Update all level up learnsets to Indigo Disk (#5023)

* Update all movesets to Indigo Disk

* Also update past gens for gen 9 mons

* Update gen_1.h
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kittenchilly 2024-07-24 15:53:37 -05:00 committed by GitHub
parent 298ee34097
commit 7f6ddcf9d9
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9 changed files with 1199 additions and 1038 deletions

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@ -5048,7 +5048,7 @@ static const struct LevelUpMove sSwampertLevelUpLearnset[] = {
LEVEL_UP_MOVE(46, MOVE_PROTECT),
LEVEL_UP_MOVE(52, MOVE_EARTHQUAKE),
LEVEL_UP_MOVE(61, MOVE_ENDEAVOR),
LEVEL_UP_END
LEVEL_UP_END
};
#endif //P_FAMILY_MUDKIP
@ -17587,6 +17587,8 @@ static const struct LevelUpMove sFloragatoLevelUpLearnset[] = {
static const struct LevelUpMove sMeowscaradaLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_FLOWER_TRICK),
LEVEL_UP_MOVE( 1, MOVE_DOUBLE_TEAM),
LEVEL_UP_MOVE( 1, MOVE_TRICK),
LEVEL_UP_MOVE( 1, MOVE_LEAFAGE),
LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP),
@ -17645,6 +17647,8 @@ static const struct LevelUpMove sCrocalorLevelUpLearnset[] = {
static const struct LevelUpMove sSkeledirgeLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_TORCH_SONG),
LEVEL_UP_MOVE( 1, MOVE_SING),
LEVEL_UP_MOVE( 1, MOVE_YAWN),
LEVEL_UP_MOVE( 1, MOVE_EMBER),
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_LEER),
@ -17704,6 +17708,7 @@ static const struct LevelUpMove sQuaxwellLevelUpLearnset[] = {
static const struct LevelUpMove sQuaquavalLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_AQUA_STEP),
LEVEL_UP_MOVE( 1, MOVE_COUNTER),
LEVEL_UP_MOVE( 1, MOVE_POUND),
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 1, MOVE_WATER_GUN),
@ -18188,6 +18193,10 @@ static const struct LevelUpMove sArmarougeLevelUpLearnset[] = {
static const struct LevelUpMove sCeruledgeLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_SHADOW_CLAW),
LEVEL_UP_MOVE( 1, MOVE_NIGHT_SLASH),
LEVEL_UP_MOVE( 1, MOVE_SHADOW_SNEAK),
LEVEL_UP_MOVE( 1, MOVE_QUICK_GUARD),
LEVEL_UP_MOVE( 1, MOVE_SOLAR_BLADE),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_EMBER),
LEVEL_UP_MOVE( 1, MOVE_ASTONISH),
@ -18524,6 +18533,8 @@ static const struct LevelUpMove sRellorLevelUpLearnset[] = {
static const struct LevelUpMove sRabscaLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_REVIVAL_BLESSING),
LEVEL_UP_MOVE( 1, MOVE_SAFEGUARD),
LEVEL_UP_MOVE( 1, MOVE_PSYCH_UP),
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL),
LEVEL_UP_MOVE( 1, MOVE_CONFUSION),
@ -19050,6 +19061,7 @@ static const struct LevelUpMove sGreatTuskLevelUpLearnset[] = {
#if P_FAMILY_SCREAM_TAIL
static const struct LevelUpMove sScreamTailLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SUNNY_DAY),
LEVEL_UP_MOVE( 1, MOVE_POUND),
LEVEL_UP_MOVE( 1, MOVE_SING),
LEVEL_UP_MOVE( 1, MOVE_DISABLE),
@ -19072,6 +19084,7 @@ static const struct LevelUpMove sScreamTailLevelUpLearnset[] = {
#if P_FAMILY_BRUTE_BONNET
static const struct LevelUpMove sBruteBonnetLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SUNNY_DAY),
LEVEL_UP_MOVE( 1, MOVE_ABSORB),
LEVEL_UP_MOVE( 1, MOVE_GROWTH),
LEVEL_UP_MOVE( 1, MOVE_ASTONISH),
@ -19093,6 +19106,7 @@ static const struct LevelUpMove sBruteBonnetLevelUpLearnset[] = {
#if P_FAMILY_FLUTTER_MANE
static const struct LevelUpMove sFlutterManeLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SUNNY_DAY),
LEVEL_UP_MOVE( 1, MOVE_CONFUSE_RAY),
LEVEL_UP_MOVE( 1, MOVE_SPITE),
LEVEL_UP_MOVE( 1, MOVE_ASTONISH),
@ -19115,6 +19129,7 @@ static const struct LevelUpMove sFlutterManeLevelUpLearnset[] = {
#if P_FAMILY_SLITHER_WING
static const struct LevelUpMove sSlitherWingLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SUNNY_DAY),
LEVEL_UP_MOVE( 1, MOVE_GUST),
LEVEL_UP_MOVE( 1, MOVE_EMBER),
LEVEL_UP_MOVE( 1, MOVE_BUG_BITE),
@ -19138,6 +19153,7 @@ static const struct LevelUpMove sSlitherWingLevelUpLearnset[] = {
#if P_FAMILY_SANDY_SHOCKS
static const struct LevelUpMove sSandyShocksLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SUNNY_DAY),
LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE),
LEVEL_UP_MOVE( 1, MOVE_ELECTRIC_TERRAIN),
LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC),
@ -19183,6 +19199,7 @@ static const struct LevelUpMove sIronTreadsLevelUpLearnset[] = {
#if P_FAMILY_IRON_BUNDLE
static const struct LevelUpMove sIronBundleLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_ELECTRIC_TERRAIN),
LEVEL_UP_MOVE( 1, MOVE_PRESENT),
LEVEL_UP_MOVE( 7, MOVE_POWDER_SNOW),
LEVEL_UP_MOVE(14, MOVE_WHIRLPOOL),
@ -19203,6 +19220,7 @@ static const struct LevelUpMove sIronBundleLevelUpLearnset[] = {
#if P_FAMILY_IRON_HANDS
static const struct LevelUpMove sIronHandsLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_ELECTRIC_TERRAIN),
LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY),
@ -19249,6 +19267,7 @@ static const struct LevelUpMove sIronJugulisLevelUpLearnset[] = {
#if P_FAMILY_IRON_MOTH
static const struct LevelUpMove sIronMothLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_ELECTRIC_TERRAIN),
LEVEL_UP_MOVE( 1, MOVE_GUST),
LEVEL_UP_MOVE( 1, MOVE_WHIRLWIND),
LEVEL_UP_MOVE( 1, MOVE_EMBER),
@ -19272,11 +19291,12 @@ static const struct LevelUpMove sIronMothLevelUpLearnset[] = {
#if P_FAMILY_IRON_THORNS
static const struct LevelUpMove sIronThornsLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_ELECTRIC_TERRAIN),
LEVEL_UP_MOVE( 1, MOVE_ROCK_THROW),
LEVEL_UP_MOVE( 1, MOVE_FIRE_FANG),
LEVEL_UP_MOVE( 1, MOVE_ICE_FANG),
LEVEL_UP_MOVE( 1, MOVE_THUNDER_FANG),
LEVEL_UP_MOVE( 1, MOVE_IRON_DEFENSE),
LEVEL_UP_MOVE( 1, MOVE_THUNDER_FANG),
LEVEL_UP_MOVE( 7, MOVE_SCREECH),
LEVEL_UP_MOVE(21, MOVE_ROCK_TOMB),
LEVEL_UP_MOVE(28, MOVE_BITE),
@ -19473,6 +19493,10 @@ static const struct LevelUpMove sChiYuLevelUpLearnset[] = {
#if P_FAMILY_ROARING_MOON
static const struct LevelUpMove sRoaringMoonLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SUNNY_DAY),
LEVEL_UP_MOVE( 1, MOVE_JAW_LOCK),
LEVEL_UP_MOVE( 1, MOVE_BREAKING_SWIPE),
LEVEL_UP_MOVE( 1, MOVE_SCALE_SHOT),
LEVEL_UP_MOVE( 1, MOVE_DRAGON_BREATH),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_BITE),
@ -19496,6 +19520,7 @@ static const struct LevelUpMove sRoaringMoonLevelUpLearnset[] = {
#if P_FAMILY_IRON_VALIANT
static const struct LevelUpMove sIronValiantLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_ELECTRIC_TERRAIN),
LEVEL_UP_MOVE( 1, MOVE_DISABLE),
LEVEL_UP_MOVE( 1, MOVE_DOUBLE_TEAM),
LEVEL_UP_MOVE( 1, MOVE_SHADOW_SNEAK),
@ -19511,8 +19536,8 @@ static const struct LevelUpMove sIronValiantLevelUpLearnset[] = {
LEVEL_UP_MOVE(63, MOVE_CLOSE_COMBAT),
LEVEL_UP_MOVE(70, MOVE_KNOCK_OFF),
LEVEL_UP_MOVE(77, MOVE_DESTINY_BOND),
LEVEL_UP_MOVE(84, MOVE_QUICK_GUARD),
LEVEL_UP_MOVE(84, MOVE_WIDE_GUARD),
LEVEL_UP_MOVE(84, MOVE_QUICK_GUARD),
LEVEL_UP_MOVE(91, MOVE_SPIRIT_BREAK),
LEVEL_UP_END
};
@ -19564,6 +19589,8 @@ static const struct LevelUpMove sMiraidonLevelUpLearnset[] = {
#if P_FAMILY_WALKING_WAKE
static const struct LevelUpMove sWalkingWakeLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SUNNY_DAY),
LEVEL_UP_MOVE( 1, MOVE_HONE_CLAWS),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_ROAR),
LEVEL_UP_MOVE( 1, MOVE_TWISTER),
@ -19585,6 +19612,8 @@ static const struct LevelUpMove sWalkingWakeLevelUpLearnset[] = {
#if P_FAMILY_IRON_LEAVES
static const struct LevelUpMove sIronLeavesLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_QUASH),
LEVEL_UP_MOVE( 1, MOVE_ELECTRIC_TERRAIN),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND),
@ -19692,8 +19721,8 @@ static const struct LevelUpMove sFezandipitiLevelUpLearnset[] = {
LEVEL_UP_MOVE(32, MOVE_CROSS_POISON),
LEVEL_UP_MOVE(40, MOVE_TAIL_SLAP),
LEVEL_UP_MOVE(48, MOVE_BEAT_UP),
LEVEL_UP_MOVE(56, MOVE_FLATTER),
LEVEL_UP_MOVE(56, MOVE_SWAGGER),
LEVEL_UP_MOVE(56, MOVE_FLATTER),
LEVEL_UP_MOVE(64, MOVE_ROOST),
LEVEL_UP_MOVE(72, MOVE_MOONBLAST),
LEVEL_UP_END
@ -19702,6 +19731,10 @@ static const struct LevelUpMove sFezandipitiLevelUpLearnset[] = {
#if P_FAMILY_OGERPON
static const struct LevelUpMove sOgerponLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_DOUBLE_KICK),
LEVEL_UP_MOVE( 1, MOVE_COUNTER),
LEVEL_UP_MOVE( 1, MOVE_RETALIATE),
LEVEL_UP_MOVE( 1, MOVE_HORN_LEECH),
LEVEL_UP_MOVE( 1, MOVE_VINE_WHIP),
LEVEL_UP_MOVE( 1, MOVE_LEECH_SEED),
LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK),
@ -19723,6 +19756,9 @@ static const struct LevelUpMove sOgerponLevelUpLearnset[] = {
#if P_FAMILY_GOUGING_FIRE
static const struct LevelUpMove sGougingFireLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_DOUBLE_KICK),
LEVEL_UP_MOVE( 1, MOVE_ANCIENT_POWER),
LEVEL_UP_MOVE( 1, MOVE_NOBLE_ROAR),
LEVEL_UP_MOVE( 1, MOVE_STOMP),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_INCINERATE),
@ -19746,6 +19782,7 @@ static const struct LevelUpMove sGougingFireLevelUpLearnset[] = {
#if P_FAMILY_RAGING_BOLT
static const struct LevelUpMove sRagingBoltLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_ANCIENT_POWER),
LEVEL_UP_MOVE( 1, MOVE_TWISTER),
LEVEL_UP_MOVE( 1, MOVE_SUNNY_DAY),
LEVEL_UP_MOVE( 1, MOVE_SHOCK_WAVE),
@ -19833,6 +19870,9 @@ static const struct LevelUpMove sTerapagosLevelUpLearnset[] = {
#if P_FAMILY_PECHARUNT
static const struct LevelUpMove sPecharuntLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL),
LEVEL_UP_MOVE( 1, MOVE_ROLLOUT),
LEVEL_UP_MOVE( 1, MOVE_MEAN_LOOK),
LEVEL_UP_MOVE( 1, MOVE_SMOG),
LEVEL_UP_MOVE( 1, MOVE_POISON_GAS),
LEVEL_UP_MOVE( 1, MOVE_MEMENTO),

