Fix migration script output from move anim documentation (#9140)

Co-authored-by: Hedara <hedara90@gmail.com>
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hedara90 2026-02-06 11:53:41 +01:00 committed by GitHub
parent 564cc3e73e
commit 83be28dc37
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@ -2434,32 +2434,39 @@ gBattleAnimMove_DracoMeteor::
call DracoMeteor2
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 7, 4, 2
create_dragon_rage_fire_plume_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, x=40, y=32@; For Meteor 1 createvisualtask AnimTask_HorizontalShake, 5, 5, 2, 1
create_dragon_rage_fire_plume_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, x=40, y=32@; For Meteor 1
createvisualtask AnimTask_HorizontalShake, 5, 5, 2, 1
delay 7
call DracoMeteor3
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 7, 4, 2
create_dragon_rage_fire_plume_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, x=-8, y=32@; For Meteor 2 delay 7
create_dragon_rage_fire_plume_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, x=-8, y=32@; For Meteor 2
delay 7
call DracoMeteor4
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 7, 4, 2
create_dragon_rage_fire_plume_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, x=21, y=32@; For Meteor 3 delay 7
create_dragon_rage_fire_plume_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, x=21, y=32@; For Meteor 3
delay 7
call DracoMeteor1
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 7, 4, 2
create_dragon_rage_fire_plume_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, x=-8, y=32@; For Meteor 4 createvisualtask AnimTask_HorizontalShake, 5, 5, 2, 1
create_dragon_rage_fire_plume_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, x=-8, y=32@; For Meteor 4
createvisualtask AnimTask_HorizontalShake, 5, 5, 2, 1
delay 7
call DracoMeteor2
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 7, 4, 2
create_dragon_rage_fire_plume_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, x=40, y=32@; For Meteor 1 delay 7
create_dragon_rage_fire_plume_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, x=40, y=32@; For Meteor 1
delay 7
call DracoMeteor3
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 7, 4, 2
create_dragon_rage_fire_plume_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, x=21, y=32@; For Meteor 3 delay 15
create_dragon_rage_fire_plume_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, x=21, y=32@; For Meteor 3
delay 15
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 7, 4, 2
create_dragon_rage_fire_plume_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, x=21, y=32@; For Meteor 3 createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 2, 1
create_dragon_rage_fire_plume_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, x=21, y=32@; For Meteor 3
createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 2, 1
delay 7
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 12, 0, RGB(1, 2, 11)
waitforvisualfinish
@ -4918,7 +4925,8 @@ gBattleAnimMove_Hex::
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 2, 0, 37, 1
playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET
delay 32
blend_color_cycle selector=F_PAL_TARGET, delay=2, num_blends=2, initial_blend_y=0, target_blend_y=12, color=RGB(10, 2, 19)@;Deep purple createsprite gCurseGhostSpriteTemplate, ANIM_TARGET, 4
blend_color_cycle selector=F_PAL_TARGET, delay=2, num_blends=2, initial_blend_y=0, target_blend_y=12, color=RGB(10, 2, 19)@;Deep purple
createsprite gCurseGhostSpriteTemplate, ANIM_TARGET, 4
waitforvisualfinish
clearmonbg ANIM_TARGET
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0, 16, 0, RGB(10, 2, 19) @;Deep purple
@ -7706,7 +7714,8 @@ gBattleAnimMove_TrickOrTreat::
createvisualtask AnimTask_ScaryFace, 5
delay 13
waitforvisualfinish
blend_color_cycle selector=F_PAL_TARGET, delay=2, num_blends=2, initial_blend_y=0, target_blend_y=12, color=RGB(10, 2, 19)@;Deep purple playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET
blend_color_cycle selector=F_PAL_TARGET, delay=2, num_blends=2, initial_blend_y=0, target_blend_y=12, color=RGB(10, 2, 19)@;Deep purple
playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET
createsprite gCurseGhostSpriteTemplate, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 14, 1
waitforvisualfinish
@ -9278,7 +9287,8 @@ gBattleAnimMove_OblivionWing::
call OblivionWingBeam
call OblivionWingBeam
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 40, 1
blend_color_cycle selector=F_PAL_TARGET, delay=2, num_blends=4, initial_blend_y=0, target_blend_y=12, color=RGB(31, 4, 10)@Pinkish Red call OblivionWingBeam
blend_color_cycle selector=F_PAL_TARGET, delay=2, num_blends=4, initial_blend_y=0, target_blend_y=12, color=RGB(31, 4, 10)@Pinkish Red
call OblivionWingBeam
call OblivionWingBeam
call OblivionWingBeam
call OblivionWingBeam
@ -13183,7 +13193,8 @@ gBattleAnimMove_DynamaxCannon::
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 2, 15, 0, 0
fadetobg BG_DYNAMAX_CANNON
waitbgfadein
blend_color_cycle selector=F_PAL_TARGET, delay=4, num_blends=4, initial_blend_y=0, target_blend_y=12, color=RGB(31, 4, 10)@Pinkish Red panse SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER SOUND_PAN_TARGET 2 0
blend_color_cycle selector=F_PAL_TARGET, delay=4, num_blends=4, initial_blend_y=0, target_blend_y=12, color=RGB(31, 4, 10)@Pinkish Red
panse SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER SOUND_PAN_TARGET 2 0
shake_mon_or_platform velocity=4, shake_timer=1, shake_duration=180, type=1
createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 4, 87, 1
call DynamaxCannonLaunch
@ -13316,7 +13327,8 @@ gBattleAnimMove_TarShot::
playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
delay 15
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 10, 1
blend_color_cycle selector=F_PAL_TARGET, delay=2, num_blends=2, initial_blend_y=0, target_blend_y=16, color=RGB_BLACK@;Black createsprite gAppleAcidDripTemplate, ANIM_TARGET, 2, 0xffe6, 0xffe8, 0x0, 0xf, 0x37
blend_color_cycle selector=F_PAL_TARGET, delay=2, num_blends=2, initial_blend_y=0, target_blend_y=16, color=RGB_BLACK@;Black
createsprite gAppleAcidDripTemplate, ANIM_TARGET, 2, 0xffe6, 0xffe8, 0x0, 0xf, 0x37
playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET
delay 10
createsprite gAppleAcidDripTemplate, ANIM_TARGET, 2, 0xf, 0xffe5, 0x0, 0xC, 0x32
@ -14288,7 +14300,8 @@ gBattleAnimMove_Eternabeam::
call OblivionWingBeam
call OblivionWingBeam
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 50, 1
blend_color_cycle selector=F_PAL_TARGET, delay=2, num_blends=4, initial_blend_y=0, target_blend_y=12, color=RGB(31, 4, 10)@Pinkish Red call OblivionWingBeam
blend_color_cycle selector=F_PAL_TARGET, delay=2, num_blends=4, initial_blend_y=0, target_blend_y=12, color=RGB(31, 4, 10)@Pinkish Red
call OblivionWingBeam
call OblivionWingBeam
call OblivionWingBeam
call OblivionWingBeam
@ -15039,7 +15052,8 @@ gBattleAnimMove_CorrosiveGas::
monbg ANIM_ATTACKER
loopsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER, 0x8, 0x3
delay 0
blend_color_cycle selector=F_PAL_ATTACKER, delay=1, num_blends=2, initial_blend_y=0, target_blend_y=15, color=RGB(15, 15, 6)@;Garbage green createsprite gSpriteTemplate_CorrosiveGasSmoke, ANIM_ATTACKER, 0x7a, 0x3, 0xfff2, 0x12, 0x2e
blend_color_cycle selector=F_PAL_ATTACKER, delay=1, num_blends=2, initial_blend_y=0, target_blend_y=15, color=RGB(15, 15, 6)@;Garbage green
createsprite gSpriteTemplate_CorrosiveGasSmoke, ANIM_ATTACKER, 0x7a, 0x3, 0xfff2, 0x12, 0x2e
delay 0
createsprite gSpriteTemplate_CorrosiveGasSmoke, ANIM_ATTACKER, 0x79, 0x3, 0xe, 0xfff2, 0x2e
delay 0
@ -15052,7 +15066,8 @@ gBattleAnimMove_CorrosiveGas::
createsprite gSpriteTemplate_CorrosiveGasSmoke, ANIM_ATTACKER, 0x7b, 0x3, 0x4, 0x4, 0x1e
waitforvisualfinish
playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET
blend_color_cycle selector=(F_PAL_BG | F_PAL_TARGET | F_PAL_ATK_PARTNER | F_PAL_DEF_PARTNER), delay=1, num_blends=2, initial_blend_y=0, target_blend_y=14, color=RGB(15, 15, 6)@;Garbage green waitforvisualfinish
blend_color_cycle selector=(F_PAL_BG | F_PAL_TARGET | F_PAL_ATK_PARTNER | F_PAL_DEF_PARTNER), delay=1, num_blends=2, initial_blend_y=0, target_blend_y=14, color=RGB(15, 15, 6)@;Garbage green
waitforvisualfinish
clearmonbg ANIM_ATTACKER
end
@ -15432,7 +15447,8 @@ gBattleAnimMove_DragonEnergy::
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_HYDRO_PUMP, 0, 12, 12, RGB(30, 2, 11) @;Regidrago Reddish Reddish, Purple
monbg ANIM_TARGET
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
blend_color_cycle selector=F_PAL_ATTACKER, delay=0, num_blends=4, initial_blend_y=0, target_blend_y=11, color=RGB(31, 28, 31)@;Pinkish White waitforvisualfinish
blend_color_cycle selector=F_PAL_ATTACKER, delay=0, num_blends=4, initial_blend_y=0, target_blend_y=11, color=RGB(31, 28, 31)@;Pinkish White
waitforvisualfinish
playsewithpan SE_M_DETECT, SOUND_PAN_TARGET
createvisualtask AnimTask_BlendBattleAnimPal, 10, (F_PAL_BG | F_PAL_BATTLERS_2), 1, 16, 0, RGB(30, 2, 11) @;Regidrago Reddish Reddish, Purple
