Compound strings for hold effect names (#7140)
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@ -142,6 +142,7 @@ enum ItemHoldEffect
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HOLD_EFFECT_OGERPON_MASK,
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// Gen2 hold effect
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HOLD_EFFECT_BERSERK_GENE,
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HOLD_EFFECT_COUNT
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};
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#define HOLD_EFFECT_CHOICE(holdEffect) ((holdEffect == HOLD_EFFECT_CHOICE_BAND || holdEffect == HOLD_EFFECT_CHOICE_SCARF || holdEffect == HOLD_EFFECT_CHOICE_SPECS))
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@ -2281,276 +2281,144 @@ static void UpdateMonData(struct BattleDebugMenu *data)
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}
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}
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static const u8 sText_HoldEffectNone[] = _("????????");
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static const u8 sText_HoldEffectRestoreHp[] = _("Restore Hp");
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static const u8 sText_HoldEffectCurePar[] = _("Cure Par");
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static const u8 sText_HoldEffectCureSlp[] = _("Cure Slp");
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static const u8 sText_HoldEffectCurePsn[] = _("Cure Psn");
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static const u8 sText_HoldEffectCureBrn[] = _("Cure Brn");
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static const u8 sText_HoldEffectCureFrz[] = _("Cure Frz");
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static const u8 sText_HoldEffectRestorePp[] = _("Restore Pp");
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static const u8 sText_HoldEffectCureConfusion[] = _("Cure Confusion");
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static const u8 sText_HoldEffectCureStatus[] = _("Cure Status");
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static const u8 sText_HoldEffectConfuseSpicy[] = _("Confuse Spicy");
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static const u8 sText_HoldEffectConfuseDry[] = _("Confuse Dry");
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static const u8 sText_HoldEffectConfuseSweet[] = _("Confuse Sweet");
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static const u8 sText_HoldEffectConfuseBitter[] = _("Confuse Bitter");
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static const u8 sText_HoldEffectConfuseSour[] = _("Confuse Sour");
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static const u8 sText_HoldEffectAttackUp[] = _("Attack Up");
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static const u8 sText_HoldEffectDefenseUp[] = _("Defense Up");
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static const u8 sText_HoldEffectSpeedUp[] = _("Speed Up");
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static const u8 sText_HoldEffectSpAttackUp[] = _("Sp Attack Up");
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static const u8 sText_HoldEffectSpDefenseUp[] = _("Sp Defense Up");
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static const u8 sText_HoldEffectCriticalUp[] = _("Critical Up");
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static const u8 sText_HoldEffectRandomStatUp[] = _("Random Stat Up");
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static const u8 sText_HoldEffectEvasionUp[] = _("Evasion Up");
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static const u8 sText_HoldEffectRestoreStats[] = _("Restore Stats");
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static const u8 sText_HoldEffectMachoBrace[] = _("Macho Brace");
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static const u8 sText_HoldEffectExpShare[] = _("Exp Share");
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static const u8 sText_HoldEffectQuickClaw[] = _("Quick Claw");
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static const u8 sText_HoldEffectFriendshipUp[] = _("Friendship Up");
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static const u8 sText_HoldEffectMentalHerb[] = _("Mental Herb");
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static const u8 sText_HoldEffectChoiceBand[] = _("Choice Band");
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static const u8 sText_HoldEffectFlinch[] = _("Flinch");
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static const u8 sText_HoldEffectDoublePrize[] = _("Double Prize");
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static const u8 sText_HoldEffectRepel[] = _("Repel");
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static const u8 sText_HoldEffectSoulDew[] = _("Soul Dew");
