From 772c50408cf93957f545855c8ca9d8a660f64f84 Mon Sep 17 00:00:00 2001 From: CallmeEchoo Date: Sun, 30 Apr 2023 23:22:51 +0200 Subject: [PATCH] remove identifier strings no longer needed since testing is done. --- test/item_effect_cure_status.c | 34 ++++++++++++++++---------------- test/item_effect_increase_stat.c | 22 ++++++++++----------- test/item_effect_restore_hp.c | 26 ++++++++++++------------ test/item_effect_restore_pp.c | 8 ++++---- test/item_effect_revive.c | 8 ++++---- 5 files changed, 49 insertions(+), 49 deletions(-) diff --git a/test/item_effect_cure_status.c b/test/item_effect_cure_status.c index 949f60f0e4..1f7c9d7a23 100644 --- a/test/item_effect_cure_status.c +++ b/test/item_effect_cure_status.c @@ -1,7 +1,7 @@ #include "global.h" #include "test_battle.h" -SINGLE_BATTLE_TEST("Cure Status: Paralyze Heal heals a battler from being paralyzed") +SINGLE_BATTLE_TEST("Paralyze Heal heals a battler from being paralyzed") { GIVEN { ASSUME(gItems[ITEM_PARALYZE_HEAL].battleUsage == EFFECT_ITEM_CURE_STATUS); @@ -16,7 +16,7 @@ SINGLE_BATTLE_TEST("Cure Status: Paralyze Heal heals a battler from being paraly } } -SINGLE_BATTLE_TEST("Cure Status: Antidote heals a battler from being poisoned") +SINGLE_BATTLE_TEST("Antidote heals a battler from being poisoned") { GIVEN { ASSUME(gItems[ITEM_ANTIDOTE].battleUsage == EFFECT_ITEM_CURE_STATUS); @@ -31,7 +31,7 @@ SINGLE_BATTLE_TEST("Cure Status: Antidote heals a battler from being poisoned") } } -SINGLE_BATTLE_TEST("Cure Status: Antidote heals a battler from being badly poisoned") +SINGLE_BATTLE_TEST("Antidote heals a battler from being badly poisoned") { GIVEN { ASSUME(gItems[ITEM_ANTIDOTE].battleUsage == EFFECT_ITEM_CURE_STATUS); @@ -46,7 +46,7 @@ SINGLE_BATTLE_TEST("Cure Status: Antidote heals a battler from being badly poiso } } -SINGLE_BATTLE_TEST("Cure Status: Awakening heals a battler from being asleep") +SINGLE_BATTLE_TEST("Awakening heals a battler from being asleep") { GIVEN { ASSUME(gItems[ITEM_AWAKENING].battleUsage == EFFECT_ITEM_CURE_STATUS); @@ -61,7 +61,7 @@ SINGLE_BATTLE_TEST("Cure Status: Awakening heals a battler from being asleep") } } -SINGLE_BATTLE_TEST("Cure Status: Burn Heal heals a battler from being burned") +SINGLE_BATTLE_TEST("Burn Heal heals a battler from being burned") { GIVEN { ASSUME(gItems[ITEM_BURN_HEAL].battleUsage == EFFECT_ITEM_CURE_STATUS); @@ -76,7 +76,7 @@ SINGLE_BATTLE_TEST("Cure Status: Burn Heal heals a battler from being burned") } } -SINGLE_BATTLE_TEST("Cure Status: Ice Heal heals a battler from being paralyzed") +SINGLE_BATTLE_TEST("Ice Heal heals a battler from being paralyzed") { GIVEN { ASSUME(gItems[ITEM_ICE_HEAL].battleUsage == EFFECT_ITEM_CURE_STATUS); @@ -91,7 +91,7 @@ SINGLE_BATTLE_TEST("Cure Status: Ice Heal heals a battler from being paralyzed") } } -SINGLE_BATTLE_TEST("Cure Status: Full Heal heals a battler from any primary status") +SINGLE_BATTLE_TEST("Full