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@ -5292,7 +5292,7 @@ static const struct LevelUpMove sSwampertLevelUpLearnset[] = {
LEVEL_UP_MOVE(46, MOVE_PROTECT),
LEVEL_UP_MOVE(52, MOVE_EARTHQUAKE),
LEVEL_UP_MOVE(61, MOVE_ENDEAVOR),
LEVEL_UP_END
LEVEL_UP_END
};
#endif //P_FAMILY_MUDKIP
@ -17831,6 +17831,8 @@ static const struct LevelUpMove sFloragatoLevelUpLearnset[] = {
static const struct LevelUpMove sMeowscaradaLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_FLOWER_TRICK),
LEVEL_UP_MOVE( 1, MOVE_DOUBLE_TEAM),
LEVEL_UP_MOVE( 1, MOVE_TRICK),
LEVEL_UP_MOVE( 1, MOVE_LEAFAGE),
LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP),
@ -17889,6 +17891,8 @@ static const struct LevelUpMove sCrocalorLevelUpLearnset[] = {
static const struct LevelUpMove sSkeledirgeLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_TORCH_SONG),
LEVEL_UP_MOVE( 1, MOVE_SING),
LEVEL_UP_MOVE( 1, MOVE_YAWN),
LEVEL_UP_MOVE( 1, MOVE_EMBER),
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_LEER),
@ -17948,6 +17952,7 @@ static const struct LevelUpMove sQuaxwellLevelUpLearnset[] = {
static const struct LevelUpMove sQuaquavalLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_AQUA_STEP),
LEVEL_UP_MOVE( 1, MOVE_COUNTER),
LEVEL_UP_MOVE( 1, MOVE_POUND),
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 1, MOVE_WATER_GUN),
@ -18432,6 +18437,10 @@ static const struct LevelUpMove sArmarougeLevelUpLearnset[] = {
static const struct LevelUpMove sCeruledgeLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_SHADOW_CLAW),
LEVEL_UP_MOVE( 1, MOVE_NIGHT_SLASH),
LEVEL_UP_MOVE( 1, MOVE_SHADOW_SNEAK),
LEVEL_UP_MOVE( 1, MOVE_QUICK_GUARD),
LEVEL_UP_MOVE( 1, MOVE_SOLAR_BLADE),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_EMBER),
LEVEL_UP_MOVE( 1, MOVE_ASTONISH),
@ -18768,6 +18777,8 @@ static const struct LevelUpMove sRellorLevelUpLearnset[] = {
static const struct LevelUpMove sRabscaLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_REVIVAL_BLESSING),
LEVEL_UP_MOVE( 1, MOVE_SAFEGUARD),
LEVEL_UP_MOVE( 1, MOVE_PSYCH_UP),
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL),
LEVEL_UP_MOVE( 1, MOVE_CONFUSION),
@ -19294,6 +19305,7 @@ static const struct LevelUpMove sGreatTuskLevelUpLearnset[] = {
#if P_FAMILY_SCREAM_TAIL
static const struct LevelUpMove sScreamTailLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SUNNY_DAY),
LEVEL_UP_MOVE( 1, MOVE_POUND),
LEVEL_UP_MOVE( 1, MOVE_SING),
LEVEL_UP_MOVE( 1, MOVE_DISABLE),
@ -19316,6 +19328,7 @@ static const struct LevelUpMove sScreamTailLevelUpLearnset[] = {
#if P_FAMILY_BRUTE_BONNET
static const struct LevelUpMove sBruteBonnetLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SUNNY_DAY),
LEVEL_UP_MOVE( 1, MOVE_ABSORB),
LEVEL_UP_MOVE( 1, MOVE_GROWTH),
LEVEL_UP_MOVE( 1, MOVE_ASTONISH),
@ -19337,6 +19350,7 @@ static const struct LevelUpMove sBruteBonnetLevelUpLearnset[] = {
#if P_FAMILY_FLUTTER_MANE
static const struct LevelUpMove sFlutterManeLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SUNNY_DAY),
LEVEL_UP_MOVE( 1, MOVE_CONFUSE_RAY),
LEVEL_UP_MOVE( 1, MOVE_SPITE),
LEVEL_UP_MOVE( 1, MOVE_ASTONISH),
@ -19359,6 +19373,7 @@ static const struct LevelUpMove sFlutterManeLevelUpLearnset[] = {
#if P_FAMILY_SLITHER_WING
static const struct LevelUpMove sSlitherWingLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SUNNY_DAY),
LEVEL_UP_MOVE( 1, MOVE_GUST),
LEVEL_UP_MOVE( 1, MOVE_EMBER),
LEVEL_UP_MOVE( 1, MOVE_BUG_BITE),
@ -19382,6 +19397,7 @@ static const struct LevelUpMove sSlitherWingLevelUpLearnset[] = {
#if P_FAMILY_SANDY_SHOCKS
static const struct LevelUpMove sSandyShocksLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SUNNY_DAY),
LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE),
LEVEL_UP_MOVE( 1, MOVE_ELECTRIC_TERRAIN),
LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC),
@ -19427,6 +19443,7 @@ static const struct LevelUpMove sIronTreadsLevelUpLearnset[] = {
#if P_FAMILY_IRON_BUNDLE
static const struct LevelUpMove sIronBundleLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_ELECTRIC_TERRAIN),
LEVEL_UP_MOVE( 1, MOVE_PRESENT),
LEVEL_UP_MOVE( 7, MOVE_POWDER_SNOW),
LEVEL_UP_MOVE(14, MOVE_WHIRLPOOL),
@ -19447,6 +19464,7 @@ static const struct LevelUpMove sIronBundleLevelUpLearnset[] = {
#if P_FAMILY_IRON_HANDS
static const struct LevelUpMove sIronHandsLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_ELECTRIC_TERRAIN),
LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY),
@ -19493,6 +19511,7 @@ static const struct LevelUpMove sIronJugulisLevelUpLearnset[] = {
#if P_FAMILY_IRON_MOTH
static const struct LevelUpMove sIronMothLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_ELECTRIC_TERRAIN),
LEVEL_UP_MOVE( 1, MOVE_GUST),
LEVEL_UP_MOVE( 1, MOVE_WHIRLWIND),
LEVEL_UP_MOVE( 1, MOVE_EMBER),
@ -19516,11 +19535,12 @@ static const struct LevelUpMove sIronMothLevelUpLearnset[] = {
#if P_FAMILY_IRON_THORNS
static const struct LevelUpMove sIronThornsLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_ELECTRIC_TERRAIN),
LEVEL_UP_MOVE( 1, MOVE_ROCK_THROW),
LEVEL_UP_MOVE( 1, MOVE_FIRE_FANG),
LEVEL_UP_MOVE( 1, MOVE_ICE_FANG),
LEVEL_UP_MOVE( 1, MOVE_THUNDER_FANG),
LEVEL_UP_MOVE( 1, MOVE_IRON_DEFENSE),
LEVEL_UP_MOVE( 1, MOVE_THUNDER_FANG),
LEVEL_UP_MOVE( 7, MOVE_SCREECH),
LEVEL_UP_MOVE(21, MOVE_ROCK_TOMB),
LEVEL_UP_MOVE(28, MOVE_BITE),
@ -19717,6 +19737,10 @@ static const struct LevelUpMove sChiYuLevelUpLearnset[] = {
#if P_FAMILY_ROARING_MOON
static const struct LevelUpMove sRoaringMoonLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SUNNY_DAY),
LEVEL_UP_MOVE( 1, MOVE_JAW_LOCK),
LEVEL_UP_MOVE( 1, MOVE_BREAKING_SWIPE),
LEVEL_UP_MOVE( 1, MOVE_SCALE_SHOT),
LEVEL_UP_MOVE( 1, MOVE_DRAGON_BREATH),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_BITE),
@ -19740,6 +19764,7 @@ static const struct LevelUpMove sRoaringMoonLevelUpLearnset[] = {
#if P_FAMILY_IRON_VALIANT
static const struct LevelUpMove sIronValiantLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_ELECTRIC_TERRAIN),
LEVEL_UP_MOVE( 1, MOVE_DISABLE),
LEVEL_UP_MOVE( 1, MOVE_DOUBLE_TEAM),
LEVEL_UP_MOVE( 1, MOVE_SHADOW_SNEAK),
@ -19755,8 +19780,8 @@ static const struct LevelUpMove sIronValiantLevelUpLearnset[] = {
LEVEL_UP_MOVE(63, MOVE_CLOSE_COMBAT),
LEVEL_UP_MOVE(70, MOVE_KNOCK_OFF),
LEVEL_UP_MOVE(77, MOVE_DESTINY_BOND),
LEVEL_UP_MOVE(84, MOVE_QUICK_GUARD),
LEVEL_UP_MOVE(84, MOVE_WIDE_GUARD),
LEVEL_UP_MOVE(84, MOVE_QUICK_GUARD),
LEVEL_UP_MOVE(91, MOVE_SPIRIT_BREAK),
LEVEL_UP_END
};
@ -19808,6 +19833,8 @@ static const struct LevelUpMove sMiraidonLevelUpLearnset[] = {
#if P_FAMILY_WALKING_WAKE
static const struct LevelUpMove sWalkingWakeLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SUNNY_DAY),
LEVEL_UP_MOVE( 1, MOVE_HONE_CLAWS),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_ROAR),
LEVEL_UP_MOVE( 1, MOVE_TWISTER),
@ -19829,6 +19856,8 @@ static const struct LevelUpMove sWalkingWakeLevelUpLearnset[] = {
#if P_FAMILY_IRON_LEAVES
static const struct LevelUpMove sIronLeavesLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_QUASH),
LEVEL_UP_MOVE( 1, MOVE_ELECTRIC_TERRAIN),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND),
@ -19936,8 +19965,8 @@ static const struct LevelUpMove sFezandipitiLevelUpLearnset[] = {
LEVEL_UP_MOVE(32, MOVE_CROSS_POISON),
LEVEL_UP_MOVE(40, MOVE_TAIL_SLAP),
LEVEL_UP_MOVE(48, MOVE_BEAT_UP),
LEVEL_UP_MOVE(56, MOVE_FLATTER),
LEVEL_UP_MOVE(56, MOVE_SWAGGER),
LEVEL_UP_MOVE(56, MOVE_FLATTER),
LEVEL_UP_MOVE(64, MOVE_ROOST),
LEVEL_UP_MOVE(72, MOVE_MOONBLAST),
LEVEL_UP_END
@ -19946,6 +19975,10 @@ static const struct LevelUpMove sFezandipitiLevelUpLearnset[] = {
#if P_FAMILY_OGERPON
static const struct LevelUpMove sOgerponLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_DOUBLE_KICK),
LEVEL_UP_MOVE( 1, MOVE_COUNTER),
LEVEL_UP_MOVE( 1, MOVE_RETALIATE),
LEVEL_UP_MOVE( 1, MOVE_HORN_LEECH),
LEVEL_UP_MOVE( 1, MOVE_VINE_WHIP),
LEVEL_UP_MOVE( 1, MOVE_LEECH_SEED),
LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK),
@ -19967,6 +20000,9 @@ static const struct LevelUpMove sOgerponLevelUpLearnset[] = {
#if P_FAMILY_GOUGING_FIRE
static const struct LevelUpMove sGougingFireLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_DOUBLE_KICK),
LEVEL_UP_MOVE( 1, MOVE_ANCIENT_POWER),
LEVEL_UP_MOVE( 1, MOVE_NOBLE_ROAR),
LEVEL_UP_MOVE( 1, MOVE_STOMP),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_INCINERATE),
@ -19990,6 +20026,7 @@ static const struct LevelUpMove sGougingFireLevelUpLearnset[] = {
#if P_FAMILY_RAGING_BOLT
static const struct LevelUpMove sRagingBoltLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_ANCIENT_POWER),
LEVEL_UP_MOVE( 1, MOVE_TWISTER),
LEVEL_UP_MOVE( 1, MOVE_SUNNY_DAY),
LEVEL_UP_MOVE( 1, MOVE_SHOCK_WAVE),
@ -20077,6 +20114,9 @@ static const struct LevelUpMove sTerapagosLevelUpLearnset[] = {
#if P_FAMILY_PECHARUNT
static const struct LevelUpMove sPecharuntLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL),
LEVEL_UP_MOVE( 1, MOVE_ROLLOUT),
LEVEL_UP_MOVE( 1, MOVE_MEAN_LOOK),
LEVEL_UP_MOVE( 1, MOVE_SMOG),
LEVEL_UP_MOVE( 1, MOVE_POISON_GAS),
LEVEL_UP_MOVE( 1, MOVE_MEMENTO),