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static const u8 sText_HoldEffectDeepSeaTooth[] = _("Deep Sea Tooth");
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static const u8 sText_HoldEffectDeepSeaScale[] = _("Deep Sea Scale");
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static const u8 sText_HoldEffectCanAlwaysRun[] = _("Can Always Run");
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static const u8 sText_HoldEffectPreventEvolve[] = _("Prevent Evolve");
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static const u8 sText_HoldEffectFocusBand[] = _("Focus Band");
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static const u8 sText_HoldEffectLuckyEgg[] = _("Lucky Egg");
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static const u8 sText_HoldEffectScopeLens[] = _("Scope Lens");
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static const u8 sText_HoldEffectLeftovers[] = _("Leftovers");
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static const u8 sText_HoldEffectDragonScale[] = _("Dragon Scale");
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static const u8 sText_HoldEffectLightBall[] = _("Light Ball");
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static const u8 sText_HoldEffectTypePower[] = _("Type Power");
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static const u8 sText_HoldEffectUpgrade[] = _("Upgrade");
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static const u8 sText_HoldEffectShellBell[] = _("Shell Bell");
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static const u8 sText_HoldEffectLuckyPunch[] = _("Lucky Punch");
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static const u8 sText_HoldEffectMetalPowder[] = _("Metal Powder");
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static const u8 sText_HoldEffectThickClub[] = _("Thick Club");
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static const u8 sText_HoldEffectLeek[] = _("Leek");
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static const u8 sText_HoldEffectChoiceScarf[] = _("Choice Scarf");
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static const u8 sText_HoldEffectChoiceSpecs[] = _("Choice Specs");
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static const u8 sText_HoldEffectDampRock[] = _("Damp Rock");
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static const u8 sText_HoldEffectGripClaw[] = _("Grip Claw");
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static const u8 sText_HoldEffectHeatRock[] = _("Heat Rock");
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static const u8 sText_HoldEffectIcyRock[] = _("Icy Rock");
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static const u8 sText_HoldEffectLightClay[] = _("Light Clay");
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static const u8 sText_HoldEffectSmoothRock[] = _("Smooth Rock");
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static const u8 sText_HoldEffectPowerHerb[] = _("Power Herb");
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static const u8 sText_HoldEffectBigRoot[] = _("Big Root");
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static const u8 sText_HoldEffectExpertBelt[] = _("Expert Belt");
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static const u8 sText_HoldEffectLifeOrb[] = _("Life Orb");
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static const u8 sText_HoldEffectMetronome[] = _("Metronome");
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static const u8 sText_HoldEffectMuscleBand[] = _("Muscle Band");
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static const u8 sText_HoldEffectWideLens[] = _("Wide Lens");
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static const u8 sText_HoldEffectWiseGlasses[] = _("Wise Glasses");
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static const u8 sText_HoldEffectZoomLens[] = _("Zoom Lens");
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static const u8 sText_HoldEffectLaggingTail[] = _("Lagging Tail");
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static const u8 sText_HoldEffectFocusSash[] = _("Focus Sash");
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static const u8 sText_HoldEffectFlameOrb[] = _("Flame Orb");
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static const u8 sText_HoldEffectToxicOrb[] = _("Toxic Orb");
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static const u8 sText_HoldEffectStickyBarb[] = _("Sticky Barb");
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static const u8 sText_HoldEffectIronBall[] = _("Iron Ball");
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static const u8 sText_HoldEffectBlackSludge[] = _("Black Sludge");
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static const u8 sText_HoldEffectDestinyKnot[] = _("Destiny Knot");
