Support end-of-battle party data check in tests (#8831)

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Eduardo Quezada 2026-01-08 20:09:44 -03:00 committed by GitHub
parent dc128c608b
commit 85b5dac4d0
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GPG Key ID: B5690EEEBB952194
14 changed files with 462 additions and 56 deletions

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@ -1799,7 +1799,8 @@ void CB2_QuitRecordedBattle(void)
if (taskId != TASK_NONE)
DestroyTask(taskId);
TestRunner_Battle_AfterLastTurn();
gCurrentActionFuncId = B_ACTION_FINISHED;
sEndTurnFuncsTable[gBattleOutcome & 0x7F](); // Contains TestRunner_Battle_AfterLastTurn
}
FreeRestoreBattleData();
FreeAllWindowBuffers();
@ -5624,21 +5625,11 @@ static void HandleEndTurn_FinishBattle(void)
TryPutBreakingNewsOnAir();
}
RecordedBattle_SetPlaybackFinished();
if (gTestRunnerEnabled)
TestRunner_Battle_AfterLastTurn();
BeginFastPaletteFade(3);
FadeOutMapMusic(5);
if (B_TRAINERS_KNOCK_OFF_ITEMS == TRUE || B_RESTORE_HELD_BATTLE_ITEMS >= GEN_9)
TryRestoreHeldItems();
// Undo Dynamax HP multiplier before recalculating stats.
for (battler = 0; battler < gBattlersCount; ++battler)
{
if (GetActiveGimmick(battler) == GIMMICK_DYNAMAX)
UndoDynamax(battler);
}
for (i = 0; i < PARTY_SIZE; i++)
{
bool32 changedForm = TryRevertPartyMonFormChange(i);
@ -5647,6 +5638,9 @@ static void HandleEndTurn_FinishBattle(void)
if (!changedForm && B_RECALCULATE_STATS >= GEN_5)
CalculateMonStats(&gPlayerParty[i]);
}
RecordedBattle_SetPlaybackFinished();
if (gTestRunnerEnabled)
TestRunner_Battle_AfterLastTurn();
// Clear battle mon species to avoid a bug on the next battle that causes
// healthboxes loading incorrectly due to it trying to create a Mega Indicator
// if the previous battler would've had it.

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@ -11,7 +11,10 @@ SINGLE_BATTLE_TEST("Ice Face blocks physical moves, changing Eiscue into its Noi
TURN { MOVE(opponent, MOVE_SCRATCH); }
} SCENE {
ABILITY_POPUP(player, ABILITY_ICE_FACE);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
MESSAGE("Eiscue transformed!");
} THEN {
EXPECT_EQ(player->species, SPECIES_EISCUE_NOICE);
}
}
@ -26,6 +29,8 @@ SINGLE_BATTLE_TEST("Ice Face does not block special moves, Eiscue stays in Ice F
TURN { MOVE(opponent, MOVE_EMBER); }
} SCENE {
NOT ABILITY_POPUP(player, ABILITY_ICE_FACE);
} THEN {
EXPECT_EQ(player->species, SPECIES_EISCUE_ICE);
}
}
@ -46,11 +51,16 @@ SINGLE_BATTLE_TEST("Ice Face is restored if hail or snow begins while Noice Face
TURN { MOVE(opponent, MOVE_SCRATCH); }
} SCENE {
ABILITY_POPUP(player, ABILITY_ICE_FACE);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
MESSAGE("Eiscue transformed!");
ABILITY_POPUP(player, ABILITY_ICE_FACE);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
MESSAGE("Eiscue transformed!");
ABILITY_POPUP(player, ABILITY_ICE_FACE);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
MESSAGE("Eiscue transformed!");
} THEN {
EXPECT_EQ(player->species, SPECIES_EISCUE_NOICE);
}
}

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@ -1,7 +1,6 @@
#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Stance Change changes Aegislash from Shield to Blade when using a damaging move")
{
u16 move;

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@ -25,7 +25,7 @@ SINGLE_BATTLE_TEST("Zen Mode switches Darmanitan's form when HP is half or less
ABILITY_POPUP(player, ABILITY_ZEN_MODE);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
} THEN {
ASSUME(player->hp <= player->maxHP / 2);
EXPECT_LT(player->hp, player->maxHP / 2);
EXPECT_EQ(player->species, zenSpecies);
}
}