Heal heals a battler from any primary status") { u16 status; PARAMETRIZE{ status = STATUS1_BURN; } @@ -113,7 +113,7 @@ SINGLE_BATTLE_TEST("Cure Status: Full Heal heals a battler from any primary stat } } -SINGLE_BATTLE_TEST("Cure Status: Heal Powder heals a battler from any primary status") +SINGLE_BATTLE_TEST("Heal Powder heals a battler from any primary status") { u16 status; PARAMETRIZE{ status = STATUS1_BURN; } @@ -135,7 +135,7 @@ SINGLE_BATTLE_TEST("Cure Status: Heal Powder heals a battler from any primary st } } -SINGLE_BATTLE_TEST("Cure Status: Pewter Crunchies heals a battler from any primary status") +SINGLE_BATTLE_TEST("Pewter Crunchies heals a battler from any primary status") { u16 status; PARAMETRIZE{ status = STATUS1_BURN; } @@ -157,7 +157,7 @@ SINGLE_BATTLE_TEST("Cure Status: Pewter Crunchies heals a battler from any prima } } -SINGLE_BATTLE_TEST("Cure Status: Lava Cookies heals a battler from any primary status") +SINGLE_BATTLE_TEST("Lava Cookies heals a battler from any primary status") { u16 status; PARAMETRIZE{ status = STATUS1_BURN; } @@ -179,7 +179,7 @@ SINGLE_BATTLE_TEST("Cure Status: Lava Cookies heals a battler from any primary s } } -SINGLE_BATTLE_TEST("Cure Status: Rage Candy Bar heals a battler from any primary status") +SINGLE_BATTLE_TEST("Rage Candy Bar heals a battler from any primary status") { u16 status; PARAMETRIZE{ status = STATUS1_BURN; } @@ -201,7 +201,7 @@ SINGLE_BATTLE_TEST("Cure Status: Rage Candy Bar heals a battler from any primary } } -SINGLE_BATTLE_TEST("Cure Status: Old Gateu heals a battler from any primary status") +SINGLE_BATTLE_TEST("Old Gateu heals a battler from any primary status") { u16 status; PARAMETRIZE{ status = STATUS1_BURN; } @@ -223,7 +223,7 @@ SINGLE_BATTLE_TEST("Cure Status: Old Gateu heals a battler from any primary stat } } -SINGLE_BATTLE_TEST("Cure Status: Casteliacone heals a battler from any primary status") +SINGLE_BATTLE_TEST("Casteliacone heals a battler from any primary status") { u16 status; PARAMETRIZE{ status = STATUS1_BURN; } @@ -245,7 +245,7 @@ SINGLE_BATTLE_TEST("Cure Status: Casteliacone heals a battler from any primary s } } -SINGLE_BATTLE_TEST("Cure Status: Lumiose Galette heals a battler from any primary status") +SINGLE_BATTLE_TEST("Lumiose Galette heals a battler from any primary status") { u16 status; PARAMETRIZE{ status = STATUS1_BURN; } @@ -267,7 +267,7 @@ SINGLE_BATTLE_TEST("Cure Status: Lumiose Galette heals a battler from any primar } } -SINGLE_BATTLE_TEST("Cure Status: Shalour Sable heals a battler from any primary status") +SINGLE_BATTLE_TEST("Shalour Sable heals a battler from any primary status") { u16 status; PARAMETRIZE{ status = STATUS1_BURN; } @@ -289,7 +289,7 @@ SINGLE_BATTLE_TEST("Cure Status: Shalour Sable heals a battler from any primary } } -SINGLE_BATTLE_TEST("Cure Status: Big Malasada heals a battler from any primary status") +SINGLE_BATTLE_TEST("Big