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static const u8 sText_HoldEffectShedShell[] = _("Shed Shell");
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static const u8 sText_HoldEffectQuickPowder[] = _("Quick Powder");
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static const u8 sText_HoldEffectAdamantOrb[] = _("Adamant Orb");
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static const u8 sText_HoldEffectLustrousOrb[] = _("Lustrous Orb");
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static const u8 sText_HoldEffectGriseousOrb[] = _("Griseous Orb");
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static const u8 sText_HoldEffectEnigmaBerry[] = _("Enigma Berry");
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static const u8 sText_HoldEffectResistBerry[] = _("Resist Berry");
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static const u8 sText_HoldEffectPowerItem[] = _("Power Item");
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static const u8 sText_HoldEffectRestorePctHp[] = _("Restore Pct Hp");
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static const u8 sText_HoldEffectMicleBerry[] = _("Micle Berry");
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static const u8 sText_HoldEffectCustapBerry[] = _("Custap Berry");
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static const u8 sText_HoldEffectJabocaBerry[] = _("Jaboca Berry");
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static const u8 sText_HoldEffectRowapBerry[] = _("Rowap Berry");
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static const u8 sText_HoldEffectKeeBerry[] = _("Kee Berry");
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static const u8 sText_HoldEffectMarangaBerry[] = _("Maranga Berry");
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static const u8 sText_HoldEffectFloatStone[] = _("Float Stone");
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static const u8 sText_HoldEffectEviolite[] = _("Eviolite");
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static const u8 sText_HoldEffectAssaultVest[] = _("Assault Vest");
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static const u8 sText_HoldEffectDrive[] = _("Drive");
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static const u8 sText_HoldEffectGems[] = _("Gems");
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static const u8 sText_HoldEffectRockyHelmet[] = _("Rocky Helmet");
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static const u8 sText_HoldEffectAirBalloon[] = _("Air Balloon");
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static const u8 sText_HoldEffectRedCard[] = _("Red Card");
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static const u8 sText_HoldEffectRingTarget[] = _("Ring Target");
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static const u8 sText_HoldEffectBindingBand[] = _("Binding Band");
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static const u8 sText_HoldEffectEjectButton[] = _("Eject Button");
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static const u8 sText_HoldEffectAbsorbBulb[] = _("Absorb Bulb");
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static const u8 sText_HoldEffectCellBattery[] = _("Cell Battery");
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static const u8 sText_HoldEffectMegaStone[] = _("Mega Stone");
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static const u8 sText_HoldEffectSafetyGoggles[] = _("Safety Goggles");
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static const u8 sText_HoldEffectLuminousMoss[] = _("Luminous Moss");
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static const u8 sText_HoldEffectSnowball[] = _("Snowball");
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static const u8 sText_HoldEffectWeaknessPolicy[] = _("Weakness Policy");
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static const u8 sText_HoldEffectPrimalOrb[] = _("Primal Orb");
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static const u8 sText_HoldEffectProtectivePads[] = _("Protective Pads");
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static const u8 sText_HoldEffectTerrainExtender[] = _("Terrain Extender");
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static const u8 sText_HoldEffectSeeds[] = _("Seeds");
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static const u8 sText_HoldEffectAdrenalineOrb[] = _("Adrenaline Orb");
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static const u8 sText_HoldEffectMemory[] = _("Memory");
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static const u8 sText_HoldEffectZCrystal[] = _("Z-Crystal");
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static const u8 sText_HoldEffectPlate[] = _("Plate");
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static const u8 sText_HoldEffectUtilityUmbrella[] = _("Utility Umbrella");
