From 8995296db4803c725da04a388ec2452ddea9d30e Mon Sep 17 00:00:00 2001 From: Martin Griffin Date: Fri, 23 Jun 2023 10:57:58 +0100 Subject: [PATCH] Use ; instead of {} for empty PLAYER/OPPONENT --- test/ability_intimidate.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/test/ability_intimidate.c b/test/ability_intimidate.c index edfef1a20e..f9681493bd 100644 --- a/test/ability_intimidate.c +++ b/test/ability_intimidate.c @@ -61,7 +61,7 @@ DOUBLE_BATTLE_TEST("Intimidate doesn't activate on an empty field in a double ba { GIVEN { ASSUME(gBattleMoves[MOVE_EXPLOSION].effect == EFFECT_EXPLOSION); - PLAYER(SPECIES_WOBBUFFET) {} + PLAYER(SPECIES_WOBBUFFET); PLAYER(SPECIES_WOBBUFFET) { HP(1); } PLAYER(SPECIES_EKANS) { Ability(ABILITY_INTIMIDATE); } PLAYER(SPECIES_ABRA);