View File

@ -5518,7 +5518,7 @@ static const struct LevelUpMove sSwampertLevelUpLearnset[] = {
LEVEL_UP_MOVE(46, MOVE_PROTECT),
LEVEL_UP_MOVE(52, MOVE_EARTHQUAKE),
LEVEL_UP_MOVE(61, MOVE_ENDEAVOR),
LEVEL_UP_END
LEVEL_UP_END
};
#endif //P_FAMILY_MUDKIP
@ -18057,6 +18057,8 @@ static const struct LevelUpMove sFloragatoLevelUpLearnset[] = {
static const struct LevelUpMove sMeowscaradaLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_FLOWER_TRICK),
LEVEL_UP_MOVE( 1, MOVE_DOUBLE_TEAM),
LEVEL_UP_MOVE( 1, MOVE_TRICK),
LEVEL_UP_MOVE( 1, MOVE_LEAFAGE),
LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP),
@ -18115,6 +18117,8 @@ static const struct LevelUpMove sCrocalorLevelUpLearnset[] = {
static const struct LevelUpMove sSkeledirgeLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_TORCH_SONG),
LEVEL_UP_MOVE( 1, MOVE_SING),
LEVEL_UP_MOVE( 1, MOVE_YAWN),
LEVEL_UP_MOVE( 1, MOVE_EMBER),
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_LEER),
@ -18174,6 +18178,7 @@ static const struct LevelUpMove sQuaxwellLevelUpLearnset[] = {
static const struct LevelUpMove sQuaquavalLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_AQUA_STEP),
LEVEL_UP_MOVE( 1, MOVE_COUNTER),
LEVEL_UP_MOVE( 1, MOVE_POUND),
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 1, MOVE_WATER_GUN),
@ -18658,6 +18663,10 @@ static const struct LevelUpMove sArmarougeLevelUpLearnset[] = {
static const struct LevelUpMove sCeruledgeLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_SHADOW_CLAW),
LEVEL_UP_MOVE( 1, MOVE_NIGHT_SLASH),
LEVEL_UP_MOVE( 1, MOVE_SHADOW_SNEAK),
LEVEL_UP_MOVE( 1, MOVE_QUICK_GUARD),
LEVEL_UP_MOVE( 1, MOVE_SOLAR_BLADE),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_EMBER),
LEVEL_UP_MOVE( 1, MOVE_ASTONISH),
@ -18994,6 +19003,8 @@ static const struct LevelUpMove sRellorLevelUpLearnset[] = {
static const struct LevelUpMove sRabscaLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_REVIVAL_BLESSING),
LEVEL_UP_MOVE( 1, MOVE_SAFEGUARD),
LEVEL_UP_MOVE( 1, MOVE_PSYCH_UP),
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL),
LEVEL_UP_MOVE( 1, MOVE_CONFUSION),
@ -19520,6 +19531,7 @@ static const struct LevelUpMove sGreatTuskLevelUpLearnset[] = {
#if P_FAMILY_SCREAM_TAIL
static const struct LevelUpMove sScreamTailLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SUNNY_DAY),
LEVEL_UP_MOVE( 1, MOVE_POUND),
LEVEL_UP_MOVE( 1, MOVE_SING),
LEVEL_UP_MOVE( 1, MOVE_DISABLE),
@ -19542,6 +19554,7 @@ static const struct LevelUpMove sScreamTailLevelUpLearnset[] = {
#if P_FAMILY_BRUTE_BONNET
static const struct LevelUpMove sBruteBonnetLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SUNNY_DAY),
LEVEL_UP_MOVE( 1, MOVE_ABSORB),
LEVEL_UP_MOVE( 1, MOVE_GROWTH),
LEVEL_UP_MOVE( 1, MOVE_ASTONISH),
@ -19563,6 +19576,7 @@ static const struct LevelUpMove sBruteBonnetLevelUpLearnset[] = {
#if P_FAMILY_FLUTTER_MANE
static const struct LevelUpMove sFlutterManeLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SUNNY_DAY),
LEVEL_UP_MOVE( 1, MOVE_CONFUSE_RAY),
LEVEL_UP_MOVE( 1, MOVE_SPITE),
LEVEL_UP_MOVE( 1, MOVE_ASTONISH),
@ -19585,6 +19599,7 @@ static const struct LevelUpMove sFlutterManeLevelUpLearnset[] = {
#if P_FAMILY_SLITHER_WING
static const struct LevelUpMove sSlitherWingLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SUNNY_DAY),
LEVEL_UP_MOVE( 1, MOVE_GUST),
LEVEL_UP_MOVE( 1, MOVE_EMBER),
LEVEL_UP_MOVE( 1, MOVE_BUG_BITE),
@ -19608,6 +19623,7 @@ static const struct LevelUpMove sSlitherWingLevelUpLearnset[] = {
#if P_FAMILY_SANDY_SHOCKS
static const struct LevelUpMove sSandyShocksLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SUNNY_DAY),
LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE),
LEVEL_UP_MOVE( 1, MOVE_ELECTRIC_TERRAIN),
LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC),
@ -19653,6 +19669,7 @@ static const struct LevelUpMove sIronTreadsLevelUpLearnset[] = {
#if P_FAMILY_IRON_BUNDLE
static const struct LevelUpMove sIronBundleLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_ELECTRIC_TERRAIN),
LEVEL_UP_MOVE( 1, MOVE_PRESENT),
LEVEL_UP_MOVE( 7, MOVE_POWDER_SNOW),
LEVEL_UP_MOVE(14, MOVE_WHIRLPOOL),
@ -19673,6 +19690,7 @@ static const struct LevelUpMove sIronBundleLevelUpLearnset[] = {
#if P_FAMILY_IRON_HANDS
static const struct LevelUpMove sIronHandsLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_ELECTRIC_TERRAIN),
LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY),
@ -19719,6 +19737,7 @@ static const struct LevelUpMove sIronJugulisLevelUpLearnset[] = {
#if P_FAMILY_IRON_MOTH
static const struct LevelUpMove sIronMothLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_ELECTRIC_TERRAIN),
LEVEL_UP_MOVE( 1, MOVE_GUST),
LEVEL_UP_MOVE( 1, MOVE_WHIRLWIND),
LEVEL_UP_MOVE( 1, MOVE_EMBER),
@ -19742,11 +19761,12 @@ static const struct LevelUpMove sIronMothLevelUpLearnset[] = {
#if P_FAMILY_IRON_THORNS
static const struct LevelUpMove sIronThornsLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_ELECTRIC_TERRAIN),
LEVEL_UP_MOVE( 1, MOVE_ROCK_THROW),
LEVEL_UP_MOVE( 1, MOVE_FIRE_FANG),
LEVEL_UP_MOVE( 1, MOVE_ICE_FANG),
LEVEL_UP_MOVE( 1, MOVE_THUNDER_FANG),
LEVEL_UP_MOVE( 1, MOVE_IRON_DEFENSE),
LEVEL_UP_MOVE( 1, MOVE_THUNDER_FANG),
LEVEL_UP_MOVE( 7, MOVE_SCREECH),
LEVEL_UP_MOVE(21, MOVE_ROCK_TOMB),
LEVEL_UP_MOVE(28, MOVE_BITE),
@ -19943,6 +19963,10 @@ static const struct LevelUpMove sChiYuLevelUpLearnset[] = {
#if P_FAMILY_ROARING_MOON
static const struct LevelUpMove sRoaringMoonLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SUNNY_DAY),
LEVEL_UP_MOVE( 1, MOVE_JAW_LOCK),
LEVEL_UP_MOVE( 1, MOVE_BREAKING_SWIPE),
LEVEL_UP_MOVE( 1, MOVE_SCALE_SHOT),
LEVEL_UP_MOVE( 1, MOVE_DRAGON_BREATH),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_BITE),
@ -19966,6 +19990,7 @@ static const struct LevelUpMove sRoaringMoonLevelUpLearnset[] = {
#if P_FAMILY_IRON_VALIANT
static const struct LevelUpMove sIronValiantLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_ELECTRIC_TERRAIN),
LEVEL_UP_MOVE( 1, MOVE_DISABLE),
LEVEL_UP_MOVE( 1, MOVE_DOUBLE_TEAM),
LEVEL_UP_MOVE( 1, MOVE_SHADOW_SNEAK),
@ -19981,8 +20006,8 @@ static const struct LevelUpMove sIronValiantLevelUpLearnset[] = {
LEVEL_UP_MOVE(63, MOVE_CLOSE_COMBAT),
LEVEL_UP_MOVE(70, MOVE_KNOCK_OFF),
LEVEL_UP_MOVE(77, MOVE_DESTINY_BOND),
LEVEL_UP_MOVE(84, MOVE_QUICK_GUARD),
LEVEL_UP_MOVE(84, MOVE_WIDE_GUARD),
LEVEL_UP_MOVE(84, MOVE_QUICK_GUARD),
LEVEL_UP_MOVE(91, MOVE_SPIRIT_BREAK),
LEVEL_UP_END
};
@ -20034,6 +20059,8 @@ static const struct LevelUpMove sMiraidonLevelUpLearnset[] = {
#if P_FAMILY_WALKING_WAKE
static const struct LevelUpMove sWalkingWakeLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SUNNY_DAY),
LEVEL_UP_MOVE( 1, MOVE_HONE_CLAWS),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_ROAR),
LEVEL_UP_MOVE( 1, MOVE_TWISTER),
@ -20055,6 +20082,8 @@ static const struct LevelUpMove sWalkingWakeLevelUpLearnset[] = {
#if P_FAMILY_IRON_LEAVES
static const struct LevelUpMove sIronLeavesLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_QUASH),
LEVEL_UP_MOVE( 1, MOVE_ELECTRIC_TERRAIN),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND),
@ -20162,8 +20191,8 @@ static const struct LevelUpMove sFezandipitiLevelUpLearnset[] = {
LEVEL_UP_MOVE(32, MOVE_CROSS_POISON),
LEVEL_UP_MOVE(40, MOVE_TAIL_SLAP),
LEVEL_UP_MOVE(48, MOVE_BEAT_UP),
LEVEL_UP_MOVE(56, MOVE_FLATTER),
LEVEL_UP_MOVE(56, MOVE_SWAGGER),
LEVEL_UP_MOVE(56, MOVE_FLATTER),
LEVEL_UP_MOVE(64, MOVE_ROOST),
LEVEL_UP_MOVE(72, MOVE_MOONBLAST),
LEVEL_UP_END
@ -20172,6 +20201,10 @@ static const struct LevelUpMove sFezandipitiLevelUpLearnset[] = {
#if P_FAMILY_OGERPON
static const struct LevelUpMove sOgerponLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_DOUBLE_KICK),
LEVEL_UP_MOVE( 1, MOVE_COUNTER),
LEVEL_UP_MOVE( 1, MOVE_RETALIATE),
LEVEL_UP_MOVE( 1, MOVE_HORN_LEECH),
LEVEL_UP_MOVE( 1, MOVE_VINE_WHIP),
LEVEL_UP_MOVE( 1, MOVE_LEECH_SEED),
LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK),
@ -20193,6 +20226,9 @@ static const struct LevelUpMove sOgerponLevelUpLearnset[] = {
#if P_FAMILY_GOUGING_FIRE
static const struct LevelUpMove sGougingFireLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_DOUBLE_KICK),
LEVEL_UP_MOVE( 1, MOVE_ANCIENT_POWER),
LEVEL_UP_MOVE( 1, MOVE_NOBLE_ROAR),
LEVEL_UP_MOVE( 1, MOVE_STOMP),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_INCINERATE),
@ -20216,6 +20252,7 @@ static const struct LevelUpMove sGougingFireLevelUpLearnset[] = {
#if P_FAMILY_RAGING_BOLT
static const struct LevelUpMove sRagingBoltLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_ANCIENT_POWER),
LEVEL_UP_MOVE( 1, MOVE_TWISTER),
LEVEL_UP_MOVE( 1, MOVE_SUNNY_DAY),
LEVEL_UP_MOVE( 1, MOVE_SHOCK_WAVE),
@ -20303,6 +20340,9 @@ static const struct LevelUpMove sTerapagosLevelUpLearnset[] = {
#if P_FAMILY_PECHARUNT
static const struct LevelUpMove sPecharuntLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL),
LEVEL_UP_MOVE( 1, MOVE_ROLLOUT),
LEVEL_UP_MOVE( 1, MOVE_MEAN_LOOK),
LEVEL_UP_MOVE( 1, MOVE_SMOG),
LEVEL_UP_MOVE( 1, MOVE_POISON_GAS),
LEVEL_UP_MOVE( 1, MOVE_MEMENTO),