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@ -39,7 +39,7 @@ SINGLE_BATTLE_TEST("Zacian's Iron Head becomes Behemoth Blade upon form change")
} WHEN {
TURN { MOVE(player, MOVE_CELEBRATE); }
} THEN {
ASSUME(player->species == SPECIES_ZACIAN_CROWNED); // Assumes form change worked.
EXPECT_EQ(player->species, SPECIES_ZACIAN_CROWNED);
EXPECT_EQ(player->moves[0], MOVE_BEHEMOTH_BLADE);
}
}
@ -70,7 +70,7 @@ SINGLE_BATTLE_TEST("Zamazenta's Iron Head becomes Behemoth Bash upon form change
} WHEN {
TURN { MOVE(player, MOVE_CELEBRATE); }
} THEN {
ASSUME(player->species == SPECIES_ZAMAZENTA_CROWNED); // Assumes form change worked.
EXPECT_EQ(player->species, SPECIES_ZAMAZENTA_CROWNED);
EXPECT_EQ(player->moves[0], MOVE_BEHEMOTH_BASH);
}
}

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@ -0,0 +1,288 @@
#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Xerneas returns its Neutral Form upon battle end")
{
GIVEN {
PLAYER(SPECIES_XERNEAS_NEUTRAL);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_CELEBRATE); }
} THEN {
EXPECT_EQ(GetMonData(&gPlayerParty[0], MON_DATA_SPECIES), SPECIES_XERNEAS_NEUTRAL);
}
}
SINGLE_BATTLE_TEST("Zacian returns its Hero Form upon battle end")
{
GIVEN {
PLAYER(SPECIES_ZACIAN_HERO) { Item(ITEM_RUSTED_SWORD); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_CELEBRATE); }
} THEN {
EXPECT_EQ(GetMonData(&gPlayerParty[0], MON_DATA_SPECIES), SPECIES_ZACIAN_HERO);
}
}
SINGLE_BATTLE_TEST("Zacian returns its Hero Form upon battle end")
{
GIVEN {
ASSUME(GetMovePP(MOVE_BEHEMOTH_BLADE) == 5);
PLAYER(SPECIES_ZACIAN_HERO) { Item(ITEM_RUSTED_SWORD); Moves(MOVE_IRON_HEAD, MOVE_CELEBRATE); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_CELEBRATE); }
} THEN {
EXPECT_EQ(GetMonData(&gPlayerParty[0], MON_DATA_SPECIES), SPECIES_ZACIAN_HERO);
EXPECT_EQ(GetMonData(&gPlayerParty[0], MON_DATA_MOVE1), MOVE_IRON_HEAD);
EXPECT_EQ(GetMonData(&gPlayerParty[0], MON_DATA_PP1), 5); // Behemoth Blade's PP
}
}
SINGLE_BATTLE_TEST("Zamazenta returns its Hero Form upon battle end")
{
GIVEN {
PLAYER(SPECIES_ZAMAZENTA_HERO) { Item(ITEM_RUSTED_SHIELD); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_CELEBRATE); }
} THEN {
EXPECT_EQ(GetMonData(&gPlayerParty[0], MON_DATA_SPECIES), SPECIES_ZAMAZENTA_HERO);
}
}
SINGLE_BATTLE_TEST("Zamazenta returns its Hero Form upon battle end")
{
GIVEN {
ASSUME(GetMovePP(MOVE_BEHEMOTH_BASH) == 5);
PLAYER(SPECIES_ZAMAZENTA_HERO) { Item(ITEM_RUSTED_SHIELD); Moves(MOVE_IRON_HEAD, MOVE_CELEBRATE); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_CELEBRATE); }
} THEN {
EXPECT_EQ(GetMonData(&gPlayerParty[0], MON_DATA_SPECIES), SPECIES_ZAMAZENTA_HERO);
EXPECT_EQ(GetMonData(&gPlayerParty[0], MON_DATA_MOVE1), MOVE_IRON_HEAD);
EXPECT_EQ(GetMonData(&gPlayerParty[0], MON_DATA_PP1), 5); // Behemoth Bash's PP
}
}
SINGLE_BATTLE_TEST("Palafin returns to Zero form upon battle end")
{
GIVEN {
PLAYER(SPECIES_PALAFIN_ZERO) { Ability(ABILITY_ZERO_TO_HERO); }
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { SWITCH(player, 1); }
TURN { SWITCH(player, 0); }
} SCENE {
SWITCH_OUT_MESSAGE("Palafin");
SEND_IN_MESSAGE("Wobbuffet");
SWITCH_OUT_MESSAGE("Wobbuffet");
SEND_IN_MESSAGE("Palafin");
ABILITY_POPUP(player, ABILITY_ZERO_TO_HERO);
MESSAGE("Palafin underwent a heroic transformation!");
} THEN {
EXPECT_EQ(GetMonData(&gPlayerParty[0], MON_DATA_SPECIES), SPECIES_PALAFIN_ZERO);
}
}
SINGLE_BATTLE_TEST("Shaymin retains Land form if it was frozen or frostbitten in battle")
{
KNOWN_FAILING; // changedSpecies is forcing the return to Sky Form
GIVEN {
ASSUME(MoveHasAdditionalEffect(MOVE_POWDER_SNOW, MOVE_EFFECT_FREEZE_OR_FROSTBITE));
PLAYER(SPECIES_SHAYMIN_SKY);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_POWDER_SNOW); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_POWDER_SNOW, opponent);
FREEZE_OR_FROSTBURN_STATUS(player, TRUE);
NOT HP_BAR(player); // Regression caused by Mimikyu form change
MESSAGE("Shaymin transformed!");
} THEN {
EXPECT_EQ(GetMonData(&gPlayerParty[0], MON_DATA_SPECIES), SPECIES_SHAYMIN_LAND);
}
}
SINGLE_BATTLE_TEST("Meloetta returns to Aria form upon battle end after using Relic Song")
{
GIVEN {
PLAYER(SPECIES_MELOETTA_ARIA);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_RELIC_SONG); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_RELIC_SONG, player);
HP_BAR(opponent);
MESSAGE("Meloetta transformed!");
} THEN {
EXPECT_EQ(GetMonData(&gPlayerParty[0], MON_DATA_SPECIES), SPECIES_MELOETTA_ARIA);
}
}
SINGLE_BATTLE_TEST("Battle Bond Greninja returns to base form upon battle end after knocking out an opponent")
{
GIVEN {
WITH_CONFIG(CONFIG_BATTLE_BOND, GEN_8);
PLAYER(SPECIES_GRENINJA_BATTLE_BOND);
OPPONENT(SPECIES_WOBBUFFET) { HP(1); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_WATER_GUN); SEND_OUT(opponent, 1); }