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, -120, 0, 0, 1 @;Slide off off, screen
@ -15494,7 +15510,8 @@ gBattleAnimMove_FreezingGlare::
createvisualtask AnimTask_GlareEyeDots, 0x5, 0x0
playsewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER
waitforvisualfinish
blend_color_cycle selector=F_PAL_TARGET, delay=2, num_blends=2, initial_blend_y=0, target_blend_y=12, color=RGB(12, 26, 31)@;Ice blue createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 4, 28, 1
blend_color_cycle selector=F_PAL_TARGET, delay=2, num_blends=2, initial_blend_y=0, target_blend_y=12, color=RGB(12, 26, 31)@;Ice blue
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 4, 28, 1
call IceCrystalEffectShort
waitforvisualfinish
call UnsetPsychicBg
@ -19776,28 +19793,34 @@ TeraBlastRock:
call TeraBlastRock2
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 7, 4, 2
create_dragon_rage_fire_plume_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, x=40, y=16@; For Meteor 1 createvisualtask AnimTask_HorizontalShake, 5, 5, 2, 1
create_dragon_rage_fire_plume_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, x=40, y=16@; For Meteor 1
createvisualtask AnimTask_HorizontalShake, 5, 5, 2, 1
delay 3
call TeraBlastRock3
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 7, 4, 2
create_dragon_rage_fire_plume_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, x=-8, y=16@; For Meteor 2 delay 3
create_dragon_rage_fire_plume_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, x=-8, y=16@; For Meteor 2
delay 3
call TeraBlastRock4
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 7, 4, 2
create_dragon_rage_fire_plume_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, x=21, y=16@; For Meteor 3 delay 3
create_dragon_rage_fire_plume_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, x=21, y=16@; For Meteor 3
delay 3
call TeraBlastRock1
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 7, 4, 2
create_dragon_rage_fire_plume_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, x=-8, y=16@; For Meteor 4 createvisualtask AnimTask_HorizontalShake, 5, 5, 2, 1
create_dragon_rage_fire_plume_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, x=-8, y=16@; For Meteor 4
createvisualtask AnimTask_HorizontalShake, 5, 5, 2, 1
delay 3
call TeraBlastRock2
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 7, 4, 2
create_dragon_rage_fire_plume_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, x=40, y=16@; For Meteor 1 delay 3
create_dragon_rage_fire_plume_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, x=40, y=16@; For Meteor 1
delay 3
call TeraBlastRock3
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
create_dragon_rage_fire_plume_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, x=21, y=16@; For Meteor 3 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 50, 1
create_dragon_rage_fire_plume_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, x=21, y=16@; For Meteor 3
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 50, 1
call EternabeamGeyser
delay 5
call EternabeamGeyser
@ -20229,28 +20252,34 @@ TeraBlastWater:
call TeraBlastWater2
playsewithpan SE_M_WATERFALL, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 7, 4, 2
create_dragon_rage_fire_plume_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, x=40, y=16@; For Meteor 1 createvisualtask AnimTask_HorizontalShake, 5, 5, 2, 1
create_dragon_rage_fire_plume_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, x=40, y=16@; For Meteor 1
createvisualtask AnimTask_HorizontalShake, 5, 5, 2, 1
delay 3
call TeraBlastWater3
playsewithpan SE_M_WATERFALL, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 7, 4, 2
create_dragon_rage_fire_plume_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, x=-8, y=16@; For Meteor 2 delay 3
create_dragon_rage_fire_plume_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, x=-8, y=16@; For Meteor 2
delay 3
call TeraBlastWater4
playsewithpan SE_M_WATERFALL, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 7, 4, 2
create_dragon_rage_fire_plume_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, x=21, y=16@; For Meteor 3 delay 3
create_dragon_rage_fire_plume_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, x=21, y=16@; For Meteor 3
delay 3
call TeraBlastWater1
playsewithpan SE_M_WATERFALL, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 7, 4, 2
create_dragon_rage_fire_plume_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, x=-8, y=16@; For Meteor 4 createvisualtask AnimTask_HorizontalShake, 5, 5, 2, 1
