diff --git a/data/maps/MtChimney/scripts.inc b/data/maps/MtChimney/scripts.inc index cc1b4d03a2..3e1a958c5c 100644 --- a/data/maps/MtChimney/scripts.inc +++ b/data/maps/MtChimney/scripts.inc @@ -563,22 +563,22 @@ MtChimney_Text_TabithaPostBattle: .string "老大,快!\n把陨石的能量输送给它!\p嘿嘿嘿……$" MtChimney_Text_Grunt2Intro: - .string "我们熔岩队\n是为了大家而努力着。\p比如说,如果那家伙的力量能制造更多\n土地,人们生活的空间会越来越多。\p大家都会很高兴的!$" + .string "我们熔岩队可是为了大家\n而努力工作的!\p比如,如果那家伙的力量能造出更多的\n陆地,人们就有更多地方可住。\p大家都会很高兴的!$" MtChimney_Text_Grunt2Defeat: - .string "哎?\n我输了?$" + .string "哎?\n你说我输了是什么意思?$" MtChimney_Text_Grunt2PostBattle: - .string "我们的老大说过,\n“这会让所有人都幸福。”\p可是为什么每个人都在\n阻碍我们?$" + .string "我们的老大说过,\n“这会让所有人都幸福。”\p但为什么大家总是要\n来妨碍我们呢?$" MtChimney_Text_Grunt1Intro: - .string "如果有更多的土地,\n我就能有一所自己的大房子了!\p我要把它建在凝固的岩浆上!$" + .string "如果有更多陆地,\n我就能有一栋自己的大房子了!\p我要把它建在凝固的岩浆上!$" MtChimney_Text_Grunt1Defeat: .string "我大房子的梦想啊……$" MtChimney_Text_Grunt1PostBattle: - .string "像你这样的孩子,\n应该去海里玩水才对!$" + .string "像你这样的孩子,\n应该去海边玩水才对!$" MtChimney_Text_TeamAquaAlwaysMessingWithPlans: .string "可恶的海洋队……\n总是妨碍我们的计划!$" @@ -614,16 +614,16 @@ MtChimney_Text_MagmaOutnumbersUs: .string "可恶……熔岩队比我们人多!\n我们阻止不了他们!$" MtChimney_Text_LessHabitatForWaterPokemon: - .string "如果任他们拓展陆地,水属性宝可梦们\n的生存空间就会减少了!$" + .string "如果任他们拓展陆地,\n水属性宝可梦的生存空间就会减少了!$" MtChimney_Text_MagmasNameSimilar: - .string "我们是海洋队!\p他们是熔岩队!\p这种容易混淆的名字\n真气死我了!$" + .string "我们是海洋队!\p他们是熔岩队!\p他们居然用这么容易混淆的名字,\n真气死我了!$" MtChimney_Text_Bushaa: .string "扑沙!$" MtChimney_Text_LavaCookiesJust200: - .string "釜炎仙贝是\n烟囱山的特产。\p吃吃看吧,1个只卖¥200。$" + .string "釜炎仙贝是\n烟囱山的特产。\p尝尝看吧,只卖¥200。$" MtChimney_Text_ThankYouDear: .string "谢谢惠顾,孩子!$" @@ -644,7 +644,7 @@ MtChimney_Text_PlayerRemovedMeteorite: .string "{PLAYER}把陨石从\n奇异的机器上拿了下来。$" MtChimney_Text_PlayerLeftMeteorite: - .string "{PLAYER}把陨石\n留在原地。$" + .string "{PLAYER}把陨石\n留在了原处。$" MtChimney_Text_MachineMakesNoResponse: .string "是一台奇异的机器……\n什么反应也没有。$" @@ -671,10 +671,10 @@ MtChimney_Text_ShelbyRematchDefeat: .string "哦,我的天啊,\n你可不是一般人!$" MtChimney_Text_ShelbyPostRematch: - .string "也许你的心已经与宝可梦\n合为一体了。$" + .string "也许你的心已经与宝可梦的\n合为一体了。$" MtChimney_Text_MelissaIntro: - .string "我的热血在沸腾!\n不能忍受了!我要战斗!$" + .string "我的热血在沸腾!\n忍不住了!我要战斗!$" MtChimney_Text_MelissaDefeat: .string "喔喔,真是场激烈的比赛!$" diff --git a/data/maps/PetalburgCity/scripts.inc b/data/maps/PetalburgCity/scripts.inc index ff7172791b..41b58aa9d7 100644 --- a/data/maps/PetalburgCity/scripts.inc +++ b/data/maps/PetalburgCity/scripts.inc @@ -708,7 +708,7 @@ PetalburgCity_Text_ThisIsPetalburgGym: .string "看到了吗?这就是橙华市的道馆。$" PetalburgCity_Text_ThisIsGymSign: - .string "这是道馆的标记。\n想要去道馆,找它就对了。