Malasada heals a battler from any primary status") { u16 status; PARAMETRIZE{ status = STATUS1_BURN; } @@ -311,7 +311,7 @@ SINGLE_BATTLE_TEST("Cure Status: Big Malasada heals a battler from any primary s } } -SINGLE_BATTLE_TEST("Cure Status: Full Heal, Heal Powder and Local Specialties heal a battler from being confused") +SINGLE_BATTLE_TEST("Full Heal, Heal Powder and Local Specialties heal a battler from being confused") { u16 item; PARAMETRIZE { item = ITEM_FULL_HEAL; } diff --git a/test/item_effect_increase_stat.c b/test/item_effect_increase_stat.c index bb5989207a..bbaf20e2fa 100644 --- a/test/item_effect_increase_stat.c +++ b/test/item_effect_increase_stat.c @@ -1,7 +1,7 @@ #include "global.h" #include "test_battle.h" -SINGLE_BATTLE_TEST("Increase Stat: X Attack sharply raises battler's Attack stat", s16 damage) +SINGLE_BATTLE_TEST("X Attack sharply raises battler's Attack stat", s16 damage) { u16 useItem; PARAMETRIZE { useItem = FALSE; } @@ -24,7 +24,7 @@ SINGLE_BATTLE_TEST("Increase Stat: X Attack sharply raises battler's Attack stat } } -SINGLE_BATTLE_TEST("Increase Stat: X Defense sharply raises battler's Defense stat", s16 damage) +SINGLE_BATTLE_TEST("X Defense sharply raises battler's Defense stat", s16 damage) { u16 useItem; PARAMETRIZE { useItem = FALSE; } @@ -47,7 +47,7 @@ SINGLE_BATTLE_TEST("Increase Stat: X Defense sharply raises battler's Defense st } } -SINGLE_BATTLE_TEST("Increase Stat: X Sp. Atk sharply raises battler's Sp. Attack stat", s16 damage) +SINGLE_BATTLE_TEST("X Sp. Atk sharply raises battler's Sp. Attack stat", s16 damage) { u16 useItem; PARAMETRIZE { useItem = FALSE; } @@ -70,7 +70,7 @@ SINGLE_BATTLE_TEST("Increase Stat: X Sp. Atk sharply raises battler's Sp. Attack } } -SINGLE_BATTLE_TEST("Increase Stat: X Sp. Def sharply raises battler's Sp. Defense stat", s16 damage) +SINGLE_BATTLE_TEST("X Sp. Def sharply raises battler's Sp. Defense stat", s16 damage) { u16 useItem; PARAMETRIZE { useItem = FALSE; } @@ -93,7 +93,7 @@ SINGLE_BATTLE_TEST("Increase Stat: X Sp. Def sharply raises battler's Sp. Defens } } -SINGLE_BATTLE_TEST("Increase Stat: X Speed sharply raises battler's Speed stat", s16 damage) +SINGLE_BATTLE_TEST("X Speed sharply raises battler's Speed stat", s16 damage) { u16 useItem; PARAMETRIZE { useItem = FALSE; } @@ -126,7 +126,7 @@ SINGLE_BATTLE_TEST("Increase Stat: X Speed sharply raises battler's Speed stat", } } -SINGLE_BATTLE_TEST("Increase Stat: X Accuracy sharply raises battler's Accuracy stat", s16 damage) +SINGLE_BATTLE_TEST("X Accuracy sharply raises battler's Accuracy stat", s16 damage) { ASSUME(gBattleMoves[MOVE_SING].accuracy == 55); @@ -147,7 +147,7 @@ SINGLE_BATTLE_TEST("Increase Stat: X Accuracy sharply raises battler's Accuracy } } -SINGLE_BATTLE_TEST("Increase Stat: Max Mushrooms raises battler's Attack stat", s16 damage) +SINGLE_BATTLE_TEST("Max Mushrooms raises battler's Attack stat", s16 