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static const u8 sText_HoldEffectEjectPack[] = _("Eject Pack");
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static const u8 sText_HoldEffectRoomService[] = _("Room Service");
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static const u8 sText_HoldEffectBlunderPolicy[] = _("Blunder Policy");
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static const u8 sText_HoldEffectHeavyDutyBoots[] = _("Heavy Duty Boots");
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static const u8 sText_HoldEffectThroatSpray[] = _("Throat Spray");
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static const u8 sText_HoldEffectAbilityShield[] = _("Ability Shield");
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static const u8 sText_HoldEffectClearAmulet[] = _("Clear Amulet");
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static const u8 sText_HoldEffectMirrorHerb[] = _("Mirror Herb");
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static const u8 sText_HoldEffectPunchingGlove[] = _("Punching Glove");
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static const u8 sText_HoldEffectCovertCloak[] = _("Covert Cloak");
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static const u8 sText_HoldEffectLoadedDice[] = _("Loaded Dice");
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static const u8 sText_HoldEffectBoosterEnergy[] = _("Booster Energy");
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static const u8 sText_HoldEffectBerserkGene[] = _("Berserk Gene");
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static const u8 sText_HoldEffectOgerponMask[] = _("Ogerpon Mask");
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static const u8 *const sHoldEffectNames[] =
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static const u8 *const sHoldEffectNames[HOLD_EFFECT_COUNT] =
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{
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[HOLD_EFFECT_NONE] = sText_HoldEffectNone,
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[HOLD_EFFECT_RESTORE_HP] = sText_HoldEffectRestoreHp,
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[HOLD_EFFECT_CURE_PAR] = sText_HoldEffectCurePar,
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[HOLD_EFFECT_CURE_SLP] = sText_HoldEffectCureSlp,
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[HOLD_EFFECT_CURE_PSN] = sText_HoldEffectCurePsn,
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[HOLD_EFFECT_CURE_BRN] = sText_HoldEffectCureBrn,
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[HOLD_EFFECT_CURE_FRZ] = sText_HoldEffectCureFrz,
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[HOLD_EFFECT_RESTORE_PP] = sText_HoldEffectRestorePp,
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[HOLD_EFFECT_CURE_CONFUSION] = sText_HoldEffectCureConfusion,
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[HOLD_EFFECT_CURE_STATUS] = sText_HoldEffectCureStatus,
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[HOLD_EFFECT_CONFUSE_SPICY] = sText_HoldEffectConfuseSpicy,
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[HOLD_EFFECT_CONFUSE_DRY] = sText_HoldEffectConfuseDry,
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[HOLD_EFFECT_CONFUSE_SWEET] = sText_HoldEffectConfuseSweet,
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[HOLD_EFFECT_CONFUSE_BITTER] = sText_HoldEffectConfuseBitter,
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[HOLD_EFFECT_CONFUSE_SOUR] = sText_HoldEffectConfuseSour,
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[HOLD_EFFECT_ATTACK_UP] = sText_HoldEffectAttackUp,
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[HOLD_EFFECT_DEFENSE_UP] = sText_HoldEffectDefenseUp,
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[HOLD_EFFECT_SPEED_UP] = sText_HoldEffectSpeedUp,
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[HOLD_EFFECT_SP_ATTACK_UP] = sText_HoldEffectSpAttackUp,
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[HOLD_EFFECT_SP_DEFENSE_UP] = sText_HoldEffectSpDefenseUp,
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[HOLD_EFFECT_CRITICAL_UP] = sText_HoldEffectCriticalUp,
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[HOLD_EFFECT_RANDOM_STAT_UP] = sText_HoldEffectRandomStatUp,
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[HOLD_EFFECT_EVASION_UP] = sText_HoldEffectEvasionUp,
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[HOLD_EFFECT_WHITE_HERB] = sText_HoldEffectRestoreStats,
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[HOLD_EFFECT_MACHO_BRACE] = sText_HoldEffectMachoBrace,
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[HOLD_EFFECT_EXP_SHARE] = sText_HoldEffectExpShare,
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[HOLD_EFFECT_QUICK_CLAW] = sText_HoldEffectQuickClaw,
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[HOLD_EFFECT_FRIENDSHIP_UP] = sText_HoldEffectFriendshipUp,