$" + .string "这是道馆的标志。\n想要去道馆,找它就对了。$" PetalburgCity_Text_WaterReflection: .string "我的脸倒映在水面上。\p那也许是张充满希望的笑脸……\p又或是在恐惧中挣扎的\n一张忧郁而沉默的脸……\p你的脸在水里会是什么样?$" diff --git a/data/maps/Route105/scripts.inc b/data/maps/Route105/scripts.inc index 263c4ad23d..c8de4d0ce5 100644 --- a/data/maps/Route105/scripts.inc +++ b/data/maps/Route105/scripts.inc @@ -77,7 +77,7 @@ Route105_EventScript_AndresRematch:: end Route104_Text_DadPokenavCall: - .string "…… …… ……\n…… …… ……哔!\p爸爸:喂,{PLAYER}?\p…… …… ……\n你现在在哪儿?\l听上去那儿刮着大风是吧?\p我刚刚从得文的兹伏奇那儿\n听说了你的宝可导航的事,\l所以我打算给你打个电话。\p似乎你干得不错,\n我也很高兴。\p一路小心。\p…… …… ……\n…… …… ……咔哒!$" + .string "…… …… ……\n…… …… ……哔!\p爸爸:喂,{PLAYER}吗?\p…… …… ……\n现在到哪儿了?\l你那边风声很大啊。\p我刚刚从得文的兹伏奇社长那儿\n听说了你拿到了宝可导航,\l就想着给你打个电话。\p听起来你过得不错,\n那我就放心了。\p自己多保重啊。\p…… …… ……\n…… …… ……咔哒!$" Route104_Text_RegisteredDadInPokenav: .string "把爸爸千里\n登记到宝可导航里了。$" diff --git a/data/maps/SlateportCity_NameRatersHouse/scripts.inc b/data/maps/SlateportCity_NameRatersHouse/scripts.inc index 16b2d37d1a..e557b2a05e 100644 --- a/data/maps/SlateportCity_NameRatersHouse/scripts.inc +++ b/data/maps/SlateportCity_NameRatersHouse/scripts.inc @@ -62,29 +62,29 @@ SlateportCity_NameRatersHouse_EventScript_NewNameDifferent:: end SlateportCity_NameRatersHouse_Text_PleasedToRateMonNickname: - .string "你好,你好!\n我是姓名鉴定师!\p我可以为你鉴定\n宝可梦的名字的好坏。$" + .string "看一看瞧一瞧啊!\n老夫乃姓名鉴定师。\l也就是看名字算命的。\p来,让老夫来算算\n你宝可梦的昵称吧。$" SlateportCity_NameRatersHouse_Text_CritiqueWhichMonNickname: - .string "要我看看哪只\n宝可梦的名字?$" + .string "你想算哪只\n宝可梦的昵称啊?$" SlateportCity_NameRatersHouse_Text_FineNameSuggestBetterOne: - .string "唔……{STR_VAR_1}是吗?\n你给它起了个好名字,\p但是,我能给它起个\n更好的名字,怎么样?$" + .string "唔嗯……\n{STR_VAR_1}啊……\p这个昵称很有你的风范,\n取得不错嘛。\p不过~\n要不要老夫帮你\l取个更好的名字啊?$" SlateportCity_NameRatersHouse_Text_WhatShallNewNameBe: - .string "啊,好,那么,\n该叫什么呢?$" + .string "是吗,那……\n取个什么昵称好呢?$" SlateportCity_NameRatersHouse_Text_MonShallBeKnownAsName: - .string "好了!现在开始,这只宝可梦\n就叫{STR_VAR_1}了!\p这个名字比以前更好!\n你真幸运!$" + .string "好!从今天起\n这只宝可梦就叫{STR_VAR_1}啦!\p比之前的名字好听太多了,\n太好了太好了!$" SlateportCity_NameRatersHouse_Text_DoVisitAgain: - .string "知道了。\n欢迎再来。$" + .string "这样啊。\n知道了,你有空再来吧。$" SlateportCity_NameRatersHouse_Text_NameNoDifferentYetSuperior: - .string "好了!现在开始,这只宝可梦\n就叫{STR_VAR_1}了!\p虽然跟以前没什么不同,\n但这是个绝佳的名字!\p你真幸运!$" + .string "好!从今天起\n这只宝可梦就叫{STR_VAR_1}啦!\p虽然听起来和之前的差不多,\n但这个更棒哦!\l太好了太好了!$" SlateportCity_NameRatersHouse_Text_MagnificentName: - .string "唔……是{STR_VAR_1}!\p绝妙的名字!\n没什么可以修正的地方!\p你一定要好好珍惜\n你的{STR_VAR_1}。$" + .string "唔嗯……\n{STR_VAR_1}啊!\p这昵称好听到\n无可挑剔!\p今后你也要\n好好爱护{STR_VAR_1}哦!$" SlateportCity_NameRatersHouse_Text_ThatIsMerelyAnEgg: - .string "哎呀哎呀,\n这只是个蛋而已!