compile fix + placeholder animations (Wyrmwind broken?)
This commit is contained in:
parent
2b86044013
commit
7988c53d01
@ -30852,104 +30852,166 @@ General_SetWeather::
|
||||
jumpreteq 4, General_Hail
|
||||
end
|
||||
|
||||
Move_MAX_KNUCKLE:
|
||||
Move_MAX_QUAKE:
|
||||
Move_MAX_ROCKFALL:
|
||||
Move_MAX_FLUTTERBY:
|
||||
Move_MAX_PHANTASM:
|
||||
Move_MAX_STEELSPIKE:
|
||||
Move_MAX_HAILSTORM:
|
||||
Move_MAX_MINDSTORM:
|
||||
Move_MAX_WYRMWIND:
|
||||
Move_MAX_DARKNESS:
|
||||
Move_MAX_STARFALL:
|
||||
launchtask AnimTask_DynamaxGrowth 0x5 0x1 0x1
|
||||
waitforvisualfinish
|
||||
end
|
||||
|
||||
Move_MAX_GUARD:
|
||||
launchtask AnimTask_DynamaxGrowth 0x5 0x1 0x1
|
||||
waitforvisualfinish
|
||||
goto Move_PROTECT
|
||||
end
|
||||
|
||||
Move_MAX_STRIKE::
|
||||
Move_MAX_STRIKE:
|
||||
Move_G_MAX_REPLENISH:
|
||||
launchtask AnimTask_DynamaxGrowth 0x5 0x1 0x1
|
||||
waitforvisualfinish
|
||||
goto Move_GIGA_IMPACT
|
||||
end
|
||||
|
||||
Move_MAX_AIRSTREAM::
|
||||
Move_MAX_AIRSTREAM:
|
||||
Move_G_MAX_WIND_RAGE:
|
||||
launchtask AnimTask_DynamaxGrowth 0x5 0x1 0x1
|
||||
waitforvisualfinish
|
||||
goto Move_AEROBLAST
|
||||
end
|
||||
|
||||
Move_MAX_OOZE::
|
||||
Move_MAX_OOZE:
|
||||
Move_G_MAX_MALODOR:
|
||||
launchtask AnimTask_DynamaxGrowth 0x5 0x1 0x1
|
||||
waitforvisualfinish
|
||||
goto Move_GUNK_SHOT
|
||||
end
|
||||
|
||||
Move_MAX_FLARE::
|
||||
Move_G_MAX_WILDFIRE:
|
||||
Move_G_MAX_FIREBALL:
|
||||
Move_G_MAX_CENTIFERNO:
|
||||
Move_MAX_FLARE:
|
||||
launchtask AnimTask_DynamaxGrowth 0x5 0x1 0x1
|
||||
waitforvisualfinish
|
||||
goto Move_BLAST_BURN
|
||||
end
|
||||
|
||||
Move_MAX_GEYSER::
|
||||
Move_G_MAX_CANNONADE:
|
||||
Move_G_MAX_HYDROSNIPE:
|
||||
Move_G_MAX_FOAM_BURST:
|
||||
Move_MAX_GEYSER:
|
||||
launchtask AnimTask_DynamaxGrowth 0x5 0x1 0x1
|
||||
waitforvisualfinish
|
||||
goto Move_HYDRO_CANNON
|
||||
end
|
||||
|
||||
Move_MAX_OVERGROWTH::
|
||||
Move_G_MAX_VINE_LASH:
|
||||
Move_G_MAX_DRUM_SOLO:
|
||||
Move_G_MAX_TARTNESS:
|
||||
Move_G_MAX_SWEETNESS:
|
||||
Move_MAX_OVERGROWTH:
|
||||
launchtask AnimTask_DynamaxGrowth 0x5 0x1 0x1
|
||||
waitforvisualfinish
|
||||
goto Move_FRENZY_PLANT
|
||||
end
|
||||
|
||||
Move_MAX_LIGHTNING::
|
||||
Move_MAX_LIGHTNING:
|
||||
Move_G_MAX_STUN_SHOCK:
|
||||
launchtask AnimTask_DynamaxGrowth 0x5 0x1 0x1
|
||||
waitforvisualfinish
|
||||
goto Move_ZAP_CANNON
|
||||
end
|
||||
|
||||
Move_G_MAX_VINE_LASH:
|
||||
Move_G_MAX_WILDFIRE:
|
||||
Move_G_MAX_CANNONADE:
|
||||
Move_G_MAX_BEFUDDLE:
|
||||
Move_G_MAX_VOLT_CRASH:
|
||||
Move_G_MAX_GOLD_RUSH:
|
||||
Move_G_MAX_CHI_STRIKE:
|
||||
Move_G_MAX_TERROR:
|
||||
Move_G_MAX_FOAM_BURST:
|
||||
Move_G_MAX_RESONANCE:
|
||||
Move_G_MAX_CUDDLE:
|
||||
Move_G_MAX_REPLENISH:
|
||||
Move_G_MAX_MALODOR:
|
||||
Move_G_MAX_MELTDOWN:
|
||||
Move_G_MAX_DRUM_SOLO:
|
||||
Move_G_MAX_FIREBALL:
|
||||
Move_G_MAX_HYDROSNIPE:
|
||||
Move_G_MAX_WIND_RAGE:
|
||||
Move_G_MAX_GRAVITAS:
|
||||
Move_G_MAX_STONESURGE:
|
||||
Move_G_MAX_VOLCALITH:
|
||||
Move_G_MAX_TARTNESS:
|
||||
Move_G_MAX_SWEETNESS:
|
||||
Move_G_MAX_SANDBLAST:
|
||||
Move_G_MAX_STUN_SHOCK:
|
||||
Move_G_MAX_CENTIFERNO:
|
||||
Move_G_MAX_SMITE:
|
||||
