diff --git a/src/battle_ai_main.c b/src/battle_ai_main.c index c939b8e1b3..bf4be76116 100644 --- a/src/battle_ai_main.c +++ b/src/battle_ai_main.c @@ -5410,6 +5410,7 @@ static s32 AI_PredictSwitch(u32 battlerAtk, u32 battlerDef, u32 move, s32 score) switch (moveEffect) { case EFFECT_PURSUIT: + { u32 hitsToKO = GetNoOfHitsToKOBattler(battlerAtk, battlerDef, AI_THINKING_STRUCT->movesetIndex); if (hitsToKO == 2) ADJUST_SCORE(GOOD_EFFECT); @@ -5418,6 +5419,7 @@ static s32 AI_PredictSwitch(u32 battlerAtk, u32 battlerDef, u32 move, s32 score) // else if (IsPredictedToUsePursuitableMove(battlerDef, battlerAtk) && !MoveWouldHitFirst(move, battlerAtk, battlerDef)) //Pursuit against fast U-Turn // ADJUST_SCORE(GOOD_EFFECT); break; + } case EFFECT_FOCUS_PUNCH: ADJUST_SCORE(DECENT_EFFECT);