Fixed time of day optimization.

This commit is contained in:
Ariel A 2022-06-28 18:57:27 -04:00
parent 090dc6b294
commit 7fca787f1d

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@ -1595,7 +1595,7 @@ static void OverworldBasic(void)
UpdateTilesetAnimations(); UpdateTilesetAnimations();
DoScheduledBgTilemapCopiesToVram(); DoScheduledBgTilemapCopiesToVram();
// Every minute if no palette fade is active, update TOD blending as needed // Every minute if no palette fade is active, update TOD blending as needed
if (!(gPaletteFade.active || (++gTimeUpdateCounter >= 3600))) { if (!gPaletteFade.active && ++gTimeUpdateCounter >= 3600) {
struct TimeBlendSettings cachedBlend = { struct TimeBlendSettings cachedBlend = {
.time0 = currentTimeBlend.time0, .time0 = currentTimeBlend.time0,
.time1 = currentTimeBlend.time1, .time1 = currentTimeBlend.time1,