View File

@ -19331,6 +19331,8 @@ static const struct LevelUpMove sFloragatoLevelUpLearnset[] = {
static const struct LevelUpMove sMeowscaradaLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_FLOWER_TRICK),
LEVEL_UP_MOVE( 1, MOVE_DOUBLE_TEAM),
LEVEL_UP_MOVE( 1, MOVE_TRICK),
LEVEL_UP_MOVE( 1, MOVE_LEAFAGE),
LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP),
@ -19389,6 +19391,8 @@ static const struct LevelUpMove sCrocalorLevelUpLearnset[] = {
static const struct LevelUpMove sSkeledirgeLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_TORCH_SONG),
LEVEL_UP_MOVE( 1, MOVE_SING),
LEVEL_UP_MOVE( 1, MOVE_YAWN),
LEVEL_UP_MOVE( 1, MOVE_EMBER),
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_LEER),
@ -19448,6 +19452,7 @@ static const struct LevelUpMove sQuaxwellLevelUpLearnset[] = {
static const struct LevelUpMove sQuaquavalLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_AQUA_STEP),
LEVEL_UP_MOVE( 1, MOVE_COUNTER),
LEVEL_UP_MOVE( 1, MOVE_POUND),
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 1, MOVE_WATER_GUN),
@ -19932,6 +19937,10 @@ static const struct LevelUpMove sArmarougeLevelUpLearnset[] = {
static const struct LevelUpMove sCeruledgeLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_SHADOW_CLAW),
LEVEL_UP_MOVE( 1, MOVE_NIGHT_SLASH),
LEVEL_UP_MOVE( 1, MOVE_SHADOW_SNEAK),
LEVEL_UP_MOVE( 1, MOVE_QUICK_GUARD),
LEVEL_UP_MOVE( 1, MOVE_SOLAR_BLADE),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_EMBER),
LEVEL_UP_MOVE( 1, MOVE_ASTONISH),
@ -20268,6 +20277,8 @@ static const struct LevelUpMove sRellorLevelUpLearnset[] = {
static const struct LevelUpMove sRabscaLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_REVIVAL_BLESSING),
LEVEL_UP_MOVE( 1, MOVE_SAFEGUARD),
LEVEL_UP_MOVE( 1, MOVE_PSYCH_UP),
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL),
LEVEL_UP_MOVE( 1, MOVE_CONFUSION),
@ -20794,6 +20805,7 @@ static const struct LevelUpMove sGreatTuskLevelUpLearnset[] = {
#if P_FAMILY_SCREAM_TAIL
static const struct LevelUpMove sScreamTailLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SUNNY_DAY),
LEVEL_UP_MOVE( 1, MOVE_POUND),
LEVEL_UP_MOVE( 1, MOVE_SING),
LEVEL_UP_MOVE( 1, MOVE_DISABLE),
@ -20816,6 +20828,7 @@ static const struct LevelUpMove sScreamTailLevelUpLearnset[] = {
#if P_FAMILY_BRUTE_BONNET
static const struct LevelUpMove sBruteBonnetLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SUNNY_DAY),
LEVEL_UP_MOVE( 1, MOVE_ABSORB),
LEVEL_UP_MOVE( 1, MOVE_GROWTH),
LEVEL_UP_MOVE( 1, MOVE_ASTONISH),
@ -20837,6 +20850,7 @@ static const struct LevelUpMove sBruteBonnetLevelUpLearnset[] = {
#if P_FAMILY_FLUTTER_MANE
static const struct LevelUpMove sFlutterManeLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SUNNY_DAY),
LEVEL_UP_MOVE( 1, MOVE_CONFUSE_RAY),
LEVEL_UP_MOVE( 1, MOVE_SPITE),
LEVEL_UP_MOVE( 1, MOVE_ASTONISH),
@ -20859,6 +20873,7 @@ static const struct LevelUpMove sFlutterManeLevelUpLearnset[] = {
#if P_FAMILY_SLITHER_WING
static const struct LevelUpMove sSlitherWingLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SUNNY_DAY),
LEVEL_UP_MOVE( 1, MOVE_GUST),
LEVEL_UP_MOVE( 1, MOVE_EMBER),
LEVEL_UP_MOVE( 1, MOVE_BUG_BITE),
@ -20882,6 +20897,7 @@ static const struct LevelUpMove sSlitherWingLevelUpLearnset[] = {
#if P_FAMILY_SANDY_SHOCKS
static const struct LevelUpMove sSandyShocksLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SUNNY_DAY),
LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE),
LEVEL_UP_MOVE( 1, MOVE_ELECTRIC_TERRAIN),
LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC),
@ -20927,6 +20943,7 @@ static const struct LevelUpMove sIronTreadsLevelUpLearnset[] = {
#if P_FAMILY_IRON_BUNDLE
static const struct LevelUpMove sIronBundleLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_ELECTRIC_TERRAIN),
LEVEL_UP_MOVE( 1, MOVE_PRESENT),
LEVEL_UP_MOVE( 7, MOVE_POWDER_SNOW),
LEVEL_UP_MOVE(14, MOVE_WHIRLPOOL),
@ -20947,6 +20964,7 @@ static const struct LevelUpMove sIronBundleLevelUpLearnset[] = {
#if P_FAMILY_IRON_HANDS
static const struct LevelUpMove sIronHandsLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_ELECTRIC_TERRAIN),
LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY),
@ -20993,6 +21011,7 @@ static const struct LevelUpMove sIronJugulisLevelUpLearnset[] = {
#if P_FAMILY_IRON_MOTH
static const struct LevelUpMove sIronMothLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_ELECTRIC_TERRAIN),
LEVEL_UP_MOVE( 1, MOVE_GUST),
LEVEL_UP_MOVE( 1, MOVE_WHIRLWIND),
LEVEL_UP_MOVE( 1, MOVE_EMBER),
@ -21016,11 +21035,12 @@ static const struct LevelUpMove sIronMothLevelUpLearnset[] = {
#if P_FAMILY_IRON_THORNS
static const struct LevelUpMove sIronThornsLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_ELECTRIC_TERRAIN),
LEVEL_UP_MOVE( 1, MOVE_ROCK_THROW),
LEVEL_UP_MOVE( 1, MOVE_FIRE_FANG),
LEVEL_UP_MOVE( 1, MOVE_ICE_FANG),
LEVEL_UP_MOVE( 1, MOVE_THUNDER_FANG),
LEVEL_UP_MOVE( 1, MOVE_IRON_DEFENSE),
LEVEL_UP_MOVE( 1, MOVE_THUNDER_FANG),
LEVEL_UP_MOVE( 7, MOVE_SCREECH),
LEVEL_UP_MOVE(21, MOVE_ROCK_TOMB),
LEVEL_UP_MOVE(28, MOVE_BITE),
@ -21217,6 +21237,10 @@ static const struct LevelUpMove sChiYuLevelUpLearnset[] = {
#if P_FAMILY_ROARING_MOON
static const struct LevelUpMove sRoaringMoonLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SUNNY_DAY),
LEVEL_UP_MOVE( 1, MOVE_JAW_LOCK),
LEVEL_UP_MOVE( 1, MOVE_BREAKING_SWIPE),
LEVEL_UP_MOVE( 1, MOVE_SCALE_SHOT),
LEVEL_UP_MOVE( 1, MOVE_DRAGON_BREATH),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_BITE),
@ -21240,6 +21264,7 @@ static const struct LevelUpMove sRoaringMoonLevelUpLearnset[] = {
#if P_FAMILY_IRON_VALIANT
static const struct LevelUpMove sIronValiantLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_ELECTRIC_TERRAIN),
LEVEL_UP_MOVE( 1, MOVE_DISABLE),
LEVEL_UP_MOVE( 1, MOVE_DOUBLE_TEAM),
LEVEL_UP_MOVE( 1, MOVE_SHADOW_SNEAK),
@ -21255,8 +21280,8 @@ static const struct LevelUpMove sIronValiantLevelUpLearnset[] = {
LEVEL_UP_MOVE(63, MOVE_CLOSE_COMBAT),
LEVEL_UP_MOVE(70, MOVE_KNOCK_OFF),
LEVEL_UP_MOVE(77, MOVE_DESTINY_BOND),
LEVEL_UP_MOVE(84, MOVE_QUICK_GUARD),
LEVEL_UP_MOVE(84, MOVE_WIDE_GUARD),
LEVEL_UP_MOVE(84, MOVE_QUICK_GUARD),
LEVEL_UP_MOVE(91, MOVE_SPIRIT_BREAK),
LEVEL_UP_END
};
@ -21308,6 +21333,8 @@ static const struct LevelUpMove sMiraidonLevelUpLearnset[] = {
#if P_FAMILY_WALKING_WAKE
static const struct LevelUpMove sWalkingWakeLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SUNNY_DAY),
LEVEL_UP_MOVE( 1, MOVE_HONE_CLAWS),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_ROAR),
LEVEL_UP_MOVE( 1, MOVE_TWISTER),
@ -21329,6 +21356,8 @@ static const struct LevelUpMove sWalkingWakeLevelUpLearnset[] = {
#if P_FAMILY_IRON_LEAVES
static const struct LevelUpMove sIronLeavesLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_QUASH),
LEVEL_UP_MOVE( 1, MOVE_ELECTRIC_TERRAIN),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND),
@ -21436,8 +21465,8 @@ static const struct LevelUpMove sFezandipitiLevelUpLearnset[] = {
LEVEL_UP_MOVE(32, MOVE_CROSS_POISON),
LEVEL_UP_MOVE(40, MOVE_TAIL_SLAP),
LEVEL_UP_MOVE(48, MOVE_BEAT_UP),
LEVEL_UP_MOVE(56, MOVE_FLATTER),
LEVEL_UP_MOVE(56, MOVE_SWAGGER),
LEVEL_UP_MOVE(56, MOVE_FLATTER),
LEVEL_UP_MOVE(64, MOVE_ROOST),
LEVEL_UP_MOVE(72, MOVE_MOONBLAST),
LEVEL_UP_END
@ -21446,6 +21475,10 @@ static const struct LevelUpMove sFezandipitiLevelUpLearnset[] = {
#if P_FAMILY_OGERPON
static const struct LevelUpMove sOgerponLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_DOUBLE_KICK),
LEVEL_UP_MOVE( 1, MOVE_COUNTER),
LEVEL_UP_MOVE( 1, MOVE_RETALIATE),
LEVEL_UP_MOVE( 1, MOVE_HORN_LEECH),
LEVEL_UP_MOVE( 1, MOVE_VINE_WHIP),
LEVEL_UP_MOVE( 1, MOVE_LEECH_SEED),
LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK),
@ -21467,6 +21500,9 @@ static const struct LevelUpMove sOgerponLevelUpLearnset[] = {
#if P_FAMILY_GOUGING_FIRE
static const struct LevelUpMove sGougingFireLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_DOUBLE_KICK),
LEVEL_UP_MOVE( 1, MOVE_ANCIENT_POWER),
LEVEL_UP_MOVE( 1, MOVE_NOBLE_ROAR),
LEVEL_UP_MOVE( 1, MOVE_STOMP),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_INCINERATE),
@ -21490,6 +21526,7 @@ static const struct LevelUpMove sGougingFireLevelUpLearnset[] = {
#if P_FAMILY_RAGING_BOLT
static const struct LevelUpMove sRagingBoltLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_ANCIENT_POWER),
LEVEL_UP_MOVE( 1, MOVE_TWISTER),
LEVEL_UP_MOVE( 1, MOVE_SUNNY_DAY),
LEVEL_UP_MOVE( 1, MOVE_SHOCK_WAVE),
@ -21577,6 +21614,9 @@ static const struct LevelUpMove sTerapagosLevelUpLearnset[] = {
#if P_FAMILY_PECHARUNT
static const struct LevelUpMove sPecharuntLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL),
LEVEL_UP_MOVE( 1, MOVE_ROLLOUT),
LEVEL_UP_MOVE( 1, MOVE_MEAN_LOOK),
LEVEL_UP_MOVE( 1, MOVE_SMOG),
LEVEL_UP_MOVE( 1, MOVE_POISON_GAS),
LEVEL_UP_MOVE( 1, MOVE_MEMENTO),

