Removed redundant call to GetTimeOfDay for Dusk Ball effect (#3701)
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@ -14841,7 +14841,8 @@ static void Cmd_handleballthrow(void)
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ballMultiplier = 400;
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break;
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case ITEM_DUSK_BALL:
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if ((GetTimeOfDay() == TIME_EVENING || GetTimeOfDay() == TIME_NIGHT) || gMapHeader.cave || gMapHeader.mapType == MAP_TYPE_UNDERGROUND)
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i = GetTimeOfDay();
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if (i == TIME_EVENING || i == TIME_NIGHT || gMapHeader.cave || gMapHeader.mapType == MAP_TYPE_UNDERGROUND)
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ballMultiplier = (B_DUSK_BALL_MODIFIER >= GEN_7 ? 300 : 350);
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break;
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case ITEM_QUICK_BALL:
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