} SCENE {
HP_BAR(opponent);
MESSAGE("The opposing Wobbuffet fainted!");
ABILITY_POPUP(player, ABILITY_BATTLE_BOND);
MESSAGE("Greninja became fully charged due to its bond with its trainer!");
MESSAGE("Greninja became Ash-Greninja!");
} THEN {
EXPECT_EQ(GetMonData(&gPlayerParty[0], MON_DATA_SPECIES), SPECIES_GRENINJA_BATTLE_BOND);
}
}
SINGLE_BATTLE_TEST("Aegislash reverts to Shield Form upon battle end after using an attack")
{
GIVEN {
PLAYER(SPECIES_AEGISLASH_SHIELD);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SCRATCH); }
} SCENE {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, player);
} THEN {
EXPECT_EQ(GetMonData(&gPlayerParty[0], MON_DATA_SPECIES), SPECIES_AEGISLASH_SHIELD);
}
}
SINGLE_BATTLE_TEST("Wishiwashi reverts to Solo form upon battle end after changing form at the beginning of the battle")
{
GIVEN {
PLAYER(SPECIES_WISHIWASHI_SOLO) { Level(100); Ability(ABILITY_SCHOOLING); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { }
} SCENE {
ABILITY_POPUP(player, ABILITY_SCHOOLING);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
} THEN {
EXPECT_EQ(GetMonData(&gPlayerParty[0], MON_DATA_SPECIES), SPECIES_WISHIWASHI_SOLO);
}
}
SINGLE_BATTLE_TEST("Minior Meteor reverts to Core form upon battle end after changing form at the beginning of the battle")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { HP(1); }
PLAYER(SPECIES_MINIOR_CORE) { Ability(ABILITY_SHIELDS_DOWN); HP(51); MaxHP(101); }
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN { MOVE(opponent, MOVE_SCRATCH); SEND_OUT(player, 1); }
} SCENE {
ABILITY_POPUP(player, ABILITY_SHIELDS_DOWN);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
} THEN {
EXPECT_EQ(GetMonData(&gPlayerParty[1], MON_DATA_SPECIES), SPECIES_MINIOR_CORE);
}
}
SINGLE_BATTLE_TEST("Mimikyu Busted reverts to Disguised form upon battle end after busting its Disguise in battle")
{
u32 species;
PARAMETRIZE { species = SPECIES_MIMIKYU_DISGUISED; }
PARAMETRIZE { species = SPECIES_MIMIKYU_TOTEM_DISGUISED; }
GIVEN {
WITH_CONFIG(CONFIG_DISGUISE_HP_LOSS, GEN_7);
PLAYER(species) { Ability(ABILITY_DISGUISE); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_AERIAL_ACE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_AERIAL_ACE, opponent);
ABILITY_POPUP(player, ABILITY_DISGUISE);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
} THEN {
EXPECT_EQ(GetMonData(&gPlayerParty[0], MON_DATA_SPECIES), species);
}
}
SINGLE_BATTLE_TEST("Cramorant reverts to base Form upon battle end after using Surf in battle")
{
GIVEN {
PLAYER(SPECIES_CRAMORANT) { Ability(ABILITY_GULP_MISSILE); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SURF); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SURF, player);
HP_BAR(opponent);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
} THEN {
EXPECT_EQ(GetMonData(&gPlayerParty[0], MON_DATA_SPECIES), SPECIES_CRAMORANT);
}
}
SINGLE_BATTLE_TEST("Eiscue Noice reverts to Ice Form upon battle end after being hit by a physical move in battle")
{
GIVEN {
ASSUME(GetMoveCategory(MOVE_SCRATCH) == DAMAGE_CATEGORY_PHYSICAL);
PLAYER(SPECIES_EISCUE_ICE);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_SCRATCH); }
} SCENE {
ABILITY_POPUP(player, ABILITY_ICE_FACE);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
MESSAGE("Eiscue transformed!");
} THEN {
EXPECT_EQ(GetMonData(&gPlayerParty[0], MON_DATA_SPECIES), SPECIES_EISCUE_ICE);
}
}
SINGLE_BATTLE_TEST("Morpeko Hangry reverts to Full Belly Form upon battle end after changing forms at the end of the turn")
{
GIVEN {
PLAYER(SPECIES_MORPEKO_FULL_BELLY) { Speed(2); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(1); }
} WHEN {
TURN { MOVE(player, MOVE_CELEBRATE); }
} SCENE {
MESSAGE("Morpeko used Celebrate!");
MESSAGE("The opposing Wobbuffet used Celebrate!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
} THEN {
EXPECT_EQ(GetMonData(&gPlayerParty[0], MON_DATA_SPECIES), SPECIES_MORPEKO_FULL_BELLY);
}
}
SINGLE_BATTLE_TEST("Ogerpon reverts to the correct form upon battle end after terastallizing")
{
u32 species;
PARAMETRIZE { species = SPECIES_OGERPON_TEAL; }
PARAMETRIZE { species = SPECIES_OGERPON_WELLSPRING; }
PARAMETRIZE { species = SPECIES_OGERPON_HEARTHFLAME; }
PARAMETRIZE { species = SPECIES_OGERPON_CORNERSTONE; }
GIVEN {
PLAYER(species);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_CELEBRATE, gimmick: GIMMICK_TERA); }
} THEN {
EXPECT_EQ(GetMonData(&gPlayerParty[0], MON_DATA_SPECIES), species);
}
}
SINGLE_BATTLE_TEST("Terapagos reverts to the correct form upon battle end after terastallizing")
{
GIVEN {
PLAYER(SPECIES_TERAPAGOS_NORMAL);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_CELEBRATE, gimmick: GIMMICK_TERA); }
} THEN {
EXPECT_EQ(GetMonData(&gPlayerParty[0], MON_DATA_SPECIES), SPECIES_TERAPAGOS_NORMAL);
}
}

