Fixed LoadChosenBattleElement documentation (#3713)
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@ -765,17 +765,17 @@ void DrawMainBattleBackground(void)
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case SPECIES_GROUDON:
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LZDecompressVram(gBattleTerrainTiles_Cave, (void*)(BG_CHAR_ADDR(2)));
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LZDecompressVram(gBattleTerrainTilemap_Cave, (void*)(BG_SCREEN_ADDR(26)));
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LoadCompressedPalette(gBattleTerrainPalette_Groudon, 0x20, 0x60);
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LoadCompressedPalette(gBattleTerrainPalette_Groudon, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
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break;
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case SPECIES_KYOGRE:
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LZDecompressVram(gBattleTerrainTiles_Water, (void*)(BG_CHAR_ADDR(2)));
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LZDecompressVram(gBattleTerrainTilemap_Water, (void*)(BG_SCREEN_ADDR(26)));
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LoadCompressedPalette(gBattleTerrainPalette_Kyogre, 0x20, 0x60);
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LoadCompressedPalette(gBattleTerrainPalette_Kyogre, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
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break;
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case SPECIES_RAYQUAZA:
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LZDecompressVram(gBattleTerrainTiles_Rayquaza, (void*)(BG_CHAR_ADDR(2)));
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LZDecompressVram(gBattleTerrainTilemap_Rayquaza, (void*)(BG_SCREEN_ADDR(26)));
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LoadCompressedPalette(gBattleTerrainPalette_Rayquaza, 0x20, 0x60);
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LoadCompressedPalette(gBattleTerrainPalette_Rayquaza, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
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break;
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default:
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LZDecompressVram(sBattleTerrainTable[gBattleTerrain].tileset, (void *)(BG_CHAR_ADDR(2)));
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@ -1370,7 +1370,7 @@ bool8 LoadChosenBattleElement(u8 caseId)
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else if (gBattleTypeFlags & BATTLE_TYPE_LEGENDARY)
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{
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if (GetMonData(&gEnemyParty[0], MON_DATA_SPECIES, NULL) == SPECIES_GROUDON)
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LoadCompressedPalette(gBattleTerrainPalette_Groudon, 0x20, 0x60);
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LoadCompressedPalette(gBattleTerrainPalette_Groudon, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
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else
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LoadCompressedPalette(gBattleTerrainPalette_Kyogre, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
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}
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