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[HOLD_EFFECT_MENTAL_HERB] = sText_HoldEffectMentalHerb,
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[HOLD_EFFECT_CHOICE_BAND] = sText_HoldEffectChoiceBand,
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[HOLD_EFFECT_FLINCH] = sText_HoldEffectFlinch,
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[HOLD_EFFECT_DOUBLE_PRIZE] = sText_HoldEffectDoublePrize,
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[HOLD_EFFECT_REPEL] = sText_HoldEffectRepel,
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[HOLD_EFFECT_SOUL_DEW] = sText_HoldEffectSoulDew,
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[HOLD_EFFECT_DEEP_SEA_TOOTH] = sText_HoldEffectDeepSeaTooth,
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[HOLD_EFFECT_DEEP_SEA_SCALE] = sText_HoldEffectDeepSeaScale,
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[HOLD_EFFECT_CAN_ALWAYS_RUN] = sText_HoldEffectCanAlwaysRun,
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[HOLD_EFFECT_PREVENT_EVOLVE] = sText_HoldEffectPreventEvolve,
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[HOLD_EFFECT_FOCUS_BAND] = sText_HoldEffectFocusBand,
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[HOLD_EFFECT_LUCKY_EGG] = sText_HoldEffectLuckyEgg,
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[HOLD_EFFECT_SCOPE_LENS] = sText_HoldEffectScopeLens,
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[HOLD_EFFECT_LEFTOVERS] = sText_HoldEffectLeftovers,
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[HOLD_EFFECT_DRAGON_SCALE] = sText_HoldEffectDragonScale,
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[HOLD_EFFECT_LIGHT_BALL] = sText_HoldEffectLightBall,
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[HOLD_EFFECT_TYPE_POWER] = sText_HoldEffectTypePower,
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[HOLD_EFFECT_UPGRADE] = sText_HoldEffectUpgrade,
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[HOLD_EFFECT_SHELL_BELL] = sText_HoldEffectShellBell,
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[HOLD_EFFECT_LUCKY_PUNCH] = sText_HoldEffectLuckyPunch,
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[HOLD_EFFECT_METAL_POWDER] = sText_HoldEffectMetalPowder,
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[HOLD_EFFECT_THICK_CLUB] = sText_HoldEffectThickClub,
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[HOLD_EFFECT_LEEK] = sText_HoldEffectLeek,
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[HOLD_EFFECT_CHOICE_SCARF] = sText_HoldEffectChoiceScarf,
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[HOLD_EFFECT_CHOICE_SPECS] = sText_HoldEffectChoiceSpecs,
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[HOLD_EFFECT_DAMP_ROCK] = sText_HoldEffectDampRock,
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[HOLD_EFFECT_GRIP_CLAW] = sText_HoldEffectGripClaw,
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[HOLD_EFFECT_HEAT_ROCK] = sText_HoldEffectHeatRock,
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[HOLD_EFFECT_ICY_ROCK] = sText_HoldEffectIcyRock,
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[HOLD_EFFECT_LIGHT_CLAY] = sText_HoldEffectLightClay,
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[HOLD_EFFECT_SMOOTH_ROCK] = sText_HoldEffectSmoothRock,
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[HOLD_EFFECT_POWER_HERB] = sText_HoldEffectPowerHerb,
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[HOLD_EFFECT_BIG_ROOT] = sText_HoldEffectBigRoot,
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[HOLD_EFFECT_EXPERT_BELT] = sText_HoldEffectExpertBelt,
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[HOLD_EFFECT_LIFE_ORB] = sText_HoldEffectLifeOrb,
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[HOLD_EFFECT_METRONOME] = sText_HoldEffectMetronome,
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[HOLD_EFFECT_MUSCLE_BAND] = sText_HoldEffectMuscleBand,
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[HOLD_EFFECT_WIDE_LENS] = sText_HoldEffectWideLens,
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[HOLD_EFFECT_WISE_GLASSES] = sText_HoldEffectWiseGlasses,
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[HOLD_EFFECT_ZOOM_LENS] = sText_HoldEffectZoomLens,
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[HOLD_EFFECT_LAGGING_TAIL] = sText_HoldEffectLaggingTail,
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[HOLD_EFFECT_FOCUS_SASH] = sText_HoldEffectFocusSash,
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[HOLD_EFFECT_FLAME_ORB] = sText_HoldEffectFlameOrb,
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[HOLD_EFFECT_TOXIC_ORB] = sText_HoldEffectToxicOrb,
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[HOLD_EFFECT_STICKY_BARB] = sText_HoldEffectStickyBarb,
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[HOLD_EFFECT_IRON_BALL] = sText_HoldEffectIronBall,