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@ -0,0 +1,33 @@
#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Burmy changes form based on the environment it appeared in-battle")
{
u32 currentForm = 0, newForm = 0, environment = 0;
static u32 sBurmyForms[] = {
SPECIES_BURMY_PLANT,
SPECIES_BURMY_SANDY,
SPECIES_BURMY_TRASH,
};
for (u32 j = 0; j < ARRAY_COUNT(sBurmyForms); j++) {
PARAMETRIZE { currentForm = sBurmyForms[j]; newForm = SPECIES_BURMY_PLANT; environment = BATTLE_ENVIRONMENT_GRASS; }
PARAMETRIZE { currentForm = sBurmyForms[j]; newForm = SPECIES_BURMY_PLANT; environment = BATTLE_ENVIRONMENT_LONG_GRASS; }
PARAMETRIZE { currentForm = sBurmyForms[j]; newForm = SPECIES_BURMY_PLANT; environment = BATTLE_ENVIRONMENT_POND; }
PARAMETRIZE { currentForm = sBurmyForms[j]; newForm = SPECIES_BURMY_PLANT; environment = BATTLE_ENVIRONMENT_MOUNTAIN; }
PARAMETRIZE { currentForm = sBurmyForms[j]; newForm = SPECIES_BURMY_PLANT; environment = BATTLE_ENVIRONMENT_PLAIN; }
PARAMETRIZE { currentForm = sBurmyForms[j]; newForm = SPECIES_BURMY_SANDY; environment = BATTLE_ENVIRONMENT_CAVE; }
PARAMETRIZE { currentForm = sBurmyForms[j]; newForm = SPECIES_BURMY_SANDY; environment = BATTLE_ENVIRONMENT_SAND; }
PARAMETRIZE { currentForm = sBurmyForms[j]; newForm = SPECIES_BURMY_TRASH; environment = BATTLE_ENVIRONMENT_BUILDING; }
}
GIVEN {
PLAYER(currentForm);
OPPONENT(SPECIES_WOBBUFFET);
Environment(environment);
} WHEN {
TURN { MOVE(player, MOVE_CELEBRATE); }
} THEN {
EXPECT_EQ(GetMonData(&gPlayerParty[0], MON_DATA_SPECIES), newForm);
}
}

