Clean up leftover from simu hp reduction development (#6323)

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Alex 2025-02-22 21:56:30 +01:00 committed by GitHub
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@ -820,8 +820,6 @@ struct BattleStruct
u8 pursuitStoredSwitch; // Stored id for the Pursuit target's switch
s32 battlerExpReward;
u16 prevTurnSpecies[MAX_BATTLERS_COUNT]; // Stores species the AI has in play at start of turn
// Simultaneous hp reduction for spread moves
s32 moveDamage[MAX_BATTLERS_COUNT];
s32 critChance[MAX_BATTLERS_COUNT];
u16 moveResultFlags[MAX_BATTLERS_COUNT];