Fix Brick Break
Should remove the target's screens, not the attacker's.
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@ -13120,7 +13120,8 @@ static void Cmd_removelightscreenreflect(void) // brick break
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bool32 failed;
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#if B_BRICK_BREAK >= GEN_4
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side = GetBattlerSide(gBattlerAttacker);
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// From Gen 4 onwards, Brick Break can remove screens on the user's side if used on an ally
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side = GetBattlerSide(gBattlerTarget);
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#else
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side = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE;
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#endif
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