View File

@ -19854,6 +19854,8 @@ static const struct LevelUpMove sFloragatoLevelUpLearnset[] = {
static const struct LevelUpMove sMeowscaradaLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_FLOWER_TRICK),
LEVEL_UP_MOVE( 1, MOVE_DOUBLE_TEAM),
LEVEL_UP_MOVE( 1, MOVE_TRICK),
LEVEL_UP_MOVE( 1, MOVE_LEAFAGE),
LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP),
@ -19912,6 +19914,8 @@ static const struct LevelUpMove sCrocalorLevelUpLearnset[] = {
static const struct LevelUpMove sSkeledirgeLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_TORCH_SONG),
LEVEL_UP_MOVE( 1, MOVE_SING),
LEVEL_UP_MOVE( 1, MOVE_YAWN),
LEVEL_UP_MOVE( 1, MOVE_EMBER),
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_LEER),
@ -19971,6 +19975,7 @@ static const struct LevelUpMove sQuaxwellLevelUpLearnset[] = {
static const struct LevelUpMove sQuaquavalLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_AQUA_STEP),
LEVEL_UP_MOVE( 1, MOVE_COUNTER),
LEVEL_UP_MOVE( 1, MOVE_POUND),
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 1, MOVE_WATER_GUN),
@ -20455,6 +20460,10 @@ static const struct LevelUpMove sArmarougeLevelUpLearnset[] = {
static const struct LevelUpMove sCeruledgeLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_SHADOW_CLAW),
LEVEL_UP_MOVE( 1, MOVE_NIGHT_SLASH),
LEVEL_UP_MOVE( 1, MOVE_SHADOW_SNEAK),
LEVEL_UP_MOVE( 1, MOVE_QUICK_GUARD),
LEVEL_UP_MOVE( 1, MOVE_SOLAR_BLADE),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_EMBER),
LEVEL_UP_MOVE( 1, MOVE_ASTONISH),
@ -20791,6 +20800,8 @@ static const struct LevelUpMove sRellorLevelUpLearnset[] = {
static const struct LevelUpMove sRabscaLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_REVIVAL_BLESSING),
LEVEL_UP_MOVE( 1, MOVE_SAFEGUARD),
LEVEL_UP_MOVE( 1, MOVE_PSYCH_UP),
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL),
LEVEL_UP_MOVE( 1, MOVE_CONFUSION),
@ -21317,6 +21328,7 @@ static const struct LevelUpMove sGreatTuskLevelUpLearnset[] = {
#if P_FAMILY_SCREAM_TAIL
static const struct LevelUpMove sScreamTailLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SUNNY_DAY),
LEVEL_UP_MOVE( 1, MOVE_POUND),
LEVEL_UP_MOVE( 1, MOVE_SING),
LEVEL_UP_MOVE( 1, MOVE_DISABLE),
@ -21339,6 +21351,7 @@ static const struct LevelUpMove sScreamTailLevelUpLearnset[] = {
#if P_FAMILY_BRUTE_BONNET
static const struct LevelUpMove sBruteBonnetLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SUNNY_DAY),
LEVEL_UP_MOVE( 1, MOVE_ABSORB),
LEVEL_UP_MOVE( 1, MOVE_GROWTH),
LEVEL_UP_MOVE( 1, MOVE_ASTONISH),
@ -21360,6 +21373,7 @@ static const struct LevelUpMove sBruteBonnetLevelUpLearnset[] = {
#if P_FAMILY_FLUTTER_MANE
static const struct LevelUpMove sFlutterManeLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SUNNY_DAY),
LEVEL_UP_MOVE( 1, MOVE_CONFUSE_RAY),
LEVEL_UP_MOVE( 1, MOVE_SPITE),
LEVEL_UP_MOVE( 1, MOVE_ASTONISH),
@ -21382,6 +21396,7 @@ static const struct LevelUpMove sFlutterManeLevelUpLearnset[] = {
#if P_FAMILY_SLITHER_WING
static const struct LevelUpMove sSlitherWingLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SUNNY_DAY),
LEVEL_UP_MOVE( 1, MOVE_GUST),
LEVEL_UP_MOVE( 1, MOVE_EMBER),
LEVEL_UP_MOVE( 1, MOVE_BUG_BITE),
@ -21405,6 +21420,7 @@ static const struct LevelUpMove sSlitherWingLevelUpLearnset[] = {
#if P_FAMILY_SANDY_SHOCKS
static const struct LevelUpMove sSandyShocksLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SUNNY_DAY),
LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE),
LEVEL_UP_MOVE( 1, MOVE_ELECTRIC_TERRAIN),
LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC),
@ -21450,6 +21466,7 @@ static const struct LevelUpMove sIronTreadsLevelUpLearnset[] = {
#if P_FAMILY_IRON_BUNDLE
static const struct LevelUpMove sIronBundleLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_ELECTRIC_TERRAIN),
LEVEL_UP_MOVE( 1, MOVE_PRESENT),
LEVEL_UP_MOVE( 7, MOVE_POWDER_SNOW),
LEVEL_UP_MOVE(14, MOVE_WHIRLPOOL),
@ -21470,6 +21487,7 @@ static const struct LevelUpMove sIronBundleLevelUpLearnset[] = {
#if P_FAMILY_IRON_HANDS
static const struct LevelUpMove sIronHandsLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_ELECTRIC_TERRAIN),
LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY),
@ -21516,6 +21534,7 @@ static const struct LevelUpMove sIronJugulisLevelUpLearnset[] = {
#if P_FAMILY_IRON_MOTH
static const struct LevelUpMove sIronMothLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_ELECTRIC_TERRAIN),
LEVEL_UP_MOVE( 1, MOVE_GUST),
LEVEL_UP_MOVE( 1, MOVE_WHIRLWIND),
LEVEL_UP_MOVE( 1, MOVE_EMBER),
@ -21539,11 +21558,12 @@ static const struct LevelUpMove sIronMothLevelUpLearnset[] = {
#if P_FAMILY_IRON_THORNS
static const struct LevelUpMove sIronThornsLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_ELECTRIC_TERRAIN),
LEVEL_UP_MOVE( 1, MOVE_ROCK_THROW),
LEVEL_UP_MOVE( 1, MOVE_FIRE_FANG),
LEVEL_UP_MOVE( 1, MOVE_ICE_FANG),
LEVEL_UP_MOVE( 1, MOVE_THUNDER_FANG),
LEVEL_UP_MOVE( 1, MOVE_IRON_DEFENSE),
LEVEL_UP_MOVE( 1, MOVE_THUNDER_FANG),
LEVEL_UP_MOVE( 7, MOVE_SCREECH),
LEVEL_UP_MOVE(21, MOVE_ROCK_TOMB),
LEVEL_UP_MOVE(28, MOVE_BITE),
@ -21740,6 +21760,10 @@ static const struct LevelUpMove sChiYuLevelUpLearnset[] = {
#if P_FAMILY_ROARING_MOON
static const struct LevelUpMove sRoaringMoonLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SUNNY_DAY),
LEVEL_UP_MOVE( 1, MOVE_JAW_LOCK),
LEVEL_UP_MOVE( 1, MOVE_BREAKING_SWIPE),
LEVEL_UP_MOVE( 1, MOVE_SCALE_SHOT),
LEVEL_UP_MOVE( 1, MOVE_DRAGON_BREATH),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_BITE),
@ -21763,6 +21787,7 @@ static const struct LevelUpMove sRoaringMoonLevelUpLearnset[] = {
#if P_FAMILY_IRON_VALIANT
static const struct LevelUpMove sIronValiantLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_ELECTRIC_TERRAIN),
LEVEL_UP_MOVE( 1, MOVE_DISABLE),
LEVEL_UP_MOVE( 1, MOVE_DOUBLE_TEAM),
LEVEL_UP_MOVE( 1, MOVE_SHADOW_SNEAK),
@ -21778,8 +21803,8 @@ static const struct LevelUpMove sIronValiantLevelUpLearnset[] = {
LEVEL_UP_MOVE(63, MOVE_CLOSE_COMBAT),
LEVEL_UP_MOVE(70, MOVE_KNOCK_OFF),
LEVEL_UP_MOVE(77, MOVE_DESTINY_BOND),
LEVEL_UP_MOVE(84, MOVE_QUICK_GUARD),
LEVEL_UP_MOVE(84, MOVE_WIDE_GUARD),
LEVEL_UP_MOVE(84, MOVE_QUICK_GUARD),
LEVEL_UP_MOVE(91, MOVE_SPIRIT_BREAK),
LEVEL_UP_END
};
@ -21831,6 +21856,8 @@ static const struct LevelUpMove sMiraidonLevelUpLearnset[] = {
#if P_FAMILY_WALKING_WAKE
static const struct LevelUpMove sWalkingWakeLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SUNNY_DAY),
LEVEL_UP_MOVE( 1, MOVE_HONE_CLAWS),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_ROAR),
LEVEL_UP_MOVE( 1, MOVE_TWISTER),
@ -21852,6 +21879,8 @@ static const struct LevelUpMove sWalkingWakeLevelUpLearnset[] = {
#if P_FAMILY_IRON_LEAVES
static const struct LevelUpMove sIronLeavesLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_QUASH),
LEVEL_UP_MOVE( 1, MOVE_ELECTRIC_TERRAIN),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND),
@ -21959,8 +21988,8 @@ static const struct LevelUpMove sFezandipitiLevelUpLearnset[] = {
LEVEL_UP_MOVE(32, MOVE_CROSS_POISON),
LEVEL_UP_MOVE(40, MOVE_TAIL_SLAP),
LEVEL_UP_MOVE(48, MOVE_BEAT_UP),
LEVEL_UP_MOVE(56, MOVE_FLATTER),
LEVEL_UP_MOVE(56, MOVE_SWAGGER),
LEVEL_UP_MOVE(56, MOVE_FLATTER),
LEVEL_UP_MOVE(64, MOVE_ROOST),
LEVEL_UP_MOVE(72, MOVE_MOONBLAST),
LEVEL_UP_END
@ -21969,6 +21998,10 @@ static const struct LevelUpMove sFezandipitiLevelUpLearnset[] = {
#if P_FAMILY_OGERPON
static const struct LevelUpMove sOgerponLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_DOUBLE_KICK),
LEVEL_UP_MOVE( 1, MOVE_COUNTER),
LEVEL_UP_MOVE( 1, MOVE_RETALIATE),
LEVEL_UP_MOVE( 1, MOVE_HORN_LEECH),
LEVEL_UP_MOVE( 1, MOVE_VINE_WHIP),
LEVEL_UP_MOVE( 1, MOVE_LEECH_SEED),
LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK),
@ -21990,6 +22023,9 @@ static const struct LevelUpMove sOgerponLevelUpLearnset[] = {
#if P_FAMILY_GOUGING_FIRE
static const struct LevelUpMove sGougingFireLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_DOUBLE_KICK),
LEVEL_UP_MOVE( 1, MOVE_ANCIENT_POWER),
LEVEL_UP_MOVE( 1, MOVE_NOBLE_ROAR),
LEVEL_UP_MOVE( 1, MOVE_STOMP),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_INCINERATE),
@ -22013,6 +22049,7 @@ static const struct LevelUpMove sGougingFireLevelUpLearnset[] = {
#if P_FAMILY_RAGING_BOLT
static const struct LevelUpMove sRagingBoltLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_ANCIENT_POWER),
LEVEL_UP_MOVE( 1, MOVE_TWISTER),
LEVEL_UP_MOVE( 1, MOVE_SUNNY_DAY),
LEVEL_UP_MOVE( 1, MOVE_SHOCK_WAVE),
@ -22100,6 +22137,9 @@ static const struct LevelUpMove sTerapagosLevelUpLearnset[] = {
#if P_FAMILY_PECHARUNT
static const struct LevelUpMove sPecharuntLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL),
LEVEL_UP_MOVE( 1, MOVE_ROLLOUT),
LEVEL_UP_MOVE( 1, MOVE_MEAN_LOOK),
LEVEL_UP_MOVE( 1, MOVE_SMOG),
LEVEL_UP_MOVE( 1, MOVE_POISON_GAS),
LEVEL_UP_MOVE( 1, MOVE_MEMENTO),