$" + .string "喂喂……\n这不是颗蛋吗!$" diff --git a/data/maps/SlateportCity_OceanicMuseum_2F/scripts.inc b/data/maps/SlateportCity_OceanicMuseum_2F/scripts.inc index 5398547e00..c4133e70b4 100644 --- a/data/maps/SlateportCity_OceanicMuseum_2F/scripts.inc +++ b/data/maps/SlateportCity_OceanicMuseum_2F/scripts.inc @@ -293,7 +293,7 @@ SlateportCity_OceanicMuseum_2F_Text_Grunt2Defeat: .string "什么?!\n我也输了!$" SlateportCity_OceanicMuseum_2F_Text_MeddlingKid: - .string "怎么办?不拿到部件的话,\n我们会有大麻烦的!\p啊,想不到竟会被个麻烦的\n小毛孩子妨碍了!$" + .string "怎么办?不拿到部件的话,\n我们会有大麻烦的!\p啊,想不到竟会被个麻烦的\n小鬼给妨碍了!$" SlateportCity_OceanicMuseum_2F_Text_CameToSeeWhatsTakingSoLong: .string "我来看看你们抢个部件怎么\n用了那么久,结果你们几个废物\l被个小鬼头给拦住了?$" diff --git a/data/scripts/debug.inc b/data/scripts/debug.inc index ae5627f138..884680760e 100644 --- a/data/scripts/debug.inc +++ b/data/scripts/debug.inc @@ -603,12 +603,12 @@ Debug_EventScript_FakeRTCNotEnabled:: return Debug_EventScript_FakeRTCNotEnabled_Text_0: - .string "You currently do not have Fake RTC\nenabled. Please enable it in include/\lconfig/overworld.h$" + .string "您当前未启用FakeRTC功能。\n请在include/config/overworld.h文件中\l启用该功能。‌$" Debug_EventScript_TellTheTime_Text_0: - .string "Time and date:\n" + .string "时间与日期:\n" .string "{STR_VAR_1}, {STR_VAR_2}:{STR_VAR_3}$" DebugEventScript_PrintWeekday_Text_0: - .string "Time of day: {STR_VAR_1}$" + .string "时间段: {STR_VAR_1}$" diff --git a/data/scripts/secret_power_tm.inc b/data/scripts/secret_power_tm.inc index 7e7b70b7b8..b47357015b 100644 --- a/data/scripts/secret_power_tm.inc +++ b/data/scripts/secret_power_tm.inc @@ -1,30 +1,29 @@ Route111_Text_MakingRoomUseTMToMakeYourOwn: .string "哎?你问我在干什么?\p" - .string "我正想用宝可梦的招式\n" - .string "在这里建一个只有\l" - .string "我自己才能住进去的房间呐!\p" - .string "对了!要不我给你这个招式学习器\n" - .string "你也试试看吧!怎么样?$" + .string "我正想用宝可梦的招式在这里\n" + .string "造一个只属于自己的房间!\p" + .string "对了!这个招式学习器送你!\n" + .string "你也试试看怎么样?$" Route111_Text_ExplainSecretPower: - .string "对着面前这种藤蔓快要落下来的树\n" - .string "使用秘密之力这个招式试试看吧!\l" - .string "藤蔓落下来,就可以爬上去了!\p" - .string "那样的话,树顶有十分宽敞的空间\n" - .string "我还在那里放了许多我喜欢的东西!\l" - .string "只属于我一个人的房间……\l" - .string "就是,我的秘密基地了!\l" - .string "你也可以试试做一个的!\p" - .string "还有还有,制造秘密基地的场所\n" - .string "可不仅仅只有树上的!\p" - .string "在有小坑的墙壁前\n" - .string "也使用秘密之力试试看吧!\p" - .string "我去找找有没有别的地方去!\n" - .string "就这样吧!拜拜!$" + .string "找一棵挂满藤蔓的大树,\n" + .string "对着树干使用秘密之力——\l" + .string "藤蔓落下来,就能爬上树干了!\p" + .string "你会发现超大的空间,\n" + .string "可以随意布置喜欢的东西。\l" + .string "那就是独属于你的秘密房间……\l" + .string "我们叫它——“秘密基地”!\l" + .string "你也应该弄一个试试!\p" + .string "还有还有,能制造秘密基地的\n" + .string "地方可不仅仅只有树上哦!\p" + .string "试试对岩壁上凹陷的裂缝\n" + .string "也使用秘密之力吧!