Clean up leftover from simu hp reduction development (#6323)
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@ -820,8 +820,6 @@ struct BattleStruct
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u8 pursuitStoredSwitch; // Stored id for the Pursuit target's switch
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s32 battlerExpReward;
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u16 prevTurnSpecies[MAX_BATTLERS_COUNT]; // Stores species the AI has in play at start of turn
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// Simultaneous hp reduction for spread moves
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s32 moveDamage[MAX_BATTLERS_COUNT];
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s32 critChance[MAX_BATTLERS_COUNT];
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u16 moveResultFlags[MAX_BATTLERS_COUNT];
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