Fixs Aftermath ability popup message (#6491)
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@ -7075,7 +7075,7 @@ BattleScript_AnticipationActivates::
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BattleScript_AftermathDmg::
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BattleScript_AftermathDmg::
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pause B_WAIT_TIME_SHORT
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pause B_WAIT_TIME_SHORT
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call BattleScript_AbilityPopUp
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call BattleScript_AbilityPopUpScripting
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jumpifability BS_ATTACKER, ABILITY_MAGIC_GUARD, BattleScript_AftermathDmgRet
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jumpifability BS_ATTACKER, ABILITY_MAGIC_GUARD, BattleScript_AftermathDmgRet
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orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
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orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
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healthbarupdate BS_ATTACKER
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healthbarupdate BS_ATTACKER
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@ -5867,6 +5867,7 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
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}
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}
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else
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else
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{
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{
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gBattleScripting.battler = gBattlerTarget;
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gBattleStruct->moveDamage[gBattlerAttacker] = GetNonDynamaxMaxHP(gBattlerAttacker) / 4;
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gBattleStruct->moveDamage[gBattlerAttacker] = GetNonDynamaxMaxHP(gBattlerAttacker) / 4;
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if (gBattleStruct->moveDamage[gBattlerAttacker] == 0)
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if (gBattleStruct->moveDamage[gBattlerAttacker] == 0)
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gBattleStruct->moveDamage[gBattlerAttacker] = 1;
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gBattleStruct->moveDamage[gBattlerAttacker] = 1;
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@ -5889,6 +5890,7 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
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break;
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break;
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}
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}
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gBattleScripting.battler = gBattlerTarget;
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gBattleStruct->moveDamage[gBattlerAttacker] = gBattleStruct->moveDamage[gBattlerTarget];
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gBattleStruct->moveDamage[gBattlerAttacker] = gBattleStruct->moveDamage[gBattlerTarget];
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BattleScriptPushCursor();
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_AftermathDmg;
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gBattlescriptCurrInstr = BattleScript_AftermathDmg;
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@ -20,3 +20,31 @@ SINGLE_BATTLE_TEST("Aftermath damages the attacker by 1/4th of its max HP if fai
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EXPECT_EQ(aftermathDamage, opponent->maxHP / 4);
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EXPECT_EQ(aftermathDamage, opponent->maxHP / 4);
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}
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}
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}
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}
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SINGLE_BATTLE_TEST("Aftermath ability pop-up will be displayed correctly: player point of view")
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{
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GIVEN {
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PLAYER(SPECIES_SHROOMISH) { Ability(ABILITY_POISON_HEAL); };
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OPPONENT(SPECIES_VOLTORB) { HP(1); Ability(ABILITY_AFTERMATH); };
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} WHEN {
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TURN {MOVE(player, MOVE_HEADBUTT);}
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_HEADBUTT, player);
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MESSAGE("The opposing Voltorb fainted!");
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ABILITY_POPUP(opponent, ABILITY_AFTERMATH);
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}
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}
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SINGLE_BATTLE_TEST("Aftermath ability pop-up will be displayed correctly: opponent point of view")
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{
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GIVEN {
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PLAYER(SPECIES_VOLTORB) { HP(1); Ability(ABILITY_AFTERMATH); };
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OPPONENT(SPECIES_SHROOMISH) { Ability(ABILITY_POISON_HEAL); };
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} WHEN {
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TURN {MOVE(opponent, MOVE_HEADBUTT);}
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_HEADBUTT, opponent);
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MESSAGE("Voltorb fainted!");
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ABILITY_POPUP(player, ABILITY_AFTERMATH);
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}
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}
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