View File

@ -1787,7 +1787,7 @@ static const struct LevelUpMove sTentacruelLevelUpLearnset[] = {
LEVEL_UP_MOVE(44, MOVE_HEX),
LEVEL_UP_MOVE(48, MOVE_SLUDGE_WAVE),
LEVEL_UP_MOVE(52, MOVE_HYDRO_PUMP),
LEVEL_UP_MOVE(56, MOVE_WRING_OUT),
LEVEL_UP_MOVE(56, MOVE_WRING_OUT),
LEVEL_UP_END
};
#endif //P_FAMILY_TENTACOOL
@ -20504,6 +20504,8 @@ static const struct LevelUpMove sFloragatoLevelUpLearnset[] = {
static const struct LevelUpMove sMeowscaradaLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_FLOWER_TRICK),
LEVEL_UP_MOVE( 1, MOVE_DOUBLE_TEAM),
LEVEL_UP_MOVE( 1, MOVE_TRICK),
LEVEL_UP_MOVE( 1, MOVE_LEAFAGE),
LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP),
@ -20562,6 +20564,8 @@ static const struct LevelUpMove sCrocalorLevelUpLearnset[] = {
static const struct LevelUpMove sSkeledirgeLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_TORCH_SONG),
LEVEL_UP_MOVE( 1, MOVE_SING),
LEVEL_UP_MOVE( 1, MOVE_YAWN),
LEVEL_UP_MOVE( 1, MOVE_EMBER),
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_LEER),
@ -20621,6 +20625,7 @@ static const struct LevelUpMove sQuaxwellLevelUpLearnset[] = {
static const struct LevelUpMove sQuaquavalLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_AQUA_STEP),
LEVEL_UP_MOVE( 1, MOVE_COUNTER),
LEVEL_UP_MOVE( 1, MOVE_POUND),
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 1, MOVE_WATER_GUN),
@ -21105,6 +21110,10 @@ static const struct LevelUpMove sArmarougeLevelUpLearnset[] = {
static const struct LevelUpMove sCeruledgeLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_SHADOW_CLAW),
LEVEL_UP_MOVE( 1, MOVE_NIGHT_SLASH),
LEVEL_UP_MOVE( 1, MOVE_SHADOW_SNEAK),
LEVEL_UP_MOVE( 1, MOVE_QUICK_GUARD),
LEVEL_UP_MOVE( 1, MOVE_SOLAR_BLADE),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_EMBER),
LEVEL_UP_MOVE( 1, MOVE_ASTONISH),
@ -21441,6 +21450,8 @@ static const struct LevelUpMove sRellorLevelUpLearnset[] = {
static const struct LevelUpMove sRabscaLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_REVIVAL_BLESSING),
LEVEL_UP_MOVE( 1, MOVE_SAFEGUARD),
LEVEL_UP_MOVE( 1, MOVE_PSYCH_UP),
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL),
LEVEL_UP_MOVE( 1, MOVE_CONFUSION),
@ -21967,6 +21978,7 @@ static const struct LevelUpMove sGreatTuskLevelUpLearnset[] = {
#if P_FAMILY_SCREAM_TAIL
static const struct LevelUpMove sScreamTailLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SUNNY_DAY),
LEVEL_UP_MOVE( 1, MOVE_POUND),
LEVEL_UP_MOVE( 1, MOVE_SING),
LEVEL_UP_MOVE( 1, MOVE_DISABLE),
@ -21989,6 +22001,7 @@ static const struct LevelUpMove sScreamTailLevelUpLearnset[] = {
#if P_FAMILY_BRUTE_BONNET
static const struct LevelUpMove sBruteBonnetLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SUNNY_DAY),
LEVEL_UP_MOVE( 1, MOVE_ABSORB),
LEVEL_UP_MOVE( 1, MOVE_GROWTH),
LEVEL_UP_MOVE( 1, MOVE_ASTONISH),
@ -22010,6 +22023,7 @@ static const struct LevelUpMove sBruteBonnetLevelUpLearnset[] = {
#if P_FAMILY_FLUTTER_MANE
static const struct LevelUpMove sFlutterManeLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SUNNY_DAY),
LEVEL_UP_MOVE( 1, MOVE_CONFUSE_RAY),
LEVEL_UP_MOVE( 1, MOVE_SPITE),
LEVEL_UP_MOVE( 1, MOVE_ASTONISH),
@ -22032,6 +22046,7 @@ static const struct LevelUpMove sFlutterManeLevelUpLearnset[] = {
#if P_FAMILY_SLITHER_WING
static const struct LevelUpMove sSlitherWingLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SUNNY_DAY),
LEVEL_UP_MOVE( 1, MOVE_GUST),
LEVEL_UP_MOVE( 1, MOVE_EMBER),
LEVEL_UP_MOVE( 1, MOVE_BUG_BITE),
@ -22055,6 +22070,7 @@ static const struct LevelUpMove sSlitherWingLevelUpLearnset[] = {
#if P_FAMILY_SANDY_SHOCKS
static const struct LevelUpMove sSandyShocksLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SUNNY_DAY),
LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE),
LEVEL_UP_MOVE( 1, MOVE_ELECTRIC_TERRAIN),
LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC),
@ -22100,6 +22116,7 @@ static const struct LevelUpMove sIronTreadsLevelUpLearnset[] = {
#if P_FAMILY_IRON_BUNDLE
static const struct LevelUpMove sIronBundleLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_ELECTRIC_TERRAIN),
LEVEL_UP_MOVE( 1, MOVE_PRESENT),
LEVEL_UP_MOVE( 7, MOVE_POWDER_SNOW),
LEVEL_UP_MOVE(14, MOVE_WHIRLPOOL),
@ -22120,6 +22137,7 @@ static const struct LevelUpMove sIronBundleLevelUpLearnset[] = {
#if P_FAMILY_IRON_HANDS
static const struct LevelUpMove sIronHandsLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_ELECTRIC_TERRAIN),
LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY),
@ -22166,6 +22184,7 @@ static const struct LevelUpMove sIronJugulisLevelUpLearnset[] = {
#if P_FAMILY_IRON_MOTH
static const struct LevelUpMove sIronMothLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_ELECTRIC_TERRAIN),
LEVEL_UP_MOVE( 1, MOVE_GUST),
LEVEL_UP_MOVE( 1, MOVE_WHIRLWIND),
LEVEL_UP_MOVE( 1, MOVE_EMBER),
@ -22189,11 +22208,12 @@ static const struct LevelUpMove sIronMothLevelUpLearnset[] = {
#if P_FAMILY_IRON_THORNS
static const struct LevelUpMove sIronThornsLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_ELECTRIC_TERRAIN),
LEVEL_UP_MOVE( 1, MOVE_ROCK_THROW),
LEVEL_UP_MOVE( 1, MOVE_FIRE_FANG),
LEVEL_UP_MOVE( 1, MOVE_ICE_FANG),
LEVEL_UP_MOVE( 1, MOVE_THUNDER_FANG),
LEVEL_UP_MOVE( 1, MOVE_IRON_DEFENSE),
LEVEL_UP_MOVE( 1, MOVE_THUNDER_FANG),
LEVEL_UP_MOVE( 7, MOVE_SCREECH),
LEVEL_UP_MOVE(21, MOVE_ROCK_TOMB),
LEVEL_UP_MOVE(28, MOVE_BITE),
@ -22390,6 +22410,10 @@ static const struct LevelUpMove sChiYuLevelUpLearnset[] = {
#if P_FAMILY_ROARING_MOON
static const struct LevelUpMove sRoaringMoonLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SUNNY_DAY),
LEVEL_UP_MOVE( 1, MOVE_JAW_LOCK),
LEVEL_UP_MOVE( 1, MOVE_BREAKING_SWIPE),
LEVEL_UP_MOVE( 1, MOVE_SCALE_SHOT),
LEVEL_UP_MOVE( 1, MOVE_DRAGON_BREATH),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_BITE),
@ -22413,6 +22437,7 @@ static const struct LevelUpMove sRoaringMoonLevelUpLearnset[] = {
#if P_FAMILY_IRON_VALIANT
static const struct LevelUpMove sIronValiantLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_ELECTRIC_TERRAIN),
LEVEL_UP_MOVE( 1, MOVE_DISABLE),
LEVEL_UP_MOVE( 1, MOVE_DOUBLE_TEAM),
LEVEL_UP_MOVE( 1, MOVE_SHADOW_SNEAK),
@ -22428,8 +22453,8 @@ static const struct LevelUpMove sIronValiantLevelUpLearnset[] = {
LEVEL_UP_MOVE(63, MOVE_CLOSE_COMBAT),
LEVEL_UP_MOVE(70, MOVE_KNOCK_OFF),
LEVEL_UP_MOVE(77, MOVE_DESTINY_BOND),
LEVEL_UP_MOVE(84, MOVE_QUICK_GUARD),
LEVEL_UP_MOVE(84, MOVE_WIDE_GUARD),
LEVEL_UP_MOVE(84, MOVE_QUICK_GUARD),
LEVEL_UP_MOVE(91, MOVE_SPIRIT_BREAK),
LEVEL_UP_END
};
@ -22481,6 +22506,8 @@ static const struct LevelUpMove sMiraidonLevelUpLearnset[] = {
#if P_FAMILY_WALKING_WAKE
static const struct LevelUpMove sWalkingWakeLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SUNNY_DAY),
LEVEL_UP_MOVE( 1, MOVE_HONE_CLAWS),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_ROAR),
LEVEL_UP_MOVE( 1, MOVE_TWISTER),
@ -22502,6 +22529,8 @@ static const struct LevelUpMove sWalkingWakeLevelUpLearnset[] = {
#if P_FAMILY_IRON_LEAVES
static const struct LevelUpMove sIronLeavesLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_QUASH),
LEVEL_UP_MOVE( 1, MOVE_ELECTRIC_TERRAIN),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND),
@ -22609,8 +22638,8 @@ static const struct LevelUpMove sFezandipitiLevelUpLearnset[] = {
LEVEL_UP_MOVE(32, MOVE_CROSS_POISON),
LEVEL_UP_MOVE(40, MOVE_TAIL_SLAP),
LEVEL_UP_MOVE(48, MOVE_BEAT_UP),
LEVEL_UP_MOVE(56, MOVE_FLATTER),
LEVEL_UP_MOVE(56, MOVE_SWAGGER),
LEVEL_UP_MOVE(56, MOVE_FLATTER),
LEVEL_UP_MOVE(64, MOVE_ROOST),
LEVEL_UP_MOVE(72, MOVE_MOONBLAST),
LEVEL_UP_END
@ -22619,6 +22648,10 @@ static const struct LevelUpMove sFezandipitiLevelUpLearnset[] = {
#if P_FAMILY_OGERPON
static const struct LevelUpMove sOgerponLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_DOUBLE_KICK),
LEVEL_UP_MOVE( 1, MOVE_COUNTER),
LEVEL_UP_MOVE( 1, MOVE_RETALIATE),
LEVEL_UP_MOVE( 1, MOVE_HORN_LEECH),
LEVEL_UP_MOVE( 1, MOVE_VINE_WHIP),
LEVEL_UP_MOVE( 1, MOVE_LEECH_SEED),
LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK),
@ -22640,6 +22673,9 @@ static const struct LevelUpMove sOgerponLevelUpLearnset[] = {
#if P_FAMILY_GOUGING_FIRE
static const struct LevelUpMove sGougingFireLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_DOUBLE_KICK),
LEVEL_UP_MOVE( 1, MOVE_ANCIENT_POWER),
LEVEL_UP_MOVE( 1, MOVE_NOBLE_ROAR),
LEVEL_UP_MOVE( 1, MOVE_STOMP),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_INCINERATE),
@ -22663,6 +22699,7 @@ static const struct LevelUpMove sGougingFireLevelUpLearnset[] = {
#if P_FAMILY_RAGING_BOLT
static const struct LevelUpMove sRagingBoltLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_ANCIENT_POWER),
LEVEL_UP_MOVE( 1, MOVE_TWISTER),
LEVEL_UP_MOVE( 1, MOVE_SUNNY_DAY),
LEVEL_UP_MOVE( 1, MOVE_SHOCK_WAVE),
@ -22750,6 +22787,9 @@ static const struct LevelUpMove sTerapagosLevelUpLearnset[] = {
#if P_FAMILY_PECHARUNT
static const struct LevelUpMove sPecharuntLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL),
LEVEL_UP_MOVE( 1, MOVE_ROLLOUT),
LEVEL_UP_MOVE( 1, MOVE_MEAN_LOOK),
LEVEL_UP_MOVE( 1, MOVE_SMOG),
LEVEL_UP_MOVE( 1, MOVE_POISON_GAS),
LEVEL_UP_MOVE( 1, MOVE_MEMENTO),

