Fix Safari and Wally backsprites when reshowing battle screen (#8561)
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@ -237,7 +237,7 @@ static void CB2_ReshowBlankBattleScreenAfterMenu(void)
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gBattleScripting.reshowMainState--;
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break;
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case 10:
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if (gBattleScripting.monCaught)
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if (gBattleScripting.monCaught)
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CreateCaughtMonSprite(); // displays the caught mon for the switch into party feature
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break;
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default:
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@ -324,7 +324,7 @@ void CreateBattlerSprite(u32 battler)
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gBattlerSpriteIds[battler] = CreateSprite(&gMultiuseSpriteTemplate, 0x50,
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(8 - gTrainerBacksprites[gSaveBlock2Ptr->playerGender].coordinates.size) * 4 + 80,
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GetBattlerSpriteSubpriority(0));
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gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler;
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gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = (8 + battler / 2);
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gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy;
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gSprites[gBattlerSpriteIds[battler]].data[0] = battler;
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}
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@ -334,7 +334,7 @@ void CreateBattlerSprite(u32 battler)
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gBattlerSpriteIds[battler] = CreateSprite(&gMultiuseSpriteTemplate, 0x50,
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(8 - gTrainerBacksprites[TRAINER_BACK_PIC_WALLY].coordinates.size) * 4 + 80,
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GetBattlerSpriteSubpriority(0));
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gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler;
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gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = (8 + battler / 2);
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gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy;
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gSprites[gBattlerSpriteIds[battler]].data[0] = battler;
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}
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