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[HOLD_EFFECT_BLACK_SLUDGE] = sText_HoldEffectBlackSludge,
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[HOLD_EFFECT_DESTINY_KNOT] = sText_HoldEffectDestinyKnot,
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[HOLD_EFFECT_SHED_SHELL] = sText_HoldEffectShedShell,
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[HOLD_EFFECT_QUICK_POWDER] = sText_HoldEffectQuickPowder,
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[HOLD_EFFECT_ADAMANT_ORB] = sText_HoldEffectAdamantOrb,
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[HOLD_EFFECT_LUSTROUS_ORB] = sText_HoldEffectLustrousOrb,
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[HOLD_EFFECT_GRISEOUS_ORB] = sText_HoldEffectGriseousOrb,
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[HOLD_EFFECT_ENIGMA_BERRY] = sText_HoldEffectEnigmaBerry,
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[HOLD_EFFECT_RESIST_BERRY] = sText_HoldEffectResistBerry,
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[HOLD_EFFECT_POWER_ITEM] = sText_HoldEffectPowerItem,
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[HOLD_EFFECT_RESTORE_PCT_HP] = sText_HoldEffectRestorePctHp,
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[HOLD_EFFECT_MICLE_BERRY] = sText_HoldEffectMicleBerry,
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[HOLD_EFFECT_CUSTAP_BERRY] = sText_HoldEffectCustapBerry,
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[HOLD_EFFECT_JABOCA_BERRY] = sText_HoldEffectJabocaBerry,
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[HOLD_EFFECT_ROWAP_BERRY] = sText_HoldEffectRowapBerry,
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[HOLD_EFFECT_KEE_BERRY] = sText_HoldEffectKeeBerry,
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[HOLD_EFFECT_MARANGA_BERRY] = sText_HoldEffectMarangaBerry,
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[HOLD_EFFECT_PLATE] = sText_HoldEffectPlate,
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[HOLD_EFFECT_FLOAT_STONE] = sText_HoldEffectFloatStone,
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[HOLD_EFFECT_EVIOLITE] = sText_HoldEffectEviolite,
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[HOLD_EFFECT_ASSAULT_VEST] = sText_HoldEffectAssaultVest,
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[HOLD_EFFECT_DRIVE] = sText_HoldEffectDrive,
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[HOLD_EFFECT_GEMS] = sText_HoldEffectGems,
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[HOLD_EFFECT_ROCKY_HELMET] = sText_HoldEffectRockyHelmet,
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[HOLD_EFFECT_AIR_BALLOON] = sText_HoldEffectAirBalloon,
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[HOLD_EFFECT_RED_CARD] = sText_HoldEffectRedCard,
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[HOLD_EFFECT_RING_TARGET] = sText_HoldEffectRingTarget,
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[HOLD_EFFECT_BINDING_BAND] = sText_HoldEffectBindingBand,
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[HOLD_EFFECT_EJECT_BUTTON] = sText_HoldEffectEjectButton,
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[HOLD_EFFECT_ABSORB_BULB] = sText_HoldEffectAbsorbBulb,
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[HOLD_EFFECT_CELL_BATTERY] = sText_HoldEffectCellBattery,
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[HOLD_EFFECT_MEGA_STONE] = sText_HoldEffectMegaStone,
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[HOLD_EFFECT_SAFETY_GOGGLES] = sText_HoldEffectSafetyGoggles,
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[HOLD_EFFECT_LUMINOUS_MOSS] = sText_HoldEffectLuminousMoss,
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[HOLD_EFFECT_SNOWBALL] = sText_HoldEffectSnowball,
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[HOLD_EFFECT_WEAKNESS_POLICY] = sText_HoldEffectWeaknessPolicy,
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[HOLD_EFFECT_PRIMAL_ORB] = sText_HoldEffectPrimalOrb,
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[HOLD_EFFECT_PROTECTIVE_PADS] = sText_HoldEffectProtectivePads,
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[HOLD_EFFECT_TERRAIN_EXTENDER] = sText_HoldEffectTerrainExtender,
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[HOLD_EFFECT_SEEDS] = sText_HoldEffectSeeds,
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[HOLD_EFFECT_ADRENALINE_ORB] = sText_HoldEffectAdrenalineOrb,
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[HOLD_EFFECT_MEMORY] = sText_HoldEffectMemory,
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[HOLD_EFFECT_Z_CRYSTAL] = sText_HoldEffectZCrystal,
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[HOLD_EFFECT_UTILITY_UMBRELLA] = sText_HoldEffectUtilityUmbrella,
|
||||
[HOLD_EFFECT_EJECT_PACK] = sText_HoldEffectEjectPack,
|
||||
[HOLD_EFFECT_ROOM_SERVICE] = sText_HoldEffectRoomService,
|
||||