View File

@ -20867,6 +20867,8 @@ static const struct LevelUpMove sFloragatoLevelUpLearnset[] = {
static const struct LevelUpMove sMeowscaradaLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_FLOWER_TRICK),
LEVEL_UP_MOVE( 1, MOVE_DOUBLE_TEAM),
LEVEL_UP_MOVE( 1, MOVE_TRICK),
LEVEL_UP_MOVE( 1, MOVE_LEAFAGE),
LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP),
@ -20925,6 +20927,8 @@ static const struct LevelUpMove sCrocalorLevelUpLearnset[] = {
static const struct LevelUpMove sSkeledirgeLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_TORCH_SONG),
LEVEL_UP_MOVE( 1, MOVE_SING),
LEVEL_UP_MOVE( 1, MOVE_YAWN),
LEVEL_UP_MOVE( 1, MOVE_EMBER),
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_LEER),
@ -20984,6 +20988,7 @@ static const struct LevelUpMove sQuaxwellLevelUpLearnset[] = {
static const struct LevelUpMove sQuaquavalLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_AQUA_STEP),
LEVEL_UP_MOVE( 1, MOVE_COUNTER),
LEVEL_UP_MOVE( 1, MOVE_POUND),
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 1, MOVE_WATER_GUN),
@ -21468,6 +21473,10 @@ static const struct LevelUpMove sArmarougeLevelUpLearnset[] = {
static const struct LevelUpMove sCeruledgeLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_SHADOW_CLAW),
LEVEL_UP_MOVE( 1, MOVE_NIGHT_SLASH),
LEVEL_UP_MOVE( 1, MOVE_SHADOW_SNEAK),
LEVEL_UP_MOVE( 1, MOVE_QUICK_GUARD),
LEVEL_UP_MOVE( 1, MOVE_SOLAR_BLADE),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_EMBER),
LEVEL_UP_MOVE( 1, MOVE_ASTONISH),
@ -21804,6 +21813,8 @@ static const struct LevelUpMove sRellorLevelUpLearnset[] = {
static const struct LevelUpMove sRabscaLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_REVIVAL_BLESSING),
LEVEL_UP_MOVE( 1, MOVE_SAFEGUARD),
LEVEL_UP_MOVE( 1, MOVE_PSYCH_UP),
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL),
LEVEL_UP_MOVE( 1, MOVE_CONFUSION),
@ -22330,6 +22341,7 @@ static const struct LevelUpMove sGreatTuskLevelUpLearnset[] = {
#if P_FAMILY_SCREAM_TAIL
static const struct LevelUpMove sScreamTailLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SUNNY_DAY),
LEVEL_UP_MOVE( 1, MOVE_POUND),
LEVEL_UP_MOVE( 1, MOVE_SING),
LEVEL_UP_MOVE( 1, MOVE_DISABLE),
@ -22352,6 +22364,7 @@ static const struct LevelUpMove sScreamTailLevelUpLearnset[] = {
#if P_FAMILY_BRUTE_BONNET
static const struct LevelUpMove sBruteBonnetLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SUNNY_DAY),
LEVEL_UP_MOVE( 1, MOVE_ABSORB),
LEVEL_UP_MOVE( 1, MOVE_GROWTH),
LEVEL_UP_MOVE( 1, MOVE_ASTONISH),
@ -22373,6 +22386,7 @@ static const struct LevelUpMove sBruteBonnetLevelUpLearnset[] = {
#if P_FAMILY_FLUTTER_MANE
static const struct LevelUpMove sFlutterManeLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SUNNY_DAY),
LEVEL_UP_MOVE( 1, MOVE_CONFUSE_RAY),
LEVEL_UP_MOVE( 1, MOVE_SPITE),
LEVEL_UP_MOVE( 1, MOVE_ASTONISH),
@ -22395,6 +22409,7 @@ static const struct LevelUpMove sFlutterManeLevelUpLearnset[] = {
#if P_FAMILY_SLITHER_WING
static const struct LevelUpMove sSlitherWingLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SUNNY_DAY),
LEVEL_UP_MOVE( 1, MOVE_GUST),
LEVEL_UP_MOVE( 1, MOVE_EMBER),
LEVEL_UP_MOVE( 1, MOVE_BUG_BITE),
@ -22418,6 +22433,7 @@ static const struct LevelUpMove sSlitherWingLevelUpLearnset[] = {
#if P_FAMILY_SANDY_SHOCKS
static const struct LevelUpMove sSandyShocksLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SUNNY_DAY),
LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE),
LEVEL_UP_MOVE( 1, MOVE_ELECTRIC_TERRAIN),
LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC),
@ -22463,6 +22479,7 @@ static const struct LevelUpMove sIronTreadsLevelUpLearnset[] = {
#if P_FAMILY_IRON_BUNDLE
static const struct LevelUpMove sIronBundleLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_ELECTRIC_TERRAIN),
LEVEL_UP_MOVE( 1, MOVE_PRESENT),
LEVEL_UP_MOVE( 7, MOVE_POWDER_SNOW),
LEVEL_UP_MOVE(14, MOVE_WHIRLPOOL),
@ -22483,6 +22500,7 @@ static const struct LevelUpMove sIronBundleLevelUpLearnset[] = {
#if P_FAMILY_IRON_HANDS
static const struct LevelUpMove sIronHandsLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_ELECTRIC_TERRAIN),
LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY),
@ -22529,6 +22547,7 @@ static const struct LevelUpMove sIronJugulisLevelUpLearnset[] = {
#if P_FAMILY_IRON_MOTH
static const struct LevelUpMove sIronMothLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_ELECTRIC_TERRAIN),
LEVEL_UP_MOVE( 1, MOVE_GUST),
LEVEL_UP_MOVE( 1, MOVE_WHIRLWIND),
LEVEL_UP_MOVE( 1, MOVE_EMBER),
@ -22552,11 +22571,12 @@ static const struct LevelUpMove sIronMothLevelUpLearnset[] = {
#if P_FAMILY_IRON_THORNS
static const struct LevelUpMove sIronThornsLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_ELECTRIC_TERRAIN),
LEVEL_UP_MOVE( 1, MOVE_ROCK_THROW),
LEVEL_UP_MOVE( 1, MOVE_FIRE_FANG),
LEVEL_UP_MOVE( 1, MOVE_ICE_FANG),
LEVEL_UP_MOVE( 1, MOVE_THUNDER_FANG),
LEVEL_UP_MOVE( 1, MOVE_IRON_DEFENSE),
LEVEL_UP_MOVE( 1, MOVE_THUNDER_FANG),
LEVEL_UP_MOVE( 7, MOVE_SCREECH),
LEVEL_UP_MOVE(21, MOVE_ROCK_TOMB),
LEVEL_UP_MOVE(28, MOVE_BITE),
@ -22753,6 +22773,10 @@ static const struct LevelUpMove sChiYuLevelUpLearnset[] = {
#if P_FAMILY_ROARING_MOON
static const struct LevelUpMove sRoaringMoonLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SUNNY_DAY),
LEVEL_UP_MOVE( 1, MOVE_JAW_LOCK),
LEVEL_UP_MOVE( 1, MOVE_BREAKING_SWIPE),
LEVEL_UP_MOVE( 1, MOVE_SCALE_SHOT),
LEVEL_UP_MOVE( 1, MOVE_DRAGON_BREATH),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_BITE),
@ -22776,6 +22800,7 @@ static const struct LevelUpMove sRoaringMoonLevelUpLearnset[] = {
#if P_FAMILY_IRON_VALIANT
static const struct LevelUpMove sIronValiantLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_ELECTRIC_TERRAIN),
LEVEL_UP_MOVE( 1, MOVE_DISABLE),
LEVEL_UP_MOVE( 1, MOVE_DOUBLE_TEAM),
LEVEL_UP_MOVE( 1, MOVE_SHADOW_SNEAK),
@ -22791,8 +22816,8 @@ static const struct LevelUpMove sIronValiantLevelUpLearnset[] = {
LEVEL_UP_MOVE(63, MOVE_CLOSE_COMBAT),
LEVEL_UP_MOVE(70, MOVE_KNOCK_OFF),
LEVEL_UP_MOVE(77, MOVE_DESTINY_BOND),
LEVEL_UP_MOVE(84, MOVE_QUICK_GUARD),
LEVEL_UP_MOVE(84, MOVE_WIDE_GUARD),
LEVEL_UP_MOVE(84, MOVE_QUICK_GUARD),
LEVEL_UP_MOVE(91, MOVE_SPIRIT_BREAK),
LEVEL_UP_END
};
@ -22844,6 +22869,8 @@ static const struct LevelUpMove sMiraidonLevelUpLearnset[] = {
#if P_FAMILY_WALKING_WAKE
static const struct LevelUpMove sWalkingWakeLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SUNNY_DAY),
LEVEL_UP_MOVE( 1, MOVE_HONE_CLAWS),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_ROAR),
LEVEL_UP_MOVE( 1, MOVE_TWISTER),
@ -22865,6 +22892,8 @@ static const struct LevelUpMove sWalkingWakeLevelUpLearnset[] = {
#if P_FAMILY_IRON_LEAVES
static const struct LevelUpMove sIronLeavesLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_QUASH),
LEVEL_UP_MOVE( 1, MOVE_ELECTRIC_TERRAIN),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND),
@ -22972,8 +23001,8 @@ static const struct LevelUpMove sFezandipitiLevelUpLearnset[] = {
LEVEL_UP_MOVE(32, MOVE_CROSS_POISON),
LEVEL_UP_MOVE(40, MOVE_TAIL_SLAP),
LEVEL_UP_MOVE(48, MOVE_BEAT_UP),
LEVEL_UP_MOVE(56, MOVE_FLATTER),
LEVEL_UP_MOVE(56, MOVE_SWAGGER),
LEVEL_UP_MOVE(56, MOVE_FLATTER),
LEVEL_UP_MOVE(64, MOVE_ROOST),
LEVEL_UP_MOVE(72, MOVE_MOONBLAST),
LEVEL_UP_END
@ -22982,6 +23011,10 @@ static const struct LevelUpMove sFezandipitiLevelUpLearnset[] = {
#if P_FAMILY_OGERPON
static const struct LevelUpMove sOgerponLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_DOUBLE_KICK),
LEVEL_UP_MOVE( 1, MOVE_COUNTER),
LEVEL_UP_MOVE( 1, MOVE_RETALIATE),
LEVEL_UP_MOVE( 1, MOVE_HORN_LEECH),
LEVEL_UP_MOVE( 1, MOVE_VINE_WHIP),
LEVEL_UP_MOVE( 1, MOVE_LEECH_SEED),
LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK),
@ -23003,6 +23036,9 @@ static const struct LevelUpMove sOgerponLevelUpLearnset[] = {
#if P_FAMILY_GOUGING_FIRE
static const struct LevelUpMove sGougingFireLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_DOUBLE_KICK),
LEVEL_UP_MOVE( 1, MOVE_ANCIENT_POWER),
LEVEL_UP_MOVE( 1, MOVE_NOBLE_ROAR),
LEVEL_UP_MOVE( 1, MOVE_STOMP),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_INCINERATE),
@ -23026,6 +23062,7 @@ static const struct LevelUpMove sGougingFireLevelUpLearnset[] = {
#if P_FAMILY_RAGING_BOLT
static const struct LevelUpMove sRagingBoltLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_ANCIENT_POWER),
LEVEL_UP_MOVE( 1, MOVE_TWISTER),
LEVEL_UP_MOVE( 1, MOVE_SUNNY_DAY),
LEVEL_UP_MOVE( 1, MOVE_SHOCK_WAVE),
@ -23113,6 +23150,9 @@ static const struct LevelUpMove sTerapagosLevelUpLearnset[] = {
#if P_FAMILY_PECHARUNT
static const struct LevelUpMove sPecharuntLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL),
LEVEL_UP_MOVE( 1, MOVE_ROLLOUT),
LEVEL_UP_MOVE( 1, MOVE_MEAN_LOOK),
LEVEL_UP_MOVE( 1, MOVE_SMOG),
LEVEL_UP_MOVE( 1, MOVE_POISON_GAS),
LEVEL_UP_MOVE( 1, MOVE_MEMENTO),