damage) { u16 useItem; PARAMETRIZE { useItem = FALSE; } @@ -167,7 +167,7 @@ SINGLE_BATTLE_TEST("Increase Stat: Max Mushrooms raises battler's Attack stat", } } -SINGLE_BATTLE_TEST("Increase Stat: Max Mushrooms raises battler's Defense stat", s16 damage) +SINGLE_BATTLE_TEST("Max Mushrooms raises battler's Defense stat", s16 damage) { u16 useItem; PARAMETRIZE { useItem = FALSE; } @@ -187,7 +187,7 @@ SINGLE_BATTLE_TEST("Increase Stat: Max Mushrooms raises battler's Defense stat", } } -SINGLE_BATTLE_TEST("Increase Stat: Max Mushrooms raises battler's Sp. Attack stat", s16 damage) +SINGLE_BATTLE_TEST("Max Mushrooms raises battler's Sp. Attack stat", s16 damage) { u16 useItem; PARAMETRIZE { useItem = FALSE; } @@ -207,7 +207,7 @@ SINGLE_BATTLE_TEST("Increase Stat: Max Mushrooms raises battler's Sp. Attack sta } } -SINGLE_BATTLE_TEST("Increase Stat: Max Mushrooms battler's Sp. Defense stat", s16 damage) +SINGLE_BATTLE_TEST("Max Mushrooms battler's Sp. Defense stat", s16 damage) { u16 useItem; PARAMETRIZE { useItem = FALSE; } @@ -227,7 +227,7 @@ SINGLE_BATTLE_TEST("Increase Stat: Max Mushrooms battler's Sp. Defense stat", s1 } } -SINGLE_BATTLE_TEST("Increase Stat: Max Mushrooms raises battler's Speed stat", s16 damage) +SINGLE_BATTLE_TEST("Max Mushrooms raises battler's Speed stat", s16 damage) { u16 useItem; PARAMETRIZE { useItem = FALSE; } diff --git a/test/item_effect_restore_hp.c b/test/item_effect_restore_hp.c index 4572a0d8be..4662e9f25c 100644 --- a/test/item_effect_restore_hp.c +++ b/test/item_effect_restore_hp.c @@ -4,7 +4,7 @@ #define TEST_HP 1 #define MAX_HP 400 -SINGLE_BATTLE_TEST("Restore HP: Potion restores a battler's HP by 20") +SINGLE_BATTLE_TEST("Potion restores a battler's HP by 20") { GIVEN { ASSUME(gItems[ITEM_POTION].battleUsage == EFFECT_ITEM_RESTORE_HP); @@ -17,7 +17,7 @@ SINGLE_BATTLE_TEST("Restore HP: Potion restores a battler's HP by 20") } } -SINGLE_BATTLE_TEST("Restore HP: Super Potion restores a battler's HP by 60") +SINGLE_BATTLE_TEST("Super Potion restores a battler's HP by 60") { GIVEN { ASSUME(gItems[ITEM_SUPER_POTION].battleUsage == EFFECT_ITEM_RESTORE_HP); @@ -30,7 +30,7 @@ SINGLE_BATTLE_TEST("Restore HP: Super Potion restores a battler's HP by 60") } } -SINGLE_BATTLE_TEST("Restore HP: Hyper Potion restores a battler's HP by 120") +SINGLE_BATTLE_TEST("Hyper Potion restores a battler's HP by 120") { GIVEN { ASSUME(gItems[ITEM_HYPER_POTION].battleUsage == EFFECT_ITEM_RESTORE_HP); @@ -43,7 +43,7 @@ SINGLE_BATTLE_TEST("Restore HP: Hyper Potion restores a battler's HP by 120") } } -SINGLE_BATTLE_TEST("Restore HP: Max Potion restores a battler's HP fully") +SINGLE_BATTLE_TEST("Max Potion restores a battler's HP fully") { GIVEN { ASSUME(gItems[ITEM_MAX_POTION].battleUsage == EFFECT_ITEM_RESTORE_HP); @@ -56,7 +56,7 @@ SINGLE_BATTLE_TEST("Restore HP: Max Potion restores a battler's HP fully") } } -SINGLE_BATTLE_TEST("Restore HP: Fresh Water