From 881c7bd8ff9dbb331a3cb727255bb36faf19478d Mon Sep 17 00:00:00 2001 From: Pawkkie <61265402+Pawkkie@users.noreply.github.com> Date: Sat, 1 Feb 2025 14:34:25 -0500 Subject: [PATCH] Clarify MOVE_EFFECT_SLEEP sleep clause handling (#6161) --- src/battle_ai_util.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/battle_ai_util.c b/src/battle_ai_util.c index 3f0b86fcd1..61bff76fb2 100644 --- a/src/battle_ai_util.c +++ b/src/battle_ai_util.c @@ -2398,6 +2398,7 @@ static inline bool32 IsMoveSleepClauseTrigger(u32 move) const struct AdditionalEffect *additionalEffect = GetMoveAdditionalEffectById(move, i); switch (additionalEffect->moveEffect) { + // Skip MOVE_EFFECT_SLEEP as moves with a secondary chance of applying sleep are allowed by Smogon's rules (ie. Relic Song) case MAX_EFFECT_EFFECT_SPORE_FOES: case MAX_EFFECT_YAWN_FOE: return TRUE;