View File

@ -9937,7 +9937,7 @@ static const struct LevelUpMove sRegiceLevelUpLearnset[] = {
LEVEL_UP_MOVE(66, MOVE_ZAP_CANNON),
LEVEL_UP_MOVE(72, MOVE_HYPER_BEAM),
LEVEL_UP_MOVE(78, MOVE_EXPLOSION),
LEVEL_UP_END
LEVEL_UP_END
};
#endif //P_FAMILY_REGICE
@ -9960,7 +9960,7 @@ static const struct LevelUpMove sRegisteelLevelUpLearnset[] = {
LEVEL_UP_MOVE(66, MOVE_ZAP_CANNON),
LEVEL_UP_MOVE(72, MOVE_HYPER_BEAM),
LEVEL_UP_MOVE(78, MOVE_EXPLOSION),
LEVEL_UP_END
LEVEL_UP_END
};
#endif //P_FAMILY_REGISTEEL
@ -20438,6 +20438,8 @@ static const struct LevelUpMove sFloragatoLevelUpLearnset[] = {
static const struct LevelUpMove sMeowscaradaLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_FLOWER_TRICK),
LEVEL_UP_MOVE( 1, MOVE_DOUBLE_TEAM),
LEVEL_UP_MOVE( 1, MOVE_TRICK),
LEVEL_UP_MOVE( 1, MOVE_LEAFAGE),
LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP),
@ -20496,6 +20498,8 @@ static const struct LevelUpMove sCrocalorLevelUpLearnset[] = {
static const struct LevelUpMove sSkeledirgeLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_TORCH_SONG),
LEVEL_UP_MOVE( 1, MOVE_SING),
LEVEL_UP_MOVE( 1, MOVE_YAWN),
LEVEL_UP_MOVE( 1, MOVE_EMBER),
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_LEER),
@ -20555,6 +20559,7 @@ static const struct LevelUpMove sQuaxwellLevelUpLearnset[] = {
static const struct LevelUpMove sQuaquavalLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_AQUA_STEP),
LEVEL_UP_MOVE( 1, MOVE_COUNTER),
LEVEL_UP_MOVE( 1, MOVE_POUND),
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 1, MOVE_WATER_GUN),
@ -21039,6 +21044,10 @@ static const struct LevelUpMove sArmarougeLevelUpLearnset[] = {
static const struct LevelUpMove sCeruledgeLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_SHADOW_CLAW),
LEVEL_UP_MOVE( 1, MOVE_NIGHT_SLASH),
LEVEL_UP_MOVE( 1, MOVE_SHADOW_SNEAK),
LEVEL_UP_MOVE( 1, MOVE_QUICK_GUARD),
LEVEL_UP_MOVE( 1, MOVE_SOLAR_BLADE),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_EMBER),
LEVEL_UP_MOVE( 1, MOVE_ASTONISH),
@ -21375,6 +21384,8 @@ static const struct LevelUpMove sRellorLevelUpLearnset[] = {
static const struct LevelUpMove sRabscaLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_REVIVAL_BLESSING),
LEVEL_UP_MOVE( 1, MOVE_SAFEGUARD),
LEVEL_UP_MOVE( 1, MOVE_PSYCH_UP),
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL),
LEVEL_UP_MOVE( 1, MOVE_CONFUSION),
@ -21901,6 +21912,7 @@ static const struct LevelUpMove sGreatTuskLevelUpLearnset[] = {
#if P_FAMILY_SCREAM_TAIL
static const struct LevelUpMove sScreamTailLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SUNNY_DAY),
LEVEL_UP_MOVE( 1, MOVE_POUND),
LEVEL_UP_MOVE( 1, MOVE_SING),
LEVEL_UP_MOVE( 1, MOVE_DISABLE),
@ -21923,6 +21935,7 @@ static const struct LevelUpMove sScreamTailLevelUpLearnset[] = {
#if P_FAMILY_BRUTE_BONNET
static const struct LevelUpMove sBruteBonnetLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SUNNY_DAY),
LEVEL_UP_MOVE( 1, MOVE_ABSORB),
LEVEL_UP_MOVE( 1, MOVE_GROWTH),
LEVEL_UP_MOVE( 1, MOVE_ASTONISH),
@ -21944,6 +21957,7 @@ static const struct LevelUpMove sBruteBonnetLevelUpLearnset[] = {
#if P_FAMILY_FLUTTER_MANE
static const struct LevelUpMove sFlutterManeLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SUNNY_DAY),
LEVEL_UP_MOVE( 1, MOVE_CONFUSE_RAY),
LEVEL_UP_MOVE( 1, MOVE_SPITE),
LEVEL_UP_MOVE( 1, MOVE_ASTONISH),
@ -21966,6 +21980,7 @@ static const struct LevelUpMove sFlutterManeLevelUpLearnset[] = {
#if P_FAMILY_SLITHER_WING
static const struct LevelUpMove sSlitherWingLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SUNNY_DAY),
LEVEL_UP_MOVE( 1, MOVE_GUST),
LEVEL_UP_MOVE( 1, MOVE_EMBER),
LEVEL_UP_MOVE( 1, MOVE_BUG_BITE),
@ -21989,6 +22004,7 @@ static const struct LevelUpMove sSlitherWingLevelUpLearnset[] = {
#if P_FAMILY_SANDY_SHOCKS
static const struct LevelUpMove sSandyShocksLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SUNNY_DAY),
LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE),
LEVEL_UP_MOVE( 1, MOVE_ELECTRIC_TERRAIN),
LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC),
@ -22034,6 +22050,7 @@ static const struct LevelUpMove sIronTreadsLevelUpLearnset[] = {
#if P_FAMILY_IRON_BUNDLE
static const struct LevelUpMove sIronBundleLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_ELECTRIC_TERRAIN),
LEVEL_UP_MOVE( 1, MOVE_PRESENT),
LEVEL_UP_MOVE( 7, MOVE_POWDER_SNOW),
LEVEL_UP_MOVE(14, MOVE_WHIRLPOOL),
@ -22054,6 +22071,7 @@ static const struct LevelUpMove sIronBundleLevelUpLearnset[] = {
#if P_FAMILY_IRON_HANDS
static const struct LevelUpMove sIronHandsLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_ELECTRIC_TERRAIN),
LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY),
@ -22100,6 +22118,7 @@ static const struct LevelUpMove sIronJugulisLevelUpLearnset[] = {
#if P_FAMILY_IRON_MOTH
static const struct LevelUpMove sIronMothLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_ELECTRIC_TERRAIN),
LEVEL_UP_MOVE( 1, MOVE_GUST),
LEVEL_UP_MOVE( 1, MOVE_WHIRLWIND),
LEVEL_UP_MOVE( 1, MOVE_EMBER),
@ -22123,11 +22142,12 @@ static const struct LevelUpMove sIronMothLevelUpLearnset[] = {
#if P_FAMILY_IRON_THORNS
static const struct LevelUpMove sIronThornsLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_ELECTRIC_TERRAIN),
LEVEL_UP_MOVE( 1, MOVE_ROCK_THROW),
LEVEL_UP_MOVE( 1, MOVE_FIRE_FANG),
LEVEL_UP_MOVE( 1, MOVE_ICE_FANG),
LEVEL_UP_MOVE( 1, MOVE_THUNDER_FANG),
LEVEL_UP_MOVE( 1, MOVE_IRON_DEFENSE),
LEVEL_UP_MOVE( 1, MOVE_THUNDER_FANG),
LEVEL_UP_MOVE( 7, MOVE_SCREECH),
LEVEL_UP_MOVE(21, MOVE_ROCK_TOMB),
LEVEL_UP_MOVE(28, MOVE_BITE),
@ -22324,6 +22344,10 @@ static const struct LevelUpMove sChiYuLevelUpLearnset[] = {
#if P_FAMILY_ROARING_MOON
static const struct LevelUpMove sRoaringMoonLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SUNNY_DAY),
LEVEL_UP_MOVE( 1, MOVE_JAW_LOCK),
LEVEL_UP_MOVE( 1, MOVE_BREAKING_SWIPE),
LEVEL_UP_MOVE( 1, MOVE_SCALE_SHOT),
LEVEL_UP_MOVE( 1, MOVE_DRAGON_BREATH),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_BITE),
@ -22347,6 +22371,7 @@ static const struct LevelUpMove sRoaringMoonLevelUpLearnset[] = {
#if P_FAMILY_IRON_VALIANT
static const struct LevelUpMove sIronValiantLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_ELECTRIC_TERRAIN),
LEVEL_UP_MOVE( 1, MOVE_DISABLE),
LEVEL_UP_MOVE( 1, MOVE_DOUBLE_TEAM),
LEVEL_UP_MOVE( 1, MOVE_SHADOW_SNEAK),
@ -22362,8 +22387,8 @@ static const struct LevelUpMove sIronValiantLevelUpLearnset[] = {
LEVEL_UP_MOVE(63, MOVE_CLOSE_COMBAT),
LEVEL_UP_MOVE(70, MOVE_KNOCK_OFF),
LEVEL_UP_MOVE(77, MOVE_DESTINY_BOND),
LEVEL_UP_MOVE(84, MOVE_QUICK_GUARD),
LEVEL_UP_MOVE(84, MOVE_WIDE_GUARD),
LEVEL_UP_MOVE(84, MOVE_QUICK_GUARD),
LEVEL_UP_MOVE(91, MOVE_SPIRIT_BREAK),
LEVEL_UP_END
};
@ -22415,6 +22440,8 @@ static const struct LevelUpMove sMiraidonLevelUpLearnset[] = {
#if P_FAMILY_WALKING_WAKE
static const struct LevelUpMove sWalkingWakeLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SUNNY_DAY),
LEVEL_UP_MOVE( 1, MOVE_HONE_CLAWS),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_ROAR),
LEVEL_UP_MOVE( 1, MOVE_TWISTER),
@ -22436,6 +22463,8 @@ static const struct LevelUpMove sWalkingWakeLevelUpLearnset[] = {
#if P_FAMILY_IRON_LEAVES
static const struct LevelUpMove sIronLeavesLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_QUASH),
LEVEL_UP_MOVE( 1, MOVE_ELECTRIC_TERRAIN),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND),
@ -22543,8 +22572,8 @@ static const struct LevelUpMove sFezandipitiLevelUpLearnset[] = {
LEVEL_UP_MOVE(32, MOVE_CROSS_POISON),
LEVEL_UP_MOVE(40, MOVE_TAIL_SLAP),
LEVEL_UP_MOVE(48, MOVE_BEAT_UP),
LEVEL_UP_MOVE(56, MOVE_FLATTER),
LEVEL_UP_MOVE(56, MOVE_SWAGGER),
LEVEL_UP_MOVE(56, MOVE_FLATTER),
LEVEL_UP_MOVE(64, MOVE_ROOST),
LEVEL_UP_MOVE(72, MOVE_MOONBLAST),
LEVEL_UP_END
@ -22553,6 +22582,10 @@ static const struct LevelUpMove sFezandipitiLevelUpLearnset[] = {
#if P_FAMILY_OGERPON
static const struct LevelUpMove sOgerponLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_DOUBLE_KICK),
LEVEL_UP_MOVE( 1, MOVE_COUNTER),
LEVEL_UP_MOVE( 1, MOVE_RETALIATE),
LEVEL_UP_MOVE( 1, MOVE_HORN_LEECH),
LEVEL_UP_MOVE( 1, MOVE_VINE_WHIP),
LEVEL_UP_MOVE( 1, MOVE_LEECH_SEED),
LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK),
@ -22574,6 +22607,9 @@ static const struct LevelUpMove sOgerponLevelUpLearnset[] = {
#if P_FAMILY_GOUGING_FIRE
static const struct LevelUpMove sGougingFireLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_DOUBLE_KICK),
LEVEL_UP_MOVE( 1, MOVE_ANCIENT_POWER),
LEVEL_UP_MOVE( 1, MOVE_NOBLE_ROAR),
LEVEL_UP_MOVE( 1, MOVE_STOMP),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_INCINERATE),
@ -22597,6 +22633,7 @@ static const struct LevelUpMove sGougingFireLevelUpLearnset[] = {
#if P_FAMILY_RAGING_BOLT
static const struct LevelUpMove sRagingBoltLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_ANCIENT_POWER),
LEVEL_UP_MOVE( 1, MOVE_TWISTER),
LEVEL_UP_MOVE( 1, MOVE_SUNNY_DAY),
LEVEL_UP_MOVE( 1, MOVE_SHOCK_WAVE),
@ -22684,6 +22721,9 @@ static const struct LevelUpMove sTerapagosLevelUpLearnset[] = {
#if P_FAMILY_PECHARUNT
static const struct LevelUpMove sPecharuntLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL),
LEVEL_UP_MOVE( 1, MOVE_ROLLOUT),
LEVEL_UP_MOVE( 1, MOVE_MEAN_LOOK),
LEVEL_UP_MOVE( 1, MOVE_SMOG),
LEVEL_UP_MOVE( 1, MOVE_POISON_GAS),
LEVEL_UP_MOVE( 1, MOVE_MEMENTO),

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