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@ -8,12 +8,19 @@ SINGLE_BATTLE_TEST("Aegislash reverts to Shield Form upon fainting (start as Shi
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SCRATCH); MOVE(opponent, MOVE_GUST); SEND_OUT(player, 1); }
TURN { MOVE(opponent, MOVE_GUST); SEND_OUT(player, 1); }
TURN { USE_ITEM(player, ITEM_REVIVE, 0); }
TURN { SWITCH(player, 0); }
} SCENE {
MESSAGE("The opposing Wobbuffet used Gust!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_GUST, opponent);
HP_BAR(player);
MESSAGE("Aegislash fainted!");
SEND_IN_MESSAGE("Wobbuffet");
SWITCH_OUT_MESSAGE("Wobbuffet")
SEND_IN_MESSAGE("Aegislash");
} THEN {
EXPECT_EQ(GetMonData(&gPlayerParty[0], MON_DATA_SPECIES), SPECIES_AEGISLASH_SHIELD);
// We do not check gPlayerParty data to avoid triggering FORM_CHANGE_END_BATTLE.
EXPECT_EQ(player->species, SPECIES_AEGISLASH_SHIELD);
}
}
@ -25,11 +32,18 @@ SINGLE_BATTLE_TEST("Aegislash reverts to Shield Form upon fainting (start as Bla
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_GUST); SEND_OUT(player, 1); }
TURN { USE_ITEM(player, ITEM_REVIVE, 0); }
TURN { SWITCH(player, 0); }
} SCENE {
MESSAGE("The opposing Wobbuffet used Gust!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_GUST, opponent);
HP_BAR(player);
MESSAGE("Aegislash fainted!");
SEND_IN_MESSAGE("Wobbuffet");
SWITCH_OUT_MESSAGE("Wobbuffet")
SEND_IN_MESSAGE("Aegislash");
} THEN {
EXPECT_EQ(GetMonData(&gPlayerParty[0], MON_DATA_SPECIES), SPECIES_AEGISLASH_SHIELD);
// We do not check gPlayerParty data to avoid triggering FORM_CHANGE_END_BATTLE.
EXPECT_EQ(player->species, SPECIES_AEGISLASH_SHIELD);
}
}

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@ -0,0 +1,45 @@
#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Dynamax: Pokemon with Gigantamax forms change upon Dynamaxing")
{
u32 species;
bool32 gigantamaxFactor;
PARAMETRIZE { gigantamaxFactor = FALSE; species = SPECIES_VENUSAUR; }
PARAMETRIZE { gigantamaxFactor = TRUE; species = SPECIES_VENUSAUR_GMAX; }
GIVEN {
PLAYER(SPECIES_VENUSAUR) { GigantamaxFactor(gigantamaxFactor); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SCRATCH, gimmick: GIMMICK_DYNAMAX); }
} THEN {
EXPECT_EQ(player->species, species);
}
}
SINGLE_BATTLE_TEST("Dynamax: Pokemon with Gigantamax forms revert upon switching")
{
GIVEN {
PLAYER(SPECIES_VENUSAUR);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SCRATCH, gimmick: GIMMICK_DYNAMAX); }
TURN { SWITCH(player, 1); }
TURN { SWITCH(player, 0); }
} THEN {
EXPECT_EQ(player->species, SPECIES_VENUSAUR);
}
}
SINGLE_BATTLE_TEST("Dynamax: Venusaur returns its base Form upon battle end after Gigantamaxing")
{
GIVEN {
PLAYER(SPECIES_VENUSAUR) { GigantamaxFactor(TRUE); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SCRATCH, gimmick: GIMMICK_DYNAMAX); }
} THEN {
EXPECT_EQ(GetMonData(&gPlayerParty[0], MON_DATA_SPECIES), SPECIES_VENUSAUR);
}
}

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@ -83,7 +83,7 @@ SINGLE_BATTLE_TEST("Mega Evolution doesn't affect turn order (Gen6)")
MESSAGE("The opposing Wobbuffet used Celebrate!");
MESSAGE("Gardevoir used Celebrate!");
} THEN {
ASSUME(player->speed == 205);
EXPECT_EQ(player->speed, 205);
}
}
@ -99,7 +99,7 @@ SINGLE_BATTLE_TEST("Mega Evolution affects turn order (Gen7+)")
MESSAGE("Gardevoir used Celebrate!");
MESSAGE("The opposing Wobbuffet used Celebrate!");
} THEN {
ASSUME(player->speed == 205);
EXPECT_EQ(player->speed, 205);
}
}
@ -117,7 +117,7 @@ SINGLE_BATTLE_TEST("Abilities replaced by Mega Evolution do not affect turn orde
MESSAGE("Sableye used Celebrate!");
MESSAGE("The opposing Wobbuffet used Celebrate!");
} THEN {
ASSUME(player->speed == 105);
EXPECT_EQ(player->speed, 105);
}
}
@ -192,3 +192,27 @@ SINGLE_BATTLE_TEST("Mega Evolved Pokemon do not change abilities after fainting"
}
}
}
SINGLE_BATTLE_TEST("Venusaur returns its base Form upon battle end after Mega Evolving")
{
GIVEN {
PLAYER(SPECIES_VENUSAUR) { Item(ITEM_VENUSAURITE); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_CELEBRATE, gimmick: GIMMICK_MEGA); }
} THEN {
EXPECT_EQ(GetMonData(&gPlayerParty[0], MON_DATA_SPECIES), SPECIES_VENUSAUR);
}
}
SINGLE_BATTLE_TEST("Rayquaza returns its base Form upon battle end after Mega Evolving")
{
GIVEN {
PLAYER(SPECIES_RAYQUAZA) { Moves(MOVE_DRAGON_ASCENT, MOVE_CELEBRATE); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_CELEBRATE, gimmick: GIMMICK_MEGA); }
} THEN {
EXPECT_EQ(GetMonData(&gPlayerParty[0], MON_DATA_SPECIES), SPECIES_RAYQUAZA);
}
}

