurnOrderNum(battlerDef) + || gDisableStructs[battlerDef].isFirstTurn == 2) basePower *= 2; break; case EFFECT_ROUND: