Fix migration script output from move anim documentation (#9140)
Co-authored-by: Hedara <hedara90@gmail.com>
This commit is contained in:
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@ -2434,32 +2434,39 @@ gBattleAnimMove_DracoMeteor::
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call DracoMeteor2
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playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
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createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 7, 4, 2
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create_dragon_rage_fire_plume_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, x=40, y=32@; For Meteor 1 createvisualtask AnimTask_HorizontalShake, 5, 5, 2, 1
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create_dragon_rage_fire_plume_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, x=40, y=32@; For Meteor 1
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createvisualtask AnimTask_HorizontalShake, 5, 5, 2, 1
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delay 7
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call DracoMeteor3
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playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
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createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 7, 4, 2
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create_dragon_rage_fire_plume_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, x=-8, y=32@; For Meteor 2 delay 7
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create_dragon_rage_fire_plume_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, x=-8, y=32@; For Meteor 2
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delay 7
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call DracoMeteor4
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playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
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createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 7, 4, 2
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create_dragon_rage_fire_plume_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, x=21, y=32@; For Meteor 3 delay 7
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create_dragon_rage_fire_plume_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, x=21, y=32@; For Meteor 3
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delay 7
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call DracoMeteor1
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playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
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createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 7, 4, 2
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create_dragon_rage_fire_plume_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, x=-8, y=32@; For Meteor 4 createvisualtask AnimTask_HorizontalShake, 5, 5, 2, 1
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create_dragon_rage_fire_plume_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, x=-8, y=32@; For Meteor 4
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createvisualtask AnimTask_HorizontalShake, 5, 5, 2, 1
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delay 7
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call DracoMeteor2
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playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
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createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 7, 4, 2
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create_dragon_rage_fire_plume_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, x=40, y=32@; For Meteor 1 delay 7
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create_dragon_rage_fire_plume_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, x=40, y=32@; For Meteor 1
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delay 7
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call DracoMeteor3
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playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
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createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 7, 4, 2
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create_dragon_rage_fire_plume_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, x=21, y=32@; For Meteor 3 delay 15
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create_dragon_rage_fire_plume_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, x=21, y=32@; For Meteor 3
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delay 15
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playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
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createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 7, 4, 2
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create_dragon_rage_fire_plume_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, x=21, y=32@; For Meteor 3 createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 2, 1
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create_dragon_rage_fire_plume_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, x=21, y=32@; For Meteor 3
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createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 2, 1
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delay 7
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createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 12, 0, RGB(1, 2, 11)
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waitforvisualfinish
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@ -4918,7 +4925,8 @@ gBattleAnimMove_Hex::
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createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 2, 0, 37, 1
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playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET
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delay 32
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blend_color_cycle selector=F_PAL_TARGET, delay=2, num_blends=2, initial_blend_y=0, target_blend_y=12, color=RGB(10, 2, 19)@;Deep purple createsprite gCurseGhostSpriteTemplate, ANIM_TARGET, 4
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blend_color_cycle selector=F_PAL_TARGET, delay=2, num_blends=2, initial_blend_y=0, target_blend_y=12, color=RGB(10, 2, 19)@;Deep purple
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createsprite gCurseGhostSpriteTemplate, ANIM_TARGET, 4
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waitforvisualfinish
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clearmonbg ANIM_TARGET
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createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0, 16, 0, RGB(10, 2, 19) @;Deep purple
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@ -7706,7 +7714,8 @@ gBattleAnimMove_TrickOrTreat::
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createvisualtask AnimTask_ScaryFace, 5
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delay 13
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waitforvisualfinish
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blend_color_cycle selector=F_PAL_TARGET, delay=2, num_blends=2, initial_blend_y=0, target_blend_y=12, color=RGB(10, 2, 19)@;Deep purple playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET
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blend_color_cycle selector=F_PAL_TARGET, delay=2, num_blends=2, initial_blend_y=0, target_blend_y=12, color=RGB(10, 2, 19)@;Deep purple
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playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET
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createsprite gCurseGhostSpriteTemplate, ANIM_TARGET, 2
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 14, 1
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waitforvisualfinish
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@ -9278,7 +9287,8 @@ gBattleAnimMove_OblivionWing::
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call OblivionWingBeam
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call OblivionWingBeam
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createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 40, 1
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blend_color_cycle selector=F_PAL_TARGET, delay=2, num_blends=4, initial_blend_y=0, target_blend_y=12, color=RGB(31, 4, 10)@Pinkish Red call OblivionWingBeam
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blend_color_cycle selector=F_PAL_TARGET, delay=2, num_blends=4, initial_blend_y=0, target_blend_y=12, color=RGB(31, 4, 10)@Pinkish Red
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call OblivionWingBeam
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call OblivionWingBeam
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call OblivionWingBeam
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call OblivionWingBeam
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@ -13183,7 +13193,8 @@ gBattleAnimMove_DynamaxCannon::
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createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 2, 15, 0, 0
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fadetobg BG_DYNAMAX_CANNON
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waitbgfadein
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blend_color_cycle selector=F_PAL_TARGET, delay=4, num_blends=4, initial_blend_y=0, target_blend_y=12, color=RGB(31, 4, 10)@Pinkish Red panse SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER SOUND_PAN_TARGET 2 0
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blend_color_cycle selector=F_PAL_TARGET, delay=4, num_blends=4, initial_blend_y=0, target_blend_y=12, color=RGB(31, 4, 10)@Pinkish Red
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panse SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER SOUND_PAN_TARGET 2 0
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shake_mon_or_platform velocity=4, shake_timer=1, shake_duration=180, type=1
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createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 4, 87, 1
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call DynamaxCannonLaunch
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@ -13316,7 +13327,8 @@ gBattleAnimMove_TarShot::
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playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
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delay 15
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createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 10, 1
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blend_color_cycle selector=F_PAL_TARGET, delay=2, num_blends=2, initial_blend_y=0, target_blend_y=16, color=RGB_BLACK@;Black createsprite gAppleAcidDripTemplate, ANIM_TARGET, 2, 0xffe6, 0xffe8, 0x0, 0xf, 0x37
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blend_color_cycle selector=F_PAL_TARGET, delay=2, num_blends=2, initial_blend_y=0, target_blend_y=16, color=RGB_BLACK@;Black
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createsprite gAppleAcidDripTemplate, ANIM_TARGET, 2, 0xffe6, 0xffe8, 0x0, 0xf, 0x37
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playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET
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delay 10
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createsprite gAppleAcidDripTemplate, ANIM_TARGET, 2, 0xf, 0xffe5, 0x0, 0xC, 0x32
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@ -14288,7 +14300,8 @@ gBattleAnimMove_Eternabeam::
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call OblivionWingBeam
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call OblivionWingBeam
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createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 50, 1
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blend_color_cycle selector=F_PAL_TARGET, delay=2, num_blends=4, initial_blend_y=0, target_blend_y=12, color=RGB(31, 4, 10)@Pinkish Red call OblivionWingBeam
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blend_color_cycle selector=F_PAL_TARGET, delay=2, num_blends=4, initial_blend_y=0, target_blend_y=12, color=RGB(31, 4, 10)@Pinkish Red
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call OblivionWingBeam
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call OblivionWingBeam
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call OblivionWingBeam
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call OblivionWingBeam
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@ -15039,7 +15052,8 @@ gBattleAnimMove_CorrosiveGas::
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monbg ANIM_ATTACKER
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loopsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER, 0x8, 0x3
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delay 0
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blend_color_cycle selector=F_PAL_ATTACKER, delay=1, num_blends=2, initial_blend_y=0, target_blend_y=15, color=RGB(15, 15, 6)@;Garbage green createsprite gSpriteTemplate_CorrosiveGasSmoke, ANIM_ATTACKER, 0x7a, 0x3, 0xfff2, 0x12, 0x2e
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blend_color_cycle selector=F_PAL_ATTACKER, delay=1, num_blends=2, initial_blend_y=0, target_blend_y=15, color=RGB(15, 15, 6)@;Garbage green
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createsprite gSpriteTemplate_CorrosiveGasSmoke, ANIM_ATTACKER, 0x7a, 0x3, 0xfff2, 0x12, 0x2e
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delay 0
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createsprite gSpriteTemplate_CorrosiveGasSmoke, ANIM_ATTACKER, 0x79, 0x3, 0xe, 0xfff2, 0x2e
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delay 0
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@ -15052,7 +15066,8 @@ gBattleAnimMove_CorrosiveGas::
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createsprite gSpriteTemplate_CorrosiveGasSmoke, ANIM_ATTACKER, 0x7b, 0x3, 0x4, 0x4, 0x1e
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waitforvisualfinish
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playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET
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blend_color_cycle selector=(F_PAL_BG | F_PAL_TARGET | F_PAL_ATK_PARTNER | F_PAL_DEF_PARTNER), delay=1, num_blends=2, initial_blend_y=0, target_blend_y=14, color=RGB(15, 15, 6)@;Garbage green waitforvisualfinish
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blend_color_cycle selector=(F_PAL_BG | F_PAL_TARGET | F_PAL_ATK_PARTNER | F_PAL_DEF_PARTNER), delay=1, num_blends=2, initial_blend_y=0, target_blend_y=14, color=RGB(15, 15, 6)@;Garbage green
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waitforvisualfinish
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clearmonbg ANIM_ATTACKER
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end
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@ -15432,7 +15447,8 @@ gBattleAnimMove_DragonEnergy::
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createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_HYDRO_PUMP, 0, 12, 12, RGB(30, 2, 11) @;Regidrago Reddish Reddish, Purple
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monbg ANIM_TARGET
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playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
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blend_color_cycle selector=F_PAL_ATTACKER, delay=0, num_blends=4, initial_blend_y=0, target_blend_y=11, color=RGB(31, 28, 31)@;Pinkish White waitforvisualfinish
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blend_color_cycle selector=F_PAL_ATTACKER, delay=0, num_blends=4, initial_blend_y=0, target_blend_y=11, color=RGB(31, 28, 31)@;Pinkish White
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waitforvisualfinish
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playsewithpan SE_M_DETECT, SOUND_PAN_TARGET
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createvisualtask AnimTask_BlendBattleAnimPal, 10, (F_PAL_BG | F_PAL_BATTLERS_2), 1, 16, 0, RGB(30, 2, 11) @;Regidrago Reddish Reddish, Purple
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, -120, 0, 0, 1 @;Slide off off, screen
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@ -15494,7 +15510,8 @@ gBattleAnimMove_FreezingGlare::
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createvisualtask AnimTask_GlareEyeDots, 0x5, 0x0
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playsewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER
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waitforvisualfinish
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blend_color_cycle selector=F_PAL_TARGET, delay=2, num_blends=2, initial_blend_y=0, target_blend_y=12, color=RGB(12, 26, 31)@;Ice blue createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 4, 28, 1
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blend_color_cycle selector=F_PAL_TARGET, delay=2, num_blends=2, initial_blend_y=0, target_blend_y=12, color=RGB(12, 26, 31)@;Ice blue
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createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 4, 28, 1
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call IceCrystalEffectShort
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waitforvisualfinish
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call UnsetPsychicBg
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@ -19776,28 +19793,34 @@ TeraBlastRock:
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call TeraBlastRock2
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playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
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createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 7, 4, 2
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create_dragon_rage_fire_plume_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, x=40, y=16@; For Meteor 1 createvisualtask AnimTask_HorizontalShake, 5, 5, 2, 1
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create_dragon_rage_fire_plume_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, x=40, y=16@; For Meteor 1
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createvisualtask AnimTask_HorizontalShake, 5, 5, 2, 1
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delay 3
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call TeraBlastRock3
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playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
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createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 7, 4, 2
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create_dragon_rage_fire_plume_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, x=-8, y=16@; For Meteor 2 delay 3
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create_dragon_rage_fire_plume_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, x=-8, y=16@; For Meteor 2
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delay 3
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call TeraBlastRock4
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playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
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createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 7, 4, 2
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create_dragon_rage_fire_plume_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, x=21, y=16@; For Meteor 3 delay 3
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create_dragon_rage_fire_plume_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, x=21, y=16@; For Meteor 3
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delay 3
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call TeraBlastRock1
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playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
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createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 7, 4, 2
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create_dragon_rage_fire_plume_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, x=-8, y=16@; For Meteor 4 createvisualtask AnimTask_HorizontalShake, 5, 5, 2, 1
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create_dragon_rage_fire_plume_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, x=-8, y=16@; For Meteor 4
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createvisualtask AnimTask_HorizontalShake, 5, 5, 2, 1
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delay 3
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call TeraBlastRock2
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playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
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createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 7, 4, 2
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create_dragon_rage_fire_plume_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, x=40, y=16@; For Meteor 1 delay 3
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create_dragon_rage_fire_plume_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, x=40, y=16@; For Meteor 1
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delay 3
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call TeraBlastRock3
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playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
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create_dragon_rage_fire_plume_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, x=21, y=16@; For Meteor 3 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 50, 1
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create_dragon_rage_fire_plume_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, x=21, y=16@; For Meteor 3
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createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 50, 1
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call EternabeamGeyser
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delay 5
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call EternabeamGeyser
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@ -20229,28 +20252,34 @@ TeraBlastWater:
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call TeraBlastWater2
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playsewithpan SE_M_WATERFALL, SOUND_PAN_TARGET
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createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 7, 4, 2
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create_dragon_rage_fire_plume_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, x=40, y=16@; For Meteor 1 createvisualtask AnimTask_HorizontalShake, 5, 5, 2, 1
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create_dragon_rage_fire_plume_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, x=40, y=16@; For Meteor 1
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createvisualtask AnimTask_HorizontalShake, 5, 5, 2, 1
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delay 3
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call TeraBlastWater3
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playsewithpan SE_M_WATERFALL, SOUND_PAN_TARGET
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createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 7, 4, 2
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create_dragon_rage_fire_plume_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, x=-8, y=16@; For Meteor 2 delay 3
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create_dragon_rage_fire_plume_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, x=-8, y=16@; For Meteor 2
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delay 3
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call TeraBlastWater4
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playsewithpan SE_M_WATERFALL, SOUND_PAN_TARGET
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createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 7, 4, 2
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create_dragon_rage_fire_plume_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, x=21, y=16@; For Meteor 3 delay 3
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create_dragon_rage_fire_plume_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, x=21, y=16@; For Meteor 3
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delay 3
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call TeraBlastWater1
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playsewithpan SE_M_WATERFALL, SOUND_PAN_TARGET
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createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 7, 4, 2