restores a battler's HP by 30") +SINGLE_BATTLE_TEST("Fresh Water restores a battler's HP by 30") { GIVEN { ASSUME(gItems[ITEM_FRESH_WATER].battleUsage == EFFECT_ITEM_RESTORE_HP); @@ -69,7 +69,7 @@ SINGLE_BATTLE_TEST("Restore HP: Fresh Water restores a battler's HP by 30") } } -SINGLE_BATTLE_TEST("Restore HP: Soda Pop restores a battler's HP by 50") +SINGLE_BATTLE_TEST("Soda Pop restores a battler's HP by 50") { GIVEN { ASSUME(gItems[ITEM_SODA_POP].battleUsage == EFFECT_ITEM_RESTORE_HP); @@ -82,7 +82,7 @@ SINGLE_BATTLE_TEST("Restore HP: Soda Pop restores a battler's HP by 50") } } -SINGLE_BATTLE_TEST("Restore HP: Lemonade restores a battler's HP by 70") +SINGLE_BATTLE_TEST("Lemonade restores a battler's HP by 70") { GIVEN { ASSUME(gItems[ITEM_LEMONADE].battleUsage == EFFECT_ITEM_RESTORE_HP); @@ -95,7 +95,7 @@ SINGLE_BATTLE_TEST("Restore HP: Lemonade restores a battler's HP by 70") } } -SINGLE_BATTLE_TEST("Restore HP: Moomoo Milk restores a battler's HP by 100") +SINGLE_BATTLE_TEST("Moomoo Milk restores a battler's HP by 100") { GIVEN { ASSUME(gItems[ITEM_MOOMOO_MILK].battleUsage == EFFECT_ITEM_RESTORE_HP); @@ -108,7 +108,7 @@ SINGLE_BATTLE_TEST("Restore HP: Moomoo Milk restores a battler's HP by 100") } } -SINGLE_BATTLE_TEST("Restore HP: Energy Powder restores a battler's HP by 60(50)") +SINGLE_BATTLE_TEST("Energy Powder restores a battler's HP by 60(50)") { GIVEN { ASSUME(gItems[ITEM_ENERGY_POWDER].battleUsage == EFFECT_ITEM_RESTORE_HP); @@ -124,7 +124,7 @@ SINGLE_BATTLE_TEST("Restore HP: Energy Powder restores a battler's HP by 60(50)" } } -SINGLE_BATTLE_TEST("Restore HP: Energy Root restores a battler's HP by 120(200)") +SINGLE_BATTLE_TEST("Energy Root restores a battler's HP by 120(200)") { GIVEN { ASSUME(gItems[ITEM_ENERGY_ROOT].battleUsage == EFFECT_ITEM_RESTORE_HP); @@ -140,7 +140,7 @@ SINGLE_BATTLE_TEST("Restore HP: Energy Root restores a battler's HP by 120(200)" } } -SINGLE_BATTLE_TEST("Restore HP: Sweet Heart restores a battler's HP by 20") +SINGLE_BATTLE_TEST("Sweet Heart restores a battler's HP by 20") { GIVEN { ASSUME(gItems[ITEM_SWEET_HEART].battleUsage == EFFECT_ITEM_RESTORE_HP); @@ -153,7 +153,7 @@ SINGLE_BATTLE_TEST("Restore HP: Sweet Heart restores a battler's HP by 20") } } -SINGLE_BATTLE_TEST("Restore HP: Oran Berry restores a battler's HP by 10") +SINGLE_BATTLE_TEST("Oran Berry restores a battler's HP by 10") { GIVEN { ASSUME(gItems[ITEM_ORAN_BERRY].battleUsage == EFFECT_ITEM_RESTORE_HP); @@ -166,7 +166,7 @@ SINGLE_BATTLE_TEST("Restore HP: Oran Berry restores a battler's HP by 10") } } -SINGLE_BATTLE_TEST("Restore HP: Sitrus Berry restores a battler's HP by 25% of its max HP(30HP flat)") +SINGLE_BATTLE_TEST("Sitrus Berry restores a battler's HP by 25% of its max HP(30HP flat)") { GIVEN { ASSUME(gItems[ITEM_SITRUS_BERRY].battleUsage == EFFECT_ITEM_RESTORE_HP); diff --git a/test/item_effect_restore_pp.c b/test/item_effect_restore_pp.c