From 7d9640a988828c8fab4f9671f3da1df4d2adcc67 Mon Sep 17 00:00:00 2001 From: Eduardo Quezada Date: Sat, 21 Dec 2024 13:34:54 -0300 Subject: [PATCH] contest fever --- src/contest_effect.c | 28 ++++++++++++++-------------- 1 file changed, 14 insertions(+), 14 deletions(-) diff --git a/src/contest_effect.c b/src/contest_effect.c index 827f6377e6..0de31339f4 100644 --- a/src/contest_effect.c +++ b/src/contest_effect.c @@ -132,7 +132,7 @@ static void ContestEffect_UserLessEasilyStartled(void) SetContestantEffectStringID(eContestAppealResults.contestant,CONTEST_STRING_STOPPED_CARING); } -// Slightly startles the POKĂ©MON in front. +// Slightly startles the POKéMON in front. static void ContestEffect_StartleFrontMon(void) { u8 idx = 0; @@ -180,7 +180,7 @@ static void ContestEffect_StartlePrevMons(void) SetContestantEffectStringID(eContestAppealResults.contestant, CONTEST_STRING_ATTEMPT_STARTLE); } -// Startles the POKĂ©MON that appealed before the user. +// Startles the POKéMON that appealed before the user. static void ContestEffect_StartlePrevMon2(void) { u8 rval = Random() % 10; @@ -197,7 +197,7 @@ static void ContestEffect_StartlePrevMon2(void) ContestEffect_StartleFrontMon(); } -// Startles all POKĂ©MON that appealed before the user. +// Startles all POKéMON that appealed before the user. static void ContestEffect_StartlePrevMons2(void) { u8 numStartled = 0; @@ -273,7 +273,7 @@ static void ContestEffect_ShiftJudgeAttention(void) } } -// Startles the POKĂ©MON that has the JUDGE's attention. +// Startles the POKéMON that has the JUDGE's attention. static void ContestEffect_StartleMonWithJudgesAttention(void) { u8 numStartled = 0; @@ -311,7 +311,7 @@ static void ContestEffect_JamsOthersButMissOneTurn(void) SetContestantEffectStringID(eContestAppealResults.contestant, CONTEST_STRING_ATTEMPT_STARTLE); } -// Startles POKĂ©MON that made a same-type appeal. +// Startles POKéMON that made a same-type appeal. static void ContestEffect_StartleMonsSameTypeAppeal(void) { u16 move = eContestantStatus[eContestAppealResults.contestant].currMove; @@ -319,42 +319,42 @@ static void ContestEffect_StartleMonsSameTypeAppeal(void) SetContestantEffectStringID(eContestAppealResults.contestant, CONTEST_STRING_ATTEMPT_STARTLE); } -// Badly startles POKĂ©MON that made COOL appeals. +// Badly startles POKéMON that made COOL appeals. static void ContestEffect_StartleMonsCoolAppeal(void) { JamByMoveCategory(CONTEST_CATEGORY_COOL); SetContestantEffectStringID(eContestAppealResults.contestant, CONTEST_STRING_ATTEMPT_STARTLE); } -// Badly startles POKĂ©MON that made BEAUTY appeals. +// Badly startles POKéMON that made BEAUTY appeals. static void ContestEffect_StartleMonsBeautyAppeal(void) { JamByMoveCategory(CONTEST_CATEGORY_BEAUTY); SetContestantEffectStringID(eContestAppealResults.contestant, CONTEST_STRING_ATTEMPT_STARTLE); } -// Badly startles POKĂ©MON that made CUTE appeals. +// Badly startles POKéMON that made CUTE appeals. static void ContestEffect_StartleMonsCuteAppeal(void) { JamByMoveCategory(CONTEST_CATEGORY_CUTE); SetContestantEffectStringID(eContestAppealResults.contestant, CONTEST_STRING_ATTEMPT_STARTLE); } -// Badly startles POKĂ©MON that made SMART appeals. +// Badly startles POKéMON that made SMART appeals. static void ContestEffect_StartleMonsSmartAppeal(void) { JamByMoveCategory(CONTEST_CATEGORY_SMART); SetContestantEffectStringID(eContestAppealResults.contestant, CONTEST_STRING_ATTEMPT_STARTLE); } -// Badly startles POKĂ©MON that made TOUGH appeals. +// Badly startles POKéMON that made TOUGH appeals. static void ContestEffect_StartleMonsToughAppeal(void) { JamByMoveCategory(CONTEST_CATEGORY_TOUGH); SetContestantEffectStringID(eContestAppealResults.contestant, CONTEST_STRING_ATTEMPT_STARTLE); } -// Makes one POKĂ©MON after the user nervous. +// Makes one POKéMON after the user nervous. static void ContestEffect_MakeFollowingMonNervous(void) { bool32 hitAny = FALSE; @@ -386,7 +386,7 @@ static void ContestEffect_MakeFollowingMonNervous(void) SetContestantEffectStringID2(eContestAppealResults.contestant, CONTEST_STRING_MESSED_UP2); } -// Makes all POKĂ©MON after the user nervous. +// Makes all POKéMON after the user nervous. static void ContestEffect_MakeFollowingMonsNervous(void) { u8 numUnnerved = 0; @@ -493,7 +493,7 @@ static void ContestEffect_WorsenConditionOfPrevMons(void) SetContestantEffectStringID2(eContestAppealResults.contestant, CONTEST_STRING_IGNORED); } -// Badly startles POKĂ©MON in good condition. +// Badly startles POKéMON in good condition. static void ContestEffect_BadlyStartlesMonsInGoodCondition(void) { u8 numHit = 0; @@ -897,7 +897,7 @@ static void ContestEffect_ExciteAudienceInAnyContest(void) } } -// Badly startles all POKĂ©MON that made good appeals. +// Badly startles all POKéMON that made good appeals. static void ContestEffect_BadlyStartleMonsWithGoodAppeals(void) { int i;