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@ -332,3 +332,18 @@ DOUBLE_BATTLE_TEST("Primal reversion and other switch-in effects trigger for all
EXPECT_EQ(opponentRight->statStages[STAT_SPEED], DEFAULT_STAT_STAGE - 1);
}
}
SINGLE_BATTLE_TEST("Primal reversion is reverted upon battle end")
{
u32 species, item;
PARAMETRIZE { species = SPECIES_GROUDON; item = ITEM_RED_ORB; }
PARAMETRIZE { species = SPECIES_KYOGRE; item = ITEM_BLUE_ORB; }
GIVEN {
PLAYER(species) { Item(item); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_CELEBRATE); }
} THEN {
EXPECT_EQ(GetMonData(&gPlayerParty[0], MON_DATA_SPECIES), species);
}
}

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@ -35,6 +35,5 @@ SINGLE_BATTLE_TEST("Shaymin-Sky reverts to Shaymin-Land when frozen or frostbitt
EXPECT_EQ(player->species, SPECIES_SHAYMIN_LAND);
else
EXPECT_EQ(player->species, SPECIES_SHAYMIN_SKY);
}
}

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@ -67,7 +67,7 @@ SINGLE_BATTLE_TEST("Ultra Burst affects turn order")
MESSAGE("Necrozma used Celebrate!");
MESSAGE("The opposing Wobbuffet used Celebrate!");
} THEN {
ASSUME(player->speed == 263);
EXPECT_EQ(player->speed, 263);
}
}
@ -119,3 +119,19 @@ SINGLE_BATTLE_TEST("Ultra Burst and Mega Evolution can happen on the same turn")
EXPECT_EQ(opponent->species, SPECIES_GARDEVOIR_MEGA);
}
}
SINGLE_BATTLE_TEST("Necrozma returns its proper Form upon battle end after Ultra Bursting")
{
u32 species;
PARAMETRIZE { species = SPECIES_NECROZMA_DUSK_MANE; }
PARAMETRIZE { species = SPECIES_NECROZMA_DAWN_WINGS; }
GIVEN {
PLAYER(species) { Item(ITEM_ULTRANECROZIUM_Z); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_CELEBRATE, gimmick: GIMMICK_ULTRA_BURST); }
} THEN {
EXPECT_EQ(player->species, SPECIES_NECROZMA_ULTRA);
EXPECT_EQ(GetMonData(&gPlayerParty[0], MON_DATA_SPECIES), species);
}
}

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@ -532,37 +532,6 @@ DOUBLE_BATTLE_TEST("Dynamax: Dynamaxed Pokemon are immune to Instruct")
}
}
SINGLE_BATTLE_TEST("Dynamax: Pokemon with Gigantamax forms change upon Dynamaxing")
{
u32 species;
bool32 gigantamaxFactor;
PARAMETRIZE { gigantamaxFactor = FALSE; species = SPECIES_VENUSAUR; }
PARAMETRIZE { gigantamaxFactor = TRUE; species = SPECIES_VENUSAUR_GMAX; }
GIVEN {
PLAYER(SPECIES_VENUSAUR) { GigantamaxFactor(gigantamaxFactor); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SCRATCH, gimmick: GIMMICK_DYNAMAX); }
} THEN {
EXPECT_EQ(player->species, species);
}
}
SINGLE_BATTLE_TEST("Dynamax: Pokemon with Gigantamax forms revert upon switching")
{
GIVEN {
PLAYER(SPECIES_VENUSAUR);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SCRATCH, gimmick: GIMMICK_DYNAMAX); }
TURN { SWITCH(player, 1); }
TURN { SWITCH(player, 0); }
} THEN {
EXPECT_EQ(player->species, SPECIES_VENUSAUR);
}
}
SINGLE_BATTLE_TEST("Dynamax: Dynamaxed Pokemon are not affected by Choice items", s16 damage)
{
u16 item;