From 76f5926743f601e2d0f574292311890b2cfc1650 Mon Sep 17 00:00:00 2001 From: Eduardo Quezada D'Ottone Date: Wed, 20 Jul 2022 15:29:40 -0400 Subject: [PATCH] Sky Drop check in IsBattlerTrapped --- src/battle_ai_util.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/battle_ai_util.c b/src/battle_ai_util.c index b8c42ed0c5..afd53e1626 100644 --- a/src/battle_ai_util.c +++ b/src/battle_ai_util.c @@ -617,7 +617,7 @@ bool32 IsBattlerTrapped(u8 battler, bool8 checkSwitch) { if (gBattleMons[battler].status2 & (STATUS2_ESCAPE_PREVENTION | STATUS2_WRAPPED) || IsAbilityPreventingEscape(battler) - || gStatuses3[battler] & (STATUS3_ROOTED) // TODO: sky drop target in air + || gStatuses3[battler] & (STATUS3_ROOTED | STATUS3_SKY_DROPPED) || (gFieldStatuses & STATUS_FIELD_FAIRY_LOCK)) return TRUE; }