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create_dragon_rage_fire_plume_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, x=-8, y=16@; For Meteor 4 createvisualtask AnimTask_HorizontalShake, 5, 5, 2, 1
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create_dragon_rage_fire_plume_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, x=-8, y=16@; For Meteor 4
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createvisualtask AnimTask_HorizontalShake, 5, 5, 2, 1
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delay 3
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call TeraBlastWater2
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playsewithpan SE_M_WATERFALL, SOUND_PAN_TARGET
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createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 7, 4, 2
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create_dragon_rage_fire_plume_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, x=40, y=16@; For Meteor 1 delay 3
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create_dragon_rage_fire_plume_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, x=40, y=16@; For Meteor 1
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delay 3
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call TeraBlastWater3
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playsewithpan SE_M_WATERFALL, SOUND_PAN_TARGET
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create_dragon_rage_fire_plume_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, x=21, y=16@; For Meteor 3 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 50, 1
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create_dragon_rage_fire_plume_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, x=21, y=16@; For Meteor 3
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createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 50, 1
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call EternabeamGeyser
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delay 5
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call EternabeamGeyser
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@ -34851,7 +34880,8 @@ gBattleAnimMove_10000000VoltThunderbolt::
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createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x14, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3
|
||||
delay 16
|
||||
playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET
|
||||
invert_screen_color scenery=0x101@thunder flash createsprite gGrowingChargeOrbSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER @ charge
|
||||
invert_screen_color scenery=0x101@thunder flash
|
||||
createsprite gGrowingChargeOrbSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER @ charge
|
||||
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 64, -36
|
||||
delay 1
|
||||
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 64, -20
|
||||
@ -34865,7 +34895,8 @@ gBattleAnimMove_10000000VoltThunderbolt::
|
||||
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x18, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3
|
||||
delay 20
|
||||
playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET
|
||||
invert_screen_color scenery=0x101@thunder flash createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, -64, -36
|
||||
invert_screen_color scenery=0x101@thunder flash
|
||||
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, -64, -36
|
||||
delay 1
|
||||
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, -64, -20
|
||||
delay 1
|
||||
@ -34878,7 +34909,8 @@ gBattleAnimMove_10000000VoltThunderbolt::
|
||||
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1c, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3
|
||||
delay 20
|
||||
playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET
|
||||
invert_screen_color scenery=0x101@thunder flash createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, -112, -36
|
||||
invert_screen_color scenery=0x101@thunder flash
|
||||
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, -112, -36
|
||||
delay 1
|
||||
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, -112, -20
|
||||
delay 1
|
||||
@ -34891,7 +34923,8 @@ gBattleAnimMove_10000000VoltThunderbolt::
|
||||
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x20, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3
|
||||
delay 16
|
||||
playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET
|
||||
invert_screen_color scenery=0x101@thunder flash createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, -48, -36
|
||||
invert_screen_color scenery=0x101@thunder flash
|
||||
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, -48, -36
|
||||
delay 1
|
||||
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, -48, -20
|
||||
delay 1
|
||||
@ -34912,7 +34945,7 @@ gBattleAnimMove_10000000VoltThunderbolt::
|
||||
loadspritegfx ANIM_TAG_POISON_BUBBLE @purple
|
||||
loopsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER, 0x5, 0xA
|
||||
createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 4, 50, 1
|
||||
flash_anim_tag_with_color tag=ANIM_TAG_ORBS, delay=1, num_blends=12, color1=RGB_RED, blend_y1=16, color2=0, blend_y2=0
|
||||
@flash_anim_tag_with_color tag=ANIM_TAG_ORBS, delay=1, num_blends=12, color1=RGB_RED, blend_y1=16, color2=0, blend_y2=0
|
||||
call TenMillionVoltThunderboltBeamRed
|
||||
call TenMillionVoltThunderboltBeamBlue
|
||||
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 50, 1
|
||||
@ -35400,7 +35433,8 @@ PulverizingPancakeFinish:
|
||||
createsprite gBounceBallLandSpriteTemplate, ANIM_TARGET, 3
|
||||
delay 7
|
||||
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
|
||||
create_basic_hitsplat_sprite ANIM_TARGET, 2, x=0, y=0, relative_to=ANIM_TARGET, animation=0@big hit marker delay 0
|
||||
create_basic_hitsplat_sprite ANIM_TARGET, 2, x=0, y=0, relative_to=ANIM_TARGET, animation=0@big hit marker
|
||||
delay 0
|
||||
createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 4, 44
|
||||
createsprite gPulverizingPancakeYellowRingSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x100, 0x0
|
||||
delay 5
|
||||
|
||||
Loading…
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Reference in New Issue
Block a user