[HOLD_EFFECT_BLUNDER_POLICY] = sText_HoldEffectBlunderPolicy,
|
||||
[HOLD_EFFECT_HEAVY_DUTY_BOOTS] = sText_HoldEffectHeavyDutyBoots,
|
||||
[HOLD_EFFECT_THROAT_SPRAY] = sText_HoldEffectThroatSpray,
|
||||
[HOLD_EFFECT_ABILITY_SHIELD] = sText_HoldEffectAbilityShield,
|
||||
[HOLD_EFFECT_CLEAR_AMULET] = sText_HoldEffectClearAmulet,
|
||||
[HOLD_EFFECT_MIRROR_HERB] = sText_HoldEffectMirrorHerb,
|
||||
[HOLD_EFFECT_PUNCHING_GLOVE] = sText_HoldEffectPunchingGlove,
|
||||
[HOLD_EFFECT_COVERT_CLOAK] = sText_HoldEffectCovertCloak,
|
||||
[HOLD_EFFECT_LOADED_DICE] = sText_HoldEffectLoadedDice,
|
||||
[HOLD_EFFECT_BOOSTER_ENERGY] = sText_HoldEffectBoosterEnergy,
|
||||
[HOLD_EFFECT_OGERPON_MASK] = sText_HoldEffectOgerponMask,
|
||||
[HOLD_EFFECT_BERSERK_GENE] = sText_HoldEffectBerserkGene,
|
||||
[HOLD_EFFECT_NONE] = COMPOUND_STRING("????????"),
|
||||
[HOLD_EFFECT_RESTORE_HP] = COMPOUND_STRING("Restore Hp"),
|
||||
[HOLD_EFFECT_CURE_PAR] = COMPOUND_STRING("Cure Par"),
|
||||
[HOLD_EFFECT_CURE_SLP] = COMPOUND_STRING("Cure Slp"),
|
||||
[HOLD_EFFECT_CURE_PSN] = COMPOUND_STRING("Cure Psn"),
|
||||
[HOLD_EFFECT_CURE_BRN] = COMPOUND_STRING("Cure Brn"),
|
||||
[HOLD_EFFECT_CURE_FRZ] = COMPOUND_STRING("Cure Frz"),
|
||||
[HOLD_EFFECT_RESTORE_PP] = COMPOUND_STRING("Restore Pp"),
|
||||
[HOLD_EFFECT_CURE_CONFUSION] = COMPOUND_STRING("Cure Confusion"),
|
||||
[HOLD_EFFECT_CURE_STATUS] = COMPOUND_STRING("Cure Status"),
|
||||
[HOLD_EFFECT_CONFUSE_SPICY] = COMPOUND_STRING("Confuse Spicy"),
|
||||
[HOLD_EFFECT_CONFUSE_DRY] = COMPOUND_STRING("Confuse Dry"),
|
||||
[HOLD_EFFECT_CONFUSE_SWEET] = COMPOUND_STRING("Confuse Sweet"),
|
||||
[HOLD_EFFECT_CONFUSE_BITTER] = COMPOUND_STRING("Confuse Bitter"),
|
||||
[HOLD_EFFECT_CONFUSE_SOUR] = COMPOUND_STRING("Confuse Sour"),
|
||||
[HOLD_EFFECT_ATTACK_UP] = COMPOUND_STRING("Attack Up"),
|
||||
[HOLD_EFFECT_DEFENSE_UP] = COMPOUND_STRING("Defense Up"),
|
||||
[HOLD_EFFECT_SPEED_UP] = COMPOUND_STRING("Speed Up"),
|
||||
[HOLD_EFFECT_SP_ATTACK_UP] = COMPOUND_STRING("Sp Attack Up"),
|
||||
[HOLD_EFFECT_SP_DEFENSE_UP] = COMPOUND_STRING("Sp Defense Up"),
|
||||
[HOLD_EFFECT_CRITICAL_UP] = COMPOUND_STRING("Critical Up"),
|
||||
[HOLD_EFFECT_RANDOM_STAT_UP] = COMPOUND_STRING("Random Stat Up"),
|
||||
[HOLD_EFFECT_EVASION_UP] = COMPOUND_STRING("Evasion Up"),
|
||||
[HOLD_EFFECT_WHITE_HERB] = COMPOUND_STRING("Restore Stats"),
|
||||
[HOLD_EFFECT_MACHO_BRACE] = COMPOUND_STRING("Macho Brace"),
|
||||
[HOLD_EFFECT_EXP_SHARE] = COMPOUND_STRING("Exp Share"),
|
||||
[HOLD_EFFECT_QUICK_CLAW] = COMPOUND_STRING("Quick Claw"),
|
||||
[HOLD_EFFECT_FRIENDSHIP_UP] = COMPOUND_STRING("Friendship Up"),
|
||||
[HOLD_EFFECT_MENTAL_HERB] = COMPOUND_STRING("Mental Herb"),
|
||||
[HOLD_EFFECT_CHOICE_BAND] = COMPOUND_STRING("Choice Band"),
|
||||
[HOLD_EFFECT_FLINCH] = COMPOUND_STRING("Flinch"),
|
||||
[HOLD_EFFECT_DOUBLE_PRIZE] = COMPOUND_STRING("Double Prize"),
|
||||
[HOLD_EFFECT_REPEL] = COMPOUND_STRING("Repel"),
|
||||
[HOLD_EFFECT_SOUL_DEW] = COMPOUND_STRING("Soul Dew"),
|
||||
[HOLD_EFFECT_DEEP_SEA_TOOTH] = COMPOUND_STRING("Deep Sea Tooth"),
|
||||
[HOLD_EFFECT_DEEP_SEA_SCALE] = COMPOUND_STRING("Deep Sea Scale"),
|
||||
[HOLD_EFFECT_CAN_ALWAYS_RUN] = COMPOUND_STRING("Can Always Run"),
|
||||
[HOLD_EFFECT_PREVENT_EVOLVE] = COMPOUND_STRING("Prevent Evolve"),
|
||||
[HOLD_EFFECT_FOCUS_BAND] = COMPOUND_STRING("Focus Band"),
|
||||
[HOLD_EFFECT_LUCKY_EGG] = COMPOUND_STRING("Lucky Egg"),
|
||||
[HOLD_EFFECT_SCOPE_LENS] = COMPOUND_STRING("Scope Lens"),
|
||||
[HOLD_EFFECT_LEFTOVERS] = COMPOUND_STRING("Leftovers"),
|
||||
[HOLD_EFFECT_DRAGON_SCALE] = COMPOUND_STRING("Dragon Scale"),
|
||||
[HOLD_EFFECT_LIGHT_BALL] = COMPOUND_STRING("Light Ball"),
|
||||
[HOLD_EFFECT_TYPE_POWER] = COMPOUND_STRING("Type Power"),
|
||||
[HOLD_EFFECT_UPGRADE] = COMPOUND_STRING("Upgrade"),
|
||||
[HOLD_EFFECT_SHELL_BELL] = COMPOUND_STRING("Shell Bell"),
|
||||
[HOLD_EFFECT_LUCKY_PUNCH] = COMPOUND_STRING("Lucky Punch"),
|
||||
[HOLD_EFFECT_METAL_POWDER] = COMPOUND_STRING("Metal Powder"),
|
||||
[HOLD_EFFECT_THICK_CLUB] = COMPOUND_STRING("Thick Club"),
|
||||
[HOLD_EFFECT_LEEK] = COMPOUND_STRING("Leek"),
|
||||
[HOLD_EFFECT_CHOICE_SCARF] = COMPOUND_STRING("Choice Scarf"),
|
||||
[HOLD_EFFECT_CHOICE_SPECS] = COMPOUND_STRING("Choice Specs"),
|
||||
[HOLD_EFFECT_DAMP_ROCK] = COMPOUND_STRING("Damp Rock"),
|
||||
[HOLD_EFFECT_GRIP_CLAW] = COMPOUND_STRING("Grip Claw"),
|
||||
[HOLD_EFFECT_HEAT_ROCK] = COMPOUND_STRING("Heat Rock"),
|
||||
[HOLD_EFFECT_ICY_ROCK] = COMPOUND_STRING("Icy Rock"),
|
||||
[HOLD_EFFECT_LIGHT_CLAY] = COMPOUND_STRING("Light Clay"),
|
||||
[HOLD_EFFECT_SMOOTH_ROCK] = COMPOUND_STRING("Smooth Rock"),
|
||||
[HOLD_EFFECT_POWER_HERB] = COMPOUND_STRING("Power Herb"),
|
||||
[HOLD_EFFECT_BIG_ROOT] = COMPOUND_STRING("Big Root"),
|
||||
[HOLD_EFFECT_EXPERT_BELT] = COMPOUND_STRING("Expert Belt"),
|
||||
[HOLD_EFFECT_LIFE_ORB] = COMPOUND_STRING("Life Orb"),
|
||||
[HOLD_EFFECT_METRONOME] = COMPOUND_STRING("Metronome"),