\p" + .string "我还要去找其他好地方呢,\n" + .string "先走啦!拜拜!$" Route111_Text_DontWantThis: - .string "啊,原来你不要啊!\n" - .string "什么时候想要了,再来找我吧!$" + .string "啊?你不想要吗?\n" + .string "改变主意了随时找我呀!$" Route111_Text_DontHaveAnyRoom: .string "啊,你的包包好像满了!\p" diff --git a/data/text/trainers.inc b/data/text/trainers.inc index 445cfbfe0f..97a0a20365 100644 --- a/data/text/trainers.inc +++ b/data/text/trainers.inc @@ -1158,13 +1158,13 @@ Route112_Text_ShaylaPostBattle:: .string "你现在很忙吗?\n我在想我们现在能不能再\l来一场对战……\l如果你忙的话就算了。$" Route113_Text_JaylenIntro:: - .string "你知道为什么这儿\n那么的凉快吗?$" + .string "你知道这儿为什么\n这么凉快吗?$" Route113_Text_JaylenDefeat:: - .string "呜!真臭!$" + .string "呜!好臭!$" Route113_Text_JaylenPostBattle:: - .string "火山灰遮住了阳光,\n所以这里不太热。\p对于我来说太棒了\n——我受不了热!$" + .string "火山灰遮住了阳光,\n所以这里不怎么热。\p对于我来说太棒了\n——我可受不了热!$" Route113_Text_DillonIntro:: .string "火山的爆发证明了\n大地是活着的。$" diff --git a/src/battle_controller_player.c b/src/battle_controller_player.c index 8aee72cbde..d0a74bd884 100644 --- a/src/battle_controller_player.c +++ b/src/battle_controller_player.c @@ -2039,8 +2039,8 @@ static void HandleChooseActionAfterDma3(u32 battler) gBattleStruct->aiDelayTimer = 0; if (DEBUG_AI_DELAY_TIMER) { - static const u8 sFramesText[] = _(" frames thinking\n"); - static const u8 sCyclesText[] = _(" cycles"); + static const u8 sFramesText[] = _("帧思考\n"); + static const u8 sCyclesText[] = _("个周期"); ConvertIntToDecimalStringN(gDisplayedStringBattle, gBattleStruct->aiDelayFrames, STR_CONV_MODE_RIGHT_ALIGN, 3); u8* end = StringAppend(gDisplayedStringBattle, sFramesText); ConvertIntToDecimalStringN(end, gBattleStruct->aiDelayCycles, STR_CONV_MODE_RIGHT_ALIGN, 8); diff --git a/src/data/items.h b/src/data/items.h index 57ce51b39a..75a50ce4fb 100644 --- a/src/data/items.h +++ b/src/data/items.h @@ -10782,7 +10782,7 @@ const struct Item gItemsInfo[] = .name = _("招式学习器43"), .price = 3000, .description = COMPOUND_STRING( - "根据使用场所不同,\n" + "使用时场所不同,\n" "招式的追加效果\n" "也会改变。"), .importance = I_REUSABLE_TMS, @@ -12230,7 +12230,7 @@ const struct Item gItemsInfo[] = .name = _("船票"), .price = 0, .description = COMPOUND_STRING( - "乘坐渡船时需要用\n" + "乘坐渡轮时需要用\n" "到的船票。上面绘\n" "有船只的图案。"), .importance = 1, @@ -12628,7 +12628,7 @@ const struct Item gItemsInfo[] = .price = 0, .description = COMPOUND_STRING( "能够在第1、2、\n" - "3岛之间用渡船移\n" + "3岛之间用渡轮移\n" "动的通行证。"), .importance = 1, .pocket = POCKET_KEY_ITEMS, @@ -12644,7 +12644,7 @@ const struct Item gItemsInfo[] = .price = 0, .description = COMPOUND_STRING( "能够在枯叶市和七\n" - "之岛之间用渡船移\n" + "之岛之间用渡轮移\n" "动的通行证。"), .importance = 1, .pocket = POCKET_KEY_ITEMS, diff --git a/src/data/pokemon/species_info.h