Move_G_MAX_SNOOZE:
|
||||
Move_G_MAX_FINALE:
|
||||
Move_G_MAX_STEELSURGE:
|
||||
Move_G_MAX_DEPLETION:
|
||||
Move_G_MAX_ONE_BLOW:
|
||||
Move_G_MAX_RAPID_FLOW:
|
||||
Move_MAX_KNUCKLE:
|
||||
launchtask AnimTask_DynamaxGrowth 0x5 0x1 0x1
|
||||
waitforvisualfinish
|
||||
goto Move_CLOSE_COMBAT
|
||||
end
|
||||
|
||||
Move_G_MAX_RESONANCE:
|
||||
Move_MAX_HAILSTORM:
|
||||
launchtask AnimTask_DynamaxGrowth 0x5 0x1 0x1
|
||||
waitforvisualfinish
|
||||
goto Move_SHEER_COLD
|
||||
end
|
||||
|
||||
Move_G_MAX_SANDBLAST:
|
||||
Move_MAX_QUAKE:
|
||||
launchtask AnimTask_DynamaxGrowth 0x5 0x1 0x1
|
||||
waitforvisualfinish
|
||||
goto Move_FISSURE
|
||||
end
|
||||
|
||||
Move_G_MAX_BEFUDDLE:
|
||||
Move_MAX_FLUTTERBY:
|
||||
launchtask AnimTask_DynamaxGrowth 0x5 0x1 0x1
|
||||
waitforvisualfinish
|
||||
goto Move_BUG_BUZZ
|
||||
end
|
||||
|
||||
Move_G_MAX_STEELSURGE:
|
||||
Move_G_MAX_MELTDOWN:
|
||||
Move_MAX_STEELSPIKE:
|
||||
launchtask AnimTask_DynamaxGrowth 0x5 0x1 0x1
|
||||
waitforvisualfinish
|
||||
goto Move_HEAVY_SLAM
|
||||
end
|
||||
|
||||
Move_G_MAX_TERROR:
|
||||
Move_MAX_PHANTASM:
|
||||
launchtask AnimTask_DynamaxGrowth 0x5 0x1 0x1
|
||||
waitforvisualfinish
|
||||
goto Move_PHANTOM_FORCE
|
||||
end
|
||||
|
||||
Move_G_MAX_GRAVITAS:
|
||||
Move_MAX_MINDSTORM:
|
||||
launchtask AnimTask_DynamaxGrowth 0x5 0x1 0x1
|
||||
waitforvisualfinish
|
||||
goto Move_PSYCHO_BOOST
|
||||
end
|
||||
|
||||
Move_G_MAX_SMITE:
|
||||
Move_G_MAX_FINALE:
|
||||
Move_MAX_STARFALL:
|
||||
launchtask AnimTask_DynamaxGrowth 0x5 0x1 0x1
|
||||
waitforvisualfinish
|
||||
goto Move_MOONBLAST
|
||||
end
|
||||
|
||||
Move_G_MAX_STONESURGE:
|
||||
Move_G_MAX_VOLCALITH:
|
||||
Move_MAX_ROCKFALL:
|
||||
launchtask AnimTask_DynamaxGrowth 0x5 0x1 0x1
|
||||
waitforvisualfinish
|
||||
goto Move_ROCK_WRECKER
|
||||
end
|
||||
|
||||
Move_G_MAX_DEPLETION:
|
||||
Move_MAX_WYRMWIND:
|
||||
launchtask AnimTask_DynamaxGrowth 0x5 0x1 0x1
|
||||
waitforvisualfinish
|
||||
@goto Move_DRACO_METEOR broken
|
||||
end
|
||||
|
||||
Move_G_MAX_SNOOZE:
|
||||
Move_MAX_DARKNESS:
|
||||
launchtask AnimTask_DynamaxGrowth 0x5 0x1 0x1
|
||||
waitforvisualfinish
|
||||
goto Move_DARK_PULSE
|
||||
end
|
||||
|
||||
Move_G_MAX_CUDDLE:
|
||||
launchtask AnimTask_DynamaxGrowth 0x5 0x1 0x1
|
||||
waitforvisualfinish
|
||||
goto Move_COVET
|
||||
end
|
||||
|
||||
Move_G_MAX_VOLT_CRASH:
|
||||
launchtask AnimTask_DynamaxGrowth 0x5 0x1 0x1
|
||||
waitforvisualfinish
|
||||
goto Move_VOLT_TACKLE
|
||||
end
|
||||
|
||||
Move_G_MAX_GOLD_RUSH:
|
||||
launchtask AnimTask_DynamaxGrowth 0x5 0x1 0x1
|
||||
waitforvisualfinish
|
||||
goto Move_PAY_DAY
|
||||
end
|
||||
|
||||
@@@ DYNAMAX AND MAX RAIDS
|
||||
|
||||
@ -357,7 +357,7 @@ u8 GetMaxMovePower(u16 move)
|
||||
} // TODO: maybe bring back gMaxMovePowers lol
|
||||
|
||||
// Fighting and Poison Max Moves are weaker than other types.
|
||||
else if (gBattleMoves[move].type == TYPE_FIGHTING
|
||||
if (gBattleMoves[move].type == TYPE_FIGHTING
|
||||
|| gBattleMoves[move].type == TYPE_POISON
|
||||
|| move == MOVE_MULTI_ATTACK)
|
||||
switch (gBattleMoves[move].power)
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user