From 84e6e083f7d9d5830f000f07baf1bf7562c30ec1 Mon Sep 17 00:00:00 2001 From: kleeenexfeu <94004034+kleeenexfeu@users.noreply.github.com> Date: Tue, 23 Nov 2021 14:24:30 +0100 Subject: [PATCH] hate the explanations about turn order ._. Co-authored-by: Eduardo Quezada D'Ottone --- include/constants/battle_config.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/include/constants/battle_config.h b/include/constants/battle_config.h index ac3da4dd4e..b792a6f723 100644 --- a/include/constants/battle_config.h +++ b/include/constants/battle_config.h @@ -132,7 +132,7 @@ #define B_SLEEP_TURNS GEN_7 // In Gen5+, sleep lasts for 1-3 turns instead of 2-5 turns. #define B_TAUNT_TURNS GEN_7 // In Gen5+, Taunt lasts 3 turns if the user acts before the target, or 4 turns if the target acted before the user. In Gen3, taunt lasts 2 turns and in Gen 4, 3-5 turns. #define B_MEGA_EVO_TURN_ORDER GEN_7 // In Gen7, a Pokémon's Speed after Mega Evolution is used to determine turn order, not its Speed before. -#define B_RECALC_TURN_AFTER_ACTIONS GEN_8 // In gen 8, switching/using a move have consequences for the turn order of the current turn. +#define B_RECALC_TURN_AFTER_ACTIONS GEN_8 // In Gen8, switching/using a move has consequences over the turn order of the rest of the current turn. // Move data settings #define B_UPDATED_MOVE_DATA GEN_8 // Updates move data in gBattleMoves, including Power, Accuracy, PP, stat changes, targets, chances of secondary effects, etc.