|
||||
[HOLD_EFFECT_MUSCLE_BAND] = COMPOUND_STRING("Muscle Band"),
|
||||
[HOLD_EFFECT_WIDE_LENS] = COMPOUND_STRING("Wide Lens"),
|
||||
[HOLD_EFFECT_WISE_GLASSES] = COMPOUND_STRING("Wise Glasses"),
|
||||
[HOLD_EFFECT_ZOOM_LENS] = COMPOUND_STRING("Zoom Lens"),
|
||||
[HOLD_EFFECT_LAGGING_TAIL] = COMPOUND_STRING("Lagging Tail"),
|
||||
[HOLD_EFFECT_FOCUS_SASH] = COMPOUND_STRING("Focus Sash"),
|
||||
[HOLD_EFFECT_FLAME_ORB] = COMPOUND_STRING("Flame Orb"),
|
||||
[HOLD_EFFECT_TOXIC_ORB] = COMPOUND_STRING("Toxic Orb"),
|
||||
[HOLD_EFFECT_STICKY_BARB] = COMPOUND_STRING("Sticky Barb"),
|
||||
[HOLD_EFFECT_IRON_BALL] = COMPOUND_STRING("Iron Ball"),
|
||||
[HOLD_EFFECT_BLACK_SLUDGE] = COMPOUND_STRING("Black Sludge"),
|
||||
[HOLD_EFFECT_DESTINY_KNOT] = COMPOUND_STRING("Destiny Knot"),
|
||||
[HOLD_EFFECT_SHED_SHELL] = COMPOUND_STRING("Shed Shell"),
|
||||
[HOLD_EFFECT_QUICK_POWDER] = COMPOUND_STRING("Quick Powder"),
|
||||
[HOLD_EFFECT_ADAMANT_ORB] = COMPOUND_STRING("Adamant Orb"),
|
||||
[HOLD_EFFECT_LUSTROUS_ORB] = COMPOUND_STRING("Lustrous Orb"),
|
||||
[HOLD_EFFECT_GRISEOUS_ORB] = COMPOUND_STRING("Griseous Orb"),
|
||||
[HOLD_EFFECT_ENIGMA_BERRY] = COMPOUND_STRING("Enigma Berry"),
|
||||
[HOLD_EFFECT_RESIST_BERRY] = COMPOUND_STRING("Resist Berry"),
|
||||
[HOLD_EFFECT_POWER_ITEM] = COMPOUND_STRING("Power Item"),
|
||||
[HOLD_EFFECT_RESTORE_PCT_HP] = COMPOUND_STRING("Restore Pct Hp"),
|
||||
[HOLD_EFFECT_MICLE_BERRY] = COMPOUND_STRING("Micle Berry"),
|
||||
[HOLD_EFFECT_CUSTAP_BERRY] = COMPOUND_STRING("Custap Berry"),
|
||||
[HOLD_EFFECT_JABOCA_BERRY] = COMPOUND_STRING("Jaboca Berry"),
|
||||
[HOLD_EFFECT_ROWAP_BERRY] = COMPOUND_STRING("Rowap Berry"),
|
||||
[HOLD_EFFECT_KEE_BERRY] = COMPOUND_STRING("Kee Berry"),
|
||||
[HOLD_EFFECT_MARANGA_BERRY] = COMPOUND_STRING("Maranga Berry"),
|
||||
[HOLD_EFFECT_PLATE] = COMPOUND_STRING("Plate"),
|
||||
[HOLD_EFFECT_FLOAT_STONE] = COMPOUND_STRING("Float Stone"),
|
||||
[HOLD_EFFECT_EVIOLITE] = COMPOUND_STRING("Eviolite"),
|
||||
[HOLD_EFFECT_ASSAULT_VEST] = COMPOUND_STRING("Assault Vest"),
|
||||
[HOLD_EFFECT_DRIVE] = COMPOUND_STRING("Drive"),
|
||||
[HOLD_EFFECT_GEMS] = COMPOUND_STRING("Gems"),
|
||||
[HOLD_EFFECT_ROCKY_HELMET] = COMPOUND_STRING("Rocky Helmet"),
|
||||
[HOLD_EFFECT_AIR_BALLOON] = COMPOUND_STRING("Air Balloon"),
|
||||
[HOLD_EFFECT_RED_CARD] = COMPOUND_STRING("Red Card"),
|
||||
[HOLD_EFFECT_RING_TARGET] = COMPOUND_STRING("Ring Target"),
|
||||
[HOLD_EFFECT_BINDING_BAND] = COMPOUND_STRING("Binding Band"),
|
||||
[HOLD_EFFECT_EJECT_BUTTON] = COMPOUND_STRING("Eject Button"),
|
||||
[HOLD_EFFECT_ABSORB_BULB] = COMPOUND_STRING("Absorb Bulb"),
|
||||
[HOLD_EFFECT_CELL_BATTERY] = COMPOUND_STRING("Cell Battery"),
|
||||
[HOLD_EFFECT_MEGA_STONE] = COMPOUND_STRING("Mega Stone"),
|
||||
[HOLD_EFFECT_SAFETY_GOGGLES] = COMPOUND_STRING("Safety Goggles"),
|
||||
[HOLD_EFFECT_LUMINOUS_MOSS] = COMPOUND_STRING("Luminous Moss"),
|
||||
[HOLD_EFFECT_SNOWBALL] = COMPOUND_STRING("Snowball"),
|
||||
[HOLD_EFFECT_WEAKNESS_POLICY] = COMPOUND_STRING("Weakness Policy"),
|
||||
[HOLD_EFFECT_PRIMAL_ORB] = COMPOUND_STRING("Primal Orb"),
|
||||
[HOLD_EFFECT_PROTECTIVE_PADS] = COMPOUND_STRING("Protective Pads"),
|
||||
[HOLD_EFFECT_TERRAIN_EXTENDER] = COMPOUND_STRING("Terrain Extender"),
|
||||
[HOLD_EFFECT_SEEDS] = COMPOUND_STRING("Seeds"),
|
||||
[HOLD_EFFECT_ADRENALINE_ORB] = COMPOUND_STRING("Adrenaline Orb"),
|
||||
[HOLD_EFFECT_MEMORY] = COMPOUND_STRING("Memory"),
|
||||
[HOLD_EFFECT_Z_CRYSTAL] = COMPOUND_STRING("Z-Crystal"),
|
||||
[HOLD_EFFECT_UTILITY_UMBRELLA] = COMPOUND_STRING("Utility Umbrella"),
|
||||
[HOLD_EFFECT_EJECT_PACK] = COMPOUND_STRING("Eject Pack"),
|
||||
[HOLD_EFFECT_ROOM_SERVICE] = COMPOUND_STRING("Room Service"),
|
||||
[HOLD_EFFECT_BLUNDER_POLICY] = COMPOUND_STRING("Blunder Policy"),
|
||||
[HOLD_EFFECT_HEAVY_DUTY_BOOTS] = COMPOUND_STRING("Heavy Duty Boots"),
|
||||
[HOLD_EFFECT_THROAT_SPRAY] = COMPOUND_STRING("Throat Spray"),
|
||||
[HOLD_EFFECT_ABILITY_SHIELD] = COMPOUND_STRING("Ability Shield"),
|
||||
[HOLD_EFFECT_CLEAR_AMULET] = COMPOUND_STRING("Clear Amulet"),
|
||||
[HOLD_EFFECT_MIRROR_HERB] = COMPOUND_STRING("Mirror Herb"),
|
||||
[HOLD_EFFECT_PUNCHING_GLOVE] = COMPOUND_STRING("Punching Glove"),
|
||||
[HOLD_EFFECT_COVERT_CLOAK] = COMPOUND_STRING("Covert Cloak"),
|
||||
[HOLD_EFFECT_LOADED_DICE] = COMPOUND_STRING("Loaded Dice"),
|
||||
[HOLD_EFFECT_BOOSTER_ENERGY] = COMPOUND_STRING("Booster Energy"),
|
||||
[HOLD_EFFECT_BERSERK_GENE] = COMPOUND_STRING("Ogerpon Mask"),
|
||||
[HOLD_EFFECT_OGERPON_MASK] = COMPOUND_STRING("Berserk Gene"),
|
||||
};
|
||||
static const u8 *GetHoldEffectName(enum ItemHoldEffect holdEffect)
|
||||
{
|
||||
if (holdEffect > ARRAY_COUNT(sHoldEffectNames))
|
||||
if (sHoldEffectNames[holdEffect] == NULL)
|
||||
return sHoldEffectNames[0];
|
||||
return sHoldEffectNames[holdEffect];
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user