compile fix + placeholder animations (Wyrmwind broken?)

This commit is contained in:
AgustinGDLV 2023-03-23 22:27:26 -07:00
parent 2b86044013
commit 7988c53d01
2 changed files with 115 additions and 53 deletions

View File

@ -30852,104 +30852,166 @@ General_SetWeather::
jumpreteq 4, General_Hail
end
Move_MAX_KNUCKLE:
Move_MAX_QUAKE:
Move_MAX_ROCKFALL:
Move_MAX_FLUTTERBY:
Move_MAX_PHANTASM:
Move_MAX_STEELSPIKE:
Move_MAX_HAILSTORM:
Move_MAX_MINDSTORM:
Move_MAX_WYRMWIND:
Move_MAX_DARKNESS:
Move_MAX_STARFALL:
launchtask AnimTask_DynamaxGrowth 0x5 0x1 0x1
waitforvisualfinish
end
Move_MAX_GUARD:
launchtask AnimTask_DynamaxGrowth 0x5 0x1 0x1
waitforvisualfinish
goto Move_PROTECT
end
Move_MAX_STRIKE::
Move_MAX_STRIKE:
Move_G_MAX_REPLENISH:
launchtask AnimTask_DynamaxGrowth 0x5 0x1 0x1
waitforvisualfinish
goto Move_GIGA_IMPACT
end
Move_MAX_AIRSTREAM::
Move_MAX_AIRSTREAM:
Move_G_MAX_WIND_RAGE:
launchtask AnimTask_DynamaxGrowth 0x5 0x1 0x1
waitforvisualfinish
goto Move_AEROBLAST
end
Move_MAX_OOZE::
Move_MAX_OOZE:
Move_G_MAX_MALODOR:
launchtask AnimTask_DynamaxGrowth 0x5 0x1 0x1
waitforvisualfinish
goto Move_GUNK_SHOT
end
Move_MAX_FLARE::
Move_G_MAX_WILDFIRE:
Move_G_MAX_FIREBALL:
Move_G_MAX_CENTIFERNO:
Move_MAX_FLARE:
launchtask AnimTask_DynamaxGrowth 0x5 0x1 0x1
waitforvisualfinish
goto Move_BLAST_BURN
end
Move_MAX_GEYSER::
Move_G_MAX_CANNONADE:
Move_G_MAX_HYDROSNIPE:
Move_G_MAX_FOAM_BURST:
Move_MAX_GEYSER:
launchtask AnimTask_DynamaxGrowth 0x5 0x1 0x1
waitforvisualfinish
goto Move_HYDRO_CANNON
end
Move_MAX_OVERGROWTH::
Move_G_MAX_VINE_LASH:
Move_G_MAX_DRUM_SOLO:
Move_G_MAX_TARTNESS:
Move_G_MAX_SWEETNESS:
Move_MAX_OVERGROWTH:
launchtask AnimTask_DynamaxGrowth 0x5 0x1 0x1
waitforvisualfinish
goto Move_FRENZY_PLANT
end
Move_MAX_LIGHTNING::
Move_MAX_LIGHTNING:
Move_G_MAX_STUN_SHOCK:
launchtask AnimTask_DynamaxGrowth 0x5 0x1 0x1
waitforvisualfinish
goto Move_ZAP_CANNON
end
Move_G_MAX_VINE_LASH:
Move_G_MAX_WILDFIRE:
Move_G_MAX_CANNONADE:
Move_G_MAX_BEFUDDLE:
Move_G_MAX_VOLT_CRASH:
Move_G_MAX_GOLD_RUSH:
Move_G_MAX_CHI_STRIKE:
Move_G_MAX_TERROR:
Move_G_MAX_FOAM_BURST:
Move_G_MAX_RESONANCE:
Move_G_MAX_CUDDLE:
Move_G_MAX_REPLENISH:
Move_G_MAX_MALODOR:
Move_G_MAX_MELTDOWN:
Move_G_MAX_DRUM_SOLO:
Move_G_MAX_FIREBALL:
Move_G_MAX_HYDROSNIPE:
Move_G_MAX_WIND_RAGE:
Move_G_MAX_GRAVITAS:
Move_G_MAX_STONESURGE:
Move_G_MAX_VOLCALITH:
Move_G_MAX_TARTNESS:
Move_G_MAX_SWEETNESS:
Move_G_MAX_SANDBLAST:
Move_G_MAX_STUN_SHOCK:
Move_G_MAX_CENTIFERNO:
Move_G_MAX_SMITE:
Move_G_MAX_SNOOZE:
Move_G_MAX_FINALE:
Move_G_MAX_STEELSURGE:
Move_G_MAX_DEPLETION:
Move_G_MAX_ONE_BLOW:
Move_G_MAX_RAPID_FLOW:
Move_MAX_KNUCKLE:
launchtask AnimTask_DynamaxGrowth 0x5 0x1 0x1
waitforvisualfinish
goto Move_CLOSE_COMBAT
end
Move_G_MAX_RESONANCE:
Move_MAX_HAILSTORM:
launchtask AnimTask_DynamaxGrowth 0x5 0x1 0x1
waitforvisualfinish
goto Move_SHEER_COLD
end
Move_G_MAX_SANDBLAST:
Move_MAX_QUAKE:
launchtask AnimTask_DynamaxGrowth 0x5 0x1 0x1
waitforvisualfinish
goto Move_FISSURE
end
Move_G_MAX_BEFUDDLE:
Move_MAX_FLUTTERBY:
launchtask AnimTask_DynamaxGrowth 0x5 0x1 0x1
waitforvisualfinish
goto Move_BUG_BUZZ
end
Move_G_MAX_STEELSURGE:
Move_G_MAX_MELTDOWN:
Move_MAX_STEELSPIKE:
launchtask AnimTask_DynamaxGrowth 0x5 0x1 0x1
waitforvisualfinish
goto Move_HEAVY_SLAM
end
Move_G_MAX_TERROR:
Move_MAX_PHANTASM:
launchtask AnimTask_DynamaxGrowth 0x5 0x1 0x1
waitforvisualfinish
goto Move_PHANTOM_FORCE
end
Move_G_MAX_GRAVITAS:
Move_MAX_MINDSTORM:
launchtask AnimTask_DynamaxGrowth 0x5 0x1 0x1
waitforvisualfinish
goto Move_PSYCHO_BOOST
end
Move_G_MAX_SMITE:
Move_G_MAX_FINALE:
Move_MAX_STARFALL:
launchtask AnimTask_DynamaxGrowth 0x5 0x1 0x1
waitforvisualfinish
goto Move_MOONBLAST
end
Move_G_MAX_STONESURGE:
Move_G_MAX_VOLCALITH:
Move_MAX_ROCKFALL:
launchtask AnimTask_DynamaxGrowth 0x5 0x1 0x1
waitforvisualfinish
goto Move_ROCK_WRECKER
end
Move_G_MAX_DEPLETION:
Move_MAX_WYRMWIND:
launchtask AnimTask_DynamaxGrowth 0x5 0x1 0x1
waitforvisualfinish
@goto Move_DRACO_METEOR broken
end
Move_G_MAX_SNOOZE:
Move_MAX_DARKNESS:
launchtask AnimTask_DynamaxGrowth 0x5 0x1 0x1
waitforvisualfinish
goto Move_DARK_PULSE
end
Move_G_MAX_CUDDLE:
launchtask AnimTask_DynamaxGrowth 0x5 0x1 0x1
waitforvisualfinish
goto Move_COVET
end
Move_G_MAX_VOLT_CRASH:
launchtask AnimTask_DynamaxGrowth 0x5 0x1 0x1
waitforvisualfinish
goto Move_VOLT_TACKLE
end
Move_G_MAX_GOLD_RUSH:
launchtask AnimTask_DynamaxGrowth 0x5 0x1 0x1
waitforvisualfinish
goto Move_PAY_DAY
end
@@@ DYNAMAX AND MAX RAIDS

View File

@ -357,7 +357,7 @@ u8 GetMaxMovePower(u16 move)
} // TODO: maybe bring back gMaxMovePowers lol
// Fighting and Poison Max Moves are weaker than other types.
else if (gBattleMoves[move].type == TYPE_FIGHTING
if (gBattleMoves[move].type == TYPE_FIGHTING
|| gBattleMoves[move].type == TYPE_POISON
|| move == MOVE_MULTI_ATTACK)
switch (gBattleMoves[move].power)