create_dragon_rage_fire_plume_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, x=-8, y=16@; For Meteor 4
createvisualtask AnimTask_HorizontalShake, 5, 5, 2, 1
delay 3
call TeraBlastWater2
playsewithpan SE_M_WATERFALL, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 7, 4, 2
create_dragon_rage_fire_plume_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, x=40, y=16@; For Meteor 1 delay 3
create_dragon_rage_fire_plume_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, x=40, y=16@; For Meteor 1
delay 3
call TeraBlastWater3
playsewithpan SE_M_WATERFALL, SOUND_PAN_TARGET
create_dragon_rage_fire_plume_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, x=21, y=16@; For Meteor 3 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 50, 1
create_dragon_rage_fire_plume_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, x=21, y=16@; For Meteor 3
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 50, 1
call EternabeamGeyser
delay 5
call EternabeamGeyser
@ -34851,7 +34880,8 @@ gBattleAnimMove_10000000VoltThunderbolt::
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x14, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3
delay 16
playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET
invert_screen_color scenery=0x101@thunder flash createsprite gGrowingChargeOrbSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER @ charge
invert_screen_color scenery=0x101@thunder flash
createsprite gGrowingChargeOrbSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER @ charge
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 64, -36
delay 1
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 64, -20
@ -34865,7 +34895,8 @@ gBattleAnimMove_10000000VoltThunderbolt::
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x18, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3
delay 20
playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET
invert_screen_color scenery=0x101@thunder flash createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, -64, -36
invert_screen_color scenery=0x101@thunder flash
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, -64, -36
delay 1
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, -64, -20
delay 1
@ -34878,7 +34909,8 @@ gBattleAnimMove_10000000VoltThunderbolt::
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1c, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3
delay 20
playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET
invert_screen_color scenery=0x101@thunder flash createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, -112, -36
invert_screen_color scenery=0x101@thunder flash
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, -112, -36
delay 1
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, -112, -20
delay 1
@ -34891,7 +34923,8 @@ gBattleAnimMove_10000000VoltThunderbolt::
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x20, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3
delay 16
playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET
invert_screen_color scenery=0x101@thunder flash createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, -48, -36
invert_screen_color scenery=0x101@thunder flash
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, -48, -36
delay 1
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, -48, -20
delay 1
@ -34912,7 +34945,7 @@ gBattleAnimMove_10000000VoltThunderbolt::
loadspritegfx ANIM_TAG_POISON_BUBBLE @purple
loopsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER, 0x5, 0xA
createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 4, 50, 1
flash_anim_tag_with_color tag=ANIM_TAG_ORBS, delay=1, num_blends=12, color1=RGB_RED, blend_y1=16, color2=0, blend_y2=0
@flash_anim_tag_with_color tag=ANIM_TAG_ORBS, delay=1, num_blends=12, color1=RGB_RED, blend_y1=16, color2=0, blend_y2=0
call TenMillionVoltThunderboltBeamRed
call TenMillionVoltThunderboltBeamBlue
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 50, 1
@ -35400,7 +35433,8 @@ PulverizingPancakeFinish:
createsprite gBounceBallLandSpriteTemplate, ANIM_TARGET, 3
delay 7
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
create_basic_hitsplat_sprite ANIM_TARGET, 2, x=0, y=0, relative_to=ANIM_TARGET, animation=0@big hit marker delay 0
create_basic_hitsplat_sprite ANIM_TARGET, 2, x=0, y=0, relative_to=ANIM_TARGET, animation=0@big hit marker
delay 0
createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 4, 44
createsprite gPulverizingPancakeYellowRingSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x100, 0x0
delay 5