b/src/data/pokemon/species_info.h index 0cd1d5b1ac..b75a3d6de7 100644 --- a/src/data/pokemon/species_info.h +++ b/src/data/pokemon/species_info.h @@ -99,10 +99,10 @@ const struct SpeciesInfo gSpeciesInfo[] = { [SPECIES_NONE] = { - .speciesName = _("??????????"), + .speciesName = _("?????"), .cryId = CRY_NONE, .natDexNum = NATIONAL_DEX_NONE, - .categoryName = _("Unknown"), + .categoryName = _("未知"), .height = 0, .weight = 0, .description = gFallbackPokedexText, @@ -199,17 +199,16 @@ const struct SpeciesInfo gSpeciesInfo[] = .eggGroups = MON_EGG_GROUPS(EGG_GROUP_NO_EGGS_DISCOVERED), .abilities = { ABILITY_NONE, ABILITY_CURSED_BODY, ABILITY_DAMP }, .bodyColor = BODY_COLOR_BLACK, - .speciesName = _("??????????"), + .speciesName = _("?????"), .cryId = CRY_NONE, .natDexNum = NATIONAL_DEX_NONE, - .categoryName = _("Unknown"), + .categoryName = _("未知"), .height = 0, .weight = 0, .description = COMPOUND_STRING( - "This is a newly discovered Pokémon.\n" - "It is currently under investigation.\n" - "No detailed information is available\n" - "at this time."), + "这是一只新发现的宝可梦。\n" + "目前正在调查中。\n" + "目前尚无详细信息。"), .pokemonScale = 256, .pokemonOffset = 0, .trainerScale = 256, diff --git a/src/debug.c b/src/debug.c index a498b9a681..c2b7c07c6e 100644 --- a/src/debug.c +++ b/src/debug.c @@ -594,8 +594,8 @@ static const u8 sDebugText_PokemonAbility[] = _("特性编号:{STR_V static const u8 sDebugText_PokemonTeraType[] = _("太晶属性:{STR_VAR_3}{CLEAR_TO 90}\n{STR_VAR_1}{CLEAR_TO 90}\n{CLEAR_TO 90}\n{STR_VAR_2}{CLEAR_TO 90}"); static const u8 sDebugText_PokemonDynamaxLevel[] = _("极巨化等级:{CLEAR_TO 90}\n{STR_VAR_1}{CLEAR_TO 90}\n{CLEAR_TO 90}\n{STR_VAR_2}{CLEAR_TO 90}"); static const u8 sDebugText_PokemonGmaxFactor[] = _("超极巨化:{CLEAR_TO 90}\n {STR_VAR_2}{CLEAR_TO 90}\n{CLEAR_TO 90}\n{CLEAR_TO 90}"); -static const u8 sDebugText_IVs[] = _("个体值{STR_VAR_1}:{CLEAR_TO 90}\n {STR_VAR_3}{CLEAR_TO 90}\n{CLEAR_TO 90}\n{STR_VAR_2}{CLEAR_TO 90}"); -static const u8 sDebugText_EVs[] = _("努力值{STR_VAR_1}:{CLEAR_TO 90}\n {STR_VAR_3}{CLEAR_TO 90}\n{CLEAR_TO 90}\n{STR_VAR_2}{CLEAR_TO 90}"); +static const u8 sDebugText_IVs[] = _("{STR_VAR_1}个体值:{CLEAR_TO 90}\n {STR_VAR_3}{CLEAR_TO 90}\n{CLEAR_TO 90}\n{STR_VAR_2}{CLEAR_TO 90}"); +static const u8 sDebugText_EVs[] = _("{STR_VAR_1}努力值:{CLEAR_TO 90}\n {STR_VAR_3}{CLEAR_TO 90}\n{CLEAR_TO 90}\n{STR_VAR_2}{CLEAR_TO 90}"); // Sound Menu static const u8 sDebugText_Sound_SFX_ID[] = _("音效ID:{STR_VAR_3} {START_BUTTON} Stop\n{STR_VAR_1} \n{STR_VAR_2}"); static const u8 sDebugText_Sound_Music_ID[] = _("音乐ID:{STR_VAR_3} {START_BUTTON} Stop\n{STR_VAR_1} \n{STR_VAR_2}");