index f21593566f..7194efbbb5 100644 --- a/test/item_effect_restore_pp.c +++ b/test/item_effect_restore_pp.c @@ -1,7 +1,7 @@ #include "global.h" #include "test_battle.h" -SINGLE_BATTLE_TEST("Restore PP: Ether restores the PP of one of a battler's moves by 10 ") +SINGLE_BATTLE_TEST("Ether restores the PP of one of a battler's moves by 10 ") { GIVEN { ASSUME(gItems[ITEM_ETHER].battleUsage == EFFECT_ITEM_RESTORE_PP); @@ -16,7 +16,7 @@ SINGLE_BATTLE_TEST("Restore PP: Ether restores the PP of one of a battler's move } } -SINGLE_BATTLE_TEST("Restore PP: Max Ether restores the PP of one of a battler's moves fully") +SINGLE_BATTLE_TEST("Max Ether restores the PP of one of a battler's moves fully") { GIVEN { ASSUME(gItems[ITEM_MAX_ETHER].battleUsage == EFFECT_ITEM_RESTORE_PP); @@ -31,7 +31,7 @@ SINGLE_BATTLE_TEST("Restore PP: Max Ether restores the PP of one of a battler's } } -SINGLE_BATTLE_TEST("Restore PP: Elixir restores the PP of all of a battler's moves by 10") +SINGLE_BATTLE_TEST("Elixir restores the PP of all of a battler's moves by 10") { GIVEN { ASSUME(gItems[ITEM_ELIXIR].battleUsage == EFFECT_ITEM_RESTORE_PP); @@ -48,7 +48,7 @@ SINGLE_BATTLE_TEST("Restore PP: Elixir restores the PP of all of a battler's mov } } -SINGLE_BATTLE_TEST("Restore PP: Max Elixir restores the PP of all of a battler's moves fully") +SINGLE_BATTLE_TEST("Max Elixir restores the PP of all of a battler's moves fully") { GIVEN { ASSUME(gItems[ITEM_MAX_ELIXIR].battleUsage == EFFECT_ITEM_RESTORE_PP); diff --git a/test/item_effect_revive.c b/test/item_effect_revive.c index 3c6995176e..77423fff1b 100644 --- a/test/item_effect_revive.c +++ b/test/item_effect_revive.c @@ -3,7 +3,7 @@ #define MAX_HP 200 -SINGLE_BATTLE_TEST("Revive: Revive restores a fainted battler's HP to half") +SINGLE_BATTLE_TEST("Revive restores a fainted battler's HP to half") { GIVEN { ASSUME(gItems[ITEM_REVIVE].battleUsage == EFFECT_ITEM_REVIVE); @@ -21,7 +21,7 @@ SINGLE_BATTLE_TEST("Revive: Revive restores a fainted battler's HP to half") } } -SINGLE_BATTLE_TEST("Revive: Max Revive restores a fainted battler's HP fully") +SINGLE_BATTLE_TEST("Max Revive restores a fainted battler's HP fully") { GIVEN { ASSUME(gItems[ITEM_MAX_REVIVE].battleUsage == EFFECT_ITEM_REVIVE); @@ -39,7 +39,7 @@ SINGLE_BATTLE_TEST("Revive: Max Revive restores a fainted battler's HP fully") } } -SINGLE_BATTLE_TEST("Revive: Revival Herb restores a fainted battler's HP fully") +SINGLE_BATTLE_TEST("Revival Herb restores a fainted battler's HP fully") { GIVEN { ASSUME(gItems[ITEM_REVIVAL_HERB].battleUsage == EFFECT_ITEM_REVIVE); @@ -57,7 +57,7 @@ SINGLE_BATTLE_TEST("Revive: Revival Herb restores a fainted battler's HP fully") } } -SINGLE_BATTLE_TEST("Revive: Max Honey restores a fainted battler's HP fully") +SINGLE_BATTLE_TEST("Max Honey restores a fainted battler's HP fully") { GIVEN { ASSUME(gItems[ITEM_MAX_HONEY].battleUsage == EFFECT_ITEM_REVIVE);